Carl Blemming | A Mob Farm That Works - Minecraft @carlblemming | Uploaded August 2012 | Updated October 2024, 2 hours ago.
This is a mob farm design that actually works to generate lots of items dropped by monsters when they die - gunpowder, rotten flesh, string, bones and arrows. It takes a lot of resources to build, but once it's done you will never have to worry about running out of arrows or other useful items.
The spawner should be built 25 blocks higher than ground level over a small island that has minimal caves underneath it. This gives you more stuff because the inside of the trap is the only place within range that the mobs can spawn. Just stand on the island and watch the mobs fall to their death.
My trap also has a simple redstone circuit with two pistons and water that washes all the loot out of the trap into a trench for easy collection. Another vertical redstone wire closes off the hole so mobs stay in the trap while the stuff is collected.
The inside of the spawner is two blocks high, so that all mobs can appear except for endermen, who are three blocks tall. Endermen are excluded because they pick up blocks and move them. I didn't want to have to repair the trap constantly.
If you like this, sub to my gaming channel:
youtube.com/user/racasper2076
If you want to support the Carl Blemming Channel, click this link before your next Amazon purchase:
carlblemming.com/amazon
It gives me credit for the sale and does not cost you anything extra. Thank you!
This is a mob farm design that actually works to generate lots of items dropped by monsters when they die - gunpowder, rotten flesh, string, bones and arrows. It takes a lot of resources to build, but once it's done you will never have to worry about running out of arrows or other useful items.
The spawner should be built 25 blocks higher than ground level over a small island that has minimal caves underneath it. This gives you more stuff because the inside of the trap is the only place within range that the mobs can spawn. Just stand on the island and watch the mobs fall to their death.
My trap also has a simple redstone circuit with two pistons and water that washes all the loot out of the trap into a trench for easy collection. Another vertical redstone wire closes off the hole so mobs stay in the trap while the stuff is collected.
The inside of the spawner is two blocks high, so that all mobs can appear except for endermen, who are three blocks tall. Endermen are excluded because they pick up blocks and move them. I didn't want to have to repair the trap constantly.
If you like this, sub to my gaming channel:
youtube.com/user/racasper2076
If you want to support the Carl Blemming Channel, click this link before your next Amazon purchase:
carlblemming.com/amazon
It gives me credit for the sale and does not cost you anything extra. Thank you!