Uploaded February 2021 | Updated September 2026, 3 weeks ago
Mod is out now, go try it if you dare:
steamcommunity.com/sharedfiles/filedetails/?id=2691719344
Been over a month and a half since the last preview of this top 1 boss, but progress is being made in the shadows. A couple of these changes are subjected to change, such as the new length of the original minion cluster attack and the speed of the projectiles found in one of the attacks with the lingering lasers. A third preview may come out showing the final changes of Cosmic Snatcher and Nightmare King Cosmic Snatcher while also changing the arena, if no second preview comes, you'll just have to wait until the final release of Cosmic Calamity. The changes goes as follows:
-Removed time pieces
-Cosmic Snatcher now actually turns red when damaged
-The fresnel glow increased
-The Cosmic Kids' messages now appear only in the intro phase, anywhere in phases one, two, and three will not show
-Extra Cosmic Kids spawn during the second and third phases of the random laser line attack, depending on the length of the attack, one or two waves can spawn
-The random laser line is quicker and spawns more lasers in phase 1
-The way both Cosmic Snatchers change phases is now changed
-Phase switch quotes have been removed
-Added 3 new attacks based off of Hollow Knight's Grimm
-The ultra charged laser now only appears every fifth interval during the pair of three laser attack
-The teleport attack lasers now only use one type of laser rather than a random type per laser
-Slightly slowed down the teleport times
-Both music themes have been changed to use the ripped assets, this includes the overlay theme
-Doubled the length of how long the original minion cluster lasts during phases two and three, this is subjected to be changed to only 1.5x longer
-All lasers now have a transparency value to not make the fight a blinding fight and less of a light show
Mod is out now, go try it if you dare:
steamcommunity.com/sharedfiles/filedetails/?id=2691719344
Been over a month and a half since the last preview of this top 1 boss, but progress is being made in the shadows. A couple of these changes are subjected to change, such as the new length of the original minion cluster attack and the speed of the projectiles found in one of the attacks with the lingering lasers. A third preview may come out showing the final changes of Cosmic Snatcher and Nightmare King Cosmic Snatcher while also changing the arena, if no second preview comes, you'll just have to wait until the final release of Cosmic Calamity. The changes goes as follows:
-Removed time pieces
-Cosmic Snatcher now actually turns red when damaged
-The fresnel glow increased
-The Cosmic Kids' messages now appear only in the intro phase, anywhere in phases one, two, and three will not show
-Extra Cosmic Kids spawn during the second and third phases of the random laser line attack, depending on the length of the attack, one or two waves can spawn
-The random laser line is quicker and spawns more lasers in phase 1
-The way both Cosmic Snatchers change phases is now changed
-Phase switch quotes have been removed
-Added 3 new attacks based off of Hollow Knight's Grimm
-The ultra charged laser now only appears every fifth interval during the pair of three laser attack
-The teleport attack lasers now only use one type of laser rather than a random type per laser
-Slightly slowed down the teleport times
-Both music themes have been changed to use the ripped assets, this includes the overlay theme
-Doubled the length of how long the original minion cluster lasts during phases two and three, this is subjected to be changed to only 1.5x longer
-All lasers now have a transparency value to not make the fight a blinding fight and less of a light show


![[VERIFIED] Gunslinga Corridor Z (Extreme Demon) by me and more | Geometry Dash
First thing, I despise verifying this to the point I ended up nerfing the level just so I dont lose my sanity. Yes I know the difficulty was meant to drive this, but even this version is still pretty difficult. Second thing, I will never touch anything related to Gunslinga Corridor ever again, I really do not like the level. This is by far my least favorite extreme demon Ive beaten.
If you want to play this level for whatever reason, the ID is 77988199, but be warned for the torturous gameplay. [VERIFIED] Gunslinga Corridor Z (Extreme Demon) by me and more | Geometry Dash](https://i.ytimg.com/vi/i2BtDY1XX2Q/mqdefault.jpg)

![[ILL RECORD] Unnerfed The Hell Zone 26% + 40%-92%
Havent quite left GD yet, I got bored and decided to pick a random ILL level to go for and the most logical one was The Hell Zone that Cyclic released. This level is unique in which 240hz completions are not possible as there are multiple frame perfects stacked on top of each other making a 0% run basically impossible, still physically possible but not humanly impossible. To solve this you need to lower the refresh rate, 60hz seemed like a solution but 144hz is the best way to go in my opinion as you have the least input delays and have smooth gameplay, it makes both 2% and 24% doable. So you can expect me to beat this soon, not sure if before 2.2 though. [ILL RECORD] Unnerfed The Hell Zone 26% + 40%-92%](https://i.ytimg.com/vi/iU9AKu3VnS4/mqdefault.jpg)
![[FIRST VICTOR] Cursed Corridor (Extreme Demon) by Farva & more
For 3 months, 24403 attempts, and too many deaths at the 50% wave, Ive finally beaten potentially my favorite unrated demon. While this isnt rated, thats not what I came there for, I came to be a victor, and surprisingly was the first to beat this level even after 3 months. Now if only this level was rated so people could care to beat this, but I digress.
Want the VIP mix for yourself? Here: https://cdn.discordapp.com/attachments/675872480321208353/860191259934982184/488539.mp3
Raw footage in case you got skeptical over the lag spikes that are now fixed: https://www.youtube.com/watch?v=zcYR5kiWiPE
Thumbnail by: Kevellium [FIRST VICTOR] Cursed Corridor (Extreme Demon) by Farva & more](https://i.ytimg.com/vi/irsvll5jQHk/mqdefault.jpg)




