Uploaded October 2021 | Updated September 2026, 3 weeks ago
🎵 Sheet Music & Parts ➤ musicnotes.com/l/3VgMb
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
An extended orchestral cover of Toby Fox's "A CYBER'S WORLD?" from Deltarune: Chapter 2.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Addictive Drummer 2.
★Game: Deltarune: Chapter 2
★Developer: Toby Fox
★Publisher: Toby Fox
★Composer(s): Toby Fox
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer 2 (Fairfax)
★Tags: Deltarune, Chapter 2, A CYBER'S WORLD?, Cyber Field, A Cybers World, Music, Remix, Cover, Arrangement, Orchestra, Orchestral
#Deltarune
#ACybersWorld
#Orchestra
🎵 Sheet Music & Parts ➤ musicnotes.com/l/3VgMb
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
An extended orchestral cover of Toby Fox's "A CYBER'S WORLD?" from Deltarune: Chapter 2.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Addictive Drummer 2.
★Game: Deltarune: Chapter 2
★Developer: Toby Fox
★Publisher: Toby Fox
★Composer(s): Toby Fox
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer 2 (Fairfax)
★Tags: Deltarune, Chapter 2, A CYBER'S WORLD?, Cyber Field, A Cybers World, Music, Remix, Cover, Arrangement, Orchestra, Orchestral
#Deltarune
#ACybersWorld
#Orchestra


![Fusion Dragon (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
A 30-minute extended version of TandAs orchestral cover of the Fusion Dragon Battle Theme from Golden Sun.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic, Addictive Drummer, 8Dio & VOCALOID.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer, 8Dio, VOCALOID
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Fusion Dragon, Final Boss Theme
#GoldenSun
#Orchestra
#FusionDragon Fusion Dragon (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/TiQaIIFv_2Y/mqdefault.jpg)

![Royal Palace (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
Another retroactive Extended video of an older arrangement - Royal Palace from Golden Sun - now with extra mastering and polish ✨
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Royal Palace, Royalty
#GoldenSun
#Orchestra
#RoyalPalace Royal Palace (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/UHsRarbu5dQ/mqdefault.jpg)
![Jupiter Lighthouse | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
After Mercury Lighthouse, here comes another - Jupiter Lighthouse from Golden Sun, with its ancient and mysterious sound, now orchestrated.
➤ Analysis:
This track is largely constructed on the old system of musical modes (essentially scales). We open in an E Phrygian mode (E-F-G-A-B-C-D), notably from the progression in the bass from E - D - F (the characteristic tones of E Phrygian and the latter of which being a tertiary shift).
But at 0:20 we get a more extreme tertiary shift down to Db Major 7th (Db-F-Ab-C) which is not a part of E Phrygian. From here, we get an unusual perfect cadence from Db to Gb Lydian (0:26; Gb-Ab-Bb-C-Db-Eb-F; very distant from our starting tonality of E) which then drops down a semitone to F (0:32; a very Phrygian progression) with a suspended 4-3 chord (F-A-Bb-C), and another slip down from F to E to repeat the phrase.
This swirling of tonalities is very reflective of a gentle breeze swaying in one direction and quickly changing to another. To enhance this, I decided to add an overall shimmering timbre through the use of trilling, tremolo and harmonic strings, as well as wind chimes (an apt choice, I reckon, for the lighthouse of wind). This shimmering should create a magical power to the track, complementing the immense power of alchemy sealed within.
To boost this massive, ancient sound, I also added organ pedals to support the bass (only the 32ft or 16ft pipes - that largest). These create an effective low booming that no other instrument can create (since there are no other instruments 32ft in size!)
As the phrase loops at 0:38, we get our first melody, originally placed in a sitar-like synthesized instrument in Sakurabas original, but placed here in an ancient woodwind instrument - the Heckelphone (substituted by a Cor Anglais if not available). As it swims around a Phrygian-Lydian modality, there is not much else to say about this melody.
As the 2nd phrase concludes at 1:12, the track would originally have ended. But I decided to extend the track for one more phrase, giving the melody this time to a solo cello in its upper registers, as well as dropping out some of the shimmering from the strings so that their return is amplified when the track loops (1:48).
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Jupiter Lighthouse
#GoldenSun
#Orchestra
#JupiterLighthouse Jupiter Lighthouse | Orchestral Cover](https://i.ytimg.com/vi/UOKupb31YxA/mqdefault.jpg)
![Isaacs Battle Theme | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
TandA lets out a howl!
➤ Analysis:
Undoubtedly the most popular track, and the most recognizable to those even outside of the franchise, how does Sakuraba present the intensity of a battle?
To begin, we are thrust into action with diminished 7th chords (B-D-F-A♭). To enhance the intensity, Sakuraba pits two of these chords against one another; note the bassoon and contrabass in the 2nd beat of the 1st bar remain on B-D-F-A♭, while the orchestra pivots to C-E♭-F♯-A. This creates a remarkably aggressive semitonal clash.
These diminished 7ths jump to our tonic of A minor (A-B-C-D-E-F♯-G♯-A; 0:04), where the melody dances on the tonic triad (A-C-E). We then drop down to the flattened 7th (G) with a suspended 4-3 chord (G-C-D to G-B-D), with the 4th (C) acting as the familiar pivot note between the two chords, so to not make the jump too abrupt.
We would then expect the harmony to descend down another tone to the flattened 6th (F), but interestingly Sakuraba chooses to jump up a major 3rd (a tertiary shift) to B major (B-D♯-F♯). This sudden reversal of the harmonic direction is quite exciting as the melody then steps up chromatically from D to D♯ (0:08).
This then progresses (as we expect) into E minor (E-G-B) - the dominant minor from our tonic of A - where we then get a brief sequence as this harmonic progression repeats a 3rd higher (D to G; another tertiary modulation). This shift from E minor to D major allows a natural expansion of the outer voices (contrary motion), where the bass descends (E to D) while the melody ascends (E to F♯), creating more excitement.
When we reach G, it is but a fleeting visit as we are quickly engulfed in another tertiary shift to E major (E-G♯-B; 0:11), acting as the dominant chord to return us safely back to the opening tonic of A - a perfect cadence (chord V to chord I; here, E to A).
On our return to A, we once again jump down to G, and now we receive our further descent down to the flattened 6th (0:15). This descent continues (as expected) to the dominant (E), which is prepared with another suspended 4-3 chord (E-A-B to E-G♯-B), accenting the upcoming perfect cadence back to our tonic of A.
When we return to A (0:18), we receive the most climactic bar of the whole track (bar 8). Here, the orchestra are largely homophonic (playing the same rhythm), but this rhythm is syncopated (off the beat), creating a wonderful rhythmic dissonance.
In this bar, we descend once again from A to G to F, but this time linger on the flattened 6th (F) rather than tailing off on the dominant (E). This F acts as another tertiary pivot back to our tonic (0:19), where this material is repeated.
But while the first statement of this material was 8-bars long, the repeat is cut a bar short at only 7-bars long. When we get our dominant preparation in the 7th bar (on E), Sakuraba shifts cheekily into a passage in F major / E minor (0:34) for a brief 4-bar respite.
Following this, we return to A (0:43) and get a Dorian progression of A minor to D major (A-C-E to D-F♯-A); a minor tonic to a major chord IV. This partially repeats, but in the opposite direction, from A to F - another tertiary modulation. We swim between these two chords momentarily. When we reach the end of the phrase, our tonic has surprisingly turned major (A-C♯-E).
From this, we fall intriguingly into F♯ minor (the relative minor of our tonic major) for a brief interlude phrase preparing us for the loop to the beginning. Harmonically, we move from F♯m to E to D and back to E, all while sitting on top of an F♯ pedal. The last of these chords (E major atop an F♯) acts both as a dominant chord (E major) and a tertiary shift (F♯) as we return to our opening tonic of A for the loop.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Sampleism.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Sampleism
★Tags: Golden, Sun, Golden Sun, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Isaacs Battle Theme, Isaac Battle Theme
#GoldenSun
#Orchestra
#Isaac Isaacs Battle Theme | Orchestral Cover](https://i.ytimg.com/vi/U_cXRgxQi4w/mqdefault.jpg)


![Babis Fate | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
An orchestral arrangement Ive made of this theme from Golden Sun.
➤ Analysis:
Not too much to say about this one, except that the jump of diminished sevenths in the first phrase and the many semitone clashes make it a rather harrowing (and actually quite dark!) theme.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Babis Fate, Babis Fate, Golden Sun Babi, Babi
#GoldenSun
#Orchestra
#TheLostAge Babis Fate | Orchestral Cover](https://i.ytimg.com/vi/VHjATYE3YjY/mqdefault.jpg)
