Uploaded September 2013 | Updated September 2026, 2 weeks ago
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The entire history of video games, from their earliest origins all the way up to the end of the seventh generation, in 2013.
Emerging from engineering experimentation, the earliest titles such as Tennis for Two, Space War! and Pong helped to establish the roots of the industry.
Early arcade classics built on this, with titles like Breakout, Space Invaders, Asteroids and Pac-Man breaking into the mainstream and remaining legendary today.
Early PC titles such as Maze War, Zork and Rogue helped define new genres: and while Atari 2600 version of E.T. The Extra Terrestrial might have been disappointing, hobbyist coders continued with aplomb - giving rise to titles like Elite, Exile and Tetris.
The video game crash of 1983 dampened the home market, but arcades remained strong: Donkey Kong, Dig-Dug, Pole-Position, Q*Bert and Mario Bros. all successfully sucking quarters from people's pockets.
The mid-80s saw the rise of the Nintendo home console, starting with Super Mario Brothers and continuing with games like The Legend of Zelda, Castlevania, Metroid, Mega-Man, Metal Gear and Final Fantasy.
Dragon's Lair use of laserdisc technology gave the arcade unit graphics like none other - but a new wave of 16-bit machines would wow home users, with games such as Dungeon Master, Sim City, Shadow of The Beast and The Secret of Monkey Island.
The 1990s saw the 16-bit machines come into their own, with colourful sprites of a scale not seen before: Sonic The Hedgehog, Street Fighter 2, and Lemmings.
Strategy games did well in this era, with the first instalment of Sid Meier's Civilization and the XCOM turn-based alien tactics of UFO: Enemy Unknown.
Dune 2 saw the dawn of the RTS genre, and Wolfenstein 3D did something similar for first person shooters, and marks id's genre-defining path through Doom and Quake.
Myst was a mite more sedate, Tekken was a 3D rival to Street Fighter, Marathon a Macintosh rival to Doom and Star Fox invited barrel rolls aplenty.
The late 90s saw Nintendo go from strength to strength, with exclusives such as Super Mario 64, Chrono Trigger, Pokemon, Goldeneye, and The Legend of Zelda: Ocarina of Time.
Sony responded in kind with the PlayStation, and a new era of titles such as Wipeout, Resident Evil, Gran Turismo and Grand Theft Auto.
Valve shook up the PC scene with 1998's Half Life, and Blizzard did something similar with Starcraft for the RTS genre.
The new milennium was a good time for PC gamers, with a wave of legendary FPS games such as Unreal Tournament, Quake 3 Arena, and
Counter-Strike - and a host of other exclusives in Grim Fandango, Diablo 2, Deus Ex, The Sims, and Tom Clancy's Splinter Cell.
A new wave of consoles brought some new exclusives: Bungie's Xbox launch title, Halo - the much loved Metroid Prime and Kingdom Hearts - and for a brief time, Grand Theft Auto 3.
Infinity Ward embarked on a remarkably successful franchise with Call of Duty, Blizzard single-handedly popularised MMORPGs with World of Warcraft, and Harmonix introduced a sudden need for plastic guitar peripherals with Guitar Hero.
The PS2 had a couple of good games left in it, with the critically acclaimed Resident Evil 4 - and artful Shadow of the Colossus.
2006 saw a new generation of consoles, and a new wave of shooters: Gears of War, Call of Duty 4: Modern Warfare, Halo 3, Bioshock, Grand Theft Auto 4 and Fallout 3.
It wasn't all blood and guts, however - with more family friendly titles like Wii Sports, The Orange Box / Portal, and LittleBigPlanet.
Hardcore games broached the mainstream, too - with titles like Bayonetta and Dark Souls proving popular without pandering to all audiences.
The rise of the indie game was perhaps unexpected, but provided welcome relief from the monotony of the mainstream - gems like Journey, Fez and Minecraft perhaps the most notable examples.
We bid farewell to Gen 7 with impressive open world titles such as Red Dead Redemption and The Elder Scrolls V: Skyrim - and the impressively detailed settings of games like Bioshock Infinite and
The Last of Us.
Facebook: facebook.com/XboxAhoy
Twitter: twitter.com/xboxahoy
The entire history of video games, from their earliest origins all the way up to the end of the seventh generation, in 2013.
Emerging from engineering experimentation, the earliest titles such as Tennis for Two, Space War! and Pong helped to establish the roots of the industry.
Early arcade classics built on this, with titles like Breakout, Space Invaders, Asteroids and Pac-Man breaking into the mainstream and remaining legendary today.
Early PC titles such as Maze War, Zork and Rogue helped define new genres: and while Atari 2600 version of E.T. The Extra Terrestrial might have been disappointing, hobbyist coders continued with aplomb - giving rise to titles like Elite, Exile and Tetris.
The video game crash of 1983 dampened the home market, but arcades remained strong: Donkey Kong, Dig-Dug, Pole-Position, Q*Bert and Mario Bros. all successfully sucking quarters from people's pockets.
The mid-80s saw the rise of the Nintendo home console, starting with Super Mario Brothers and continuing with games like The Legend of Zelda, Castlevania, Metroid, Mega-Man, Metal Gear and Final Fantasy.
Dragon's Lair use of laserdisc technology gave the arcade unit graphics like none other - but a new wave of 16-bit machines would wow home users, with games such as Dungeon Master, Sim City, Shadow of The Beast and The Secret of Monkey Island.
The 1990s saw the 16-bit machines come into their own, with colourful sprites of a scale not seen before: Sonic The Hedgehog, Street Fighter 2, and Lemmings.
Strategy games did well in this era, with the first instalment of Sid Meier's Civilization and the XCOM turn-based alien tactics of UFO: Enemy Unknown.
Dune 2 saw the dawn of the RTS genre, and Wolfenstein 3D did something similar for first person shooters, and marks id's genre-defining path through Doom and Quake.
Myst was a mite more sedate, Tekken was a 3D rival to Street Fighter, Marathon a Macintosh rival to Doom and Star Fox invited barrel rolls aplenty.
The late 90s saw Nintendo go from strength to strength, with exclusives such as Super Mario 64, Chrono Trigger, Pokemon, Goldeneye, and The Legend of Zelda: Ocarina of Time.
Sony responded in kind with the PlayStation, and a new era of titles such as Wipeout, Resident Evil, Gran Turismo and Grand Theft Auto.
Valve shook up the PC scene with 1998's Half Life, and Blizzard did something similar with Starcraft for the RTS genre.
The new milennium was a good time for PC gamers, with a wave of legendary FPS games such as Unreal Tournament, Quake 3 Arena, and
Counter-Strike - and a host of other exclusives in Grim Fandango, Diablo 2, Deus Ex, The Sims, and Tom Clancy's Splinter Cell.
A new wave of consoles brought some new exclusives: Bungie's Xbox launch title, Halo - the much loved Metroid Prime and Kingdom Hearts - and for a brief time, Grand Theft Auto 3.
Infinity Ward embarked on a remarkably successful franchise with Call of Duty, Blizzard single-handedly popularised MMORPGs with World of Warcraft, and Harmonix introduced a sudden need for plastic guitar peripherals with Guitar Hero.
The PS2 had a couple of good games left in it, with the critically acclaimed Resident Evil 4 - and artful Shadow of the Colossus.
2006 saw a new generation of consoles, and a new wave of shooters: Gears of War, Call of Duty 4: Modern Warfare, Halo 3, Bioshock, Grand Theft Auto 4 and Fallout 3.
It wasn't all blood and guts, however - with more family friendly titles like Wii Sports, The Orange Box / Portal, and LittleBigPlanet.
Hardcore games broached the mainstream, too - with titles like Bayonetta and Dark Souls proving popular without pandering to all audiences.
The rise of the indie game was perhaps unexpected, but provided welcome relief from the monotony of the mainstream - gems like Journey, Fez and Minecraft perhaps the most notable examples.
We bid farewell to Gen 7 with impressive open world titles such as Red Dead Redemption and The Elder Scrolls V: Skyrim - and the impressively detailed settings of games like Bioshock Infinite and
The Last of Us.

![What genre is DOOM?
Patreon: https://www.patreon.com/ahoy
00:00 Introduction
00:50 How was DOOM originally described?
02:20 DOOM clones
04:33 Quake Killers
6:06 A hypothetical question
12:05 Conclusion
Bibliography
[1] Compute! Magazine, Issue 167, August 1994, p73
[2] The Ultimate Doom, Manual, p5 (id Software / GT Interactive Software 1995)
[3] Virtually Real, ST Format, Jan 93, p43
[4] Computer Gaming World, March 1994 (116), p38
[5] Computer Gaming World, November 1994, Doom Toos (feature), p104-114
[6] 3DO Magazine, February 1995, p64
[7] 64 Magazine, Volume 1 1997, p73
[8] Amiga Power, August 1995, p53 (Future)
[9] Computer Gaming World, November 1994, cover
[10] Mean Machines SEGA, September 1995, p12
[11] Mean Machines SEGA, October 96, p56
[12] Computer Gaming World, April 1995, p104-106
[13] Computer Gaming World, May 1995, p94-96
[14] PC Multimedia & Entertainment, April 1996, https://web.archive.org/web/19970624172329/http://www.pcme.com/ACTION/DUKE3D/duke3d.htm
[15] EDGE Supplement, May 1994, p8
[16] Mean Machines SEGA, August 1994, p12
[17] PC Gamer, April 1995, p103
[18] PC Zone, March 1997, p49-50
[19] PC Zone, August 1998, p54
[20] PC Zone, August 1997, Cover & p63
[21] PC Zone, February 1998, p53
[22] PC Zone, March 1999, p98-99
[23] PC Zone, January 1999, p74
[24] PC Zone, February 1999, p13
[25] PC Zone, September 1999, p109
[26] PC Zone, October 2000, p87
[27] PCGames, November 1992, p46
[28] Tilt, September 1992, p58-59
[29] Computer Gaming World, September 1992, p50
[30] PC-Spiele 93, 1992
[31] Masters of Doom, D. Kushner, p89
[32] .info, September 1990, p60
[33] Computer Gaming World, March 1994, p110,112
[34] PC Format, December 1995
[35] Computer and Video Games, January 1994, 104
[36] PC Zone, June 1994, p108
[37] PC Games, August 1996, p62 What genre is DOOM?](https://i.ytimg.com/vi/GuyImR_dI6g/mqdefault.jpg)








![POPPY GAME INSULT TO OUR WAR DEAD
Patreon: https://www.patreon.com/ahoy
00:00 Introduction
01:24 Some Quick Historical Context
02:16 Cannon Fodder
04:00 Controversy
08:01 Game Changes
09:24 Reception
10:24 Conclusion
Bibliography
[1] Zzap! Issue 62 (June 1990), p46
[2] https://twitter.com/jonhare/status/293414909176328193
[3] Amiga Power, Issue 20 (December 1992), p29
[4] CU Amiga, Issue 44 (October 1993), p65-66
[5] https://theweekly.co.uk/ap2/issues/AP32_real.html
[6] Sunday Mirror, October 24th 1993, p38
[7] Daily Star, October 26th 1993
[8] https://theweekly.co.uk/ap2/dissent/poppy.html
[9] Amiga Power, Issue 32, December 1993
[10] Daily Star, November 23rd 1993
[11] Sensible Software 1986–1999, Gary Penn, p125
[12] https://twitter.com/StooCambridge/status/1140729557668040704
[13] Retro Gamer, Issue 193, p90-95
[14] Retro Gamer Issue 54, p56-57
[15] Amiga Format, Issue 54 (Xmas 93), p80
[16] Amiga Computing, Issue 70 (February 1994), p137
[17] Amiga Format, Issue 66 (December 94) p53
[18] Lemon Amiga - Top 100 Amiga Games [https://www.lemonamiga.com/games/votes_list.php]
[19] Cannon Fodder, Instruction Manual, 1993 POPPY GAME INSULT TO OUR WAR DEAD](https://i.ytimg.com/vi/LPnOVK1766E/mqdefault.jpg)