Overheatedthe d-dub show2026-09-19 | OverheatedLets Draw Something - Self Portrait (Timelapse)the d-dub show2022-05-02 | Timelapse of my self-portrait using colored pencils.Lets Draw Something - Patrick Stewart (Timelapse)the d-dub show2022-04-29 | Timelapse of my drawing of Patrick Stewart using alcohol-based markers.
Get the same markers here - amazon.com/gp/product/B073TW8QHVLets Draw Something - Spider-Man (Timelapse)the d-dub show2022-04-28 | Timelapse of my drawing of Spider-Man, using alcohol-based markers. I'm not real satisfied with his eyes, but I'll do better next time :)
Get the same markers here - amazon.com/gp/product/B073TW8QHVLets Draw Something - Leonardo (Timelapse)the d-dub show2022-04-25 | Timelapse of my drawing of Leonardo, using colored pencils
Get the same colored pencils here - walmart.com/ip/374781368Lets Draw Something - Donatello (Timelapse)the d-dub show2022-04-13 | Timelapse of my drawing of Donatello, using alcohol-based markers.
Get the same markers here - amazon.com/gp/product/B073TW8QHVLets Draw Something - Donatello - Part 3the d-dub show2022-04-13 | In this drawing tutorial, I show you how I begin the coloring process of my drawings, using alcohol-based markers. I use three different colors per area, one for highlights, one for mid-tones, and one for shadows.
Get the same markers here - amazon.com/gp/product/B073TW8QHVLets Draw Something - Donatello - Part 2the d-dub show2022-04-13 | In this drawing tutorial, I show you how I begin the coloring process of my drawings, using alcohol-based markers. I use three different colors per area, one for highlights, one for mid-tones, and one for shadows.
Get the same markers here - amazon.com/gp/product/B073TW8QHVLets Draw Something - Donatello - Part 1the d-dub show2022-04-12 | In this drawing tutorial, I show you how I begin my drawings, by loosely sketching out the general pose and proportions with pencil, then tighten everything up with an ultra-fine tip Sharpie marker, then erase the pencils with a kneaded eraser.Lets Draw Something - Skin Blobs (Marker)the d-dub show2022-04-12 | In this drawing tutorial, I show you a good way to blend alcohol-based markers, creating spherical "blobs" using 3 different colors to show highlights, midtones, and shadows.
Apollo 11 Command Module model from - https://3d.si.edu/object/3d/command-module-apollo-11:d8c63e8a-4ebc-11ea-b77f-2e728ce88125Overheated 2 - Bob and Mabelthe d-dub show2021-06-21 | Bob and Mabel are traveling through the desert and Mabel's low on gas. Finally a sequel to 2007's "Overheated" - youtu.be/9ZqsRTabOlk
Voices by David and Carrie Ward
Blender 2.93 Eevee Renderer
Monkeys Spinning Monkeys by Kevin MacLeod Link: incompetech.filmmusic.io/song/4071-monkeys-spinning-monkeys License: filmmusic.io/standard-licenseOlympusthe d-dub show2020-04-05 | Ares, Hercules, and King Midas get together to play some poker, with a visit from Zeus and Apollo. I took a cue from Eddie Murphy's Nutty Professor, and played all the roles, and superimposed them together using a green screen and Adobe After Effects.
Based on a silly script I wrote for my college class Theater in Life back in 2001 (yes, I'm old), I made this little short a year or two later (sometime in 2002 or 2003).Frog zoom and defocus test and breakdownthe d-dub show2018-02-23 | Playing with the camera settings for Blender Cycles; just adjusted the Depth of Field options to get the zoom in/out focus look :)
Blender 2.79Chimp test animation with breakdownthe d-dub show2018-02-01 | Just some test motion of my chimp I've been working on for way too long
Blender 2.79Blender 3d - Banana Part 6 - Solidify Modifier, Boolean Modifier, Animationthe d-dub show2018-01-29 | ...Blender 3d - Banana Part 5 - Cycles Materialsthe d-dub show2018-01-29 | ...Blender 3d - Banana Part 4 - Cycles Materialsthe d-dub show2018-01-29 | ...Blender 3d - Banana Part 3 - Bendybones, Action Constraintthe d-dub show2018-01-29 | ...Blender 3d - Banana Part 2 - Rigging, Bone Weightsthe d-dub show2018-01-29 | ...Blender 3d - Banana Part 1 - Modeling, Seamsthe d-dub show2018-01-29 | ...Banana - Prodedural texture and animationthe d-dub show2018-01-27 | Playing around with some procedural texturing, solidify modifier with multiple materials, and animated boolean modifier (also with multiple materials). Cycles, Blender 2.79Giraffe test animation - lip sync and breakdownthe d-dub show2017-12-29 | Got some shape keys and drivers set up for facial animation, used the audio from the June 2017 11SecondClub .com contest (John C. Reilly from Guardians of the Galaxy). Could've probably used a few more samples in the final render :/
Background image is actually from the Giraffe exhibit at the Tulsa Zoo :)
Blender 2.79Giraffe test animation 3the d-dub show2017-12-24 | Adjusted the fur a bit and reworked the texture, and sculpted a normal map. Animated him chewing some leaves or something :)
Blender 2.79Test animation - Giraffe walk cycle 2Bthe d-dub show2017-12-20 | Superimposed the giraffe onto some live footage; quick and dirty, wasn't attempting to make it photo-real. Also, the relative size is likely way off. Also just noticed his tail goes through his legs as it swings.
Video comes from gettyimages. Rendered in Blender 2.79Test animation - Giraffe walk cycle 2the d-dub show2017-12-19 | Modified the proportions to be more realistic, adjusted the rig and animation to move more naturally. Spending a lot of time on a walk cycle animation that probably won't actually be used for anything :P
Blender 2.79Test animation - Giraffe walk cyclethe d-dub show2017-12-14 | Created a giraffe to go with the chimp and gorilla :) Blender 2.79Blender Timelapse - Old Cubs baseball capthe d-dub show2017-10-03 | A quick and dirty modeling of an old Chicago Cubs baseball cap.Test Render - Chimp 092717bthe d-dub show2017-09-28 | Blender 2.79 drastically decreased the render time for Cycles, so I decided to knock the dust off my ol' chimp (who has been named Leonard, or Lenny for short) I was working on a few months ago. Here's some test animation (yes, I know the walk cycle needs some work :P )Life in the Seathe d-dub show2017-04-19 | I'm a mighty submarine, swimming in the sea, Deep in the ocean is where I like to be, There's all kinds of little fish, that I like to see, I'm friends with all of them, and they're all friends with me,
Oh, oh, life in the sea, it's the life I like to live, 'cause it's the life for me,
There's jellyfish and manta rays, and dolphins playing free, they like to play and splash around, and laugh so happily,
Oh, oh, life in the sea, it's the life I like to live, 'cause it's the life for me.
Music and lyrics by David Ward. Modeled, rendered, and edited in Blender 3D.Chimp walk cyclethe d-dub show2017-03-15 | It's a little stompy and I think I sped it up too much in the final render, but overall I think it's decent.Blender Internal - 3D Stereoscopic Spherical Video for VRthe d-dub show2017-02-22 | Playing with the Blender Internal Renderer to get a spherical 3d video for use in VR. Download full video here drive.google.com/file/d/0B7dq26ZbaiFvdGJfQU00X01aVGM/view?usp=sharing
"Sweeter Vermouth" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0Blender Tutorial - 3D Spherical Render in Blender Internalthe d-dub show2017-02-22 | A technique to get a 3d spherical render for use with Virtual Reality players such as the Oculus Rift within the Blender Internal RenderCharlie - Philly Cheesesteakthe d-dub show2016-12-09 | Charlie is disappointed with his lunch.
A production using Blender's motion capture for the facial movement, and an XBOX Kinect for the body movement.Gorilla Body Mocap test (Kinect)the d-dub show2016-12-03 | Here's some test motion I was playing with, trying to get a good technique down using data from my Xbox 360 Kinect. It's a pain to get set up (what with all the drivers and such) but once you do, you can do some pretty decent motion capture with it. You'll need the Delicode NImate 2 software, as well as the Blender Plugin that automatically brings in the skeleton/control points. Neat stuff.Blender Gorilla Mocap testthe d-dub show2016-11-30 | Quote from 2001's "Planet of the Apes", by Limbo, played by Paul GiamattiBlender Gorilla Mocap test behind-the-scenesthe d-dub show2016-11-30 | Sort of a how-to peek at some of my technique for doing facial motion capture with Blender 3D.
Facial rig is similar to how I did it in parts 23 and 24 of my Johnny Blender 2.0 series, using stretchy bones rather than shapekeys - youtu.be/Ect3iYyl-Jc and youtu.be/WbTNtLn59EE
Quote from 2001's "Planet of the Apes", by Limbo, played by Paul Giamatti
Music is "The Cannery" from Kevin Macleod http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100845Blender - Facial Motion Capture test 2the d-dub show2016-11-11 | Using Blender's Motion Capture capabilities to do some facial animation. Added some mocap to the head movement, as well as the eyes. They don't match up perfectly, but it's a start :DBlender - Facial Motion Capture testthe d-dub show2016-11-10 | Using Blender's Motion Capture capabilities to do some facial animation. Needs some work, but not bad for a down-and-dirty quick attempt. :)Super Gunslinger Bros. (WIP 001)the d-dub show2016-06-06 | Playing with the Gunslinger Bros. (Stephen King's Dark Tower series) in Blender's game engine, fun stuffVR spherical video test - Tim and JB4kthe d-dub show2016-05-24 | A 60-fps test of the equirectangular stereo 3D render settings, looped a few times. Rendered, of course, with Blender Cycles. Had to do some adjustments to the original SBS (side-by-side) render, and turn it into OU (over-under), so the 3D settings for Youtube would work, so there's probably some loss of quality there.Blender Tutorial Series - Building a Bungalow House Pt. 11the d-dub show2015-11-23 | In this eleventh part, we keep going with the texturing process, adding wood and carpet to the floors, then go on to create a material and texture for the doors.Blender Tutorial Series - Building a Bungalow House Pt. 12the d-dub show2015-11-23 | In this twelfth part, we finish up by creating a material for the doorknobs, windows, and eaves under the roof. We then go in and delete what doors we don't need.Blender Tutorial Series - Building a Bungalow House Pt. 09the d-dub show2015-11-20 | In this ninth part, we go further with the texturing process, adding the siding to the facade, a stucco texture for the interior walls, and a brick texture for the exterior foundation.Blender Tutorial Series - Building a Bungalow House Pt. 10the d-dub show2015-11-20 | In this tenth part, we keep going with the texturing process, adding the brick texture to the chimney, as well as a metal texture to the stove pipe. Then we go in and add a shingles texture to the roof and facade roof.Blender Tutorial Series - Building a Bungalow House Pt. 07the d-dub show2015-11-19 | In this seventh part, we finish out the modeling of the house by adding the roof, chimney, facade, and steps.Blender Tutorial Series - Building a Bungalow House Pt. 08the d-dub show2015-11-19 | In this eighth part, we begin the texturing process by adding in some seams and unwrapping the UV coordinates, with multiple UV maps, then go into Photoshop and create a siding texture.Blender Tutorial Series - Building a Bungalow House Pt. 06the d-dub show2015-11-18 | In this sixth part, we create a doorknob for our doors, then go on to model the window panes.Blender Tutorial Series - Building a Bungalow House Pt. 05the d-dub show2015-11-18 | In this fifth part, we finish out the doorways and windows, and set up some lights to use the Shift+F to view the scene as a FPS game, then go on to model a 6-panel door to go in the doorways.Blender Tutorial Series - Building a Bungalow House Pt. 03the d-dub show2015-11-17 | In this third part, we bring up the walls, and add in the windows and door headers. We also go on to remove the connecting faces between the exterior and interior walls, to make for easier texture mapping later on.Blender Tutorial Series - Building a Bungalow House Pt. 04the d-dub show2015-11-17 | In this fourth part, we create the doors and windows, using Alt+D to create instanced duplicates, rather than individual duplicates, for easier editing of them all at the same time.