The game is best played at 720x480. The App above will let you change the resolution temporary to 480p. To install in project eris copy the changeres480 folder to /media/project_eris/etc/project_eris/SUP/launchers for Autobleem copy it to /media/Apps ๐ก๐ผ๐๐ฒ: /media/ is your usb drive.
To revert back to 1280x720 simply power off and restart the console. I also included a extra folder that has more resolutions to choose from such as 720x576, 720p and 1080p. You can move or copy the folders to the App folder
๐๐จ๐ฐ ๐ญ๐จ ๐ข๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐๐๐ For Project Eris extract the re3 archive and copy the gta3 folder to /media/project_eris/etc/project_eris/SUP/launchers
For Autobleem users extract the re3 archive and copy the gta3 folder to /media/Apps
Dump your copy of GTA3 into the gta3 folder. You can get the installed files from steam or from Programs Files if you installed it from disc. When it ask to overwrite files select "Skip these files". Once done you can launch it from the Project Eris Carousel or Autobleem Apps menu.
--------------------------------------------------------- ๐๐จ๐ฐ ๐ญ๐จ ๐ข๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐๐๐๐ For Project Eris extract the reVC archive and copy the gtavc folder to /media/project_eris/etc/project_eris/SUP/launchers
For Autobleem users extract the reVC archive and copy the gtavc folder to /media/Apps
Dump your copy of GTAVC into the gtavc folder. You can get the installed files from steam or from Programs Files if you installed it from disc. When it ask to overwrite files select "Skip these files". Once done you can launch it from the Project Eris Carousel or Autobleem Apps menu.
Note that if you launch it now it'll produce corrupt textures. it's a issue with mipmaps. to fix it I used a program called Magic TXD to reconstruct the gta3.img archive. ๐๐๐ ๐ข๐ ๐๐๐ ๐๐จ๐ฐ๐ง๐ฅ๐จ๐๐: here's the settings I used to convert: https://i.ibb.co/gtrW9qv/magictxd.jpg
Basically create a temp folder on your PC and copy the gta3.img and gta3.dir files from the models folder, open Magic TXD and goto Tools, Mass convert. And point it to the temp folder containing the gta3.img and gta3.dir files. Set the Platform to PC and Game to GTA VC
Uncheck everything except "Clear Mipmaps", "improve filtering", and "Reconstruct IMG Archives. Click Convert and it'll generate a new gta3.img and gta3.DIR file.
Copy the new gta3.img and gta3.DIR files to gtavc/models. Overwrite it if you have to. If the folder contains a txd.img and txd.dir file delete it. Now launch the game and it'll convert the textures properly.
--------------------------------------------------------- ๐๐จ๐ฐ ๐ญ๐จ ๐ข๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐๐๐๐๐ Getting GTALCS to work is a bit involved. It's slow, has a lot of bugs and crashes often as it was left in a unfinished state. If you want to mess with it, I got it to work by following this guide: steamcommunity.com/sharedfiles/filedetails/?id=2665805954
Then you need to copy the AUDIO folder from the PS2 disc over to gtalcs. I use daemon tools to mount the ISO. After that they want you to copy some files from Vice City. So from your gtavc folder copy "Mss32.dll" and "mss" folder to gtalcs, then finally copy "vbdec.asi" from the gtalcs folder and paste a copy to the "mss" folder.
๐๐จ๐ฆ๐ฆ๐๐ง๐๐ฌ ctrl+m = debug menu reset = exit game
I suggest using a analog controller. If you're using the standard PlayStation Classic controller, set the game options to "Classic" controls. You can also use a keyboard.
To play your own mp3s, copy your music in the mp3 folder and change the radio station to MP3 Player
๐๐ฆ๐ฎ๐ฅ๐๐ญ๐ข๐จ๐ง ๐๐ญ๐๐ญ๐ข๐จ๐ง Create a folder named RB_PATCH on the root of your Autobleem USB, place the mod file in there. It'll install when you launch Retroarch. The install directory is located at /media/retroarch/apps/compat
The game is best played at 720x480. The App above will let you change the resolution temporary to 480p. To install in project eris copy the changeres480 folder to /media/project_eris/etc/project_eris/SUP/launchers for Autobleem copy it to /media/Apps ๐ก๐ผ๐๐ฒ: /media/ is your usb drive.
To revert back to 1280x720 simply power off and restart the console. I also included a extra folder that has more resolutions to choose from such as 720x576, 720p and 1080p. You can move or copy the folders to the App folder
๐๐จ๐ฐ ๐ญ๐จ ๐ข๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐๐๐ For Project Eris extract the re3 archive and copy the gta3 folder to /media/project_eris/etc/project_eris/SUP/launchers
For Autobleem users extract the re3 archive and copy the gta3 folder to /media/Apps
Dump your copy of GTA3 into the gta3 folder. You can get the installed files from steam or from Programs Files if you installed it from disc. When it ask to overwrite files select "Skip these files". Once done you can launch it from the Project Eris Carousel or Autobleem Apps menu.
--------------------------------------------------------- ๐๐จ๐ฐ ๐ญ๐จ ๐ข๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐๐๐๐ For Project Eris extract the reVC archive and copy the gtavc folder to /media/project_eris/etc/project_eris/SUP/launchers
For Autobleem users extract the reVC archive and copy the gtavc folder to /media/Apps
Dump your copy of GTAVC into the gtavc folder. You can get the installed files from steam or from Programs Files if you installed it from disc. When it ask to overwrite files select "Skip these files". Once done you can launch it from the Project Eris Carousel or Autobleem Apps menu.
Note that if you launch it now it'll produce corrupt textures. it's a issue with mipmaps. to fix it I used a program called Magic TXD to reconstruct the gta3.img archive. ๐๐๐ ๐ข๐ ๐๐๐ ๐๐จ๐ฐ๐ง๐ฅ๐จ๐๐: here's the settings I used to convert: https://i.ibb.co/gtrW9qv/magictxd.jpg
Basically create a temp folder on your PC and copy the gta3.img and gta3.dir files from the models folder, open Magic TXD and goto Tools, Mass convert. And point it to the temp folder containing the gta3.img and gta3.dir files. Set the Platform to PC and Game to GTA VC
Uncheck everything except "Clear Mipmaps", "improve filtering", and "Reconstruct IMG Archives. Click Convert and it'll generate a new gta3.img and gta3.DIR file.
Copy the new gta3.img and gta3.DIR files to gtavc/models. Overwrite it if you have to. If the folder contains a txd.img and txd.dir file delete it. Now launch the game and it'll convert the textures properly.
--------------------------------------------------------- ๐๐จ๐ฐ ๐ญ๐จ ๐ข๐ง๐ฌ๐ญ๐๐ฅ๐ฅ ๐๐๐๐๐๐ Getting GTALCS to work is a bit involved. It's slow, has a lot of bugs and crashes often as it was left in a unfinished state. If you want to mess with it, I got it to work by following this guide: steamcommunity.com/sharedfiles/filedetails/?id=2665805954
Then you need to copy the AUDIO folder from the PS2 disc over to gtalcs. I use daemon tools to mount the ISO. After that they want you to copy some files from Vice City. So from your gtavc folder copy "Mss32.dll" and "mss" folder to gtalcs, then finally copy "vbdec.asi" from the gtalcs folder and paste a copy to the "mss" folder.
๐๐จ๐ฆ๐ฆ๐๐ง๐๐ฌ ctrl+m = debug menu reset = exit game
I suggest using a analog controller. If you're using the standard PlayStation Classic controller, set the game options to "Classic" controls. You can also use a keyboard.
To play your own mp3s, copy your music in the mp3 folder and change the radio station to MP3 Player
๐๐ฆ๐ฎ๐ฅ๐๐ญ๐ข๐จ๐ง ๐๐ญ๐๐ญ๐ข๐จ๐ง Create a folder named RB_PATCH on the root of your Autobleem USB, place the mod file in there. It'll install when you launch Retroarch. The install directory is located at /media/retroarch/apps/compat
Works on Stock Unmodified PSC as long as you have a compatible USB drive. This build doesn't modify anything internally, it's completely Plug & Play.
To exit out of a game, press select+start or reset. To power off the console press the Power ButtonLaserdisc Collection for PSC ver 1.0 PreviewDemiGodX2024-05-25 | playstation classic buildmkxp-z Hires texture replacement (higher resolution for rpg maker vx ace)DemiGodX2024-05-13 | normally rpg maker vx ace only allow a max resolution of 640x480, in this example i created a project at 640x360 with some placeholder graphics, then i use the new Hires texture replacement in mkxp-z to double up the resolution to 2.0 making it 1280x720, and i swapped out the placeholder graphics with higher resolution graphics. you can also upscale to 4K or higher but i'm targeting a PlayStation Classic which outputs at 720p
I haven't thoroughly test it but i notice it's working w games like Symphony of War now whereas in the previous build it would crash when we attempt to save or go to the next chapter. It still crashes if you attempt to save, however you can Quicksave in battle, and you can progress to the next chapter.
only downside is it takes much longer to load, like 5-6 secs longer. But once it start up it runs smooth. to use it, copy the mkxp-z-latest to /media/Apps/mkxp-z/bin for autobleem or /media/project_eris/etc/project_eris/SUP/launchers/mkxp-z/bin for project eris.
Then to launch a game, input mkxp-z-latest instead of mkxp-z.armv7l. it's compatible with the old mkxp.json config file too, but you might want to check out latest config here to check out some new features github.com/mkxp-z/mkxp-z/blob/dev/mkxp.json
mainly they added the option for hires and Scaling factor which will allow you to replace the textures with higher res graphics which is the reason i wanted it because i want to upscale a project to 1280x720rpg maker vx ace + hypseus singeDemiGodX2024-05-02 | it's almost like cheating!arcade laserdisc custom ui playstation classic wip (mkxp-z)DemiGodX2024-04-30 | im using rpg maker vx ace to design my own custom launcher. my first project will be a Arcade laserdisc collectionNHL Blades of Steel 2000 and Madden 2000 on Playstation classic SwanstationDemiGodX2024-04-24 | Powered by Restream restream.io
NHL Blades of steel 2000 and madden 2000New PCSX ReArmed core with Experimental Turbo CD option (PlayStation Classic) Bypass Loading!DemiGodX2024-04-20 | I've always wondered why more emulators don't do this. I haven't test it thoroughly but it does speed up the loading process. some games may crash though drive.google.com/file/d/1L0S-rQB41F84-wYs-2eoDt835NaJVg97/view?usp=sharing
place the pcsx_rearmed_libretro.so file in the retroarch cores folder and the pcsx_rearmed_libretro.info file in the retroarch info folderikemen go psc testDemiGodX2024-04-19 | Powered by Restream restream.io
Street Fighter All Stars Anniversary EditionStreet Fighter All Stars Anniversary Edition on PlayStation Classic (Ikemen Go)DemiGodX2024-04-18 | Street Fighter All Stars Anniversary EditionIkemen GO on PlayStation Classic? quick test (mugen)DemiGodX2024-04-17 | did someone ask for mugen ikemen go? not sure how well it works but i'll test it thoroughly laterDoxBox-X playstation classic, no more command promptDemiGodX2024-04-12 | Powered by Restream restream.io
we can now launch games without a terminalDoxBox-X 2024-03: Crappy Dos and PC98 games on playstation classicDemiGodX2024-04-01 | Powered by Restream restream.ioFinally! Real PSX Discs running on PlayStation Classic at full speed via PCSX ReArmed & Disc ProjectDemiGodX2024-03-23 | I've updated the pcsx rearmed core to add real disc support which will allow you to play physical discs on the PlayStation classic at full speed using a external cd/dvd drive.
I'm one step closer to achieving my goal of cramming a mini optical disc drive into my psc[02/23/24] PlayStation Classic: Hypseus Singe Daphne, Chantzes Stone, Begas Battle, Sucker PunchDemiGodX2024-03-13 | Timecodes 0:49 Chantze's Stone 7:54 Bega's Battle 18:21 Sucker Punch 29:03 Time Gal 45:22 Dragon's Lair 49:54 Hypseus Singe PSC Trailer
-๐๐ผ๐ ๐๐ผ ๐๐ป๐๐๐ฎ๐น๐น- For Project Eris place the hypseus-singe_2.11.1_SONYPSC-cfb0146.mod file in the /media/project_eris/mods folder and it'll auto install next time you boot up
For Autobleem extract the zip archive and place the hypseus_singe folder in /media/Apps ๐ก๐ผ๐๐ฒ: /media/ is your usb drive
-๐๐ผ๐ ๐๐ผ ๐๐ฌ๐- When you launch the App a Terminal will open. You will need to input commands to launch a game. Here are some example commands: hypseus lair vldp -framefile vldp_dl/lair.daphne/lair.txt -scorebezel -fastboot -gamepad hypseus singe vldp -framefile singe/timegal/timegal.txt -script singe/timegal/timegal.singe -fullscreen -gamepad
You can press up on the keyboard and it'll show your history. I've already entered those commands above so you can hit Up. Nothing will launch now as you will need some roms.
I'm no expert but there are two different formats when it comes to laserdisc emulation. There's DAPHNE and Singe. Hypseus Singe is a updated fork of DAPHNE that supports additional games not supported in DAPHNE such as Time Gal and Ninja Hayate. It can also run fan games like Sucker Punch. More info: emulation.gametechwiki.com/index.php/Arcade_LaserDisc_emulators
let's use Time Gal as an example. Once you obtained the game and extract it, there should be a folder named timegal which contains the game data and .m2v movie file. Place the timegal folder inside hypseus_singe/singe
Now when you input the example command: hypseus singe vldp -framefile singe/timegal/timegal.txt -script singe/timegal/timegal.singe -fullscreen -gamepad
It'll launch the game. I've also added a Launcher in the z.samples folder. You can copy the timegal folder to your App directory and it'll launch from the App menu without having to type in commands. for autobleem the Apps folder is located at /media/Apps for Project Eris it's located at /media/project_eris/etc/project_eris/SUP/launcher
For Daphne games it's a little more work. Using Dragon's Lair as an example, once you obtain the game and extract it, there should be a folder named lair.daphne. place this folder in the vldp_dl folder, and you will also need to add the lair.zip rom file to the hypseus_singe/roms directory. This is similar to Mame. Usually you can find rom packs that include all the laserdisc roms
Once that's done, you can input the example command and it'll launch Dragon's Lair hypseus lair vldp -framefile vldp_dl/lair.daphne/lair.txt -scorebezel -fastboot -gamepad
The -scorebezel argument is optional. It automatically makes it full screen. If you remove it then you should add -fullscreen
I've also added a Dragon's Lair launcher in the z.samples folder too. If you want to create your own custom launcher, you can make a copy of one of the samples and rename the folder to any name you like, you can change the icon.png and edit the app.ini to change the game's title
Then edit the run.sh script (or launch.sh if you're on Eris), and you will see the hypseus command to launch a game. Edit it so that it points to your own game
๐๐ฆ๐ฎ๐ฅ๐๐ญ๐ข๐จ๐ง ๐๐ญ๐๐ญ๐ข๐จ๐ง Create a folder named RB_PATCH on the root of your Autobleem USB, place thehypseus-singe_2.11.1_SONYPSC-cfb0146.mod file in there. It'll install when you launch Retroarch. The hypseus_singe folder will be located at /media/retroarch/apps/compat/hypseus_singe
-๐๐จ๐ญ๐ค๐๐ฒ๐ฌ- To exit you can hit the reset button, esc key, or select+start on controller Some fan games are in 1080p. It's best to downscale it to 720p as the PSC struggles to playback 1080p. There's no benefit to playing it at 1080p anyway as the PSC outputs at 720p
I suggest using FFmpeg to downscale. here's the command I use ffmpeg -i video.m2v -q:v 2 -vf scale=1280:720 output.m2v
if the game is in Full screen (4:3 aspect) then enter this command ffmpeg -i video.m2v -q:v 2 -vf scale=960:720 output.m2v
Official games don't require re-encoding unless it's a HD remaster ver
There's a lot more advanced stuff that I haven't covered but if you want to get more in depth with it, visit: github.com/DirtBagXon/hypseus-singe
You can always just message me if you need help but really I'm not all that familiar with these types of games. I'm sure DirtBagXon will be delighted to help
๐๐๐๐๐ง๐๐ฎ๐ฆ some copies of Dragon's Lair have the video segments split up and they come included with .dat files for each clip. These .dat files were originally generated for Windows, and on the PSC they're incompatible so what it ends up doing is re-generating them again when played on the psc. I suggest deleting the .dat files beforehand. In windows explorer you can search for .dat in the Dragon's lair folder and delete all the ones that has .vob in the name. Otherwise Hypseus Singe will generate new .dat files during gameplay whenever it run into a new clip that hasn't been played yet which will disrupt the gameplaySonic Mania Plus 4:3 Aspect Ratio on CRT (PlayStation Classic)DemiGodX2024-03-10 | Settings.ini: drive.google.com/file/d/14_OlTPj9_aVUVYxVt8rVl2ymJq2qVqW3/view?usp=sharing
youtube.com/watch?v=W4jeNqRl5VQPlayStation Classic on CRT via HDMI to Component Converter (No Lag)DemiGodX2024-03-06 | Despite what many have said, connecting a PlayStation Classic to CRT actually does improve the responsiveness. it may depend on what type of converter you're using but here I'm playing rhythm games, laserdisc fmv games and 2d fighters without any discernible lag. these games were unplayable on modern TVs before unless your TV has some type of Game Mode option that makes it less laggy. I've also changed the internal PSC resolution to 720x480 with my changeres480 app. link at the bottom
timestamps: 0:00 change resolution to 720x480 1:34 Bust a Groove (psx) 44:21 PaRappa the Rapper (psx) 57:38 Time Gal (Hypseus Singe) 1:13:19 Dragon's Lair (DAPHNE) 1:15:44 Chantze's Stone (Hypseus Singe) 1:20:56 Cobra Command (DAPHNE) 1:23:33 SNK VS Capcom Special (mugen)
i'll try to get ikemen go running at a later date though im not confident i can get it to work
timestamp: 2:28 SNK VS Capcom Special 40:33 Kof '94 Remix MUGEN 54:51 Ranma vs Inuyasha 1:14:30 Jump Tamashii Stars X2 1:23:16 Naruto Battle Arena 2 1:28:20 Street Fighter I 1:47:39 Super Street Fighter II Turbo Plus 1:54:59 DragonBall vs Street FighterPlaying Real Radio Stations in GTA Vice City on the PlayStation ClassicDemiGodX2024-02-22 | if you're using my box86+wine prebuild, you can launch the iheart radio app while playing GTA. i really should make that a standalone appHypseus Singe daphne laser disc fmv games on PlayStation ClassicDemiGodX2024-02-21 | i tested Super Don Quix-Ote, dragon lair 2, RoadBlaster, johnnyrock, Danmichi, Space Ace, and Time Gal
1:05:28 Grand Theft Auto Vice City Install Guideplaying some taylor swift in my ride (GTA Vice City)DemiGodX2024-02-03 | playstation classicDMX - 2pac diss (1996)DemiGodX2024-01-30 | rare versionhow will i know if he really loves meDemiGodX2024-01-23 | i used this site called vidyo.ai to auto generate a clip from my youtube video. pretty cool. GTA Vice City for the PlayStation Classic dropping soonDragons Lair, Badlands, Hologram Time Traveller, Time Gal on PlayStation ClassicDemiGodX2023-12-31 | the original Dragon's Lair doesn't have prompts? that's too hardcore for meLaser Disc Games on the PlayStation Classic (Hypseus Singe Daphne ) (Time Gal & Ninja Hayate)DemiGodX2023-12-30 | taking a little break from GTA3. thought i'll try porting Hypseus Singe over to the psc. who here is into FMV games? what a coincidence, Taito just released their Taito LD Game Collection for Nintendo Switch a few weeks agocruising through gta vice city with custom mp3 music. final playtestDemiGodX2023-12-26 | you can add your own mp3 files in. im going to work on a trailer, this may take a while so dont wait on me or anything. cop it when i drop itfixed the crash problem (kinda) in gta vc. plus liberty city stories on pscDemiGodX2023-12-25 | its kinda hard to explain but it wasn't utilizing the swap memory in past videos. that's basically virtual memory for when the Ram gets overloaded. However it only seems to use it when it converts the textures. the problem is if i restart the psc and start a game from the converted textures it would crash again. so i gotta delete the converted textures to have the game convert it again for it to use the swap memory. weird, im going to have to ask around about this
also if the game converts the official gta3.img file, it ends up with corrupt textures. i assume it has something to do with mipmaps being generated incorrectly. so i had to use magictxd to convert the gta3.img file, and clear the mipmaps settinggta vice city psc test 3DemiGodX2023-12-21 | its still crashing. i dont know. i think it has something to do with a memory leak? the psc has 1gb of ram and a memory leak might cause it to fill up every 15 min causing it to crashgta vice city psc test 2DemiGodX2023-12-18 | fixed the graphics issue but now its randomly crashinggta vice city reVC on psc testDemiGodX2023-12-17 | graphics are messed upGTA3 port on PlayStation Classic Test 3DemiGodX2023-12-14 | fixed the issue with it crashing when driving to a destination spotGTA3 port on PlayStation Classic Test 2DemiGodX2023-12-11 | Grand Theft Auto IIIGrand Theft Auto III port on PlayStation Classic TestDemiGodX2023-12-11 | re3 gta3Gta3 works but I donโt know how wellDemiGodX2023-12-10 | Playstation ClassicGta3 on the psc?DemiGodX2023-12-10 | Maybe... Probably going to crash. I hear no sound[RELEASE] Zelda: Ocarina of Time PlayStation Classic Port (Ship of Harkinian)DemiGodX2023-12-07 | ๐๐ซ๐จ๐ฃ๐๐๐ญ ๐๐ซ๐ข๐ฌ: drive.google.com/file/d/1iJ4To5m7HRZF5X7cWW_v-R8i13P4oTG7/view?usp=sharing ๐๐ฎ๐ญ๐จ๐๐ฅ๐๐๐ฆ: drive.google.com/file/d/1_OLoXvSJNwZeCpSwear5r6aLy0qI2lVI/view?usp=sharing
-๐๐ผ๐ ๐๐ผ ๐๐ป๐๐๐ฎ๐น๐น- For Project Eris place the zelda-soh_8.0.2_SONYPSC-cfb0146.mod file in the /media/project_eris/mods folder and it'll auto install next time you boot up.
For Autobleem extract the 7z archive and place the zelda_soh folder in /media/Apps ๐ก๐ผ๐๐ฒ: /media/ is your usb drive.
if you launch the App without a rom it'll say "Place ROM in this folder". You will need the PAL version of Zelda: Ocarina of Time. You can verify if your rom is valid here: https://ship.equipment/
You will need to place the rom inside the App folder. For Project Eris it's located in /media/project_eris/etc/project_eris/SUP/launcher/zelda_soh For Autobleem it's located at /media/Apps/zelda_soh
The filename of the rom can be any name as long as it has a .n64 or .z64 extension. Now when you launch the App it'll begin to extract the assets into a .otr file. Once that's done, it'll play the next time you launch. You can delete the rom afterward if you like. You can also rename the zelda_soh folder to any name you like.
๐๐ฆ๐ฎ๐ฅ๐๐ญ๐ข๐จ๐ง ๐๐ญ๐๐ญ๐ข๐จ๐ง Create a folder named RB_PATCH on the root of your Autobleem USB, place the zelda-soh_8.0.2_SONYPSC-cfb0146.mod file in there. It'll install when you launch Retroarch. Now place your zelda rom in /media/retroarch/apps/compat/zelda_soh
-๐๐จ๐ญ๐ค๐๐ฒ๐ฌ- Eject = Toggle Menu Reset = Exit Game
Enabling "Menubar Controller Navigation" will allow you navigate the menu with the controller. It's a bit tricky at first, but holding onto the square button will open the multitask menu, you can use the shoulder buttons to alternate tabs that are open. place it on the "Main Game" window, and now when you press square it'll highlight the menu options. You can press Select to toggle the menu.
At default I set the resolution to 1280x720 with a framerate of 24fps. You can play around with the resolution and framerate options. Some areas of the game can push out more fps Hiding the Toggle Menu can give a slight speed boost.
In the original N64 game the resolution is 240p and the game runs at 20fps. however during the File Select Menu it runs at 60fps and the Pause Menu run at 30fps. This works okay with lower resolutions, however I notice with the PSC port there's slowdown when the resolution is higher. So what i did was I changed the File Select Menu and Pause menu fps so that it runs at whatever setting the user set it to. So if you set it to 24 fps it'll run those sections at 24fps too.
You can monitor the FPS by going to Developer Tools โ Stats
Alternate download link: github.com/shoddydev/Shipwright-PSC/releases/tag/8.0.2Zelda Oot Ship of Harkinian Final Playtest on PlayStation ClassicDemiGodX2023-11-26 | fixed the slowdown problem during the file select menu and pause screen. also added the toggle menu hotkey to the Eject button and a killswitch to the resetZelda Oot Soh Advanced Resolution Playtest (960x720 4:3 aspect ratio)DemiGodX2023-11-23 | Experimenting with the Advanced Resolution Settings feature. this will let you run it full screen with a 4:3 aspect ratio instead of 16:9 widescreen. this gives a performance boost too. shout out to sleepytina for hooking me up with the featureZelda Oot soh Port 1280x720 HD on PlayStation Classic Playtest 3DemiGodX2023-11-22 | changing the texture filter to linear gives it a significant speed boost. ignore the mario 64 part, i was doing a sound test. something to note about Zelda oot, in the original N64 version it runs natively at 20fps, however at the beginning of the game when you load a save file, that part runs at 60fps. and the in-game menu also run at 30fps. That's why there's slowdown at those parts when the resolution is at 1280x720. Even if you try to lower the fps, those parts aren't affected, it'll still try to play it at 60/30fps. maybe there's a way to edit the source code to force it to have lower fpsZelda Ocarina of Time soh Port on PlayStation Classic Playtest 2DemiGodX2023-11-21 | The audio distortion is a issue with my hd60s capture card. It sounds okay when hearing it on tvZelda Oot Port Ship of Harkinian on PlayStation Classic PlaytestDemiGodX2023-11-21 | dont expect much. can't run it at 60fps. However you can achieve 30-40fps with lower resolution.Zelda oot pc port on the pscDemiGodX2023-11-20 | Because nobody ask for it, heres zelda ocarina of time ship of harkinian pc port on the pscSuper Mario 64 Builder Update for Autobleem Kernel fixDemiGodX2023-11-15 | Autobleem ver: drive.google.com/file/d/1A7q1FbXpF0Rg0vsrT7mTeAv9gB_mEHxZ/view?usp=sharing
This is for those who are on the Autobleem kernel. if you're on the Project Eris or Bleemsync kernel then this is not needed. In my previous release the sm64 builder fails when building on the Autobleem kernel. The reason is because Autobleem added new libs internally that causes undefined reference errors when trying to build.
A workaround I did was to add a toolchain. So instead of relying on the internal libs, the toolchain will build it externally from the USB. This opens a lot more possibilities as I won't need to rely on the internal contents. I can add headers, bins and libs to the toolchain
The only drawback is the toolchain is 340mb in size so it'll take longer to copy. But once you successfully build sm64 you can delete the builder. this version also works on the stock kernel and the project eris kernel too.Snooper Mario RPG Rap (A.I. Snoop Dogg) #shortDemiGodX2023-11-14 | aint nuttin but a RPG thangSnooper Mario RPG Rap (A.I. Snoop Dogg Parody) RedoDemiGodX2023-11-14 | I redid it with my own custom AI model: app.kits.ai//convert/shared/snoop1