This is the third part of the presentation that I gave for the ArchiMentors Summit that happened last year. My presentation was centered around what a career in architectural visualization looks like, how I got into it, and what some of the day to day job looks like.
In this section I talk more how you can learn arch viz, and perhaps pursue a career in it.
This is a great presentation for anyone who is interested in working in arch viz, or just wants to know more about the profession and career opportunities. I also offer resources for learning, and landing your first job.
This is the third part of the presentation that I gave for the ArchiMentors Summit that happened last year. My presentation was centered around what a career in architectural visualization looks like, how I got into it, and what some of the day to day job looks like.
In this section I talk more how you can learn arch viz, and perhaps pursue a career in it.
This is a great presentation for anyone who is interested in working in arch viz, or just wants to know more about the profession and career opportunities. I also offer resources for learning, and landing your first job.Unreal Engine 5 | Create Awesome Forests With Megascans Trees (Tutorial)Adam Z - Learn Archviz2022-12-16 | FULL COURSE NOW AVAILABLE HERE (discounted): bit.ly/3T6LnKs
CHAPTERS 00:00 Intro | Preview of Tutorial | Preview of results 01:45 How to Import Megascans trees into Unreal Engine 5 04:15 How to use them in your Unreal Engine project 06:40 Global Foliage Actor | Controlling your trees
DESCRIPTION As you probably know, I make professional courses with all sorts of archviz content. One of my most recent projects was a brand new forest scene in Unreal Engine 5. One of the great tools that I found for that project and used extensively, was the Megascans Trees. Here, in this video, I offer a preview from my course -- the lecture all about how to implement and use these Megascans Trees. I find them to be extremely useful and versatile, and I think you will see from my project previews that they look quite nice. They are also highly adaptable for any situation you need them in. They are also FREE, at least if you have your proper Quixel account setup to work with Unreal Engine. Super high quality trees that render very nicely, and that can be adjusted parametrically, all for free? Yes please. Watch this video and learn everything you need to know right now to start using these trees today.Use Midjourney To Make Better Archviz Renderings | How? Why? Is it ethical?Adam Z - Learn Archviz2022-12-09 | COURSES MENTIONED (youtube discount): Unreal Engine Course: bit.ly/3Pbj3Wl 3ds Max + V-Ray Course: bit.ly/3FNFsGl
CHAPTERS 00:00 Intro | Preview of Midjourney Results 00:35 Intro and Video Overview 02:28 Follow these steps to start using Midjourney yourself 05:49 Midjourney community showcase 06:03 Test myself vs the Midjourney bot 08:20 Results of me vs the bot 09:18 Did I Win? 09:26 My quick reaction to the results 10:30 How should artists use Midjourney? 13:26 WAIT! Is this even ethical? 17:02 What do you think? 17:27 Conclusion 18:25 THE ABSOLUTE MOST SHOCKING MIDJOURNEY RESULTS!
DESCRIPTION I tried Midjourney AI for the first time and I was seriously blown away by what it could do. Aside from just being really fun, I also found that it had several practical uses for 3d artist and for archviz. In fact, sometimes it might be a little too good at what it does. I can see why there is some concern. I have lots of thoughts about its uses, about the potential problems it causes, the ethics, etc.
In this video, I will go over all the steps you need to take to get up and running in Midjourney -- it's free and it takes just a few minutes. I will also show tons of examples, talk about practical uses, discuss my overall thoughts on Midjourney and AI art in general, and also explore the ethics of such things. As always, I would love to hear from you about your thoughts. If you have used Midjourney in an interesting way, if you disagree with me about the ethics, if you have questions...please let me know in the comments.
**stay tuned to the very end for the most SHOCKING results of all :)Is This The Best Way Ever To Learn Archviz and Become a Pro?Adam Z - Learn Archviz2022-11-22 | DEALS AND DISCOUNTS See all Black Friday Discounts HERE: bit.ly/3tSmLug
CHAPTERS 00:00 Intro 00:08 BLACK FRIDAY deals 00:20 Memberships | Courses | Bundles 00:42 What is in my courses? 00:58 What software do you teach (with examples)? 02:00 If you don't want to buy anything, try the free resources 02:35 Thanks and Happy Thanksgiving
DESCRIPTION Many years ago now, I taught myself archviz from scratch by just fumbling around the internet, reading, watching tutorials, etc. That helped me to realize that there has to be a better way, so I tried to fill that gap with my own learning solution. I designed courses that cut through all the junk, and focused specifically on the software and workflows that I use every day as a professional. The result of that endeavor has been over 40 hours of on-demand training content that I think is the most efficient way to become an archviz professional. The bonus right now is that it is also VERY cheap. I just can't think of a better way -- faster or cheaper -- to learn the skills necessary. Maybe you will agree. If you think you might be interested in learning new archviz skills -- any level -- now is definitely the time. Right now is my biggest sale of the year and learning never gets any cheaper than this. I have courses in 3ds Max, V-Ray (Vray), Unreal Engine, Twinmotion, Lumion, Photoshop and more. Check the links above to find all the deals. Trust me, considering the amount of work I put into each course and the amount of knowledge there, the prices are pretty amazing :) IMO it is an amazing value. Big thanks to the internet for making archviz learning available and accessible to all. I now have over 130k students from around the world, and I would for you to be one of them as well.
Enjoy, and Happy Rendering!Use These Steps to Learn Unreal Engine 5 Quickly...Adam Z - Learn Archviz2022-10-12 | FULL COURSE NOW AVAILABLE HERE (discounted): bit.ly/3T6LnKs
CHAPTERS 00:00 Intro | Rundown of learning course 01:15 What you can learn 02:11 Explanation and preview of new Unreal Engine 5 Project 02:55 Begin Project Breakdown 03:50 Full preview of what the project looks like in UE5 05:00 Thanks for watching -- have a discount!
DESCRIPTION I have shown some of my recent results in Unreal Engine 5 previously, but I have also been saying that I will eventually release full lectures on how I achieved them. Now is that time. The lectures have all been recorded, produced, and posted into my existing Unreal Engine course. In order to make it easier for my followers to gain access to that course, I am offering it at a reduced price for a limited time. Check the links above to get the discounted course. This one time purchase will give you lifetime, on-demand access, to all previous, current, and future lectures on Unreal Engine.
You will see in the video that a lot of things are covered, and for a very small price. IMO, there is no faster, cheaper, more efficient way to quickly get up and running with Unreal Engine. It can seem like a daunting software at first, but once you go through the projects in this course, you will be comfortable, and equipped with the knowledge to start exploring and creating more on your own. Jumping right into professional projects is the best way to learn, IMO.Unreal Engine 5 | Heres How Im Getting Awesome Results With This Real Time Archviz Project...Adam Z - Learn Archviz2022-08-18 | FULL COURSE NOW AVAILABLE HERE: bit.ly/3T6LnKs
DOWNLOADS Download all my free models/projects here: bit.ly/3LJ1PNk
CHAPTERS 00:00 Intro | Preview and Initial Reactions to UE5 Archviz 00:30 Overview of video 01:22 How you can dive deeper into this subject and create projects yourself 02:55 Begin Project Breakdown 03:00 Vray + 3ds Max and how they contribute to this project 04:40 Datasmith 06:30 Megascans 07:00 Lumen 08:20 Nanite 09:10 Movie Render Queue 10:12 Path Tracer 11:15 Tools Wrap Up 13:00 Results 13:58 Thoughts on these results and what they mean 16:39 Conclusion 18:25 Does UE5 replace Vray? 19:50 Thanks for watching | What do you think of the results?
DESCRIPTION In this video I am excited to show the contents of some of my upcoming course lectures about UE5. I will take a high level view of the project workflow from 3ds Max + Vray, into Unreal Engine 5 via Datasmith, and then on to finished results. Keep watching until the end to see the kind of results I am getting, and let me know if you like them or not. Also, I am interested to know what you think of UE5 for archviz. Is it working its way into your professional workflow. I’ll let you know my thoughts in the conclusion of the video.
Along with overview, I will also be creating and uploading some full lectures about this project from start to finish. Some of them will be made available here for free on YouTube, so make sure to subscribe and check those out when they become available.
**For years I have been talking about real time rendering, and how as technology and software advance, the gap between real time and offline rendering will become smaller and smaller. Unreal Engine 5 is a big step in that direction. Personally, I believe I have received results that would be MUCH harder to achieve working in 3ds Max. Rendering in real time is one thing (and Vray gives us this capability using Vantage or Vray RT), but actually WORKING in real time is a whole other thing. It just feels cool…and fun. Check out the video for my full thoughts, and please let me know what you think about it in the comments.#short #WIP | UE5 Archviz Project From Scratch! Its Starting To Look Rad...Adam Z - Learn Archviz2022-08-08 | More preview of my archviz WIP project in UE5. I am having a lot of fun working in real time. There is still so much more detail and interaction that can be added! FYI, this project is created using my own models, plus a bunch of Vray Cosmos assets, all imported into Unreal Engine using Datasmith.Chaos Vantage FULL Tutorial | Learn All Tools in 20 Min | You Need This in Your Archviz Workflow!Adam Z - Learn Archviz2022-06-10 | DOWNLOADS -Download the model from this video for free HERE: bit.ly/3LJ1PNk -Download the Vantage Project directly HERE: learnarchviz.gumroad.com/l/vantage
-Download VANTAGE from Chaos (free for only a few more days!!!): chaos.com/vantage
OTHER RESOURCES Free furniture model collection: bit.ly/3LJ1PNk Insider's Guide To A Career In Archviz: bit.ly/3LJ1PNk
CHAPTERS 00:00 Intro | Preview and Initial Reactions to Vantage 02:30 Start The Tutorial of Chaos Vantage | Learn Every Tool 03:00 Using the Live Link Option 03:25 Basic Navigations 04:15 Camera Tab 05:36 Post processing Tab 06:40 Basic Settings and Navigation Tools (live link) 08:30 Lights Tab Plus Fog and Atmospheric Settings 10:30 Vrscene Export 13:00 Objects Tab 14:12 Using Cosmos Inside Vantage 14:56 Materials Tab 15:30 Lights Tab 17:50 Basic Camera Animations 19:50 Exporting Stills of Animations From Vantage 20:14 Final Thoughts and Feedback
DESCRIPTION The first time I tried a Chaos Vantage, I knew it could be a game changer. It seemed to be filling that perfect gap in my workflow -- that place where I wanted it instant feedback for camera selection, lighting, materials, etc., but didn't want to have a painful export process into another software. I adopted into my workflow so quickly when it became widely available, and I have not been disappointed. Personally, I think every arch viz artist should be using it. Let me know in the comments if you agree or disagree.
If you haven't used Chaos Vantage before, now is a great time to start! Check out this video, and by the end you will no doubt see how/why it is valuable to an archviz artist, but you will also know all the tools necessary to get started right away. I go over everything in this tutorial in about 20 minutes. It is that easy. Plus, Chaos Vantage is still free for now.
In addition to the full tutorial on Chaos Vantage and all of its functionality, I am also making the project available for you to download, so you can experiment yourself. Just follow the links. You can either grab the model and use it however you want, or you can grab the fully packaged .vrscene and open it in Vantage ready to go, or you can grab both.
Also, I can't help but to offer some of my commentary throughout the video, offering my opinions on what Chaos Vantage will mean for archviz artists and the way they work, now and moving forward into the future. As always, I would love to know how you feel about it too. Let me know in the comments if you have used Vantage before, what you think of it, and if you agree with me that it is a workflow game changer.
Enjoy!Archviz Photogrammetry Workflow | Can It Reasonably Replace Poly Modeling?Adam Z - Learn Archviz2022-05-25 | OTHER RESOURCES Free furniture model collection: bit.ly/3LJ1PNk Insider's Guide To A Career In Archviz: bit.ly/3LJ1PNk
CHAPTERS 00:00 Intro | What Is Photogrammetry and How Do We Do It? 01:30 Capturing Good Photos 02:51 Meshroom Guidelines for Taking Photos That Will Work 05:05 Download Meshroom and Analyze Your Photos 07:46 Initial Structure Is Generated By Meshroom 09:00 Fully Textured Meshroom Model is Generated 10:00 Importing Model Into 3d Software 10:49 Working in 3d Software 11:20 Retopo in 3ds Max 12:45 Final Results | 3d Model and Textures (photo real) Created With Photogrammetry 13:35 My Overall Thoughts on Photogrammetry for Archviz | Should You Be Using This Right Now? 16:44 Questions For You | What Are Your Thoughts 17:00 Like and Subscribe For More Videos and Analysis Like This. Thanks!
DESCRIPTION Over the last few weeks I set out on a journey to find a photogrammetry workflow that is reasonable for my archviz needs. Photogrammetry is an enticing technology, and the idea of it is very appealing. The idea that you can get extremely realistic 3d models simply from pictures seems too good to be true. Can it replace our typical poly modeling workflows? Is it reasonable to do, even considering time and cost? What is the proper workflow?
These are all questions I set out to answer, and in the video you can follow along with me and find the answers. In the video, you will see the workflow that I landed on. It is free, and it is something anyone can experiment with. However, I also encountered a lot of pitfalls. You can learn from my mistakes and see what not to do!
These are the parts of the process: 1. Taking really good photos - This is the hardest part, and I discuss a lot in the video about what to do and what not to do
2. Use Meshroom (a free, open source, photogrammetry software) to analyze the photos and generate the 3d model - I will show you how to do this. It's easy!
3. Use 3d software to clean up and render your models - I used 3ds Max for this, specifically the retopology tools, and Vray to render. There are many 3d software that will do just fine. I see a lot of people using Blender for this part.
In the end, I will give my analysis of photogrammetry for archviz overall, and share my thoughts about how useful I think it is. And then I want to hear from you about your experiences with photogrammetry. Has it worked well for you? What is your workflow? Let me know in the comments.Archviz | I tried D5 Render For The First Time, & This Is How It Went...Adam Z - Learn Archviz2022-05-04 | DOWNLOADS Get the .fbx model here - bit.ly/3LJ1PNk (scroll to the bottom of my free model downloads)
OTHER RESOURCES Free furniture model collection: bit.ly/3LJ1PNk Insider's Guide To A Career In Archviz: bit.ly/3LJ1PNk
CHAPTERS 00:00 Intro 00:47 Overview | How Could D5 Fit Into My Workflow? 02:00 Exporting from 3ds Max to D5 Render 02:50 Download My .FBX 03:43 Look around D5 UI and import model 05:00 Start applying materials 10:20 Adding objects to scene 11:14 Camera Adjustments 13:30 Exterior lighting adjustments 13:50 Adjust Wind and Weather 14:30 Outputting Final Results 14:50 Results Reveal 15:15 My Final Analysis 18:30 What do you think of D5? Will you use it in your archviz workflow?
So, I thought I better check it out. I went in completely blind on this video, and hadn't tried D5 before. In fact, I had hardly even heard of it. Well, let's just say that my mind was changed throughout the making of this video. I learned and discovered many interesting things about this product during my experimentation, which you can watch in the video.
Now, you know I have many thoughts about workflows, software, etc., and also that I am a Vray guy at heart. That said, I tried to keep an open mind. And besides, there is room for other tools within my professional archviz workflow. I need different tools for different demands, as I discussed in my "Perfect Workflow" video, here: youtu.be/OmuvtGhoqrQ
So, can D5 make the cut? Do you think it will be easy for me to take a basic .fbx file and turn it into a finished rendering and/or animation in D5? Where could I see this tool being useful in my archviz workflow?
You'll have to watch the video to find out the answers to this and many other questions regarding D5.
Also, I would love to hear from you in the comments. Are you using D5, or can you see yourself using it in the future? Keep in mind you can use it for FREE! That will be a big deciding factor for many I think.
Check out the video and see if you think it is worth trying out! And, don't forget to download the .fbx that I use in the video if you would like to do some tests of your own.
Thanks for watching!Vray vs UE5 | Can I Recreate This Vray Scene in UE5...in Under 1 Hr?Adam Z - Learn Archviz2022-04-20 | COURSES FEATURED IN THIS VIDEO Take my Unreal Engine Course HERE: bit.ly/3rxwuWr Take the Vray Environments Course HERE: bit.ly/3rxwuWr
OTHER RESOURCES Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol All Free Project & Model Downloads bit.ly/3HBB3ol
CHAPTERS 00:00 Sneak Peek and Intro 00:45 Challenge Rules 01:25 Learn to make the Vray version 02:04 Can I do it? 02:42 Challenge Begins -- Start the clock 03:00 Landscape Tools in Unreal Engine (UE5) 03:30 Applying Megascans texture for forest floor 04:00 Using UE5 foliage tools with Quixel assets to add detail to forest floor 06:00 Adding more objects (logs) to the forest floor from Megascans 07:15 Adding and scattering Megascan Trees from the Epic Marketplace 08:25 Adding fog and atmospheric effects in UE5 to match the Vray scene 08:45 Exporting the Cabin model from 3ds Max...Import to UE5 via Datasmith 10:20 Setting up final cameras in UE5 10:55 Fixing a few errors 11:05 Exploring a finished project 11:58 Snapping final shots (RESULTS) 12:37 Did I do it? These are my thoughts 14:40 What are your thoughts? Successful or fail?
DESCRIPTION I continue to be interested in archviz workflows, and what the future looks like for archviz. What tools are the most effective at telling the story of our designs? After all, that is our ultimate goal, right?
To help answer these questions, I issued myself a little challenge. I took my Vray forest scene from my 3d environments course (on sale now...link above) and attempted to recreate a similar project, but this time using Unreal Engine -- UE5. Unlike some of my other videos, I was not trying to do a side by side comparison of Vray results vs UE5, but rather I was trying to reimagine the same project in a completely different way -- using realtime navigation and realtime rendering tools in UE5. My rules for the challenge were this:
- Create environment from scratch in UE5 - Use existing Vray Cabin and Import with Datasmith - Lighting / Rendering / Environment effects in UE5 - Complete the project in under 1 hour
Check out the video to see how it goes. Do you think I can do it? Do you think the results will be good? Watch until the end, then you be the judge. I want to know what you think of the results, my process, and UE5 in general.
Hppefully, while watching the video you will pick up on some tips for you can possibly use UE5 in your workflow. Or, maybe you already are, and you've got some tips for me! Either way, let me know.
I have more experiment / exploration videos coming soon, so make sure to like and subscribe to keep the videos coming. What other software would you like me to check out?UE5 Released! | This One Feature Dramatically Improved My Results...Adam Z - Learn Archviz2022-04-06 | OTHER RESOURCES Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol Chair Model From This Video: bit.ly/3HBB3ol All Free Project & Model Downloads bit.ly/3HBB3ol Free Furniture Models Collection: bit.ly/3HBB3ol
OTHER RELATED VIDEOS/PLAYLISTS UE5 | Unreal Engine 5 for Archviz bit.ly/38wN8yp Real Time Rendering for Archviz bit.ly/3LFqjqq
CHAPTERS 00:00 Intro | UE5 Released! 00:28 Recap of recent Vray vs UE5 video 00:40 Should we try path tracing in UE5? 01:46 Path Tracing setup in UE5 02:40 Turn on path tracing view UE5 03:50 Getting path tracing settings right 07:30 Final results of path tracing rendering 07:55 Vray vs Lumen vs path tracing 08:04 Vray vs path tracing result -- WOW! 08:08 What are your thoughts?
DESCRIPTION
First of all, UE5 was officially released! Hooray! I can't wait to continue experimenting with it. The timing is very good, because I have been doing so many tests with it, mostly using it for archviz types of applications. Check out the video links above to see some of those, and subscribe to make sure and get all of the upcoming stuff.
One of the things I have done is try to mimic Vray results using just UE5. As soon as I started comparing UE5 results with Vray, I got comments that the path tracing in UE5 would be the best way to mimic Vray, actually. This is correct! I put this to the test in this video. Path tracing is not what you would call "real time" per se, because it requires a little bit of time for the GPU to figure out each frame, but in the context of archviz...it is probably kind of what we are used to. Sometimes real time rendering for us just means "within seconds" rather than "within hours." Well, path tracing delivers on that.
Path tracing has already been around in some of the late versions of UE4 and preview versions of UE5, but with the official release of UE5 yesterday, I feel like it is now a fully developed feature of Unreal Engine. So, what is it, how should we use it, and why does it matter for archviz? Well, watch the video and see me test it out and explain, and then I want to hear from you all. What do you think about this? With the ability to make photorealistic "renderings" in UE5, does that change you workflow? Do you think you could potentially start needing render engines like Vray or Corona a little bit less?Real Time Archviz | Did I Find The Perfect Workflow?Adam Z - Learn Archviz2022-04-05 | OTHER RESOURCES Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol All Free Project & Model Downloads bit.ly/3HBB3ol Free Project Model From Video: bit.ly/3HBB3ol Free Furniture Models Collection: bit.ly/3HBB3ol
CHAPTERS 00:00 Intro 01:10 What Every Good Archviz Workflow Needs 01:24 Do We Still Need Vray and/or Corona? 02:48 Elements of a Perfect Archviz Workflow 03:43 Modeling Software 05:10 Advanced Offline Render Engine 06:00 Quick Real time Solution 07:50 A High-end, Powerful Real time Solution 09:50 Vray to Twinmotion Experimentation 13:30 Twinmotion Results 14:00 Vray to UE5 Experimentation 18:40 UE5 Results 18:58 Vray to Vantage Experimentation 21:40 Vantage Results 22:00 All results side by side 22:10 My Final Thoughts. What Do You Think?
DESCRIPTION I have been exploring a lot of questions about realtime archviz workflows lately, mostly driven by viewers and students. There are a lot of new products out there, and people (myself included) want to know which one is best to choose. In this video, I talk about "the perfect workflow" and what it might look like. I discuss the parts of my professional workflow that are well established, and then explore some of the other parts that are more up for grabs. In those areas, mostly the quick real time solution for archviz, I do some experimentation and put different options to the test against a typical Vray rendering.
As you will see in the video, some software is better at mimicking the Vray results than others, but is that even the point? Each software has its pros and cons, and I see uses for many different software programs in my workflow. Some of it comes down to what we are trying to accomplish, and what the demands are on us as archviz artists. It is not the same for everyone. We will explore all of this!
As always, I think experimentation is great fun, and I find the results very insightful, but I want to know what you all think. As much as anyone else, I too am looking for my perfect solutions. I share a lot of my thoughts about it in this video, and I hope you will share yours with me too (in the comments).
Also, I plan to do a deeper dive into these different software solutions, especially if people find them useful, so make sure and subscribe and let me know what you would like to see more of.Chaos Vantage or UE5 | Which Is Most Useful For Archviz?Adam Z - Learn Archviz2022-03-30 | OTHER RESOURCES Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol All Free Project & Model Downloads bit.ly/3HBB3ol
CHAPTERS 00:00 Intro 00:30 What is Chaos Vantage? 01:30 What will I be demonstrating in this video? 02:20 Download and install Vantage + why you should do this right now! 02:45 Demonstrating the live link between 3ds Max/Vray and Vantage 03:20 Exporting a vrscene and having full control in Vantage 05:30 Exploring your Vray scene in full real time 06:00 Animating your scene in real time 09:00 Questions for you | How does this compare to UE5? Which will you use in your workflow? Is Chaos Vantage the right solution for archviz? 11:45 Finished Animation
DESCRIPTION In this video I am excited to explore Chaos Vantage, and discover whether it is "the best" solution for real time rendering when it comes to Archviz. I have done a couple of UE5 videos recently, discussing the awesome real time raytracing in there and what it means for the future of arch viz, but this time I wanted to look at a different solution -- one that may feel much more familiar to archviz artists.
Vantage is made by Chaos, so it works seamlessly with the tools that a lot of us are already familiar with...namely, 3ds Max + Vray. This is obviously a huge advantage. Also, there is basically no learning curve, as you will see in the video. You will be up and running with Vantage in 5 minutes, I promise. It is not complicated. However, the quality is very high. The renderings and animations that it can produce are exactly equivalent to Vray GPU rendering within 3ds Max. In other words, they look really good.
So, how does it compare to something like UE5? Well, essentially, they are not really the same thing. Similar tools and technology, but one is really made for creating games, and the other is made for giving quick feedback on visuals only. Each of them shines in their respective areas. It brings up a question, though. Which one is the best solution for arch viz? Or, is it both for different applications. Well, I discuss in the video. Check it out and let me know what you think in the comments.UE5 vs Vray | Can Real Time Results Match Vray Realistic Lighting and Reflections?Adam Z - Learn Archviz2022-03-26 | MODELS FEATURED IN THIS VIDEO (free downloads) Get the chair and other free furniture downloads here bit.ly/3HBB3ol Grab the entire project (V-Ray + 3ds Max) for free here bit.ly/3rxwuWr
COURSES FEATURED IN THIS VIDEO Take the Advanced UE4 Course: bit.ly/3rxwuWr Take the Advanced V-Ray Interiors Course: bit.ly/3rxwuWr
OTHER RESOURCES Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol All Free Project & Model Downloads bit.ly/3HBB3ol
CHAPTERS 00:00 Sneak Peek and Intro 02:40 Updating Lighting and Materials From UE4 Project 06:20 Setting Up A Camera and Generating an Architectural Rendering 07:00 Matching the V-Ray Rendering 09:00 Photoshopping the UE5 Version 09:50 Finished Results 10:07 Final Thoughts and Questions (Give me feedback)
DESCRIPTION As promised, and in a continuing effort to experiment with UE5 (Unreal Engine 5) I have been working on an arch viz project in the software. Of course, I didn't start completely from scratch (yet), but instead I converted an old project that some of you may have seen before -- the UE4 project from my Advanced UE4 for Archviz course (see link above to get this course). This older project used light baking, so I wanted to update it to use dynamic lighting with the new Lumen system, and test the results of the real time global illumination. I very much liked the results of the updated project. The simplicity of the lighting setup, and the accuracy in the shadows and light bounce are a HUUUUUUGE improvement over the process in UE4.
Once the project was updated a little bit with some new materials (from the great Megascans Library) and new lighting, I wanted to test against some V-Ray renderings I have recently generated from the same project. You can also grab this same project (free) with all the architecture, furniture models, etc. by following the links above. It is a great project to experiment with. Not only that, but it comes from my Advanced Vray Interiors course, which you can also get with the links above if you are interested in learning that from the beginning.
Because I had a Vray model and now an Unreal Engine 5 model that were the same, it was a perfect opportunity to put the two programs head to head. I wanted to test a few main things: Global Illumination Quality Lighting / Shadows Reflections
I find the results very intriguing. Watch the video until the end to see how they looked, and how I got there. Then, please let me know what you think of the results. What could I have done better? Do you like the results? Are the good enough for you professional rendering workflow?UE5 Experiment | Will UE5 Change Archviz Forever?Adam Z - Learn Archviz2022-03-22 | 00:00 quick review of UE5 promised features 02:36 first exploration in UE5 03:20 using Megascans 06:47 Basic Level 07:12 Trying Out The Real Time Dynamic Global Illumination (Lumen) 08:00 Color bleed demonstrated 08:40 camera settings 09:15 Impressions 09:45 Nanite and Megascans 12:08 Finished renderings 12:25 My initial thoughts on UE5 after experimenting 13:40 Is this the future of 3d and archviz?
A while back I did a reaction video to the reveal video of UE5. At the time, I was absolutely blown away by the claims Epic Games was making, but also by the sample project they were showing. For years now I have been saying that as software gets better, and more fully takes advantage of advancing hardware technology (GPUs), real time rendering is going to replace V-Ray CPU rendering to large extent. Rendering in real time is just so intuitive and fun, and people love fast results/feedback. Well...the UE5 Reveal video made a lot of claims that seemed to really advance us towards that goal. Namely, they said they had figured out solutions to these two major hurdles: real time ray tracing, and managing poly counts. They called the solutions Lumen and Nanite, respectively.
So, now that I have finally gotten around to test some of this stuff out -- UE5 has had a preview version out for a while now -- it is time to put the claims to the test.
In this video I explore in UE5 a little bit and get my feet wet with the new UI (very similar to UE4) and some of the new features. Mostly I wanted to test out Lumen, Nanite and the Megascans library, which has also become a big part of Unreal Engine's appeal moving forward, IMO.
By the end of the video I had figured out some basic ways to test out the features that I was looking for, and I got some interesting results without much trouble at all. Watch the video to the end to see my impressions of the software.
As you're watching, I have questions for you: - Have you started using real time rendering in your workflow? - What software/workflow do you use? - Do you think that UE5 is a game changer? - Do you think real time ray tracing has really arrived at this point?
Here I do a little breakdown of one of my latest renderings, starting in Max / Vray showing how I set up the model and the atmospheric fog effect. Most of the video, however, is in Photoshop showing how I took the rendering and render elements and really enhanced the atmosphere of the rendering, specifically using fog and atmospheric perspective to create more depth. I make use of a few different render channels to add interest. You can see the whole process in the video, but also you can download the Photoshop file for yourself and experiment. follow the links above.
This video does a little breakdown of the post-processing of this rendering of a foggy, atmospheric forest. You will see a lot of layers were added in Photoshop to enhance the image, with the heavy lifting being done by different render channels -- namely the zdepth and the reflection channels.
It you want to follow along with how I created this particular environment, you can join my 3d environment course (or any of my other arch viz courses) by following the links above. In the course students learn about how to use things like forest pack, megascans, and other professional tools to create photo realistic environments.Vray 5 + Photoshop | post- production | adding mood & atmosphere #shortsAdam Z - Learn Archviz2022-03-02 | Get this course here: bit.ly/31L1sjO Download My Free Furniture Model Collection | bit.ly/3r89a05 All Pro courses | pro-courses.learnarchviz.com Follow me on IG | instagram.com/learnarchviz Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com Udemy | udemy.com/user/adamzollinger2 Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-pageLumion 12 Tutorial: Using Photo Mode and Effects (Free SketchUp Model Download)Adam Z - Learn Archviz2022-02-26 | FULL COURSE (prelim pricing for next 2 days only): bit.ly/36y31n5 DOWNLOAD SKETCHUP MODEL: bit.ly/3HBB3ol Insiders guide to a career in architectural visualization: bit.ly/3HBB3ol Free 3ds Max furniture model collection: bit.ly/3HBB3ol All PRO arch viz courses: bit.ly/3HBB3ol
In this new Lumion 12 Course, the instructor takes you through the entire software from beginning to end, including the many new features specific to the latest release. Students will receive a free SketchUp model project model, as seen in this video (follow the link above if you would like to try it out) and in the course you will also get access to the Lumion project, the effects stack, etc. so that you can completely follow along on your own. You can be a complete beginner to Lumion, and be up and running in just a few hours, with this course and Lumion 12, creating photorealistic renderings of the project (or of your own model).
Lumion 12, and this SketchUp model and course, are a great way to jump into the world of rendering and start creating realistic architectural renderings right away. Lumion is intuitive and relatively easy to learn, and the instruction will show you how to maximize the tools for realism.
This particular video is just a preview of the full course. Here, the instructor introduces photo mode, and starts to demonstrate how to use the various effects in Lumion to enhance your renderings, change the look of your presentations, etc. This tutorial goes over the basics of how photo mode and effects work in Lumion 12.
Here is the course description for the full course on Udemy:
Are you ready to learn Lumion 12 quickly and easily while creating a fun, professional project?
In this course, the instructor will start you from the beginning with a SketchUp model (download link provided). The SketchUp model will be linked to Lumion and we will start the rendering process (Note: various types of models can be imported into Lumion, not just SketchUp). Within just a couple of hours, you will have gone through the essential settings in Lumion, and you will start creating photorealistic interior and exterior renderings of your own. By the end, you will have a nice piece to add to your portfolio.
The magic of Lumion is how intuitive it is, and how it streamlines the rendering process into something that everyone can easily understand. If you are an architect or a designer who needs visualizations / renderings but hasn't yet been able to learn complex rendering workflows, this is the course for you. With a simple UI, a vast library, and all the necessary tools in Lumion, you will be rendering photoreal images in no time.
It's time to take your SketchUp and Revit models to the next level with Lumion. There is no faster / easier way to go from a basic model to stunning visualization.
Students will go through:
Starting a new project
Navigation + UI
Importing your 3D model
Placing objects in your scene (such as decor and lights)
Modifying objects
Create realistic materials
Create realistic landscapes + forest
Use Lumion Effects
Composing Interior and Exterior Renderings
Adding post-processing effects
Create realistic final renderings
New videos will be added
This course is brought to you by Learn Arch Viz, a trusted source for architectural visualization training. The instructor, Andy, has partnered with LearnArchViz in order to bring his expert knowledge of Lumion to you. Andy and Learn Arch Viz will be here to provide support in the Q&A section of the course in a timely manner.3ds Max + V-Ray | Full Project Download | Furniture Models | FREEAdam Z - Learn Archviz2022-02-08 | Download This Project: bit.ly/3rxwuWr Join The Ultimate Interiors Course: bit.ly/3HBB3ol Get my other free models: bit.ly/3HBB3ol Follow me on Instagram: instagram.com/learnarchviz See all resources: learnarchviz.com
This is a preview lecture from my upcoming additions to my 3ds Max + V-Ray: Ultimate Architectural Interiors Course
Here I am just going over the project model that will be provided to each student. With these model, we will explore how to add more details and objects to the scene using free assets. We will also explore materials, different lighting scenarios and how to set them up, and a deep dive into camera settings and thinking like a photographer.
Feel free to grab the free models and use them for learning purposes, or even in your commercial renderings (just don't try to sell them). This is a great opportunity to experiment with a professionally made scene and make it your own. I'd love to see the things you can create with this model.
This tutorial shows the basics of using the opensubdivs modifier in 3ds Max. Opensubdivs is a smoothing modifier that has been added to 3ds Max in more recent releases, and it rivals turbosmooth for the top spot when it comes to smoothing your poly models. In fact, in my opinion it is better. For me, it makes it much easier to handle smoothing in an intuitive and efficient way, and it is for more non-destructive for me. Instead of adding edge loops everywhere to control how sharp or soft a corner is, opensubdivs focuses on using crease sets. This allows the modeler to create hard edges without adding extra geometry to the base model. As you will see in the video, it is fairly easy to keep your model clean, and it is much easier to go back if you want to change something later. This video also demonstrates how to use the open subdivs with a crease set modifier in order to have maximum control when poly modeling
*This is a preview lecture from a larger course, 3ds Max + V-Ray: Ultimate Exteriors Course, which you can find using the links above on either Learn Arch Viz or on Udemy.
V-Ray Light Mix has been my most favorite feature added in the last several years. I added it to my workflow immediately when it came out and I have never looked back. It makes my lighting with V-Ray fun, intuitive, and much higher quality. In fact, you can get the lighting exactly how you want it every time without having to re-render. Light Mix and Cosmos are probably the two most time saving things that have been added to my workflow ever, and they have both been added to V-Ray in the last couple of versions. Thank you Chaos Group!
This video is pretty straightforward. Using an existing exteriors model and rendering, I get into the Vray lightmix part of the process. You will see how I can intuitively change the lighting to whatever I want, after the rendering has already occurred. It is completely fast and intuitive, and it really allows the artist's creative license to show through, and does not cause the software to get in the way. You will also see that the tools in light mix are very straightforward and easy to use once everything is setup properly. I will demonstrate everything you need to use light mix, and offer my tips and tricks, plus warn of any pitfalls that you need to avoid. Enjoy!
Follow me on Instagram to stay up to date with all my latest happenings, and visit my profile there to see my latest course discount offer. instagram.com/learnarchviz
This video is part of the updated and additional content I will soon be adding to my Advanced Architectural Exteriors course. As always, you can get the model by following the links. In order to see how this project developed from the beginning, you can join the full course (super cheap) and see all the various different tips and tricks used.
In this preview video, I am covering HDRI lighting -- in this case imported from V-Ray Cosmos. You will see demonstrated in the video how HDRIs can be used very quickly and easily to change the entire look and feel of a rendering, almost instantly. This is great way to explore different lighting scenarios and find a lighting setup that really speaks to the viewer. Like several of the newer features of V-Ray (especially V-Ray 5 and above) these tools really free up the artist to focus on creativity rather than getting bogged down in the technical aspects of 3d.3ds Max + V-Ray Environment Fog: Tips for Creating Foggy and Moody ScenesAdam Z - Learn Archviz2021-12-23 | Get this model, and all other free resources here: bit.ly/31L1sjO Download My Free Model Collection | learnarchviz.com/courses-landing-page Pro courses | pro-courses.learnarchviz.com Follow me on IG | instagram.com/learnarchviz Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com Udemy | udemy.com/user/adamzollinger2 Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-page
For my course, 3ds Max + V-Ray Advanced Exteriors, I am developing new content with all the updated tools. In this video I am demonstrating the efficiency of the Vray Environment Fog and showing how to use it to create mood in your images. I am also showcasing my favorite feature, the V-Ray lightmix, or light mixer, along with others of the newer V-Ray frame buffer tools. In general, I think that chaos has really made some excellent improvements to their flagship V-Ray software. Follow along here to get some great demonstration on how to use V-Ray fog and other powerful tools that are designed to really unleash your creativity as a 3d artist, and get the technical stuff out of your way.
Keep in mind that there is a full exteriors course that develops this project from the beginning. In that course you can get A TON of tips and tricks for how to enhance your scenes, and it goes way beyond just V-Ray tools like fog. We use all sorts of different tools to really make the project shine. This is a good course for those who already have some arch viz skills but want to enhance them. Follow the links above to learn more about the full course, and also get a huge discount on it. It is usually around $10, which is a screamin' deal for 6 hours of instruction.
Camera settings are essential to any good rendering, and they play an essential role in developing good compositions for your images. To do this, you have to understand how the camera works, and how the essential settings come into play. IMO, the best camera available is the V-Ray physical camera. This short tutorial goes over Vray camera settings, especially the basic and essential ones for making good compositions in Vray for 3ds Max. Of course, this is just a snippet, and in the full course we dive deep into all the advanced V-Ray camera settings, and show how they fit into the overall professional arch viz workflow that is outlined in the course. Check out this video if you are new to the V-Ray camera or to photography in general.Photoshop For Arch Viz: Post-Process Like a PRO With These TipsAdam Z - Learn Archviz2021-11-12 | Preview more from this course here: pro-courses.learnarchviz.com/p/3ds-max-vray-advanced-architectural-exteriors?coupon_code=HALFOFF
This lecture from my course, 3ds Max + Vray: Advanced Architectural Exteriors, is about putting the finishing touches on with Photoshop and post-processing. Post-processing is an essential part of making a good looking rendering so don't underestimate it. In this tutorial, I go over some of my tips and tricks, and just show a large part of the process of how it works. I think if you watch it, even if you are familiar with Photoshop already, you will learn some tricks you didn't know before. I Photoshop, there is so much you can do with arch viz, but these are some of my techniques, and the arch viz workflow I have developed over the many years of working professionally in the field.Vray 5 Update 2 for 3ds Max Released (V-Ray 5.2): All The New Features ExplainedAdam Z - Learn Archviz2021-10-27 | Get the full V-Ray Course, and all other free resources here: bit.ly/31L1sjO Download My Free Model Collection | learnarchviz.com/courses-landing-page Pro courses | pro-courses.learnarchviz.com Follow me on IG | instagram.com/learnarchviz Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com Udemy | udemy.com/user/adamzollinger2 Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-page
Here I take a look at the new features of V-Ray 5 Update 2, but also demonstrate how to use them in your workflow. Hopefully I figured them out enough that it can save you the time of having to do it yourself. Spoiler alert, they are quite nice, and useful. Good job Chaos Group.
Here are time stamps for the different features that I demonstrate in the video:
-new V-Ray cosmos materials 01:35 -V-Ray Decal 08:50 -V-Ray light option to control how much individual lights affect atmospheric fog 07:23 -Sharpen and Blur added to the V-Ray Frame Buffer 04:26 -Upgrades to Material Override 13:25
I demonstrate what these new features do, and how to use them. I am showing these ones because I think they are particularly useful to the daily arch viz workflow. Let me know in the comments what you think of these new V-Ray features, and what else you would like to see them add.
If you want to check out V-Ray 5.2, but don't know how all the features work, this video is for you. I took all the most important ones and figured them out, and in this tutorial I will show you how to use them. Thanks for watching.Tons of Free V-Ray Models and Materials: How To Use Chaos Cosmos and V-Ray Material LibraryAdam Z - Learn Archviz2021-09-25 | Get my free models here: learnarchviz.com/free3dmodels
The newer versions of V-Ray 5 come with so much great free content. Chaos Cosmos is a great addition to the V-Ray Material Library that already existed. Cosmos brings high quality models, fully ready to drag and drop into your scene. They have high end, perfectly working materials already applied, and they are already made into V-Ray proxies for you. It is truly drag and drop functionalilty. If you aren't familiar with these assets, or don't quite know how to use them or integrate them into your workflow, this is the video for you. You will want to make sure you are using these free assets for sure. High quality Vray materials, high quality Vray models, super easy functionality.
As a manager of a team of artists, one of the things I focus on a lot is workflow and content management. Obviously, Cosmos isn't an all in one solution for that, because there is no ability to add your own custom objects to it, but for what it is, it works great. I kind of wish it was an all in one solution. The functionality is so basic and therefore simple. I will also say that the content that is there is pretty varied, and very high quality. Unfortunately, if you need a custom object, it can't handle that, but I do have courses explaining how to make those kinds of objects.
The V-Ray Material Library is very similar in that it works very well right out of the box, with drag and drop functionality that is very easy to use. Again, though, it is not an all in one solution. Consider both of these tools as a stand alone content manager for material/model content that Chaos wants to give you for free. When you look at it in that way, both tools just give you a really easy way to use some really nice V-Ray assets, and lots of them.V-Ray Light Tutorial: Basic Settings, Techniques, and PrinciplesAdam Z - Learn Archviz2021-09-11 | Download the scene, or get the course here: bit.ly/31L1sjO Download My Free Furniture Model Collection | bit.ly/3r89a05 All Pro courses | pro-courses.learnarchviz.com Follow me on IG | instagram.com/learnarchviz Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com Udemy | udemy.com/user/adamzollinger2 Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-page
Tutorial starts at 00:38
This tutorial is a small part of my essential 3ds Max + V-Ray course. You can find the link to that course above. It currently has over 20,000 students worldwide and a 4.5 star rating.
In this tutorial I am demonstrating the basic functions and settings of V-Ray lights. If the concepts are new to you, this is a great video to get started with. I will explain what an area light is and how it works, plus demonstrate some of the different results you can get using the V-Ray lights in different ways. I also demonstrate the essential settings of the lights and how to control them to get good results.
Lighting in Vray is such an essential part to getting a nice looking rendering, and the balance between different lights (color, intensity, etc) is so important to pulling off a good look. Understanding the principles and techniques behind the Vray lights gives you the control you need to get it just right, and increase the quality of every image you produce.3ds Max Poly Modeling Tutorial: Easily Model A CushionAdam Z - Learn Archviz2021-09-10 | Tutorial starts here: 00:39
This video is a preview tutorial from a larger course called 3ds Max: Poly Modeling Projects from Beginning to Advanced.
In this particular tutorial, we are working on the cushion part of a high poly chair. I continue to demonstrate the various different techniques I use for poly modeling furniture and cushions in 3ds Max. Some of the important ones in this video are the FFD modifier, and the create shape command. Also extrude, and various other standard edit poly operations.
Poly modeling is such an essential tool to master in architectural visualization, or arch viz, especially if you want to create highly realistic custom objects. If you are totally unfamiliar with the basics of poly modeling, you can join the course (it starts at the beginning) or stay tuned on this channel for more introductory content coming soon (consider subscribing).
If you have some basic knowledge already of poly modeling, my hope is that this video will add something to your workflow, and make it a little easier, perhaps with a technique you didn't already know. Modeling nice cushions can add so much to a good furniture model, and it really is quite simple. In the tutorial I demonstrate the basics of my workflow that I have developed over many years.
Remember, if you need more help, you can download the finished model, and also join the full course to see how we got here. The price is VERY reasonable :)3ds Max: UVW Unwrap Your Poly Models - Step by StepAdam Z - Learn Archviz2021-08-27 | Find out more about this full course here: learnarchviz.com/learn-arch-viz-pro-courses
UVW unwrapping is one of the things I am asked about more than anything else. To many it seems very mysterious, especially if you are using the standard 3ds Max tools. In this video I attempt to break down and simplify it in a way that makes sense. I have been perfecting my workflow for a long time, and it works especially well for furniture for arch viz. That is when/where I use it ALL THE TIME! It is a great thing to understand, as it allows you to apply custom painted maps just how you want them onto your models. It can add so much realism!
One of the hardest things about UVW unwrapping is the strange UI, with a bunch of new buttons, commands and hotkeys that are foreign to most of us familiar with working in 3ds Max. I will show you the essential tools that you need to know as I demonstrate on a custom chair model.
The other hard part is just workflow -- like when to do what. I will show that process as well and hopefully share something that will help you in your workflow (which could definitely be a little bit different than mine)
Overall, I think this should be a helpful demonstration tutorial for anyone who is wanting to get more familiar with the UVW unwrapping process for their custom models.
This, of course, is part of a much larger course. The course this comes from is a collection of tutorials/projects going over all the various techniques and workflows for poly modeling in Max. Check the link above to create this chair right along with me, as well as other poly modeling projects in Autodesk 3ds Max.Poly Modeling in 3ds Max: Basic To Advanced (including furniture modeling tutorials)Adam Z - Learn Archviz2021-07-08 | This is a promo video for my latest course, 3ds Max: Poly Modeling Projects From Beginning to Advanced.
In this new course I start with the basic principles of 3ds Max poly modeling using a series of tutorials and projects. Poly modeling, of course, is a technique with which you can model pretty much any kind of organic form you can imagine. It offers total creative freedom in 3d, if you can get over the steep learning curve of some of the more mysterious techniques.
If the basics of poly modeling are below your level, you are encouraged to skip ahead into the projects, of which there are 3. Each project builds upon the one before, progressively covering more and different kinds of tools. By the end, students will model an organic, photorealistic piece of furniture. We will also go over how to UVW unwrap the furniture.ArchiMentors: A Career in Architectural Visualization (Arch Viz) part 2Adam Z - Learn Archviz2021-02-19 | Download "Insiders Guide: Becoming and Arch Viz Professional" | bit.ly/31L1sjO Download My Free Furniture Model Collection | bit.ly/3r89a05 All Pro courses | pro-courses.learnarchviz.com Follow me on IG | instagram.com/learnarchviz Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com Udemy | udemy.com/user/adamzollinger2
This is the second part of the presentation that I gave for the ArchiMentors Summit that happened last year. My presentation was centered around what a career in architectural visualization looks like, how I got into it, and what some of the day to day job looks like.
In this section I talk more about what skills I had, and what skills I learned in order to be good at doing arch viz. I also talk about the different elements that make up a nice rendering. These are all skills and things that will benefit you if you are looking to start a career in arch viz.
This is the first part of the presentation that I gave for the ArchiMentors Summit that happened last year. My presentation was centered around what a career in architectural visualization looks like, how I got into it, and what some of the day to day job looks like.
In this introductory part of the presentation I start with the basics of arch viz and discuss what it is and how we use it. I also show some examples of different methods we use, including: real time animation, VR walkthroughs with VR, still renderings, rendered animations, drone compositing, 3d printing and more.
As I post additional parts of the presentation, I will dive deeper into some of the specifics of these areas, and at the end I even do a Q&A where I discuss many of the commonly asked questions about being a professional arch viz artist.
This is a very basic tutorial for beginners. It is a simple introduction to poly modeling tools and concepts in 3ds Max. Poly modeling can often be the best/fastest option for modeling lots of things for arch viz.
In this example, we will see how to quickly model a wooden deck made of wood planks in a very quick way. Along the way, we will see lots of good examples of the poly modeling tools within 3ds Max and ideas for how to use them. We will use the connect command, shell modifier and the chamfer tool/modifier.
If you are a beginner who hasn't yet graduated beyond standard primitives and splines, this is a great video for you.
Rendering A Finished Image With Vray 5 - Settings | Techniques | Render Elements | Frame Buffer
*This video is a preview lecture from a much larger course This preview video crams a lot into one lecture, but it covers the things you need to know for rendering out your final images or production renderings. I briefly touch on V-Ray settings for a final rendering (although they are discussed more in depth in earlier lectures). It also shows what render elements you might need, plus how to set them up and use them a little bit. Importantly, this video also demonstrates how to leverage the new V-Ray frame buffer (updated for V-Ray 5) for doing post-processing adjustments without having to go to Photoshop. I also briefly touch on other frame buffer adjustments like lens flare and bloom effects, plus the awesome light mixer, and vray denoiser. As always, if you are interested in joining up with 80,000 other students from around the world to learn from my courses, just check out the link above. Also, there you can find links for downloading the furniture models you see in this video...for free, of course. Thanks for watching.V-Ray 5: Using the New Vray Material Features and WorkflowAdam Z - Learn Archviz2020-07-17 | Get my courses here: learnarchviz.com/courses-landing-page Download my free models here: learnarchviz.com/free-models-landing-page
With the realease of V-Ray 5, I have been very excited about the light mixer being integrated into the V-Ray frame buffer, but I don't want to overlook a bunch of small but very useful improvements to the Vray Materials as well. This video is a part of my upcoming course improvements on my essential arch viz course, 3ds Max + V-Ray: 3ds Max PRO in 6 Hrs.
The course is getting a full upgrade to the latest V-Ray and 3ds Max versions, with a bunch of new models available for free download, etc. This particular lecture comes from the materials section of the course, and specifically focuses on the V-Ray 5 improvements and how to use them. The things that I really like, and talk about in this lecture are the mapping source map slot in the Vray Bitmap, the standard presets in the Vray materials, and the Vray asset browser full of great photoscanned materials. Also, there are new settings in the standard Vray material that cut out the need for using different, more complicated shaders. Specifically that would be the coat and the sheen settings, which I also demonstrate here. The Vray UVWRandomizer feature is also very cool.
Overall, I have found Vray 5 and the new material workflow to be a set of small, but highly impactful changes that are welcomed by me.
This reveal actually blew my mind. The technology they demonstrate here made me feel like I just hopped into a Delorean and jumped to 2030. What do you guys think? Am I right in my assessment that this will change the way we do archviz, and communicate unbuilt architecture, in a serious way?
For me, the barriers to real time technology for your average arch viz artist have been realistic ray tracing / global illumination, and also handling of enormously complex scenes. This video demonstrates how both of those are being addressed with UE5, and it is quite incredible. I see this as a game changer. The third element is going to be time, but if all this realism can be achieved in real time, obviously artists could save there as well, especially on animations.
I still have some reservations about real time, for example, it means I have to build entire environments instead only what my camera will see.
This video goes is an introduction to some of the new features in V-Ray 5, or Vray 5, whichever, for 3ds Max 2021 (also available for other versions of Max). I just barely got an invite to join the Beta this morning, so I was excited to test it out. It does not disappoint. Not only was it not buggy for me, but it also has some features that I already HAVE to have. I absolutely love the new compositor inside of the new and improved V-Ray Frame buffer, but mostly I love the light compositor. With this new tool, it is possible to FULLY adjust your lighting, and get perfect balance, in post, without ever rendering again. I'll demonstrate in the video. It is awesome! Needless to say, I am excited for this release.
In addition to the things I mentioned, there is also a vast new library of very professionally made V-Ray materials which come with V-Ray 5. Very useful! I also love the new material presets, which make it possible to create default materials like frosted glass, for example, and a bunch of others. Huge time savers. You will see that there are some improvements to the standard Vray materials as well.
Anyway, check out the tutorial video. I go over everything there, and let me know in the comments if you know of some other things that I missed, or things that they are eventually going to add. Thanks for watching!
Keep an eye out for a beta invite and an eventual release date for the version of Vray from Chaos Group.
#Update: It was released 6.17.2020 and looks pretty much just like what I show in this videoLearn Architectural Visualization: What Im All About + Free Courses and Free 3d ModelsAdam Z - Learn Archviz2020-04-24 | Hey Everyone, this video is a little update about what I've been up to. Here are the links I mention in the video:
My name is Adam and I started learnArchViz.com about 6 years ago in order to fulfill my passion of teaching others to learn architectural visualization, something I have done professionally for 15 years. I really love architecture, design and 3d graphics, but I find the most enjoyment in sharing my knowledge with others. That's what my channel is about, and that is what my online training is about. I am continually trying to bring it to you for as cheap as possible, because I think everyone should have the opportunity to enjoy it as much as I have.
Since starting learnArchViz.com, I have been able to reach over 70,000 students in about 200 different countries! This is amazing to me, and I thank you all for your interest. I have taught on multiple platforms, but my biggest reach has been on Udemy. You can still buy any of my classes there by following this link: udemy.com/user/adamzollinger2
In addition to that, I am also setting up a completely new platform to teach on, my own arch viz school, one that gives me full control over course content and pricing. What this means is that I can reach even more people, and set my pricing to as cheap as possible for you, the student. This school already has tons of archviz training for various levels and in various software, and I will be adding more continually.
In this video, I go over some of my latest developments, where / how you can connect with me, where you can learn from me and get free arch viz content, etc. Just follow the links above!
This is the end of the free preview portion of this course on youTube. Of course, you can continue to watch more of it for free by following the link above, or you can pay a small price for the full course in the same location.
In this portion of the course, I am using basic camera navigation tools in 3ds Max to place the V-Ray camera just how I want it, and also continuing to refine the terrain. I am also setting up the proper aspect ratio, seen with safe frames in 3ds max, and finding the proper zoom angle. Click the link to get more preview of this course.3ds Max + Forest Pack Video 3: Model Basic Terrain Using 3ds Max Sculpting Tools 3/4Adam Z - Learn Archviz2020-04-24 | To Continue Watching This Course, You Can Go HERE: bit.ly/2S5aWyd Get The Full Course Here: bit.ly/31L1sjO Download My Free Furniture Model Collection | bit.ly/3r89a05 All Pro courses | pro-courses.learnarchviz.com Follow me on IG | instagram.com/learnarchviz Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com Udemy | udemy.com/user/adamzollinger2 Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-page
In this portion of the course we are still doing preliminary setup of the scene by sculpting a large plan to have some modeling to it and look more like terrain. This is an easy way to be introduced to the very simple sculpting tools in 3ds Max, and to generate something more interesting for your terrain than a simple plane. If you continue in the course you will see how we will add all sorts of photo scanned elements, tree / plant models, all sorts of scatters, etc. to make this a much more exciting 3d environment. Of course we will also learn to create dynamic environment lighting, atmospherics, etc.3ds Max + Forest Pack Video 1: Create Realistic 3d Environments (Course Overview) 1/4Adam Z - Learn Archviz2020-04-24 | This is the first video in a new playlist which previews my full course, 3ds Max + Forest Pack
Here is some of the course description for the full course: COURSE OVERVIEW Photorealism is often hard to achieve because the amount of the amount of detail you need to add to your scene in order to achieve it. It doesn't have to be this way, though. With the proper professional tools, it is relatively fast and easy to add enormous amount of photorealistic details to your 3ds Max scene. In this course, we will explore those tools, including:
V-Ray Forest Pack PRO Quixel Suite (Megascans, Bridge and Mixer) Students will use these tools specifically to quickly create a 3d environment that is fully photorealistic, complete with photoscanned models, scatters, photoscanned materials, professional models and atmospherics. Students will also go over a professional post-processing workflow for environment scenes.
Below is a basic outline of what to expect:
Basic modeling of terrain in 3ds Max Forest Pack PRO - all the settings you need to know to have complete control over your scene Quixel Bridge - use Bridge to quickly and seamlessly import photoscanned content into your scene Importing professionally made models into your scene to add realism (i.e. Evermotion models) Quixel Mixer (coming soon) - Use Mixer to create photorealistic materials for your environment scene with photoscanned content Atmospherics with both 3ds Max and V-Ray techniques V-Ray Render Settings Professional post-processing in Photoshop - add more atmosphere with V-Ray Zdepth channel, use Camera Raw filter, etc.3ds Max + Forest Pack Video 2: Setting Up the Basic Terrain Model With Polygon Tools 2/4Adam Z - Learn Archviz2020-04-24 | To Continue Watching This Course, You Can Go HERE: bit.ly/2S5aWyd Get The Full Course Here: bit.ly/31L1sjO Download My Free Furniture Model Collection | bit.ly/3r89a05 All Pro courses | pro-courses.learnarchviz.com Follow me on IG | instagram.com/learnarchviz Learn Arch Viz Forum | arch-viz-forum.learnarchviz.com Udemy | udemy.com/user/adamzollinger2 Download "Insiders Guide: Becoming and Arch Viz Professional" | learnarchviz.com/courses-landing-page
In this video we start from the very beginning, using our inspiration sketch as a guide. I simply start creating the polygons from scratch, then pushing and pulling a little bit in order to get the right look to match our sketch. This is very basic, but will become the building blocks for a very realistic and complex scene eventually. Continue watching for more about developing this realistic 3d environment. You can watch the next video in the series on youTube, or just go direct to the full preview by clicking the link above.Twinmotion 2020 Released: First Look at Upgrades and New FeaturesAdam Z - Learn Archviz2020-04-17 | Twinmotion 2020 Released: First Look at Upgrades and New Features
For those of you who have taken my Twinmotion course, this will give you a general overview of what has changed for Twinmotion 2020. As I show in the video, there are quite a few things, but many of them will be probably less noticeable to you in the user interface. That is good, because that means everything in the course still applies, but there are some things to be aware of. Here is a list of some of the important updates: Higher quality trees with age parameter built in Scatter tool for vegetation New GI model (higher quality GI) New Sky Model (more physically accurate) Area Lights Volume Lights Frosted Glass material Grunge settings in materials Note Tool added Higher quality people, still and animated Better Depth of Field Presenter Tool
Overall, Epic games is doing a lot of things to improve the quality of rendering you can get out of Twinmotion, which is a huge plus. They have also added many upgrades to the asset library, with Megascans objects being added, 3d people being improved, etc.
What Software Should You Learn To Become an Architectural Visualization Professional?
I get a lot of questions about what courses someone should take if they wish to become an architectural visualization artist. Additionally, students wonder what software they should focus on since there are so many options.
I've made an informational page on my website that addresses some of these questions. I have a link to an article that lays out the pros and cons of different software options, but also a learning path for those wishing to become professionals. Obviously, I am using my own courses as examples, and you are welcome to use the links to grab those courses for around $10-$20, but also I think this is just good information in general, no matter how you are learning. There are so many different paths you can take in arch viz, so I explain here the path that I have taken, and what skills I find useful on a daily basis working in the field of arch viz.
I have courses for the following software (plus a bunch more auxiliary products and software):
3ds Max V-Ray Unreal Engine 4 Lumion SketchUp Photoshop After Effects Twinmotion
Since my channel and website are primarily about learning stuff, I thought I would offer some resources for free, namely 3d models that you can download and use in your projects. They are professionally, modeled, unwrapped and textured. Download instructions are in the video.
Furniture is modeled in 3ds Max, generally with V-Ray materials and custom maps painted in Photoshop. Some of the models include game engine ready .fbx files, perfect for UE4 vr architectural walkthroughs.
This is the promo video for the latest course from Learn Arch Viz (www.learnArchViz.com). This time, students will be learning about professional workflows for creating outdoor environment scenes on a large scale. In the course, students rely heavily on Forest Pack PRO from itooSoft, and the Quixel Suite, including Bridge, Megascans and Mixer. You will learn all the necessary settings for these tools, and also how to properly integrate them into your existing workflow.
These professional tools make it surprisingly easy to create large, photo realistic environments quickly and efficiently.
My typical process for post-processing my arch viz renderings has involved lots of adjustment layers and masks, but recently I have been trying to adjust my workflow a little bit to integrate the same techniques I use in my photography processing. In theory, processing like a photographer would lend itself to more photorealism in my rendering work. In addition, it also adds a lot of flexibility in creativity with filter and LUTs type effects. By processing in this way you can quickly and easily get various different looks and effects.
The key to the process, as I show in this tutorial, is to use the Camera RAW filter in Photoshop. It is a full color grading solution all in one filter. There are also many nice preset effects that you can experiment with, unlocking your creativity in a very intuitive way.
*This is another lecture from my upcoming course all about creating advanced 3d environments using 3ds Max and V-Ray.