Uploaded January 2017 | Updated September 2026, 4 hours ago
How 7DSystem uses size and injuries as important components of the roleplaying game. This is a point of difference from games like dungeons and dragons, pathfinder and the like that use a hit point mechanic.
Patreon: patreon.com/7dsystem
Store: thedmg.info/store
Also check out 7DSystem on Facebook and Twitter @7DSystem
How 7DSystem uses size and injuries as important components of the roleplaying game. This is a point of difference from games like dungeons and dragons, pathfinder and the like that use a hit point mechanic.
Patreon: patreon.com/7dsystem
Store: thedmg.info/store
Also check out 7DSystem on Facebook and Twitter @7DSystem










