7 Years on One Game - How I Stayed Motivated @MichaelKocha
7 Years on One Game - How I Stayed Motivated  @MichaelKocha
Uploaded April 2025 | Updated September 2026, 2 weeks ago
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7 Years on One Game – How I Stayed Motivated
I’ve been working on my indie game, Swords ‘n Magic and Stuff, for over seven years. In this video, I break down the real strategies that kept me motivated, the lessons I learned along the way, and how I avoided burnout (most of the time).

Whether you’re building your first indie game, struggling to finish your passion project, or just curious what it’s like to work on the same title for years, this video is for you.

Music Licensed from AudioJungle:
“Chillhop” by Cozy_Vibes
Licensed under the standard Music License
Proof of license available upon request.
7 Years on One Game - How I Stayed MotivatedMaking a Blacksmithing Card Game | Game Dev | !SteamMaking a Weather System for my Open World RPG | Game Dev | !SteamDay 10 of making an RTS game | Gamedev | !SteamWorking on Skill Trees Live! | Game Dev | !SteamDesigning my Dream MMO | GamedevLane Based RTS Game about Dwarves | Gamedev | !Steam !ChickenGame Jam! | 3d Modeling | Game Dev | !SteamMaking a Cozy Adventure Simulator | Gamedev | !SteamAdding Enemies to an Old Location in My Open World RPG | Game Dev | !Steam3D Modeling for a friend slop game | Game Dev | !SteamSwords n Magic | Game Dev | !Steam
Michael Kocha |

7 Years on One Game - How I Stayed Motivated

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