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Code Monkey | 7 LESSONS from 6 MONTHS making a Roguelike Tower Defense Game! @CodeMonkeyUnity | Uploaded August 2024 | Updated October 2024, 5 days ago.
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💬 Here's an interesting video on 7 lessons that TJ learned from making a Roguelike Tower Defense game in 6 months.
Deadlines, Scope, Architecture, Marketing, etc

00:00 Intro
00:22 Short 6 month dev cycle
01:03 Deadlines and scope
03:11 Leave a month for POLISH
04:25 Have a Roadmap
05:18 Don't constantly restart projects
06:49 Define a Realistic scope
08:30 Learn Game Design
11:30 Test your Gameplay loop
13:20 Write a great code architecture
14:40 Playtest your game with players
16:25 Indie Game Marketing
17:38 2 types of Steam Festivals
18:32 Balance your life
19:30 Outro

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I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

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7 LESSONS from 6 MONTHS making a Roguelike Tower Defense Game!Can Indie Games find SUCCESS without Wishlists?

7 LESSONS from 6 MONTHS making a Roguelike Tower Defense Game! @CodeMonkeyUnity

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