Uploaded April 2026 | Updated September 2026, 3 weeks ago
Let's rapid-fire build a full stack of electrical effects! Using powerful built-in C4D tools developed by Rocket Lasso and a smattering of proper Rocket Lasso RKT Mesh to Spline, RKT Ricochet, and RKT Utility Splines, I'll show you how to build 7 unique electricity rigs you can mix, match, and apply to anything. I cover trailing spline lines that chase behind a moving character, cartoon-style line thickness with Sweep deformers, random arcing zaps with the Interconnect Capsule, animating electricity with the Pulse Spline Modifier, body-wrapping lines that stick directly to an animated mesh, ricocheting connections between splines and geometry, and crackling tendrils with the Branch Spline Modifier. Think of each rig as a tool in your toolbox!
Tutorial scene files here: patreon.com/posts/154728926
00:00:00 Intro
00:00:43 Setting up the run cycle: loading motion capture & looping it
00:03:07 Binding a character mesh & smoothing with Delta Mush
00:05:31 Planning the effects: electricity reference & overview
00:06:23 Rig 1: Matrix Object + Tracer for trailing lines
00:09:01 Adding the Electric Spline Modifier (large + small turbulence layers)
00:15:10 Making splines renderable: Redshift Object Tag vs. Sweep
00:17:15 Sweep + Plane Deformer for cartoon-style line thickness
00:24:29 Redshift post effects: Bloom & Streak glow
00:27:28 Rig 2: RKT Mesh to Spline electrical outline
rocketlasso.gumroad.com/l/mesh-to-spline-from-rocketlasso
00:34:01 Rig 3: Interconnect Capsule, random arcing zaps across the character
00:41:55 Pulse Spline Modifier, animating zaps along lines
00:44:13 Order of operations: why the modifier sequence matters
00:51:27 Rig 4: RKT Utility Spline instance + Break Spline for forking lines
rocketlasso.gumroad.com/l/utilitysplines-from-rocketlasso
00:57:31 Rig 5: RKT Mesh to Spline body wrap, drawing edge paths on the mesh
01:11:27 Rig 6: RKT Ricochet, laser lines connecting body wrap to mesh
rocketlasso.gumroad.com/l/ricochet-from-rocketlasso
01:13:00 Target Effector + Field direction to aim matrix at the mesh
01:20:30 Test render & refining
01:25:42 Activating all rigs together & layering check
01:28:05 Rig 7: Branch Spline Modifier, sparky crackling tendrils
01:36:37 Final render, all rigs combined
01:41:11 Outro
Tutorial scene files here for those reverse engineers out there: patreon.com/posts/154728926
rocketlasso.com/community
rocketlasso.gumroad.com
Follow!
rocketlasso.com
twitter.com/RocketLasso
twitch.tv/rocketlasso
instagram.com/RocketLasso
Music: ronaldjenkees.com
Software used:
Cinema 4D maxon.net
Get access to bonus streams, scene files, and more. patreon.com/RocketLasso
Let's rapid-fire build a full stack of electrical effects! Using powerful built-in C4D tools developed by Rocket Lasso and a smattering of proper Rocket Lasso RKT Mesh to Spline, RKT Ricochet, and RKT Utility Splines, I'll show you how to build 7 unique electricity rigs you can mix, match, and apply to anything. I cover trailing spline lines that chase behind a moving character, cartoon-style line thickness with Sweep deformers, random arcing zaps with the Interconnect Capsule, animating electricity with the Pulse Spline Modifier, body-wrapping lines that stick directly to an animated mesh, ricocheting connections between splines and geometry, and crackling tendrils with the Branch Spline Modifier. Think of each rig as a tool in your toolbox!
Tutorial scene files here: patreon.com/posts/154728926
00:00:00 Intro
00:00:43 Setting up the run cycle: loading motion capture & looping it
00:03:07 Binding a character mesh & smoothing with Delta Mush
00:05:31 Planning the effects: electricity reference & overview
00:06:23 Rig 1: Matrix Object + Tracer for trailing lines
00:09:01 Adding the Electric Spline Modifier (large + small turbulence layers)
00:15:10 Making splines renderable: Redshift Object Tag vs. Sweep
00:17:15 Sweep + Plane Deformer for cartoon-style line thickness
00:24:29 Redshift post effects: Bloom & Streak glow
00:27:28 Rig 2: RKT Mesh to Spline electrical outline
rocketlasso.gumroad.com/l/mesh-to-spline-from-rocketlasso
00:34:01 Rig 3: Interconnect Capsule, random arcing zaps across the character
00:41:55 Pulse Spline Modifier, animating zaps along lines
00:44:13 Order of operations: why the modifier sequence matters
00:51:27 Rig 4: RKT Utility Spline instance + Break Spline for forking lines
rocketlasso.gumroad.com/l/utilitysplines-from-rocketlasso
00:57:31 Rig 5: RKT Mesh to Spline body wrap, drawing edge paths on the mesh
01:11:27 Rig 6: RKT Ricochet, laser lines connecting body wrap to mesh
rocketlasso.gumroad.com/l/ricochet-from-rocketlasso
01:13:00 Target Effector + Field direction to aim matrix at the mesh
01:20:30 Test render & refining
01:25:42 Activating all rigs together & layering check
01:28:05 Rig 7: Branch Spline Modifier, sparky crackling tendrils
01:36:37 Final render, all rigs combined
01:41:11 Outro
Tutorial scene files here for those reverse engineers out there: patreon.com/posts/154728926
rocketlasso.com/community
rocketlasso.gumroad.com
Follow!
rocketlasso.com
twitter.com/RocketLasso
twitch.tv/rocketlasso
instagram.com/RocketLasso
Music: ronaldjenkees.com
Software used:
Cinema 4D maxon.net
Get access to bonus streams, scene files, and more. patreon.com/RocketLasso










