James Lambert
A video I made with friends back in the day
updated 9 years ago
brilliant.org/JamesLambert
I show you how the magic system for my original Nintendo 64 game will work.
Patreon: patreon.com/JamesLambert
Video game art done by Pyroxene: https://x.com/pyrox3ne
PCBWay: pcbway.com/g/bmMb8H
Patreon: patreon.com/JamesLambert
brilliant.org/JamesLambert
I teach you principles that I have learned over the years to help you succeed in making your own game engine when you can’t use out of box engines like Unity, Unreal Engine, and Gadot.
Patreon
patreon.com/JamesLambert
brilliant.org/JamesLambert
I teach you how I created a VR rom hack for Mario 64 that runs on real N64 hardware with an Oculus Rift DK1.
Rom patch to try it out yourself
github.com/lambertjamesd/sm64/releases
Get Bzzzt on Steam
store.steampowered.com/app/1293170/BZZZT
Patreon
patreon.com/JamesLambert
VR powered by N64
youtube.com/watch?v=ha3fDU-1wHk
How I added a USB port to the N64
youtube.com/watch?v=KibcE-qg_rg&t=1s
Music by
Jeff Nichter @jtn191
William Benckert
Clarence Reed
Stationary Sign
Christian Nanzell
Marc Torch
Video edited by Joe Lambert
The new game I am working on is here
github.com/lambertjamesd/spellcraft
Patreon link: patreon.com/JamesLambert
Edited by Joe Lambert
Edited by Joe Lambert
Edited by Joe Lambert
Support the project here
patreon.com/JamesLambert
Console and controller mod by bloodykieren
https://x.com/bloodykieren
Video edited by Joseph Lambert
Latest Portal 64 ROM Download
lambertjamesd.github.io/RomPatcher.js/index.html
Thank you World of Warships for sponsoring this video.
During registration use the code HSF2023 to get for free: 200 doubloons, 1 million credits, 7 Days of Premium Account time, HSF commander Misaki Akeno, and HSF commander Irizaki Mei.
Applicable to new users only.
Here I talk about how I optimized the game, the challenges with rumble pak, and translations
Video edited by Joseph Lambert
Latest Portal 64 ROM Download
github.com/lambertjamesd/portal64/releases
+ 6 months extra before the
BLACK FRIDAY deal expires:
get.atlasvpn.com/JamesLambert 👈
Here I explore the details of the portal paradox and what happens if the portal stops halfway through the cube
Video edited by Joseph Lambert
Latest Portal 64 ROM Download
github.com/lambertjamesd/portal64/releases
Video edited by Joseph Lambert
Latest ROM Download
github.com/lambertjamesd/portal64/releases
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
You can download the ROM here
github.com/lambertjamesd/n64brew2023/releases
The stain glass windows were created by
Caitlin G Cooke
https://caitlingcooke.art/
The music for the demo was done by
Jeff Nichter @jtn191
instagram.com/jtn191
Latest ROM Download
github.com/lambertjamesd/portal64/releases
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
Source code for the project is here
github.com/lambertjamesd/n64-usb
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.10.0
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.9.0
Music by Jeff Nichter @jtn191
instagram.com/jtn191
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.8.0
Music by Jeff Nichter @jtn191
instagram.com/jtn191
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
#shorts
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.7.0
Music by Jeff Nichter @jtn191
instagram.com/jtn191
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
Get your Everdrive here!
everdrive.me
krikzz.com
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.7.0
Music by Jeff Nichter @jtn191
instagram.com/jtn191
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
#shorts
Where to download the game for free
jtn191.itch.io/styx
Caitlin G Cooke
https://caitlingcooke.art/
Jeff Nichter @jtn191
instagram.com/jtn191
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.6.5
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
lIf you want to use an open source SDK
https://libdragon.dev/
The art for the jam is made by Caitlin Cooke
https://caitlingcooke.art/
Thanks to my brother, Joseph Lambert, for helping me edit the video this time
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.6.5
Telocation: Gemini
jtn191.itch.io/telocation-gemini
Mission Lost Control
jtn191.itch.io/mission-lost-control
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
If you want to use an open source SDK
https://libdragon.dev/
Thanks to my brother, Joseph Lambert, for helping me edit the video this time
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.6.0
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
If you want to use an open source SDK
https://libdragon.dev/
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.5.1
Companion Cube Pendants--melting scrap aluminum to metal casting/sand casting
youtu.be/1F_Sg4_QpUg
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
If you want to use an open source SDK
https://libdragon.dev/
Not So Superman (cringe warning)
youtu.be/6snlMvCMZjY
Latest ROM Download
github.com/lambertjamesd/portal64/releases/tag/v0.4
'Still Alive' but it's pop-punk?! | Portal cover feat. Todd Barriage
youtube.com/watch?v=P6UCUpqd7kc
by @FuzzPixels and @toddbarriage
N64 Homebrew Resources
discord.gg/WqFgNWf
https://n64.dev/#community
If you want to code using the official N64 SDK
crashoveride95.github.io/n64hbrew/modernsdk/index.html
If you want to use an open source SDK
https://libdragon.dev/
In this update I got the portal gun working with recursive portal rendering. I also made some huge strides behind the scene on the game engine. You can download the latest version here.
github.com/lambertjamesd/portal64/releases/tag/v0.3
You can download the current build here
github.com/lambertjamesd/portal64/releases/tag/v0.2
The demo can be downloaded here
github.com/lambertjamesd/n64graphicsdemo/releases/tag/v2.0
It works by rendering the whole scene to an 8 bit off screen buffer then using a color pallete to map the 8 bit value to a 16 bit color. Each color has a light and dark version. Each color pair is placed together with the dark color first and the light color second. By carefully controlling the shade values of each object in shadow and in light you can control which color pair in the pallete each object will map to resulting in toon shading.
You can download the ROM here
github.com/lambertjamesd/n64graphicsdemo/releases/tag/v1.0
The trick? The game cartridge is only playing back video and not running the actual game.
My fork of spicy
github.com/lambertjamesd/spicy
Cen64 source
github.com/n64dev/cen64
Cen64 release with gdb
github.com/lambertjamesd/cen64/releases/tag/vgdb-release
N64 Homebrew discord channel
discord.gg/WqFgNWf
My discord username
lambertjamesd#3921
vGDB
marketplace.visualstudio.com/items?itemName=penagos.vgdb
launch.json
pastebin.com/U2x52rCg
tasks.json
pastebin.com/sVtubD0D
Play it here
lambertjamesd.com/kronologic