Keishi Yonao & Artemis City Band - TOWN SCAPE (Takeshi Abo arrange) Live ver. - Neural GearZaarock2023-08-06 | From live game music event "2023 THE SHOOTING!!#4 ~ Red & Yellow ~" Arrangement by Takeshi Abo
This video will be taken down on request from copyright holders. // Or if an official recording is released.Helldivers 2 [difficulty 9, 4-player]: Launch ICBM - Terminids, Angels Venture - 2024/03/09Zaarock2024-03-10 | I really like this map, it has a lot of cool visual things going on without a low visibility gimmick.
Max difficulty with random players is fun recently, most people seem to have gotten used to the game and mechs help a lot (even if someone has them equipped normally).
I was surprised we managed to get the main objective in this run considering how badly things started. I think this is one of the cleaner games I've played against terminid. This weapon loadout is very ignorant though.
I don't see the point of complaining about current state of the highest difficulty mode when you can beat it with such unorganized play and still be ignorant of most threats with a shield backpack. Terminids could really use more enemy types for variety though. The way difficulty increase is increasing the count of 2 heavy enemies is the boring part. Automatons have way more variants of enemies and seem more complete.Helldivers 2 [difficulty 9, 4-player]: Destroy Command Bunkers, 3 Stratagem limitation - 2024/03/07Zaarock2024-03-08 | Misc. gameplay. I generally find the bots more fun to fight in this game than terminids. More enemy variety and usable weapons. Bugs feel undercooked in terms of enemy types and with player vehicles not yet implemented, can imagine the game being super good later onHelldivers 2 [difficulty 7, 4-player]: Retrieve Personnel, automaton planetary defense - 2024/02/21Zaarock2024-03-08 | EDF gamingAlways Surrender [Normal]: 12,298,679 - Autoslow OffZaarock2024-03-04 | Fun game, assuming especially for fans of classic era arcade games. Has a bit of a marathon run feeling. Simple gameplay with a lot of randomization.
Music disabled since I was listening to something else.Pennys Big Breakaway: 11-4 0358Zaarock2024-02-25 | I wish I knew what I was doingGranblue Fantasy Relink [Id solo, Proud]: Lvl140 Pyet-A (12:24, deathless)Zaarock2024-02-12 | Not much else to do with endgame equipment other than try to use them for good solo fights. Decent amount of fun bosses though.
I had Link Time on previous attempts but because this was faster it didn't charge up... scary.GBF Relink [Proud, Single player]: The Automagod Strikes Back (a.pwr 17000)Zaarock2024-02-07 | 2nd attempt doing this fight. Yeah this game could be godlike if it gets good endgame support later... This guy doesn't seem to have a DPS check so challenge runs with limitations should be fun.
Not really a fan of Proto Bahamut, turret gimmick into basic DPS check and not really a climax of what you've been learning through the game.GBF Relink [Proud, Single player]: A Quest of Fire and Earth (a.pwr 15000)Zaarock2024-02-07 | These quests are pretty rough. Multiple AOE dragons make your CPU allies become bad at dodging. I resorted to doing multiplayer for the Frost and Storm quest. CPUs kept getting chaindeathed by AOEs even though my char was doing good damage, couldn't figure out how to get around that.Jigoku no Maritan - Ikari no F●ckin Commando [HELL]: 1CC 931M (French-Bread 2009)Zaarock2024-01-21 | Everything after the Stage 3 midboss/mission was played blind here. (yes, blind Stalin no-miss) Funny game but also super simple and easy. Makes me want to give Shock Troopers a shot again..
Scoring is probably fun. Grenade kills get a multiplier based on simultaneous enemy kills & bullet erases.LUNARIA [2 Minute Mode]: 10,586k / ルナリア (French-Bread 2006)Zaarock2024-01-21 | Developed by French-Bread, team Hot Pulse Small score-attack game released at Comiket 71. This is a really fun caravan stage.
Credits appear to be as follows (based on readme): Planning: Nobuya Narita Programmer: Hayasaka Graphics: Takehiko Wagatsuma Music: Raito
A full-length game was planned but never released.ZAKESTA-Z [ZuttoZ]: ALL 23M 2-miss (zakichi 2024)Zaarock2024-01-20 | That is one sad end bonus... Fun and easy caravan style shooter (Zanac, Star Soldier etc.)
Slow movement not used, didn't know it exists. Where are fairies store.steampowered.com/app/2695830/ZAKESTAZxb 2024/01/13 - Cherudim part 2Zaarock2024-01-15 | BGM: Shiftdelete - Antivirus (Funk D'Void remix)kusobirdZaarock2024-01-13 | ...∀stralbringer [mouse-absolute, equip used]: Stage 3 BossZaarock2024-01-03 | Phenom-Trap is pretty silly. I think the game was more interesting with base equipment. This is probably doable with it, I got up to Ancient Codex but the amount of remaining lifebars was discouraging.
steamcommunity.com/app/1863300∀stralbringer [mouse-absolute, initial equipment]: Stage 2 BossZaarock2024-01-02 | No hangar/shop equipment used 50x easier than st1 boss
steamcommunity.com/app/1863300∀stralbringer [mouse-absolute, initial equipment]: Stage 1 Boss (Endless Shirafu 2024)Zaarock2024-01-02 | No hangar/shop equipment used painful
steamcommunity.com/app/1863300xb 2023/12/30 - Tallgeese part 1Zaarock2024-01-01 | recording test BGM: naoto - Unit select - EXZEAL Tomonori Sawada - Healing Zone - EVE TFAxb 2023/12/30 - Cherudim part 1Zaarock2024-01-01 | recording test BGM: Darios Sawm - I can not recall lost souls. - FMPSG002Like Dreamer [Chaos]: AllTrial+ TLB clear - Yuri-BAAD 9.87bilZaarock2023-12-11 | Sick game, ugly run but the TLB went well. Lots of silly mistakes like failing to hyper on time on st5 boss. Probably playing Chaos Counter speedrun w/ Yuri-AABD next on this game since that's super fun.Cypher VS Apharmd B - 2023/11/08Zaarock2023-11-09 | misc derust matches on XBLA version.
BGM: TAMAYO - Nomads in the Ether World Lix & TAMAYO - Geometric City (Metropolis Mix)Keishi Yonao - INVERSION (In the Future) - Neural Gear 33th AnniversaryZaarock2023-11-07 | From "NEURAL GEAR X68000 ORIGINAL SOUNDTRACK -33TH ANNIVERSARY COMPLETE EDITION-" vgmdb.net/album/130854
Original track: youtube.com/watch?v=WSKjwByo1HsKeishi Yonao & Artemis City Band - TIME SPIRIT (Koichi Namiki arrange) Live ver. - Neural GearZaarock2023-11-07 | From live game music event "2023 THE SHOOTING!!#4 ~ Red & Yellow ~" Arrangement by Koichi Namiki
This video will be taken down on request from copyright holders. // Or if an official recording is released.Keishi Yonao & Takeshi Abo - TOWN SCAPE (Multiple Chrome) - Neural Gear 33th AnniversaryZaarock2023-11-07 | From "NEURAL GEAR X68000 ORIGINAL SOUNDTRACK -33TH ANNIVERSARY COMPLETE EDITION-" Composed by Keishi Yonao, arranged by Takeshi Abo vgmdb.net/album/130854
Original track: youtube.com/watch?v=GocGaN-NSeYKeishi Yonao & Tadahiro Nitta - FLUXION (Distortion of the Age) - Neural Gear 33th AnniversaryZaarock2023-11-07 | From "NEURAL GEAR X68000 ORIGINAL SOUNDTRACK -33TH ANNIVERSARY COMPLETE EDITION-" Composed by Keishi Yonao, arranged by Tadahiro Nitta vgmdb.net/album/130854
Original track: youtube.com/watch?v=gDp3vkK1BdsTadahiro Nitta - Gakuroku Sanrei -XETREV- - FM VERTEX II NEXUSZaarock2023-11-07 | From "FM VERTEX Ⅱ - NEXUS" vgmdb.net/album/118114 https://booth.pm/ja/items/3703141watson (Takeaki Watanabe) - Encounter - Pudding 🍮Zaarock2023-11-05 | From "Pudding プリンと盾琴" store.steampowered.com/app/2424920/_/?snr=1_5_9__405 store.steampowered.com/app/2424240/PuddingLike Dreamer [Chaos]: Speedrun mode 33:29 - Yuri-BAADZaarock2023-10-28 | Not a good run but I didn't see any videos of this mode on Chaos difficulty. Otherwise been going for TLB ALL in Trial modes the past few days. God game, the control and patterns feel just right. It's nice that Speedrun mode squeezes 8 stages into 30 minutes of action based on how fast you clear out enemies. Wish it didn't purely track time though since the rest of the scoring system is lost. Def want to use the hyper type bomb instead here, making this mode more unique with this shot type in the process.AC6 multiplayer misc 3Zaarock2023-10-10 | Still having fun messing about with patch 1.03.1. I think I like the Curtis rifles more than Rantetsu RFs. Though you have to manual reload a lot for better uptime & 140 recoil control is required. Higher projectile velocity & burst DPS than Rantetsus but the magazine size is awkward. Longer effective range means you're competing with less cursed things..
Still basically outclassed by amped laser pistols in this role apart from impact force (rapid fire high muzzle velocity mid range)AC6 multiplayer misc 2Zaarock2023-10-08 | fun with exceed orbitsAC6 multiplayer misc 1Zaarock2023-10-07 | Random stream capture. Having fun with lightweights in patch 1.03.1 I need to set a better bind for manual reloads..0stRanger [IF]: ST0 6.16M clear (alternate audio)Zaarock2023-09-24 | Scoring focused 6.16 million clear of 0stRanger IF (1.0.4) using str0. You can do a lot better but I'm throwing the towel for a bit to take a break from this game. 10mil+ scores should be possible here with near no-miss..
Mixed with other music since my game capture had no audio.
I was a little worried I wouldn't like the scoring system in this but having put some time into it I think its quite solid and encourages cool tricks along with survival (to not drop medal count for end bonus). High level replays should look great.
Score potential for normal mode seems to be around 6mil.
BGM: Keishi Yonao - Tear Drop - Lucid*dREAm Chihiro Onitsuka & Keiichi Okabe - This Silence Is Mine - Drag-On Dragoon 30stR*** [if] kusoplayZaarock2023-09-08 | 5:00 final boss Very ugly run until the last boss fight. Was focusing on clearing but want to do better. Score is abysmal, a balanced run would be 5M+
0st\\Ranger IF 1.0.1 clear - ST1Armored Core VI (NG++): Alea Iacta Est, HRJZaarock2023-08-28 | Not a big fan of this boss compared to the other routes. But the rest of it along with the credits sequence is nice.Armored Core VI (NG++): Obstruct Inspection, en-spec HRJZaarock2023-08-27 | From NG++ route playthrough, Gamepad + Mouse control. Somehow cleared this one on the first try..Armored Core VI (NG++): Branch mission Escort, HRJZaarock2023-08-27 | From NG++ route, Gamepad + Mouse control. Painful unless you spec out to kill things as fast as possible..Armored Core VI: en-spec HRJ VS SOL 644Zaarock2023-08-27 | From NG+ playthrough, Gamepad + Mouse control. One failed run and the successful one right after. What a fight..Armored Core VI: heavy RJ VS Arq.B.Zaarock2023-08-26 | From 1st playthrough, Gamepad + Mouse controls.Armored Core VI: heavy RJ VS CEL 240Zaarock2023-08-26 | From 1st playthrough, Gamepad + Mouse controls.Armored Core VI: heavy RJ VS CataphractZaarock2023-08-25 | From 1st playthrough, Gamepad + Mouse controls. First attempt.Armored Core VI: light biped VS SEA SPIDERZaarock2023-08-25 | From 1st playthrough, Gamepad + Mouse controls. Not sure why these legs are called biped. looks like a middle step between reverse joints.Armored Core Verdict Day 2013~16(360 WW) buildsZaarock2023-08-20 | Legacy capture of builds I had saved in ACVD. Played it pretty actively for 2 years.
Main AC by the end (Conquest play): ZAA-RL-dualist Long range sniper support, Recon, Hacking High power laser blades as backup/oneshot backstab potential Fisherman legs, TOKONATSU boosters, Hacking spec head
Ended up diverging towards a strange build but it's pretty effective used on hacking point maps. IIRC the head has both high hacking and melee performance which is a good synergy for this AC. The melee weapons perform fine in close range despite the narrow FCS so thats a bit of synergy/balance as well. I played mostly Conquest with a set team in ACVD so had a more focused role and less divergence to other kinds of builds. Used more variety when playing as mercenary. I didn't play much on the final balance patch though as the release of it was massively delayed on worldwide server. By then a lot of people had moved to PS3 japan server (main way to play) or dropped the game. For the first year or two I played on one of the top ranking teams on EU 360 side (I think it was top 3 teams by activity/points rankings in both NA/EU around launch).
I worked on a couple UNACs.. this one performs alright for 1v1 testing but was always abysmal in actual team games. This archetype is just bad probably. As you can see in this conquest match I had.. youtube.com/watch?v=yMWjBgrio6E
Sloppy run at hardcore mode here (was revisiting the game so quite rusty): twitch.tv/videos/73722567
00:00 AC Data 11:25 'dualist' test run 14:10 AC Data 2 23:30 UNAC Data & test 29:30 Player Data & LeaderboardsArmored Core V 2012-13(360 PAL) buildsZaarock2023-08-17 | Legacy capture of builds I had saved in ACV (from june 2016). Should have a similar one for Verdict Day which I played more. In ACV I almost exclusively played Free Battle, not Conquest because of the EU region lock. I think I captured this because the ACV servers were being taken down.
main ACs in the end: 1 Pure-RLlrs tTypeJL - high jump LRJ w/ precure FCS, shinatsu & 1400KE/900TE 2 Inhert MTkara - m-biped for close range assault in maps with good walljump coverage. EN AMP using pulse gun & karasawa for mid-range
names & decals mostly correspond to the teams I was in.
I remember the sniper build being way better in free battle than it has any right to be after mastering the controls, considering how unwieldy the energy management and FCS can be.Track 8 (Full length) - Rema the Truth soundtrackZaarock2023-07-30 | from "Rema the truth" (Windows 95, 1996 KSS Inc.) Composers: Ryu Umemoto, Keishi Yonao, Ryu Takami, Masahiro Kajihara
There is a similar upload on youtube but the tracks cut off at around 2 minutes. For something similar check "Cyberphonic II" which is also collaboration between Yonao and Umemoto.Track 7 (Full length) - Rema the Truth soundtrackZaarock2023-07-30 | from "Rema the truth" (Windows 95, 1996 KSS Inc.) Composers: Ryu Umemoto, Keishi Yonao, Ryu Takami, Masahiro Kajihara
There is a similar upload on youtube but the tracks cut off at around 2 minutes. For something similar check "Cyberphonic II" which is also collaboration between Yonao and Umemoto.Track 6 (Full length) - Rema the Truth soundtrackZaarock2023-07-30 | from "Rema the truth" (Windows 95, 1996 KSS Inc.) Composers: Ryu Umemoto, Keishi Yonao, Ryu Takami, Masahiro Kajihara
There is a similar upload on youtube but the tracks cut off at around 2 minutes. For something similar check "Cyberphonic II" which is also collaboration between Yonao and Umemoto.Track 3 (Full length) - Rema the Truth soundtrackZaarock2023-07-30 | from "Rema the truth" (Windows 95, 1996 KSS Inc.) Composers: Ryu Umemoto, Keishi Yonao, Ryu Takami, Masahiro Kajihara
There is a similar upload on youtube but the tracks cut off at around 2 minutes. For something similar check "Cyberphonic II" which is also collaboration between Yonao and Umemoto.Eigengrau [Hard, Shield 20]: blind playthrough - Original ctrl, no continues (Martin Mauersics 2023)Zaarock2023-07-17 | Clean rollercoaster ride of level design and gameplay concepts that keep you open minded. mausgames.itch.io/eigengrau store.steampowered.com/app/1624320/Eigengraumbon casuals - Susanoo - 2022/05Zaarock2023-06-30 | Some Susanoo/Susanowo replays I had lying around. I've played this suit a lot but rarely save replays. I feel like most games I end up playing with it are lazy fronting and brute forcing damage with resources (eg. bakudan). It's super simple mechanically but I guess that's the appeal to me as a suit for learning melee. Probably have the most fun with double 2.5k comps.
BGM: Ryu-Lighter - RefRain ~prism memories~ OST
Not playing this game much recently but I'll get around to Messala next.