FlameTwitter page for updates: twitter.com/FlameLFH Support my work here: ko-fi.com/flamelfh My PayPal: paypal.me/FlameLFH ---------- Check out my other mod levels here! Color Block Fortress: youtube.com/watch?v=eOPqy4DlrPg Express Owls In: Gold Leaf Galaxy: youtube.com/watch?v=kpIyPkutW9o ---------- Earlier this year, a modding contest was held to see who could create the best Purple Time Rift for A Hat in Time. I was awarded 3rd Place, earning a $150 cash prize. Since then, Gears for Breakfast have added the top three maps to their Seal the Deal expansion, making them official content!
Changes were also made to Rhythm Jump Studio by the developers, such as having a new song to fit the level, new storybook illustrations, the Rhythm Blocks being faster, and more!
Thank you guys so much for the support; it means a lot to me!!
Rhythm Jump Studio | Official Fan Level in A Hat in TimeFlame2018-09-14 | Twitter page for updates: twitter.com/FlameLFH Support my work here: ko-fi.com/flamelfh My PayPal: paypal.me/FlameLFH ---------- Check out my other mod levels here! Color Block Fortress: youtube.com/watch?v=eOPqy4DlrPg Express Owls In: Gold Leaf Galaxy: youtube.com/watch?v=kpIyPkutW9o ---------- Earlier this year, a modding contest was held to see who could create the best Purple Time Rift for A Hat in Time. I was awarded 3rd Place, earning a $150 cash prize. Since then, Gears for Breakfast have added the top three maps to their Seal the Deal expansion, making them official content!
Changes were also made to Rhythm Jump Studio by the developers, such as having a new song to fit the level, new storybook illustrations, the Rhythm Blocks being faster, and more!
Thank you guys so much for the support; it means a lot to me!!A Hat in Time OST [Seal the Deal] - Rhythm Jump StudioFlame2018-09-21 | Composed by Pascal Michael Stiefel: youtube.com/user/Plasma3Music
I took the various 12 second audio files for this song in the editor and made it a complete tune! Thanks a lot Gears for Breakfast for making this song! The original track in my original Steam Workshop version never quite fit the music's beat; very glad they fixed that. Easily one of my favorite songs in the whole game!Color Block Fortress | RELEASE TRAILER | A Hat in Time ModsFlame2018-02-21 | GET THE MOD HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=1307199930 ---------- Color Block Fortress is a level I was originally going to design for a major Super Mario 64 ROM hack. However, due to hiatus, it never happened. However, the level has been moved and is now playable in A Hat in Time as a mod!
Disclaimer: Gold Leaf Galaxy is a level from Super Mario Galaxy, owned by Nintendo. I do not intend to infringe copyright. I simply wanted to reimagine a fun level for entertainment purposes only! ------------------------ Hat Kid, the Conductor, and the Express Owls wind up on a familiar, but mysterious planet! Explore this autumn-themed world and find a way back home!
There are four Time Pieces, 100+ Pons, three Rift Tokens, and six Yarn Balls to collect as well as several NPCs to talk to.A Hat in Time Steam Workshop Editor | Messing with Hook-PointsFlame2017-10-13 | Short video of me getting a hang of the editor devs sent out todayA Hat in Time Modding | GIANT HAT KID | Basic Command Line Tutorial (PC Only)Flame2017-10-11 | By the way: you'll have to type "enablecheats" again every time Hat Kid dies or loads into another area. Pause if you think I'm going a bit fast. Modding tools are likely going to come this week, so expect custom levels and more as well!
Thanks for watching :)A Hat in Times Greatest Glitch | Dirt GlidingFlame2017-10-06 | Please don't patch this.
While looking for a Time Rift in Subcon Forest, I came across a way you can slide against a dirt wall. It's actually pretty easy to set up.A Hat in Time 2017 Speedrunning Event | 4:01:52 | v3Flame2017-09-18 | Five-second time save. This is seriously my last one trust me. View previous runs on my channel.
Leaderboard: speedrun.com/ahitbbA Hat in Time 2017 Speedrunning Event | 4:07:23 | v2Flame2017-09-17 | My vastly improved run of the A Hat in Time Speedrunning Event. Re-routed everything to get a 24 second decrease; I only mess up once. View my previous run for comparison: youtube.com/edit?o=U&video_id=mamt7Y5GR6M
Leaderboards: speedrun.com/ahitbbA Hat in Time 2017 Speedrunning Event | 4:31:08 | v1Flame2017-09-16 | This video is going to be something a little different: My very first time speedrunning! The record isn't perfect, of course (I made a few big mistakes towards the end), but it's still very good. I'm constantly improving :)
For about five years now, I've been avidly supporting A Hat in Time; a fun 3D adventure platformer - and recently, the Beta Build updated to a demo of the final game where you quickly speedrun a few levels. You get a neat hat with your own time on it when submitting to speedrun.com. The controls are so damn good.Breath of the Wild Hack (Wii U) | CLIMBING A GIANT TREEFlame2017-08-17 | What took Link so long?? Well, he's been out looking for something on a giant tree and finally found it. Let me know what you guys want me to do next!! ALSO THANK YOU ALL FOR NEARLY 2000 SUBSCRIBERS! THE LAST HACKING VIDEO BLEW THE HELL UP! ------------------------------------------------------------------------ For those who would like to keep track of what I'm doing, follow my Twitter! I mostly shitpost, but there will be hacking updates from time to time: twitter.com/FlameLFH
Thanks again to MrBean35000vr and Chadderz for their developments on BoTW object placing and creating the Accio Code. ------------------------------------------------------------------------ Music Used: Spirit Tracks - Fraaz Boss Battle Ben Briggs - Yoshi's Island Trap Remix
SFX from Ocarina of TimeSplatoon | Japanese LagFlame2017-06-11 | This video has been unlisted for a year, but I now decided to make it public. Splatoon 2 better not recreate moments like these whatsoever by purposely matching with players from the other side of the globe. Distance naturally causes very big lag issues like these, making matches nearly unplayable. Its lifespan will end quickly if this isn't resolved.
Overwatch by comparison has almost zero lag issues, and it's probably the best multiplayer title of 2016. ----------------------------------------------------------------- Attempting to prove to the Splatoon community that Japanese latency is in fact a very big issueBreath of the Wild Hack (Wii U) | GUARDIAN HELLFlame2017-06-11 | THANK YOU GUYS FOR OVER 575 SUBS! I'm glad you guys have been loyal throughout the years!
Since my last video blew up up like crazy, I took it upon myself to create another insane BoTW object hack. This time, I'm fighting an army of Guardian Stalkers...Spoilers: There are casualties!
Let me know what you guys want me to make next!! ------------------------------------------------------------------------ For those who would like to keep track of what I'm doing, follow my Twitter! I mostly shitpost, but there will be hacking updates from time to time: twitter.com/FlameLFH
Thanks again to MrBean35000vr and Chadderz for their developments on BoTW object placing and creating the Accio Code.
Music Used: World S - Super Mario Galaxy 2 Hurry! (Yoshi) - Super Mario Galaxy 2 Hurry! - Super Mario Galaxy 2Breath of the Wild Hack (Wii U) | COLISEUM OF DEATHFlame2017-05-23 | What have I done? ...Anyway, thanks to MrBean and Chadderz' recent outings regarding object spawning, I quickly made a script to test things out! Unfortunately you can't rotate objects yet, but this will do well in the meantime. There is an incredible amount of potential to make full-scale mini-hacks!
2.) Click "Load ROM" & choose Mario Party 3 [U] [!].z64 (google the name to download it)
3.) After that click "Import Board" then chose the .json file you downloaded
4.) Go to "Overwrite" and choose "Chilly Waters"
5.) Click "Save ROM". It hangs for about 15 seconds; don't worry. It should then download a new file called "MyMarioParty.z64"
6.) Open the ROM in your emulator or flash cart. Under Options - Settings, uncheck "Hide Advanced Settings" Then in the same menu goto Config: MarioParty1/2/3 & change the memory size from 4MB to 8MB. Some emulators are different, but it's the same idea.
6.) Rename it to whatever you want and load your board! Note: PJ64 1.6 is not supported, but 2.0 - 2.3, EverDrive 64, and Mupen64 all work! -------------------------------------------------------- My first fully custom board in Mario Party 3! This map takes inspiration from the classic board game Monopoly. Unlike Amiibo Party in Mario Party 10, this board is fast-paced and fun to play on, containing game-changing events around every corner. Its design is simplistic, meaning that even the most novice player can have fun. It's mainly a test on what I can do with PartyPlanner64. ------------------------------------------------------------ My Twitter if you wanna know what I'm working on: twitter.com/LH_Flame8765My First Mario Party 3 Custom Board! | PartyPlanner64 BetaFlame2016-11-07 | The public beta of PartyPlanner64 made by the tool name itself was recently released: http://partyplanner64.github.io/PartyPlanner64
NOTE: This is an early build & therefore may contain bugs. It's a bit limited as of now, but the creator states that more features could be added in the future (e.g. overwrite more in-game boards). From my experience, using Project 64 1.6 does not get past the splash screen even after setting the rom to 8MB. Using Project 64 2.3, however, works very well.
Mario Party's 1-3 are all compatible, but the first game is more optimal. The tool itself is web-based and surprisingly quite easy to use. Unfortunately, Waluigi & Daisy get kicked out when saving a custom board in MP3, but it's no big deal.
This may be the first video of a custom MP3 board on the web. It is a small, simple test map I'm working on. The left side has a shop while the right side has a Boo. Custom icons and backgrounds have not been imported yet which is why everything is blank. Looking forward to what kind of things I can do! :DSM64: Last Impact | COFFEE MUG OF DEATHFlame2016-10-04 | Note to self: to get out of this horrid, glitchy area filled with collision errors, do a side-flip then wall-jump out of it away from the pencils
This whole level in general is buggy tbh. I like the theme, though; it even has a working calculator which is mind-blowing to me.Miitomo | Green Screen Animation Test (proof of concept)Flame2016-04-09 | A simple green screen test using my Mii in Miitomo. By just using a green background image and recording different animations in Miifoto, many possibilities open up. Imagine what people could do! You can even make a game using this method given the time (but Nintendo would sue anyone who tries to lol)FILTHY FRANK: DAMAGE UP STACKED CHARGERS ARE CANCER IN SPLATOONFlame2016-03-29 | Filthy Frank disapproves Damage Up stacking. A 2.7.0 balance update near you is our only hope at wiping out the cancer.
A simple green-screen test using Filthy Frank. Apologies for not uploading in a long time. College has been keeping me from producing videos.Splatoon - The Most Screwed Up Hiding Spot in Arowana MallFlame2015-12-15 | Ah, the things one can find in Splatoon's maps. This hallway needs a lot of reworking lol. You can spawn camp here like crazy because the only other flanking route is ALL THE WAY in the middle of the map.Flames Super Mario Maker Levels #1: Supergrass HeightsFlame2015-09-22 | Course ID: 34A3 - 0000 - 0048 - 20B6
This is the first course I've started developing when I first got Super Mario Maker. It's a grass level which was originally supposed to test Mario's abilities and how they work with the editor. For fun, I've also placed pseudo collectibles called hidden 1UP blocks for those who want to explore (they even make a special sound when you hit one). I had my brother test the level to make sure that there weren't any 'cheap' aspects to the level design. There are actually quite a lot of alternate routes to take, so I encourage you guys to play this level multiple times.How to Basketball in Tower Control - Squid JamFlame2015-09-05 | This is why I love Tower Control to death in Splatoon. By the way, thank you all for 300 subscribers; it means a lot to me.
youtube.com/watch?v=5D-q0iDFY_8Splatoon Funny Moments | Poor MikeFlame2015-06-10 | Does this ever happen to you while sniping?Stealth Squidding, 7-1 | Splatoon Global Testfire Gameplay #2 (60FPS)Flame2015-05-24 | Here's another good game I recorded during the demo, this time using the Splattershot Jr. set which is much like an SMG in other shooters. To make up for my limited range/damage, I get a strong grenade as well as the bubbler to win gunfights with. However, the bubbler only lasts a few seconds, so you really have to use it wisely. It's pretty damn rewarding sneaking and surprising someone in this game xDSteamrolln Scrubs, 8-0 | Splatoon Global Testfire Gameplay #1 (60 FPS)Flame2015-05-24 | So I tried out the roller and this happened lol. You can definitely get a ton of kills if you're sneaky, but this weapon type can be countered rather easily by using grenades and keeping your distance (in which case the enemy team didn't really know how to). This game is very fun and balanced as far as shooters go.
I couldn't record the entire session because after the first 10 minutes, the servers overflowed for about an hour. Connection errors were reduced, however, once Nintendo extended it. I'm sure this is why the online demo exists first place, so hopefully these issues will be resolved once the game launches.
The only real problems I had in terms of lag was minor hitbox delay and delays for when you killed someone, but those were few and far between. Splatoon is surprisingly optimized in that department, especially for a game of this type.SM64 Sound Hacking | Kaze DreamingFlame2015-04-19 | A few months back, I screwed around with sound importing in SM64 using voice clips from Kaze himself which unknowntoaster provided. We all agreed that this was hilarious xD
Apologies for shite quality :PINSANE Advanced Warfare LagFlame2014-12-09 | You guys did an AMAZING job, SledgeHammer!! My internet connection is good, too xD
It's fucking unplayable lol...this was in a single match, by the way!SMALLTALL TOWERS | Super Smash Bros. Wii U Custom Stages (60FPS)Flame2014-12-09 | Just as the title says, it's a simple stage comprised of thin towers set high in outer space. Beyond these towers are asteroids which you can stand on to trap your opponents by the edge. This type of environment is great for meteor smashes, but be warned: falling off is pretty easy!LAVAPIT 2025 | Super Smash Bros. Wii U Custom Stages (60FPS)Flame2014-12-06 | My very first custom stage in Smash 4 Wii U. Lots of people have done it before, but this stage is pretty much a chaotic killhouse with only one way out. I'm sure that it's a ton of fun with friends. Hopefully once the share mode gets made I can upload this and more. This is just a test to see what I can do with the editor :)(Now Mostly) Unused Announcer Voice Clips | Super Smash Bros. 3DSFlame2014-10-16 | Someone recently managed to directly rip Super Smash Bros. 3DS's sound files which eventually lead to people finding unused / beta content. These SFX could very well be in the upcoming Wii U version and if so, there's a possibility that both versions might share the same engine.
Link to ripped SFX: http://www.sounds-resource.com/other_systems/supersmashbrosfornintendo3dsSuper Mario Realm - Color Block Fortress [CANCELLED]Flame2014-09-29 | Color Block Fortress is the very first course in this hack. It will teach newer / less skilled players the basics of SM64's gameplay while still offering challenges and secret goodies for expert players.
If you wanna support this hack, share this with your friends! You can follow my progress thread here http://www.smwcentral.net/?p=viewthread&t=73660, or you can subscribe if you wanna see more. If you REALLY want to stalk me, I have a Twitter account here twitter.com/LH_Flame8765 --------------------------------------------------------------------------------------- Special thanks to:
Skelux: ASM documents, TT64 v0.6.2S, Level Importer VL-Tone: Docs, original creator of TT64 frauber: Docs, original creator of the Level Importer shyguyhex: Custom HUD gameshark code (I edited the positions) Kaze: Various ASM documents, tutorials, GSCI, Model Replacer Dudaw: Hacking docs unxperinc: Free Roam Camera Patch Tamkis: Gameshark Code Patcher program Viper: This page of gameshark codes (credits at bottom) http://viper.shadowflareindustries.com/antigsc/?codes&dev=gs&system=n64&game=mario64/mario64_usefulSM64 Custom Music | MP3 Inside the CastleFlame2014-08-25 | I made a SM64 custom song for the music that plays when you enter Peach's Castle in Mario Party 3. The whole soundtrack is amazing!Me and My Brothers Very First Mario Kart 8 Race! - MKTVFlame2014-05-30 | Me and my brother just got Mario Kart 8 :D
Mario: Myself Luigi: My BrotherWorld Map - Witch and Hero OSTFlame2014-04-18 | Witch & Hero is owned by FK Digital / CIRCLE Entertainment. I do not intend on making a profit off of this game's original soundtrack.
Song: World Map Composer: REFMAP Developers: FK Digital and CIRCLE Entertainment Platform: Nintendo 3DS eShop
TAGS: Witch and Hero, OST, Soundtrack, music, song, theme, main, credits, Nintendo 3DS, eShop, game, 8-bit, RPG, action, tower defense, chip tune, combat, sword, level selectMain Theme / Credits - Witch and Hero OSTFlame2014-04-18 | Witch & Hero is owned by FK Digital / CIRCLE Entertainment. I do not intend on making a profit off of this game's original soundtrack.
Song: Main Theme / Credits Composer: REFMAP Developers: FK Digital and CIRCLE Entertainment Platform: Nintendo 3DS eShop
TAGS: Witch and Hero, OST, Soundtrack, music, song, theme, main, credits, Nintendo 3DS, eShop, game, 8-bit, RPG, action, tower defense, chip tune, combat, swordChampions Road - My Best Itemless Attempt w/ Mario | Super Mario 3D WorldFlame2014-04-06 | The most difficult 3D level ever made that's not a SM64 ROM hack.
Here's some (sort of) filler for you guys. This is my best attempt at beating Champion's with Mario and without any powerups. Spoilers: I fail at the end. I had this video sitting in my computer for a while but never uploaded it until now :P
The script for my next SM64 hacking tutorial is nearly done. All I have to do is record and then edit, so look out for it! The length could be around 5-7 minutes...Bye now!GTA 5 | DUMBEST DEATH EVER!!Flame2014-03-19 | So I'm recording myself slaughtering Los Santos on a train until this happens...Yeah, this game is officially the best thing ever xD
The epic background music is from Super Mario 3D World and the clip at the end was from JonTron.World 1-1 Speedrun 054 | Super Mario 3D WorldFlame2013-11-30 | My best attempt at speedrunning World 1-1 in Super Mario 3D World. Probably not the best out there, but it's okay :)
This game seriously needs leaderboards...ghosts Miis just aren't enough...Mario Party 3 OST | Inside the Castle MIDI (SM64 Custom Song?)Flame2013-11-15 | I recreated one of my favorite themes in Mario Party 3 using Anvil Studio. All by ear. It took me about a month to make due to getting stuck on which notes to put in. I might port this MIDI to SM64 as well, but some notes might not turn out correct :P
Anyways, enjoy.My reaction to Rosalina in Super Mario 3D WorldFlame2013-11-13 | Original footage owned by Nintendo and Tom Fawkes, not me. Check them out.
Anyway, I'm going to buy Super Mario 3D World day 1 solely to unlock Rosalina and her spin attack. Sounds fucking awesome :DHow to Get Infinite Lives in Sonic Lost World!Flame2013-11-02 | People may have already found this, but there's an infinite 1UP trick you can use to reach the maximum 99 lives! It only takes a few minutes to get a bunch of them! My estimated rate is about 3 1UPs every 10-12 seconds.
How it's done:
1. Go to the 4th and last flower cannon in World 2-2 near the end of the level 2. Immediately turn three segments to the left (or right) until you find four 1UPs 3. After you collect the 1UPs, die on purpose. The game should respawn you to that same area 4. Rinse and repeat steps 2-3 until you reach maximum lives!! Don't forget to beat the level to save them!
DON'T FORGET TO BEAT THE LEVEL AFTER GETTING YOUR 1UPS.Sonic Lost World HQ Gameplay | AVerMedia Live Gamer Portable TestFlame2013-10-30 | Just got my new capture card today, so I wanted to try it out with Sonic Lost World. The quality is awesome! Also, IGN and Gamespot are out of their fucking minds for giving this game a low score!! Don't listen to them AT ALL. This game is one of Wii U's best titles, and it's a blast to play!
(any form of framerate drop came from the game itself and not my capture card.)Banjo-Tooie Replay Mode - Klungo 1Flame2013-09-20 | Since Banjo-Tooie has a replay mode, I decided to record myself playing the first encounter and fight with Klungo in glossy HD. While the boss itself was fairly easy, the music that plays is simply epic. It's interesting to see Klungo going from a minor character in the first game to becoming a boss fight in the second.
...How did I miss these games in my childhood?! HOW?!SM64 Hacking - Warp Box from Super Mario 3D LandFlame2013-06-15 | This is the Warp Box from Super Mario 3D Land replicated in Super Mario 64, what else do I have to say? Similar to warp pipes, you'll now be able to travel to various or otherwise unreachable locations. The level shown in this video is unfinished, but is being worked on.Super Mario Bros. 3D (Hack) - When bad collision goes wrongFlame2013-06-14 | Lol...I just started playing and..this happens...SM64 Custom Music - Library Piano - Luigis Mansion Dark MoonFlame2013-06-09 | Download Link [UPDATED]: http://dl.smwcentral.net/5621/Library%20Piano%20m64.zip dennishenk's channel (He made the MIDI!): http://www.youtube.com/user/dennishenk
(sorry if the audio in this video sounds fuzzy/poppy. my stereo mix sucks) This is theme that plays when you enter the library room in Gloomy Manor. You'll be able to download this theme and use it for you SM64 hack. Credits go to dennishenk for creating the MIDI and me for tweaking and creating the m64 file. Enjoy.SM64 GameShark Codes - Getting Crushed KILLS You!Flame2012-10-13 | Here's the code: 8025AB17 0025
This is technically my first gameshark code. I made it using the "Getting Crushed Damage Multiplier (w/ Cap)" code. In Super Mario Galaxy, you get killed COMPLETELY when you get crushed by something. In SM64, however, you only take 3 units of health. This code replicates getting crushed in Galaxy, making it more realistic. Unfortunately, this code is impossible to patch unless you use Kaze's GameShark Code Interpreter.SM64 Hacking - Custom PlatformFlame2012-09-21 | THANK YOU, SKILLLUX
This is my first ever custom platform using Skilllux's custom objects tutorial. Now that I can hack almost anything in this game, ideas will spark and development on my hack will officially begin!SM64 Hacking - My First Custom ObjectFlame2012-09-03 | Here it is: a quick demonstration of a custom object I created by using Skelux's Model Replacer and switching the behavior to 'Check Point'. The only rom hack I know of that uses a model for the check point behavior is Mario's Nightmare. Now I can possibly do certain mission types such as 'fly through the gold rings' or 'collect the five silver stars'. I also did a few minor tests such as custom music and RGB editing.
~Credits go to Skelux for his model replacer, yoshielectron for his cannon long jump code, Dudaw12 for info on switching animations, cpuhacka101 for his RGB editor, and Dobiemeltfire for this awesome Mario Land theme.Super Mario 64 Custom Move - Swan Dive!Flame2012-08-05 | Here's a new custom move I made replacing the long jump using a combination between yoshielectron's Mario cannon code and editing the animation for when Mario is shot out of a cannon. The result is a swan dive! You can use this move to instantly fly with the wing cap and you can't get hurt when falling with it!