Uploaded July 2021 | Updated September 2026, 2 weeks ago
The second session of a series that drops little tips for your favourite fighting games! FoN's Tip of the Day #2 looks at approaching SoulCalibur VI's neutral game after a round starts (A.K.A. Round 1 Fight). In general, the safe option is to perform a backdash to create a bit of space from your opponent as you contemplate an approach while watching their movements.
If you have less range than your opponent, they have the neutral advantage and you'll eventually have to get in on them. The safest get-in approach is to "run-up & block": Run at your opponent then block when in close (or if you see an attack come out on approach). You can also run up and perform a safe move too such as Cassandra's 66A.
If you have more range than your opponent, then you have the neutral advantage and you can attack first from afar, preferably with safe pokes. If the opponent runs at you, intercept their approach with the appropriate attacks (AA's, BB's, 3A's, etc. based on range and footsies distance). Move around with single taps as opposed to holding down a direction, unless specifically sidewalking around a linear move or for stage positioning. You can retreat quickly to create space by Korean Backdashing with 4, G, 4, G... Repeatedly (Back, then Guard, Back, then Guard).
If you're having a little difficulty with the FGC notation terminology, check out here: youtube.com/watch?v=TlCcAiNLzps&t=110s
Join TopTierFighters here: patreon.com/toptiertips/overview
Follow Force of Nature on Twitter: twitter.com/ForceofNature99
Follow Force of Nature on Twitch: twitch.tv/force_of_nature
Follow Force of Nature on Instagram: instagram.com/smrt_fon
For Directional Notation
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack
Legend:
W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input
Here's SoulCalibur VI's TopTierTips Guide: youtube.com/watch?v=X8h-Yb7pW1Q&t=1s
#SCVI #SoulCalibur #Shorts
The second session of a series that drops little tips for your favourite fighting games! FoN's Tip of the Day #2 looks at approaching SoulCalibur VI's neutral game after a round starts (A.K.A. Round 1 Fight). In general, the safe option is to perform a backdash to create a bit of space from your opponent as you contemplate an approach while watching their movements.
If you have less range than your opponent, they have the neutral advantage and you'll eventually have to get in on them. The safest get-in approach is to "run-up & block": Run at your opponent then block when in close (or if you see an attack come out on approach). You can also run up and perform a safe move too such as Cassandra's 66A.
If you have more range than your opponent, then you have the neutral advantage and you can attack first from afar, preferably with safe pokes. If the opponent runs at you, intercept their approach with the appropriate attacks (AA's, BB's, 3A's, etc. based on range and footsies distance). Move around with single taps as opposed to holding down a direction, unless specifically sidewalking around a linear move or for stage positioning. You can retreat quickly to create space by Korean Backdashing with 4, G, 4, G... Repeatedly (Back, then Guard, Back, then Guard).
If you're having a little difficulty with the FGC notation terminology, check out here: youtube.com/watch?v=TlCcAiNLzps&t=110s
Join TopTierFighters here: patreon.com/toptiertips/overview
Follow Force of Nature on Twitter: twitter.com/ForceofNature99
Follow Force of Nature on Twitch: twitch.tv/force_of_nature
Follow Force of Nature on Instagram: instagram.com/smrt_fon
For Directional Notation
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack
Legend:
W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input
Here's SoulCalibur VI's TopTierTips Guide: youtube.com/watch?v=X8h-Yb7pW1Q&t=1s
#SCVI #SoulCalibur #Shorts









![HOW DO THEY COMPARE? Tekken 8 | Dead or Alive 6 | Virtua Fighter 5 FS [ROSTER COMPARISON]
In this video we take a look at Tekken 8 roster and see how it compares with Dead or Alive 6s and Virtua Fighter 5 Final Showdowns roster. Interested in checking out Tekken, DOA or VF? See how the different characters compare with each other.
The rosters are all fairly different so numerous characters dont really have clear counterparts to put things in perspective. On the otherhand, some characters *coughswrestlersninjascoughs* have very clear counterparts.
In general Virtua Fighters combat is the most grounded, Tekkens is the most fantastical, and Dead or Alives is a balance between the two.
Tekken = a | DOA = b | VF = c
1a. 0:33 Alisa Bosconovitch
1b. 0:43 Kula Diamond
1c. 0:55 Dural
2a. 1:05 Asuka Kazama
2b. 1:20 Tamaki
2c. 1:34 Aoi Umenokoji
3a. 1:47 Azucena Milagros Ortiz Castillo
3b. 2:03 Mila
3c. 2:14 El Blaze
4a. 2:27 Bryan Fury
4b. 2:40 Zack
4c. 2:57 Vanessa
5a. 3:11 Claudio Serafino
5b. 3:29 NiCO
6a. 3:47 Devil Jin
6b. 4:05 Nyotengu
7a. 4:22 Sergei Dragunov
7b. 4:39 Bayman
7c. 4:55 Goh Hinogami
8a. 5:09 Feng Wei
8b. 5:28 Eliot
8c. 5:44 Lau Chan
9a. 6:01 Hwoarang
9b. 6:20 Rig
9c. 6:36 Sarah Bryant
10a. 6:51 JACK-8
10b. 7:08 Rachel
10c. 7:24 Jeffry McWild
11a. 7:44 Jin Kazama
11b. 8:04 Hitomi
11c. 8:23 Jean Kujo
12a. 8:44 Jun Kazama
12b. 8:59 Leifang
12c. 9:17 Pai Chan
13a. 9:37 Kazuya Mishima
13b. 9:56 Raidou
13c. 10:13 Jacky Bryant?
14a. 10:16 King
14b. 10:31 Bass Armstrong
14c. 10:50 Wolf Hawkfield
15a. 11:03 Kuma
15b. 11:22 Diego
15c. 11:43 Taka Arashi
16a. 12:03 Lars Alexandersson
16b. 12:20 Hayate
17a. 12:43 Marshall Law
17b. 13:03 Jann Lee
17c. 13:25 Jacky Bryant!
18a. 13:44 Lee Chaolan
18b. 14:04 Phase 4
18c. 14:26 Sarah Bryant (again)
19a. 14:38 Leo Kliesen
19b. 15:00 Kokoro Douglas
19c. 15:26 Akira Yuki
20a. 15:46 Leroy Smith
20b. 16:05 Brad Wong
20c. 16:25 Lei-Fei
21a. 16:45 Lili de Rochefort
21b. 17:22 Ayane
21c. 18:15 Eileen
22a. 18:32 Nina Williams
22b. 18:50 Christie
22c. 19:09 Lion Rafale
23a. 19:32 Panda
23b. 19:43 Diego (again)
23c. 19:52 Taka Arashi (again)
24a. 20:05 Paul Phoenix
24b. 20:23 Hitomi (again)
24c. 20:34 Jean Kujo (again)
25a. 21:08 Raven
25b. 21:30 Ryu Hayabusa
25c. 21:51 Kage-Maru
26a. 22:08 Reina
26b. 22:28 Kasumi
26c. 22:48 Dural (again)
27a. 22:55 Shaheen
27b. 23:10 Hayate (again)
28a. 23:22 Steve Fox
28b. 23:41 Mila
28c. 23:56 Brad Burns
29a. 24:12 Victor Chevalier
29b. 24:29 Alpha 152?!
29c. 24:44 Dural (again)
30a. 24:50 Ling Xiaoyu
30b. 25:09 Helena Douglas
30c. 25:27 Pai Chan (again)
31a. 25:38 Yoshimitsu
31b. 25:59 Ryu Hayabusa (again)
31c. 26:11 Kage-Maru (again)
32a. 26:21 Zafina
32b. 26:39 Honoka
32c. 26:56 Lei-Fei (again)
Dont forget to SUBSCRIBE for more JUICY fighting game content! ;-)
#Tekken8 #DOA6 #vf5us
*On a different note its actually DOA6s 5th anniversary today! HOW DO THEY COMPARE? Tekken 8 | Dead or Alive 6 | Virtua Fighter 5 FS [ROSTER COMPARISON]](https://i.ytimg.com/vi/ixbwJvht0bw/mqdefault.jpg)
