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Looygi Bros. | 6 Reasons Why 1080° Snowboarding is a Classic @LooygiBros | Uploaded February 2024 | Updated October 2024, 38 minutes ago.
#1080Snowboarding #Nintendo64 #Details
A retrospective on 1080° Snowboarding through five of its qualities (the sixth one is a bonus!) that make it a real classic.

References:

Famicom Computer Magazine Famimaga #2, 1986
Shigeru Miyamoto and Masanobu Endo Interview, pp. 132-136

"Information on Ten Eighty Snowboarding,
directly from the source!", 1101.com Interviews
1101.com/nintendo/nin2

MinnMax Giles Goddard Interview
youtu.be/zK66pX5Jw9o?si=BbFyIain_zyekm4u

"Straight from the source: Gile Goddard" Source Gaming Interview
sourcegaming.info/2017/07/02/gilesinterview/2

"The man behind 1080° Snowboarding
is working on a spiritual successor" Eurogamer Interview
eurogamer.net/the-man-behind-1080-snowboarding-is-working-on-a-successor

1080° Snowboarding IGN Interview
ign.com/articles/1998/03/20/1080-snowboarding-interview

"1080° Devs React to Speedrun" IGN.com Interview
youtu.be/cLfLybz99fE?si=ZrgOhysxwd4H5zWK

"Reflection Mapping in 1080?" IGN.com Article
ign.com/articles/1998/03/24/reflection-mapping-in-1080

"Advanced Materials on N64 Hardware" Renderu.com Article
renderu.com/en/spookyiluhablog/post/23631

"Vertex Lighting State, Environment Mapping" Ultra64.ca
ultra64.ca/files/documentation/online-manuals/man/pro-man/pro11/index11.7.html

Inverse Kinematics - Blender 2.8 Fundamentals
youtu.be/S-2v_CKmVE8?si=racLTAaLRXWxd2n8&t=70
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6 Reasons Why 1080° Snowboarding is a Classic @LooygiBros

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