Uploaded December 2024 | Updated September 2026, 2 weeks ago
Прошлогодний спидран Silence the Sneak: youtube.com/watch?v=ciz2SAZTnEk
ComputerRage: twitch.tv/computerrage
Explanation (in English):
Most of the setup - getting clones with The Fuzz Ball, unlocking Staunton without losing Portland missions - was explained here speedrun.com/gtaiii/runs/yo04wg5y. Last year we met the second Claude's brother - Aloude (you can see him in the linked IL too). This year we meet the rest of the family. 6 clones. Never done before in IL speedrunning.
The main issue is the enemies on the building. There are 6 of them. The main idea is megajumping clones onto that building. Easier said than done. The whole process requires a specific setup. First, inventories. All clones have fists, pistols and RPGs. Nothing more. RPGs are needed so I can prevent clones from moving, and later they are used to kill the enemies. Pistols are used as a burner weapon I get rid of once a clone is in the correct position on a balcony. This way, I can have different combinations of weapons for clones who are already on the building and for those who are yet to get there. Another important moment is desyncing weapons. You do that by switching a weapon once the clone is in the air during a megajump. When you jump you can't switch weapons. The rest of the clones jump into a building and do the stumbling animation during which they can switch weapons.
4 clones are enough to kill all 6 guys. Getting the first 3 on the correct floors was easy enough. The last one had to get to the second-highest floor. I've wasted around 10 hours and still wasn't sure if it was possible. Luckily, later I came up with "hair" strats and got the jump in about 10 minutes.
The other 2 clones are needed to kill the rest of the enemies. Usually, we kill them with rigged cars, but we can't go to Shoreside Vale to get one, because that would unload Staunton's collision and the clones would fall off the building. Another problem, though: the van is immune to damage from non-players and clones are not players anymore. That's why we put an explosive barrel, as its explosion apparently counts as damage from player.
ЗАДОНАТИТЬ http://www.donationalerts.ru/r/rofl_x_god
Группа ВК vk.com/zazagroup
FAQ docs.google.com/document/d/1MbpO8kB7BBemGYIwKfpJjKoLLowR0M8UKMBmsYpMiAY/edit
Прошлогодний спидран Silence the Sneak: youtube.com/watch?v=ciz2SAZTnEk
ComputerRage: twitch.tv/computerrage
Explanation (in English):
Most of the setup - getting clones with The Fuzz Ball, unlocking Staunton without losing Portland missions - was explained here speedrun.com/gtaiii/runs/yo04wg5y. Last year we met the second Claude's brother - Aloude (you can see him in the linked IL too). This year we meet the rest of the family. 6 clones. Never done before in IL speedrunning.
The main issue is the enemies on the building. There are 6 of them. The main idea is megajumping clones onto that building. Easier said than done. The whole process requires a specific setup. First, inventories. All clones have fists, pistols and RPGs. Nothing more. RPGs are needed so I can prevent clones from moving, and later they are used to kill the enemies. Pistols are used as a burner weapon I get rid of once a clone is in the correct position on a balcony. This way, I can have different combinations of weapons for clones who are already on the building and for those who are yet to get there. Another important moment is desyncing weapons. You do that by switching a weapon once the clone is in the air during a megajump. When you jump you can't switch weapons. The rest of the clones jump into a building and do the stumbling animation during which they can switch weapons.
4 clones are enough to kill all 6 guys. Getting the first 3 on the correct floors was easy enough. The last one had to get to the second-highest floor. I've wasted around 10 hours and still wasn't sure if it was possible. Luckily, later I came up with "hair" strats and got the jump in about 10 minutes.
The other 2 clones are needed to kill the rest of the enemies. Usually, we kill them with rigged cars, but we can't go to Shoreside Vale to get one, because that would unload Staunton's collision and the clones would fall off the building. Another problem, though: the van is immune to damage from non-players and clones are not players anymore. That's why we put an explosive barrel, as its explosion apparently counts as damage from player.
ЗАДОНАТИТЬ http://www.donationalerts.ru/r/rofl_x_god
Группа ВК vk.com/zazagroup
FAQ docs.google.com/document/d/1MbpO8kB7BBemGYIwKfpJjKoLLowR0M8UKMBmsYpMiAY/edit



![[EMU] GTA: LCS. All Rampages in 47:15
https://www.speedrun.com/gtalcs/run/y25j847y
ЗАДОНАТИТЬ http://www.donationalerts.ru/r/rofl_x_god
Группа ВК https://vk.com/zazagroup
FAQ https://docs.google.com/document/d/1MbpO8kB7BBemGYIwKfpJjKoLLowR0M8UKMBmsYpMiAY/edit [EMU] GTA: LCS. All Rampages in 47:15](https://i.ytimg.com/vi/zcAUhrHQ-mI/mqdefault.jpg)
