Intro 0:00 What is Texel Density 0:13 Set Texel Density Method 1 2:31 Set Texel Density Method 2 5:46 Set Texel Density Method 3 9:58 How to Maintain Texel Density Target 11:51 Exceptions to Texel Density Rules 15:27 How to Measure UV space %Used 17:05 Outro 18:11
Intro 0:00 What is Texel Density 0:13 Set Texel Density Method 1 2:31 Set Texel Density Method 2 5:46 Set Texel Density Method 3 9:58 How to Maintain Texel Density Target 11:51 Exceptions to Texel Density Rules 15:27 How to Measure UV space %Used 17:05 Outro 18:11Light Mapping Toolbox for Maya - Free Update 3malcolm3412024-09-18 | Buy the script here gumroad.com/malcolm341
New Features in this Release: -Lightmap UVs from angle creates minimal seams -Lightmap UVs from angle input field controls amount of seams -Overwrite lightmap UVs checkbox -Uniform scale UVs to fit checkbox -Cut auto seams during lightmap creation checkbox -Cut crease edges during lightmap creation checkbox -Crease and uncrease edges buttons -Orient shell to edge button -Renamed spin checkbox to orient shells -Renamed scale checkbox to even texel density -Updated the help file
Intro 0:00 Tool Info 0:15 Checker Map 0:30 Create lightmap UVs from map1 0:47 UV set editor toggle 1:40 Switch between UV sets 1:50 Checkboxes 2:12 Select shells smaller than 7:06 Create lightmap UVs from angle 7:48 Cut auto seams 8:44 UVs from angle explained 9:29 Cut crease edges 10:45 Individual UV shell adjustments 15:13 Outro 18:09Easiest Way to Gridify UVs in Maya - Free Update 4malcolm3412023-01-19 | Buy the script here gumroad.com/malcolm341
Edge selection is no longer required, texel density can be set locally, fixed a couple bugs, and added some user preference settings you can customize. Now you can gridify UVs exactly how you want in Autodesk Maya.Fix Material id Mismatch without Saving the Level in Unrealmalcolm3412022-09-22 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
New features: -Select UV shells that overlap between tiles -Auto select shells that overflow into the next tile after packing -World space to next now works on XYZ axes -Move and spin buttons are more intuitive -Added stack UVs button -Added orient shells to horizontal/vertical buttons -Fixed a bug where would space to next would skip a with certain selections -Updated help
UDIM layout gets even easier with this new version in Autodesk Maya.UDIM Packing Toolbox for Mayamalcolm3412022-01-15 | Buy the script here gumroad.com/malcolm341
Pack UDIM tiles interactively without breaking texel density, or pack tiles automatically based on world space location. UDIM layout has never been this easy in Autodesk Maya.
Intro 0:00 Interface Overview 0:12 Image Dimming Bug Fix 1:08 Tool Workflow and Overview 2:03 Orient Shells To Same Direction 3:23 Pack Selected and Get Texel Density 5:48 Set Texel Density Speed Improvement 9:29 Send Shells to UDIM 11:23 Pack Selected to Pivot 0:21:37 Layout Up and Layout Right 23:15 Auto Pack Shells Checkbox 25:33 Send Shells to Next UDIM 26:56 World Space to Next UDIM 28:56 Outro 33:16Extrude Inward without Overlap in Mayamalcolm3412021-12-22 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
Learn how to extrude edges inward without creating overlapping geometry in Autodesk Maya.Select Every Other Edge Vert Face Toolbox for Maya - Free Update 1malcolm3412021-10-22 | Buy the script here gumroad.com/malcolm341
Select every other edge, vert, face, or define your own skip pattern. Selecting alternating loops and rings has never been easier in Autodesk Maya.Change Default Material Toolbox for Mayamalcolm3412021-09-25 | Buy the script here gumroad.com/malcolm341
Change the default material whenever you want with a single click, or save a custom material that you can load into any scene. Use your favorite material while you model in Autodesk Maya.Reference Planes Toolbox for Maya - Free Update 1malcolm3412021-09-10 | Buy the script here gumroad.com/malcolm341
Create multiple reference planes in your scene, with the correct aspect ratio in a single click. Model more accurately and reduce setup time in Autodesk Maya.Dynamic Measuring Toolbox for Mayamalcolm3412021-08-23 | Buy the script here gumroad.com/malcolm341
Dynamically measure the distance between multiple verts and meshes without any of the hassle. Measuring things has never been easier in Autodesk Maya.Extra HUD Toolbox for Mayamalcolm3412021-07-16 | Buy the script here gumroad.com/malcolm341
Toggle new HUD elements for working units, up axis, selection counter, project location, time since last save, and time since last auto save in Autodesk Maya.
Intro 0:00 Working Units 0:20 Up Axis 0:54 Selected Items 1:08 Project 1:59 Last Save 2:10 Last Auto Save 2:50 Outro 3:58Increase Shelf Height Toolbox for Mayamalcolm3412021-06-28 | Buy the script here gumroad.com/malcolm341
Increase and decrease shelf height dynamically while you work in Autodesk Maya.Obj Import Export Toolbox for Mayamalcolm3412021-05-20 | Buy the script here gumroad.com/malcolm341
Customize settings, then import or export multiple .obj files in one click in Autodesk Maya.Marmoset Export Toolbox for Maya - Free Update 2malcolm3412021-05-08 | Buy the script here gumroad.com/malcolm341
Quickly prep and export your meshes correctly for use in Marmoset Toolbag. Normals, naming, material ids, and more each with one click in Autodesk Maya.Select Half Your Mesh from Edge Loop in Mayamalcolm3412021-04-23 | Buy the script here gumroad.com/malcolm341
Convert any continuous edge loop selection to half of your mesh in face mode. Select half your mesh in half the time in Autodesk Maya.How to Use the Hidden MTK Custom Shelf in Mayamalcolm3412021-04-10 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
Learn how to reveal the hidden MTK custom shelf, and work around all the issues it has in Autodesk Maya.How to Use the Replace Objects Tool in Mayamalcolm3412021-03-13 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
Learn how to replace selected objects with another object and keep their translate, rotate, and scale in Autodesk Maya.Special Transform Tools for Maya - Free Update 1malcolm3412021-02-26 | Buy the script here gumroad.com/malcolm341
In this update rebuild rotation axis, and rotate model to align with face angle are even faster than before. As well, you can snap a copy of your object to each component center you have selected in Autodesk Maya.
Intro 0:00 Snap to Center Tool 0:11 Rebuild Transform Tool Update 4:00 Face Y Tool Update 5:54 Bake Pivot Hack Fix 7:53 Outro 9:18Mirror and Instance Toolbox - Free Update 2malcolm3412021-02-17 | Buy the script here gumroad.com/malcolm341
In this free update the mirroring toolbox gets, save settings, create instance, duplicate object with history, merge verts tolerance, and context sensitive combine. Mirroring objects is even faster then before with this handy tool in Autodesk Maya.Easiest Way to Gridify UVs in Maya - Free Update 3malcolm3412021-01-29 | Buy the script here gumroad.com/malcolm341
Gridify UVs rectangle gets a huge speed boost, edges no longer have a chance of collapsing, and extreme angles always gridify. Get the correct aspect ratio for your grid of UVs exactly how you want in Autodesk Maya.UV Mapping Toolbox for Maya - Free Update 5malcolm3412021-01-16 | Buy the script here gumroad.com/malcolm341
In this free update the UV Mapping Toolbox gets UV shell grouping and select shells smaller than the size you choose. Now you can choose which shells stack, and which don't during layout in Autodesk Maya.Xray Selected Objects in Mayamalcolm3412021-01-02 | Buy the script here gumroad.com/malcolm341
Xray selected objects in one click, make Xray mode work exactly how you want in Autodesk Maya.Maya Tricks and Secrets - Part 15 - Duplicate with History, Offset Faces, Move without Manipulatormalcolm3412020-12-20 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
In this video learn how to duplicate and preserve history nodes, offset faces uniformly, and move objects and components without touching the manipulator in Autodesk Maya.UV Mapping Toolbox for Maya - Free Update 4malcolm3412020-12-04 | Buy the script here gumroad.com/malcolm341
In this free update the UV Mapping Toolbox now has two types of transfer UVs to multiple meshes in one click, and more UV layout options including stack UV shells during layout. Customize your UV layout exactly how you want with a couple clicks in Autodesk Maya.Axis Aligned Lattice Deformer in Mayamalcolm3412020-11-06 | Buy the script here gumroad.com/malcolm341
Create axis aligned lattice deformers for your object or components even if the transform is frozen. Save a lot of time modifying tricky shapes in Autodesk Maya.How to Change the Default Material in Mayamalcolm3412020-10-24 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
//******************************************************************************************* //The code for Default Standard Shader globla proc m341_defaultStandard() { connectAttr -f standardSurface1.outColor initialShadingGroup.surfaceShader; } scriptJob -compressUndo 1 -runOnce 0 -event "SceneOpened" "m341_defaultStandard";Fast Open Fast Close Toolbox for Mayamalcolm3412020-10-11 | Buy the script here gumroad.com/malcolm341
Reduce loading time with these handy scripts. Open and close Autodesk Maya faster and be more productive.Delete Empty Groups in Mayamalcolm3412020-09-25 | Buy the script here gumroad.com/malcolm341
Delete empty groups, transforms, and ghost nodes with one click. Save time cleaning up your scene in Autodesk Maya.Better Sub-d Hotkeys for Mayamalcolm3412020-09-13 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
//3 setDisplaySmoothness 3; displayPref -wsa "none";Create Primitive at Selection in Mayamalcolm3412020-08-28 | Buy the script here gumroad.com/malcolm341
Create different primitives aligned to normal at your current selection. Save time blocking out shapes and modeling details in Autodesk Maya.Show Geometry Borders Edges in Mayamalcolm3412020-08-02 | Buy the script here gumroad.com/malcolm341
Shows geometry border edges by selecting them so you can easily identify unwelded verts, failed mirroring operations, and other problem areas on your mesh in Autodesk Maya. Comes with an option to weld selected verts and show border edges at the same time to quickly clean up your mesh without any guessing.Maya Tricks and Secrets - Part 14 - Randomize Verts, Orient UVs, Slice Toolmalcolm3412020-07-20 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
In this video learn how to randomize vertex positions, straighten/orient UVs, and use the slice tool in Autodesk Maya.Increase Shelf Height in Mayamalcolm3412020-07-06 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
Learn how to increase the shelf height so you can have multiple rows of shelf buttons in Autodesk Maya.What is the User Setup File and How to Master itmalcolm3412020-06-20 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
In this video learn how the userSetup.mel file works and how you can use it to configure Autodesk Maya each time it starts up or if you open a new scene.
In this free update the number at the end of the name now works correctly if the object is parented or grouped. As well, the interface has been redesigned to be more intuitive. Now you can name objects exactly how you want in Autodesk Maya.UV Grabber Toolbox for Maya - Free Update 1malcolm3412020-05-22 | Buy the script here gumroad.com/malcolm341
In this free update I've added UDIM support and the ability to choose which UV set you'd like to snapshot. As well, I've added a tick box to disable automatically opening the snapshots in Photoshop and a find button which will open the folder where the snapshots are stored. Quickly send UV snapshots directly to Photoshop with this handy tool in Autodesk Maya.Weld Selected Components to Closest or Target Vertices in Mayamalcolm3412020-05-10 | Buy the script here gumroad.com/malcolm341
Quickly weld selected components to closest vertices with or without collapsing to a single point. Tedious target welding made easy with one click in Autodesk Maya.Maya Tricks and Secrets - Part 13 - Wedge 45 Degrees, Export Smooth Mesh, Channel Box Mathmalcolm3412020-04-26 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
In this video learn how to wedge 45 degree angles, export smooth mesh preview as .fbx, and use math equations to solve problems in the channel box in Autodesk Maya.Maya Tricks and Secrets - Part 12 - Planarize Components, Multi-Cut V-Snap, Extrude/Clone Hotkeymalcolm3412020-04-10 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
In this video learn how to planarize components, snap to verts while you multi-cut, and extrude and clone with a hotkey in Autodesk Maya.Light Mapping Toolbox for Maya - Free Update 2malcolm3412020-03-27 | Buy the script here gumroad.com/malcolm341
In this free update I've added the ability to create UVs from angle and select UV shells smaller than the number you choose. As well, I've added a tickbox to automatically fix self intersecting UV shells when creating light map UVs from map1. Quickly create lightmap UVs automatically with this handy tool in Autodesk Maya.How to Render Vertex Colours in Arnold for Mayamalcolm3412020-03-14 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
Learn how to render vertex colours in Arnold for Autodesk Maya, and also how to create a layered material which uses the vert colours to blend between texture layers similar to Unreal.Vert Snapping Toolbox for Mayamalcolm3412020-03-01 | Buy the script here gumroad.com/malcolm341
Snap selected vertices to closest vert on another object. Set a maximize distance to avoid errors, or turn on infinite distance to save time. Tedious complex snapping between objects made easy in one click in Autodesk Maya.Special Transform Tools for Mayamalcolm3412020-02-17 | Buy the script here gumroad.com/malcolm341
Save a lot of time with these four transform scripts. Move pivot to selection center, rebuild rotation axis, rotate model to align with face angle, and snap multiple objects to surface normal. Works even if the transforms are frozen, all the transform tools you need with one click in Autodesk Maya.How to Render Normal Maps in Arnold and Mayamalcolm3412020-02-02 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
Learn how to set up normal maps to render correctly in Arnold and the Autodesk Maya viewport.Fastest and Easiest Way to UV Map in Maya - Free Update 4malcolm3412020-01-18 | Buy the script here gumroad.com/malcolm341
The fastest and easiest way to UV map in Autodesk Maya just got even better with free update 4. Use the new features to automatically create UVs any way you want, and then tweak them without losing your changes or needing to switch to a different tool.How to Change the Maya Start Screenmalcolm3412019-12-21 | Click here to subscribe youtube.com/malcolm341?sub_confirmation=1
In this video learn how to make Autodesk Maya start faster by reducing load time.UV Mapping Toolbox for Maya - Free Update 3malcolm3412019-11-23 | Buy the script here gumroad.com/malcolm341
In this free update the UV mapping toolbox now has buttons to move by one, align UVs, and align UV shells. It also has flip U and V and the measure tool. As well, I've added a gather and ungather UVs feature that lets you quickly move overlapping UV shells out of the 0-1 UV space and then bring them back in one click in Autodesk Maya.Instant Reference Planes from File Nodes in Mayamalcolm3412019-11-03 | Buy the script here gumroad.com/malcolm341
Instantly create aspect ratio correct references planes from selected file nodes to help you model more accurately. Reference planes can be created on X, Y, Z individually, or all at once in one click in Autodesk Maya.