Abandoned Corridor Song ReplacementMentrillum2026-09-26 | Abandoned Corridor Song ReplacementMy Part in Misanthrope...Mentrillum2025-10-18 | Oh hi I made my part in Misanthrope and finally learned tricks to stay motivated in decorating.Celestial Snatcher (Top 1 Death Wish)Mentrillum2025-10-05 | Oh look a new top 1 Death Wish, and does this deserve that title but later on I'll make an in-depth review in video form. Nightmare King Cosmic Snatcher (NKCS) which this mod was inspired by does not do the extreme difficulty this mod does, and quite frankly that's honestly for the better. This mod really disappoints me and hurts for me to call it a bad mod since it was heavily inspired by my mod Cosmic Snatcher, both of which I did not want to feel going into this and got excited when I saw this in a mod direct. Full disclosure that this is all my subjective opinion.
A very annoying trend with this mod is that the only really difficult parts is the clock attack and the spark attacks. Almost every of those attacks guarantees you taking a hit during or after you've evaded the attack due to the fact they're carried by pure RNG. That's the entirety of this fight's difficulty which is RNG and punishes you for missing each timing window by about 4 units, it is not fair and makes an already difficult boss even worse to play and gets really tiring insanely quickly because of how unfair it is to expect a player to do this multiple times in one run. The opposite can be said for the other attacks, by the time you learn the attacks they nearly become free and make the entire first and second phase super boring due to how significantly easier they are compared to phases 3 and beyond. You can get better and this is nowhere near as hard as any level on the Geometry Dash Demon List, but the fact this fight demands you to use the time stop hat makes it looks like this mod was not playtested properly leading to the time stop hat being super cheesy and making this entire fight super trivial. Even with the time stop hat the fight still doesn't become enjoyable since it's basically mandatory and you're forced to use it when you can otherwise ignore it in NKCS for example if you choose to and can still beat that fight making this less satisfying. It also means certain attacks are not balanced around not having a time stop hat, the clock attack for one but also the entire penultimate and final phase since those phases amplify the projectile spam so much increasing the chances of you taking damage because the game wants you to. Dodging attacks can be satisfying to do especially if you do them hitless, but this is about how the entire fight plays, not how satisfying it is to dodge attacks. The main highlight of this fight which is the parry gimmick also doesn't really do well, it's just a glorified deflection gimmick with extra steps and I think it'd be better to lean more into it being a deflection gimmick rather than a parry gimmick.
This boss also has the same lag issue as original Absolute Snatcher, it's not as bad but depending on the hardware can make this fight unplayable. I know object pooling is really difficult to make in A Hat in Time but even then something needs to be done about that. A lot of the feedback and changes I got in NKCS just does not exist in this fight, the big one is bloom is not disabled and makes this fight an entire eyesore. I was told this was an intended experience but this is not a statement that sits well with me as both Absolute Snatcher and Cosmic Snatcher disabled bloom because it didn't look good and made the fights much better to play due to it being less blinding and allows players to better plan their routes. There's also some changes that never got ported over from Cosmic Snatcher, the very beginning of the fight still has a fixed attack pattern, there's far more sparks and more bouncing sparks when those were cut down in NKCS due to it feeling like you take damage out of nowhere which still applies here, lasers are fully opaque when they were partially transparent in NKCS, it's really confusing why these changes just aren't ported over to this fight when their purpose was to make NKCS a better mod to play, most of these changes would likely benefit this fight and lessen the amount of times the game wants you to take damage.
At the core, this is just a super buffed Cosmic Snatcher that unfortunately does not have good qualities and was made for the sake of being harder than Cosmic Snatcher. It barely has redeemable qualities other than the finale. Even if you do become quite good at this boss fight, it ends up being just an average hardest mod because of a lack of fixes and poor gameplay design. I can understand if this fight was just made to be hard and it intentionally doesn't factor in player enjoyability and just wants to be hard, but this fight also had a goal of being enjoyable to anyone skilled enough of which it is not met. I may be able to beat this mod with all objectives but this fight is definitely not fun in any way despite being oriented around my gameplay specialty. It also doesn't help this fight is mega carried by RNG and sheer projectile spam. I'm really sorry I hate this mod to anyone who spent time making this mod, but this is just not for me period.Exposing Drippungus: Hard To Miss CheaterMentrillum2025-07-01 | From the creator of the n1ckxd exposing video, we have a follow up to that but with a new person. Sit down and make yourself at home while we show who this cheater is.
Similar to n1ckxd I did not think I'd go looking into someone like this due to irrelevancy, but since he is starting to gain a lot of attention without my input and how some top players are asking me to look into this person I did it anyways, and boy did I find some evidence. I did have some fun looking at how this person cheated as it was a bit harder without explaining well hidden methods, but I believe this is good enough for a quick and simple exposing video.[FIRST VICTOR] Ice Carbon Chaos by roadkillerMentrillum2025-03-22 | First, check out @monkleygd for beating this first before me, seriously, check him out!
Second, good job to Restoration Union for restoring this level, but unfortunately this level was so bad to play. Still, filler content for me. I'd rank this a high insane demon but not an extreme, ok bye.Replaying My Old Levels...Mentrillum2025-03-17 | We all like old levels, so let's see how the Death Corridor guy lives up to the standards of old levels, could they be peak? (spoiler, they are not peak) But I still had a good time taking a trip down memory lane although I don't like my old levels. But as promised these are all uploaded again.
Skrillex Circles XII: 116205979 Invisible Circles: 14578275 The Big Black: 116206001
Chapters: 0:00 Intro 1:33 Skrillex Circles XII 7:57 Invisible Circles 11:31 The Big Black (Epilepsy Warning!!!) 15:49 Outro[TOP 55] Abandoned Corridor Upgrade V2 - Preview 1Mentrillum2025-03-08 | We're back on Abandoned Corridor again for hopefully the final time, this time I'm just upgrading the pre-drop as well as make some adjustments to the drop. And while I was working on this update, RobTop finally added the actual song to the song library meaning we no longer need a NONG, it's on the uploaded level right now although I still would prefer to send this new version since a decent amount of mods say the pre-drop's color palette could be the same as the drop. And major thanks to @rubrum_p for helping me get this level in a much better state and also teaching me more things at decorating. Hopefully I should be done with this decoration by June or earlier depending on the priorities.Slender Fortress | Swamp Sim Shrek DemoMentrillum2025-03-08 | Been a hot minute since I've uploaded Slender Fortress videos, but here I have something I could not resist showing publicly. Basically in Slender Fortress Modified 1.8.0 Alpha 3, quite a few new things were added including a new music system, the ability for bosses to gain speed per page collection (and play sounds if specified), and the ability for bosses to use music themes based on the page count. All of which Swamp Sim Shrek demonstrates. Functionaly he works like his game counterpart, although if it wasn't for a solo test everyone would not have infinite sprint, I only had to play with infinite sprint since it's nearly impossible to beat with limited sprint as scout. He starts insanely slow but as the RED team gets more pages, he moves faster.Codependence (with Mewtwo557) by TCTeam | 12 Demons of Christmas ENBO Edition Day 7Mentrillum2024-12-20 | Got Mewtwo to help me play Codependence because this was a 2 player level. Despite our best efforts this level is a total disaster. Neither of us had fun playing the level and both of us encountered so many random deaths and chokepoints that are as a result of poor level design. Now as for this 12 Demons of Christmas, this was hosted by TheGoldenBo and Enzbro and I didn't know it existed until Mewtwo chimed in asking if we can make Codependence part of this event.
Day 1) @hiposmokeweed December 14th 12:00PM EST Day 2) @GDAchlys December 15th 12:00PM EST Day 3) @Real_Des December 16th 12:00PM EST Day 4) @TheGoldenBo December 17th 12:00PM EST Day 5) @IconicGD December 18th 12:00PM EST Day 6) @Mewtwo557 December 19th 12:00PM EST Day 7) @RealDeathCorridor @Mewtwo557 December 20th 12:00PM EST Day 8) @zyphyr77 December 21st 12:00PM EST Day 9) @orangefroggy7 December 22nd 12:00PM EST Day 10) @hallow2983 December 23rd 12:00PM EST Day 11) @fusion425 December 24th 12:00PM EST Day 12) @enzbroGD December 25th 12:00PM ESTI need your questions and challenges (5k sub special)Mentrillum2024-10-30 | Give me questions and challenges, I want to do this.Analyzing Element 111 RGs Difficulty (Difficulty Analysis #2) | Geometry DashMentrillum2024-09-23 | After 2 years I present to you all the second difficulty analysis, this time being for the most mysterious level ever, Element 111 RG. Unlike the previous episode I'll actually give a rough placement on the demon list and the UDL rather than the ILL since that was way too hard. Like previously, this is ranked in parts based off from the easiest to hardest which in turn affects the difficulty of the level.
Music used: Sonic the Hedgehog 2 - Mystic Cave Zone A Hat in Time - Scootin' Through Subcon Forest Final Fantasy X - Seymour Omnis Boss Theme A Hat in Time - You Are All Bad GuysI needed 1 star for the shadow path, so I beat HypersonicMentrillum2024-09-07 | What an absolute disaster of a level, the pre-drop is a time waster annoyance that gets really boring really quickly. I almost fell asleep playing this level which is honestly an accomplishment. Some of the drop parts are horrificly designed like Viprin's part, Terron's part, and Pan's part. Terron's part is the most offensive because of how easy it is to mess up the wave movements, while the rest of the part is free. It's unfair and makes a bad level even worse. Never play this level, it sucks and I don't know why people pretend it's good.I tested my Infinite Power mashup, so I played Audio ExtractionMentrillum2024-08-12 | What an interesting level, most people would hate this level for its awful dual wave and what not, but I enjoyed this level a lot partly because of the mashup I got. Sometimes it just takes a mashup to turn a mostly not as enjoyed level into an enjoyable one. There are 2 choke points in this level those being Cry0mancer's part and CubeCreator's part but if you can pass both parts, you are able to beat the level.
Original mashup: youtube.com/watch?v=DJbPgdGVZ04 Clicks: youtu.be/6K_tQB7BN7c[VERIFIED] Abandoned Corridor Update (Top 40 Solo Extreme Demon) | by MentrillumMentrillum2024-08-07 | After being neglected to be rated because it is a disjointed mess, I have returned back to Abandoned Corridor and give it a upgrade and buff it in the process after 19k attempts. This is by far my new hardest despite the tiny nerfs I did which may make it a top 45 instead of a top 40. After clutching with a wave and ship swap, I beat this level extremely quickly.
Chapters: 0:00 Verification 3:40 Showcase 5:22 Song Replacement Showcase3 Classic Extreme Demons (The Ultimate Phase, Aftermath, Allegiance)Mentrillum2024-08-07 | Before I started to verify AC seriously I wanted to beat a few extreme demons, specifically ones I progressed long ago but never finished. I wanted to upload 5 extreme demons but then AC happened so that won't be an option. Instead we have 3 extremes, The Ultimate Phase, Aftermath, and Allegiance, and I wished I never played any of them especially The Ultimate Phase. Aftermath does complete the ATSOL trilogy though at least so that's nice, but it still doesn't make up for how annoying Aftermath is.(Verifying) Abandoned Corridor 83% [Top 40 Solo Extreme Demon]Mentrillum2024-08-03 | I got this record almost instantly after going from 0%, first getting 58% after not recording and then 83% after starting the recording. On top of getting 47% to 100% for the third time. Unlike the original Abandoned Corridor where I made some changes and then got the second record, I have not made a single change. However this is a massive coincidence because a day after I got the first record on the original AC, I got a new record. The exact same story applies here. So it could be possible I complete the level after 9 days like in the original AC. Finally this record actually almost made me lose my breath the closer I got to the end.(Verifying) Abandoned Corridor 71% [Top 40 Solo Extreme Demon]Mentrillum2024-08-02 | We're back to Abandoned Corridor on video, I did do a decent amount of changes off camera to either make the level better to play or fix some weird visual things. After doing terribly today I somehow got 71%, suprassing the first half of the drop and making it to the harder second half. Not sure when this'll be verified as it is way harder than the original Abandoned Corridor.Impossible Levels List Record Compilation #1 - The PilotMentrillum2024-07-17 | It has been a long minute since I've touched the Impossible Levels List, but here I am with an idea that has been lurking in my head for a long time. Take my recent records, compile them together in 1 video and just talk about the process I had to get to these records. If this video does decently well, I will make more of these videos otherwise I'll return back to the old format.
Music used: Christopher Larkin - Queen's Gardens Christopher Larkin - Haunted Foes Christopher Larkin - Sisters of Battle Christopher Larkin - Daughter of Hallownest Christopher Larkin - Hive Knight
Chapters: 0:00 Intro 2:21 Ryuketsu 3:50 Ryuketsu Record 4:13 Cosmos Nox 5:32 Cosmos Nox Record 6:24 Seoul Subway Station 7:55 Seoul Subway Station Record 8:30 9o Circles 9:43 9o Circles Record[TIED WR] Crimson World 51% (Impossible Demon)Mentrillum2024-07-10 | So, Septagon originally got 51% on Crimson World and I was a bit inspired because of the fact I would also like to try to at least complete the first drop wave and at best get 52%. Although I never managed to get 52% I did fulfill my goal of being the second person to complete the first drop wave from 0% and did it in about 10k attempts. I may get 52% but I'm not sure, but if someone else gets 52% I am so not getting 53% because that is super luck based.[TOP 35] Abandoned Corridor Upgrade - Preview 2Mentrillum2024-06-14 | Yes, we're really making it out with Abandoned Corridor. And I am way more pleased with how the level is going. Also yes, the level got buffed quite a bit going from a top 90 to hopefully about Tartarus difficulty. Maybe easier, maybe harder, who knows. Originally I wanted this to be harder than Unknown, but because I have yet to beat that and the goal for Abandoned Corridor is to be harder than my current hardest which is Haunted Corridor, I went with that.
Anyways, what has changed a lot, the reason all of this upgrading came out was to make the level feel more connected as that was a major criticism for the old version, it felt disconnected. So now this new version should resolve that. I understand I use shaders and camera effects, but only in sparing moments so they're gonna stay. Once I get enough shared opinions, that is the level is perfect to be rateable, I will start the verification asap while working on Unknown.Unknown 92%Mentrillum2024-05-15 | The homestretch, the final spam is the only thing left to conquer and after that this will be my absolute hardest demon for a long while. And also my first main list demon after Cataclysm since 2018. Currently at 61k attempts now and have managed to get a lot of chances at the drop from 0%.Paqoe: The False Claims of StyxMentrillum2024-05-10 | Bit of a stretch to call Paqoe (AKA Zoe) a cheater, we're basically going back to the old 2021 disproval videos where we have purely false evidence. Likely was made for clout, but honestly I don't care, I get to go after a false case.
Literally was made in 3 hours, but in terms of disproving the evidence without making the video, took 5 minutes.Unknown 78%Mentrillum2024-05-06 | ...Unknown 12% to 94%Mentrillum2024-05-03 | This demon has been a real tough one to take on, we're at 45k attempts now which is pretty decent. A lot of those attempts came before I used the SayoDevice and getting good at the first wave. But pretty soon this will be the REAL hardest demon in my state.Abandoned Corridor Upgrade Preview #1Mentrillum2024-04-12 | Seeing as how the original Abandoned Corridor would not get rated and seeing how Burning Spikes Tower was rated after updating the level to general favors, I decided to take that same philosophy from Burning Spikes Tower and put it into Abandoned Corridor, update the level enough for it to be rate worthy, if it is feature worthy then that's fine. Most people suggested the pre-drop gets an upgrade of some sort, most of the first half of the drop, and one outlier in the wave part right after the final spam. Get those decorated and AC may have a chance of getting rated. Next preview will be about the rest of the finished pre-drop and the first half of the drop. If you have suggestions on what should be changed in the original Abandoned Corridor, leave it all in the comments.Element 111 RG 23% and 56% to 100% (Top 20 Extreme Demon)Mentrillum2024-03-30 | Well well well, I didn't think I would be tackling Element 111 RG again after my first world record, but here I am again to take on something people want to see done. As a result I'm holding off Old BOJ and within the first week, managed to make some good progress and even get good at the quad spike jumps and the first 10% ship, 2 insanely difficult roadblocks to overcome. So you can expect me to make some quick work of this if I keep up the pace well.[FWR] Old Blade of Justice 48% to 82% (Impossible Demon)Mentrillum2024-03-22 | What a run is this, probably the best run in Old Blade of Justice overall. I originally wanted to do 55% to 82%, but then I decided against that as it was too easy, so I added the dual into the run and that was insanely brutal. It does get consistent after a long while but this seriously makes me wonder how was anyone supposed to beat this back in the day.[ILL COMPLETION] AfterBath by HiloNubs | Geometry DashMentrillum2024-02-26 | What an experience and a half. Usually I don't mind doing some straight fly, but a level filled to the brim with demanding straight fly is not in my book and this level drowns you with straight fly it is annoying. If you're someone who wants to learn straight fly, avoid this level.[NEW HARDEST] Haunted Corridor (Extreme Demon) by Farva & moreMentrillum2024-02-18 | 2 years of awful pain to lead to the completion of Haunted Corridor. The only reason I could never pursue this was because the input delay on my G502 was bad enough I could not pass the drop from 0% consistently which heavily demotivated me to finish this level due to the problems I could not see beforehand. But with the power of the SayoDevice, it let me complete this beast of a level. In return this made the level so much more fun to play, the most fun I've had playing an insanely hard level. Even though I couldn't finish it in 2.1, I still think it is good enough in 2.2. Please rate Haunted Corridor.Mystical Corridor (Extreme Demon) by RealFlame & moreMentrillum2024-02-18 | What a level and a half. This level absolutely tries to be an extreme demon, while it succeeds it suffers from insanely poor balancing as the first 30% is frustratingly hard and the last 30% is frustratingly annoying, while the remaining 40% is nothing but filler. This is one of those levels where you just feel like you want to get it over with rather than have some fun. The reason I beat this was because of my end goal, complete every possible level that has had some mainstream element which relates to Death Corridor in some way. Overall, I would highly recommend to avoid this level unless it ever gets a balance update.[ILL COMPLETION] 9o Circles by llZestll | Geometry DashMentrillum2024-02-13 | What an experience, I first did this level with a Logitech G502 but couldn't finish it due to the input lag and the fact it was quite hard to use on wave levels. But ever since I got the SayoDevice, that helped my wave skills a lot and one level I forgot about was 9o Circles, so I decided to do it and for some reason I beat this in 40 minutes.GD Bugs: Stop Triggers and Pulse Triggers hate each otherMentrillum2024-02-12 | First this is kind of a series where I show off bugs in good detail and how you can trigger them. Anyways this bug, this bug only works if you use a stop trigger on pulse triggers and the level you edit must have a high intensity of used groups (approximately 300 or more to get the best results). The higher the group is on the pulse trigger(s), the more likely this bug will trigger. After setting the group on the stop trigger to the group of the pulse trigger(s), you have to scroll past it and after which, witness the game breaking down. And that effect does not seem to work with other triggers. This effect also applies to the mobile ports as well. If you keep your game in this breaking down state for too long you can actually eventually softlock it forcing you to alt-tab out.
The only way to fix this is by either pausing the game which clears the lag, possibly due to memory leaks idk, or going into preview mode which will stop the game breaking down even if you scroll pass the stop trigger. Why? I don't know. It's also worth noting this won't apply to the pause trigger or the resume trigger.Down Bass (Extreme Demon) by SpectruhMentrillum2024-02-05 | Somewhere in 2019 or 2020 I wanted to beat Down Bass but ended up dying to 77% and then just dropped the level because of how bad it was. Fast forward to today and I had to beat Down Bass because the top 25 demon I'm working towards demands a lot of wave skill, and Down Bass was one of those levels I can play to improve my skill even though Down Bass is bad. Maybe it being cheated is the reason for it being bad. Also from here on any extreme I do, even if it is an easy extreme, I'll record it specifically for AREDL.Bloodbath (Extreme Demon) by Riot & MoreMentrillum2024-01-26 | Bloodbath was one of those levels I've always wanted to beat but for some reason never got to even with my high skill, until now. 2.2 gave me a great blessing as many levels feel easier to play, including levels like Haunted Corridor which I struggled in the past a lot. Either way, did this for my 400th demon and will probably do Aftermath soon to finish off the apocalyptic trilogy, and MAYBE do AfterCataBath. From here I'm probably gonna work up to a possible list demon that is unrated up to a list demon that is rated.Tombstone Project (Insane Demon) by BGamesMentrillum2024-01-18 | Going into 2.2 I immediately skipped pass the demons because I genuinely thought they'd be awful to play. But not all of them were awful to play. I was able to beat World's Hardest Game off camera in around 1 hour and 40 minutes and I had a good time. So then I decided to go for another platformer demon but I didn't know which one, I settled on Tombstone Project and oh my god did I choose the right demon because it is so satisfying.Slender Fortress Bosses Play Mann Vs Machine (Metro Malice)Mentrillum2023-12-23 | A almost 9 year old idea was to bring bosses from Slender Fortress outside of the main gamemode and into other maps. This could kind of be accomplished but the problem is the gamemode logic still applied. So the idea was to split the gamemode and bosses into 2 plugins, or keep them merged but make add support for external maps. And thanks to 1.8.0 Alpha 2 introducing the behavior system, this became 100% possible and was accomplished in 2 days. You can have bosses on any map without the gamemode logic running. For this test I decided to let the bosses play Mann Vs Machine in Metro Malice. Next test will probably be Wave 666 or Caliginous Caper due to the sheer number of bots.[2.2] (OUTDATED) Burning Spikes Tower by Mentrillum (me)Mentrillum2023-12-22 | 2.2 is out and it is quite good. But then platformer came and it gave me a ocean of ideas, one of them was making a level based off of New Super Mario Bros and put it in GD. In my instance, I primarily focused on the DS version and chose the tower levels though there are still hints of the Wii version for inspiration. But yeah overall I am quite happy with this level despite it taking 3 days to make. And the crazy thing, it is not made to be a demon level, but rather a 6 star level.
ID: 97694785Slender Fortress | Krampus (Smissmas 2023)Mentrillum2023-12-09 | Someone's been naughty this year.
With the release of Smissmas 2023 came a new boss, Krampus. Seeing as how Slender Fortress already incorporated the 4 other TF2 bosses into the game, being HHH, Merasmus, Monoculus, and Skeleton King, it was a no brainer to bring in Krampus for Christmas. For this, Krampus is by himself though is semi persistent chasing for 21 seconds and stays alerted for 20 seconds. A main selling point of Krampus are his attacks, his first attack is a typical running melee attack, his second attack is him throwing 2-5 explosive coal projectiles that are homing projectiles, and his third attack is when he makes explosive coal projectiles rain down at random places. The last 2 attacks are custom attacks unsurprisingly. As of this video, you cannot find Krampus on any public server but that is to change soon being exclusive to 1 server.[ILL RECORD] bloodclysm 31%Mentrillum2023-11-12 | Excuse the click audio, I actually moved my mic to a different position just to account for the voice chat I had.[VERIFIED] Abandoned Corridor (Top 60 Solo Extreme Demon) | by MentrillumMentrillum2023-10-31 | After 2 years, the one Death Corridor inspired level everyone might have been waiting for is finally verified after only 18k attempts. Which is a fair amount for my new hardest. This could realistically place anywhere in the demon list as I am awful at judging difficulty. It could be top 50, top 60, top 70, I don't know. All I know, I made this as hard as possible for me while still being manageable for me to get out quickly. I did 2 nerfs in the meantime, being the final spam part as it was quite luck based and one spike at the first red wave part as it gets too tricky. And of course a few small buffs just to make a part not feel free.
ID: 96017914 Attempts: 18701 Objects: 70148 Length: 1min 36s Song: Desmeon - Undone youtu.be/0E6KXgWuaHo?si=SoiGnGurxYwEE6WG Song Replacement edition (No NONG): youtu.be/54XK9k8dLzw(Verifying) Abandoned Corridor 81%Mentrillum2023-10-22 | Once again I made some changes but they are small enough to mainly balance the main level overall or in 2 instances to block skips. Prior to recording I did play a little bit of the pre-drop and some of the drop and secured a 39% to 100% run, but they were like 10 hours apart from each other so it was a shocker to just fluke it to 81%. But place your bets, this is the last wave to conquer which imo is the hardest wave at the drop, will I die here again, die to the final straight fly which is another big fear of mine, or will I fluke it? Find out in the next episode of Abandoned Corridor.(Verifying) Abandoned Corridor 67%Mentrillum2023-10-21 | We made it pass the 50% mini wave, which I only died to twice, once on camera, and once off camera. So now we should be sailing to a fully verified Abandoned Corridor quite soon given my lightning fast progress. Also I ended up buffing the level slightly, but these buffs don't matter too much in the grand scheme of things.Abandoned Corridor Final Preview (Top 50 Solo Extreme Demon)Mentrillum2023-10-18 | Well, it's here, the last preview of my first full solo extreme demon inspired by Death Corridor. I was quite close to turning this to a collab but of course I was encouraged to go against this and just went with doing a full solo extreme. And by full solo I mean this level is decorated by me and will be verified by me.Harchok: The 1 Year Old Unresolved Disproval CaseMentrillum2023-10-13 | You all managed to smash that n1ckxd exposing video and make it my most viewed video, so I'm bringing another one of these videos back, only this time we're tackling a 1 year old case in the form of Harchok.
To be nice, I'm not even sure why this even had to go down in the first place, but regardless, times change, experience grows, so I think I'm a bit confident in terms of disproving this case. Maybe I got some things wrong, who knows?Noctafly Death Corridor 87%Mentrillum2023-10-08 | We're at the homestretch now, surpassing both the 50% mini wave, the 65% ship, and the 73% wave all from 0%. All that's left is to pass the absolute stress test which I was not able to do due to a strange timing. Nonetheless you can expect me to beat this very soon if I can keep up with GD. Also the only reason I've gotten much better at Death Corridor now is because I've played a lot of Icedcave's Death Corridor or just playing random ILL levels that have wave parts that are hard yet accessible such as Sakupen Hell Full.[ILL RECORD] Unnerfed The Hell Zone 26% + 40%-92%Mentrillum2023-10-01 | Haven't quite left GD yet, I got bored and decided to pick a random ILL level to go for and the most logical one was The Hell Zone that Cyclic released. This level is unique in which 240hz completions are not possible as there are multiple frame perfects stacked on top of each other making a 0% run basically impossible, still physically possible but not humanly impossible. To solve this you need to lower the refresh rate, 60hz seemed like a solution but 144hz is the best way to go in my opinion as you have the least input delays and have smooth gameplay, it makes both 2% and 24% doable. So you can expect me to beat this soon, not sure if before 2.2 though.Slender Fortress | Dr. Livesey (Treasure Island)Mentrillum2023-04-02 | "The word 'rum' and the word 'death' means the same thing"
Welcome back to April Fools, this time we got the Russian gigachad himself Dr. Livesey and has now been incarnated in Slender Fortress. Dr. Livesey is made to be a ranged chaser but is more than just that, he can pull out either his flintlock pistols or his sabre upon starting a chase initial animation. Depending on which weapon he pulls out will change his chase state, if he pulls out his flintlock pistols he will constantly run and gun at his target, otherwise if he pulls out his sabre he'll occasionally throw some explosive rum.
All credits go to the legendary Joseph Karing for making the Dr. Livesey model.DeAth Codeidor (Decode Day)Mentrillum2023-03-11 | Completed back in January 14th 2023.
What if Death Corridor and Decode were merged together? You get this level and unfortunately it has glaring issues such as certain part recreations making no sense or completely change the click pattern like 65%, 43%-50%, and 11%. And then you have the awful balance nature, 50% is somehow even more awful to play, 65% is also awful, and this level is even more choke point heavy than 2016 Death Corridor somehow. So I would not recommend this level.Death Corridor Z 79% (Dumbest death ever)Mentrillum2023-02-22 | This was possibly the dumbest death I encountered, I'm not even mad I died there like I should be, I'm just so disappointed. Anyways I'll beat this soon.TOP 1 DEATH CORRIDOR | Ultra Death Corridor by icedcave & moreMentrillum2023-02-08 | To be verified by @icedcave...
Also this is an absolute joke video, icedcave and I were racing 50% to see who can beat it and this was born.Abandoned Corridor Preview 2Mentrillum2023-02-06 | After almost a year at this point of the level being dormant, I finally sparked a whole bunch of ideas to decorate the drop which was one of the biggest reasons progress halted. Decoration in the final preview is likely subject to change. But regardless before I call this level dead or you assume its dead, here is a second preview and I am way more proud of this than the first preview. And yes when I'm done decorating this level, I'm verifying it given I want this to be a pure solo project since those are rare for some reason.