Fun Master EdCreating An Ecosystem Simulation Game In 6 Months
In this video, I detail my process of prototyping an Ecosystem Simulation Game by showing a broader step-by-step process of how I create it. Then I run a couple simulations and watch the creatures go through the process of evolution and share a few of my personal thoughts and mental struggles that accompanied me on this journey.
Further Reading - BEST books on Ecosystems and Agent-based Modeling: Darwin's On the Origin of Species - amzn.to/49GCTSv (If you're interested in evolution, this is a must read.) Growing Artifical Societies - amzn.to/3OI2AKo (First complex artificial life CA simulation - Sugarscape. Also a must-read for simulation, agent-based modeling enthusiasts.) Selfish Gene: amzn.to/49isEny Basics of Programming: amzn.to/42HDOzC
Chapters: 0:00 Intro/Exposition 2:14 Beginning the project 2:55 Designing the creature 5:36 An Important lesson from Coevolution 7:47 Designing the plants 9:20 Procedurally generated terrain 10:17 How it works 11:46 Simulations
Additional Information/Disclaimer: Currently, the phenotypes of the creatures aren't procedural enough as there are only 5 possible torsos, with varying degrees of Storage. This may skew the weight, which impacts the speed. I'll fix this if I ever do a part two.
Creating An Ecosystem Simulation Game In 6 MonthsFun Master Ed2022-07-05 | Creating An Ecosystem Simulation Game In 6 Months
In this video, I detail my process of prototyping an Ecosystem Simulation Game by showing a broader step-by-step process of how I create it. Then I run a couple simulations and watch the creatures go through the process of evolution and share a few of my personal thoughts and mental struggles that accompanied me on this journey.
Further Reading - BEST books on Ecosystems and Agent-based Modeling: Darwin's On the Origin of Species - amzn.to/49GCTSv (If you're interested in evolution, this is a must read.) Growing Artifical Societies - amzn.to/3OI2AKo (First complex artificial life CA simulation - Sugarscape. Also a must-read for simulation, agent-based modeling enthusiasts.) Selfish Gene: amzn.to/49isEny Basics of Programming: amzn.to/42HDOzC
Chapters: 0:00 Intro/Exposition 2:14 Beginning the project 2:55 Designing the creature 5:36 An Important lesson from Coevolution 7:47 Designing the plants 9:20 Procedurally generated terrain 10:17 How it works 11:46 Simulations
Additional Information/Disclaimer: Currently, the phenotypes of the creatures aren't procedural enough as there are only 5 possible torsos, with varying degrees of Storage. This may skew the weight, which impacts the speed. I'll fix this if I ever do a part two.
Anyways, I hope you enjoy the video!Making a Game About Saving the OceansFun Master Ed2021-11-09 | In this video, I make a game for the Team Seas Game Jam. I utilize psychology and operant conditioning to make the game more fun. If you're interested in game development, game design, or psychology stick around!
Further Reading - BEST books on Ecosystems and Agent-based Modeling Darwin's On the Origin of Species - amzn.to/49GCTSv (If you're interested in evolution, this is a must read.) Growing Artifical Societies - amzn.to/3OI2AKo (First complex artificial life CA simulation - Sugarscape. Also a must-read for simulation, agent-based modeling enthusiasts.) Selfish Gene: amzn.to/49isEny Basics of Programming: amzn.to/42HDOzC
2:04 Analysis of the Simulation/ Intro to Hostiles
3:00 Running the second Simulation (Hostiles Only)
3:49 Adding Both
5:17 Adding A Predator
6:25 Happiness Score
8:55 Conclusion
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