Connect with me! http://twitter.com/zants http://instagram.com/red_zant http://twitch.tv/zantfalcie3D/Environment Art Reel 2022Zant2023-01-02 | Hey guys, here's my reel of work from 2022 (and also a few things from 2021 since I didn't post a reel last year). This is mostly stuff that i've uploaded here before, so i'm not going to post a huge paragraph here and instead let the work speak for itself.
This is my fan remaster of the Legend's Guild from RuneScape in Unreal Engine 5. I've been an avid RS player since I was 12, and getting to reimagine this iconic location in UE5 was such a cool experience! This project started as an idea for a special community gift for the RSBANDB community but took on a life of its own and turned into an entire scene, playable in UE5.
Adapting RS to a realistic style was a neat little challenge, especially since I set out to also include a sizeable portion of the surrounding scenery rather than just the guild. I had to carefully thread the line between expanding the areas enough to have a realistic composition, while also maintaining the area's identity. I also had to consider the differences between the OSRS and RS3 versions of the guild. The architecture styles are quite different between the two games, as well as some smaller details such as the icons on the flags.
I tried to hit the balance right between realism in terms of foliage and materials, and a slight stylized look in terms of the lighting and overall shape of the architecture. The intended result was a mostly realistic look that still captures the essense and charm of RuneScape. I think I did an alright job achieving this vision thanks to the new technologies of UE5 as well as the amazing library of foliage available on Quixel Megascans.
Of course there were a few custom pieces of geometry in here too. I created the assets for the buildings, hedges, fountain, flags/standards, and fences. Using vertex blending with a custom master material in Unreal Engine 5, I was able to paint dirt and other imperfections directly onto the buildings in the scene with a secondary texture set. Similarly I was able to get all of the foliage assets to generate wind from a common master material, allowing for ease in changing the wind direction for the entire set of foliage. These slightly more advanced material techniques are still new to me, but I used this project as a chance to experiment with them a bit, and doing so opened my eyes to some crazy potential that these can enable. Looking forward to exploring more in future projects!
Made With: Unreal Engine 5, 3DS Max, Substance Painter, After Effects
My Responsibilities: References, Concept Sketches, Blockout, Asset Creation, Environment Design, Set Dressing, Lighting, Optimization, Effects, Post Processing, Cinematics, Rendering
not affiliated with Jagex or RuneScape
#RunesScape #unrealengine #ue5GazCity - UE5 City Scene for @SgtGazZant2022-06-17 | View the project on Artstation: artstation.com/artwork/AqVxYz
I made this UE5 scene for @SgtGaz to use for his livestreams as an intro/outro screen. This project came in 2 parts, starting with the original rainy night scene that I made at the end of last year, then a lighting update for his summer streams, depicting the same street on a bright summer day.
The scene was assembled with Megascans assets, and a few custom models for the signs, emmissive elements, and of course the animations for the billboards. I created a custom suite of rain effects using flipbook textures created in After Effects, and used vertex blending to pain the rain onto specific surfaces within the scene. For the updated summer version, new assets were added such as foliage, some falling leaves, and of course: the sky! All in all, this project was a ton of fun, and I learned a lot through the process of creating it!
If you or anybody you know is interested in my Environment Art services, you can commission me by contacting me at the link below! I make environments for games, film, and even live content such as intros like this and sets for Vtubers, and many more!
#unrealengine #ue5 #environmentartFrᴮᴸᴿ [3HC] #UnrealEngine5Zant2022-04-15 | 3 hour challenge in Unreal Engine 5. I made this scene with Megascan trees and some other foliage assets, aaaaand got a little sucked in for a few hours and it turned into something cool. This was probably more like 3 hours and 10 ish minutes because I had to fiddle with the file type for Twitter, but YEET
Artstation artstation.com/zant_1Devils Rope [MW3]Zant2022-03-04 | To those of who who followed me during my days in Myth Gaming.... this edit is for you!
Other than having to deal with a TON of frame drops in the clip footage, I really enjoyed this one. I used it as an opportunity to explore an older old style that I hope brings y'all some nostalgia. I honestly just wanted to create something that stands as a decent callback to my older edits for Raathy, Gonzo, Bry, Shawn and Bakon, while still feeling like it stands on its own. I wasn't afraid to use plain white text and film burns, and whatever cheesy shit like I did back in the day... sue me lol.
Anywho, Pluto clips were pretty neat to work with. The gameplay for this was honestly incredible with a ton of unique movement, so thanks to Stu for for commissioning this edit, and definitely check out their links below! (can't seem to find his YouTube, but I'll hopefully get that sorted out soon)
Additionally, the tools available for MW3 cinematics are CRAZY nowadays. IW5MVM made it incredibly easy to create the cinematics for this, and I can't wait to explore it's potential further. My next project is quite a big one focused 100% on MW2, where I will be trying some new things that I've wanted to try for a while, and it should turn out to be a pretty great project. Can't wait for y'all to find out more!
My Links! twitter.com/zants twitch.tv/zant artstation.com/zant_1Lazy. [BOCW]Zant2022-01-30 | Sooo this is my first time editing to this genre of music. With this project, i just wanted to create something simple that kept the focus on the gameplay. That, combined with the fact that this was a Black Ops Cold War video, there's basically no cinematics in here. I'm sorry, but theater mode is complete ass in that game. I would rather record cinematics on CoD Ghosts. So all in all, this edit was just meant to be clean and simple with decent flow
Anywho, make sure to drop Lazyv a follow! He's a 10/10 guy and it was great to work with on this project. He has such a clean shot, and great movement that made his clips a pleasure to edit even though I don't particularly care for Cold War. Also he streams quite a bit, so follow his twitch!
also GET HYPED YALL, I have super nostalgia edit coming soon, involving New Desert Blues, and I can't wait for y'all to see it! Definitely one of my bests since ive come back to editing
My Links! twitter.com/zants twitch.tv/zant artstation.com/zant_1Withdrawal. [Ghosts]Zant2021-11-04 | Client work from back in January that apparently this isn't going up on the team channel for a while, so I got permission from the player to go ahead and upload it. THANKS DYLNS!
Nothing too serious or crazy about this one, I kinda used it as an opportunity to play with some new tools for Ghosts cinematics... and tbh if this had actually been uploaded in January, it would have one of the first handful edits to make use of them.... but it's NOVEMEBER SO SCREW THAT I GUESS
I hope you enjoy this silly little ghosts edit. it's nothing special. Btw i'm open for client work... DM me on Twitter or w/e if you're interested.
I've been a Nintendo fan since I was very young, and when the original Splatoon game was announced for the Wii U, I knew I wanted to try editing it someday. Thankfully, that day has finally come! I got connected with Mellana through Twitch, she's a very talented Splatoon competitive player, and she contacted me with the idea to make a Splatoon montage in a similar style to my CoD videos. This was such a fun opportunity, and I'm seriously thankful for the chance to do this! I hope you guys enjoy the video, and make sure you follow Mellana for some amazing Splatoon gameplay and livestreams!
Soooo, I hate to admit it but this is probably the last edit i'll ever do in this style. At this point, i've beat the dead horse and I just have a lot better ideas that I want to play with. That being said, this is also probably the fruitiest edit i've ever done HAHAHAHA. So if that's your thing, THIS IS FOR YOU! Also, this is my first edit involving Cold War, and I'm actually loving the game so far! I think it has a ton of editing potential, great animations, great SFX, but we just need a better theater mode.
Anyways, huge s/o to bz and the birbgang for having me edit this for them. I've really started to become friends with these guys, so doing this project for them has an absolute pleasure. This project is essentially a squadtage, and surprisingly they actually let me throw in a few of my own clips as well, 2 to be exact. So yeah, its was really fun to get to edit my own clips for once.
Hope you guys enjoy the video, as this is the last edit of this style that I will make. Idk man, i'm just not feeling it anymore, and this edit was a true test of my patience in that regard. I hit the point when editing this, that I just got absolutely sick of the song form hearing it over and over and over and over again, and it made me realize that I'm not too fond of this style anymore. Kylie is still a god though, and I can't say I didn't enjoy editing to one of her new songs, but I seriously lost motivation in the later half of this project. That's something that I want to try and avoid moving forward.
Expect to see another new edit from me very soon, as I just finished up an all Ghosts episode, so get excited for that!
Anywho for those of you who made it this far.... put a :):):) in your comment.
Hey guys! This was a 2 Hour Challenge aka 2HC from yesterday that was hosted by Pride! We had 12 editors participate and it was a seriously fun experience! I think this is my best 2HC edit i've made so far, it almost felt like a full mini edit in some ways. Sure it has issues, but for a 2 Hour edit, i'm pretty satisfied!
Hey guys! This was a quick dual edit that my buddy bz and I did for Pamaj. It was an absolute privilege to edit for this beast, so huge thanks to Pamaj for having us do this!
Bz probably carried this edit, doing the entire sync as his syncing style is more in line with what Pamaj wanted for this video. My responsibilities the cinematics, the intro, text, and a few small effects. I was hesitant to upload this video to my channel since I finished my part in one 14-16 hour sitting, but I think it's really cool that I got to edit to Pamaj, so HERE WE ARE.
Make sure you guys bz a follow/sub, he's an absolute beast and he did an incredible job on his part of this. (and obviously give Pamaj the sub/follow if for some reason you don't already haha)
Twitch http://twitch.tv/zantUnlisted Edits #2 - Roses III Attempt 1, Autumns End, Blood MoonZant2020-10-30 | Some scrapped edits from the past year or so. It's been a long process to essentially relearn how to edit (since I got very rusty over the years since quitting), and these are some of the random edits that I started but never finished.
If you read the description of my recent edit "evermore", you'll know that making that edit caused me to scrap what I had with Roses III so far, change the music, and change my approach to the 3D. Though I can't show the entire Roses III scrap, I hope you enjoy the little taste, but know that the real thing is going to be 50x better now that i've gotten a chance to derust.
Autumn's End is also another notable scrap, as it was planned to be a sequel to one of my more popular edits: Summer's End. It was actually meant to be a dual with Philly but neither of us had the time to keep going with it, so yeah :(
Twitch http://twitch.tv/zantNot Afraid - Cold War OCEZant2020-10-25 | Just wanted to try syncing a cold war clip, and given how EXTREMELY tempted I was to continue this edit, I decided to upload this to my channel here to essentially force myself to not continue it. I've got soooooo much on my plate right now with work/personal stuff, and I'm now editing Roses III second attempt. I also LOVELOVELOVELOVELOVE the song in this OCE, and that's why it's really tough for me to resist continuing.
hope someone enjoys
Anywho, I think I actually love editing Cold War. The game's animations aren't quite as twitchy and jittery as MW, but still look nice and fluid while still remaining fairly simple... almost like an improved version specifically the older style of CoD gun animations which is damn near perfect for syncing imo, at least for sniping. I think it has a TON of editing potential, and it has a really cool setting! Could be a new favorite editing game for me in all honesty. Let's hope theater is decent 🙏
So yeahhhhh, I can't believe I spent so long on this edit. Originally, I was planning for this to be a very small 3-4 day job to give me a break from working on Roses 3, but I ended up spending about 2 months on it between juggling it with work, and what i'm about to tell you more about. It's story time!So i've been working on Roses 3 on and off for about half a year at this point, and a lot of that time has been spent just trying to derust from being away from editing for years, on top of working to include some more 3D in my editing projects. Just after I quit editing, I uploaded a small 3d video called Singularity. I made that with Maya, rendered in Redshift, and at this point I was expecting to do this same thing for the 3D in Roses III. If you didn't know, I was finishing up my bachelor's in game design around the time that I left Red and quit editing, Singularity was one of my final projects. But now, years later, I've been working as an Environment artist for a small serious game/vr studio for about the past 9 months.
Back in Red, I was starting to get my feet wet with 3D when I was already having thoughts of quitting editing, but nothing concrete. I always wanted to do more with 3D in my edits, lots of things involving the maps from the games, and at the same time I was learning how to model 3d objects in my classes, and I really wanted to cross those two skills for my edits, but I just didn't know how to, and it seemed like there weren't many tools available to do so. Fast forward to about 3 or 4 months in to working on Roses 3, i saw that there was this new tool for bo2 called t6gr that essentially lets you take animations from all of the characters, environment pieces, cameras, etc from your theater clip in bo2 to basically any 3d program along with the relevant models, which was kind of mindblowing. Then i found that you can rip maps from the game with another tool, and it keeps the materials intact, which is something i had major anxiety about LOL, and I kept digging and digging and learning more about this and eventually found that all of this can easily been thrown into an Unreal Engine project with another tool that's literally made for importing cod stuff into UE4. So once I figured all of this out, I decided to use this mini edit as a chance to learn the pipeline for setting up CoD maps in UE4, and I'm honestly in love with this. I'm already familiar with UE4 from college, and a few other environment projects, and now that I also have an RTX card, I can do real time ray tracing, so why do i even need to bother with Redshift anymore? I was genuinely hesitant about what I was going to do with the 3D in Roses 3, but working through this edit and using it to give me the time to sit down and figure out this pipeline is going to make Roses 3 SOOOOO much easier to make. So much so, that I've basically scrapped the entirety of what I had before with Roses 3 and am starting fresh now that I know these tools exist. There is so much for that project that I know I need to do in 3D, I was honestly terrified of doing that all in Maya/Redshift before, but doing it in a realtime engine like UE4 is going to make it so much easier to let the ideas flow without having to compromise. Game engines like UE4 and Unity have started to feel at home to me in the same was After Effects did when I got seriously invested into editing. I've been working with these tools for a long time since I stopped editing before, and now that I'm back i'm more hyped than ever work on projects like this once again. So yeah, this was meant to be a very small weekend edit that ended up with me making a rainy night version of Raid in Unreal Engine, aaaaaand spending 2 months learning about that, and probably less than 7 days total on the clips. I know the intro of this is nothing super special, it's just some raid cinematics with rain, but like I said, I took this edit to just figure out how to do something like that at all. I've got some crazy ideas for Roses III and I can't wait for y'all to see it... eventually
Anywho, I have another smaller ish edit that'll be premiering sometime within the next month! It's going to be a *seasonally appropriate* sequel to one of my more popular edits from way back when, then after that i'll be head to the grindstone on Roses 3
Also huge s/o to Airyz and everyone over at Team A for the amazing tools that they have made available. Download t6gr and more at their site here: http://airyz.xyz/index.htmlRoses II - 4K AI Upscale + ANNOUNCEMENTS!!!Zant2020-06-16 | Buy the project file (free clips download in description): gumroad.com/l/dTroD
Roses II 4k, I'm coming back to editing, and have 3 edits in the works (including Roses III)
yehBreath of the Wild: All Dungeons Speedrun in 1:57:24 [Personal Best]Zant2019-12-10 | Quickly following my 2:00:54, I managed to complete an All Dungeons run in under 2 hours! This run started out on the rough side of things, but had some amazing (and hilarious) segments. It became quite the nail biter towards the end at the castle BTB. However, the first try Calamity skip allowed me to secure a 1:57:24 as my first sub 2, putting me at 3rd place on the leaderboards!
All Dungeons is a speedrun that requires the player to complete all 4 Divine Beasts before defeating Ganon. This is very difficult speedrun compared to other BotW categories because of the simplicity of the 4 Divine Beasts being the main objectives. This means that all of our overworld movement happens across very large distances, meaning our usage of movement exploits such as Bullet Time Bounce and Windbombs must executed to near perfection, or large amounts of time will be lost.
I stream runs 5 nights a week over on my Twitch channel at around 7:30 PM EST each day. Follow at the link below to catch one live!
Follow me on Twitter:
http://twitter.com/zantsBreath of the Wild: All Dungeons Speedrun in 2:00:25 [Personal Best]Zant2019-12-07 | My third ever run of All Dungeons, and I managed to get a massive personal best by over 15 minutes! Unfortunately I missed the sub-2 by messing up Calamity skip, but oh well!
All Dungeons is a speedrun that requires the player to complete all 4 Divine Beasts before defeating Ganon. This is very difficult speedrun compared to other BotW categories because of the simplicity of the 4 Divine Beasts being the main objectives. This means that all of our overworld movement happens across very large distances, meaning our usage of movement exploits such as Bullet Time Bounce and Windbombs must executed to near perfection, or large amounts of time will be lost.
I stream runs 5 nights a week over on my Twitch channel at around 7:30 PM EST each day. Follow at the link below to catch one live!
Broadcasted live on Twitch -- Watch live at twitch.tv/zant
Follow me on Twitter: http://twitter.com/zantsyour local hyrule forecastZant2019-11-29 | made this abomination for the start of my live streams on twitch
i speedrun breath of the wild, and i was massively obsessed with the weather channel as a kid, so this was an idea that i've had for a while but i'm happy to finally create it LOL
music potsu/lando - breakfast
i am sorry
follow me to see it live! http://twitch.tv/zantBomb Impact Launches/WindBombs/Boomy Zoomies - New BotW Movement Tech - This changes everything!Zant2019-09-09 | Breath of the Wild speedrunning is once again being ripped apart by the discovery of a new movement exploit, only this one has the potential to permanently shift the meta of Breath of the Wild speedrunning.
In this video, I introduce Bomb Impact Launches, how they came to be, why they are such an important discovery and show a basic tutorial. In future videos, expect more in-depth tutorials on this trick and it's applications as we learn more about its uses.
If you enjoy my content, please consider supporting me on Ko-Fi! ko-fi.com/zant_0
Clips Used: twitter.com/satougashi020/status/1169653732587364352?s=20 youtube.com/watch?v=9-Fwtuy8r1o youtube.com/watch?v=1K2a5ydHFosBreath of the Wild: All Main Quests Speedrun in 3:06:48 - [2nd Place 4/29/19]Zant2019-04-29 | Hi everybody! This is my newest personal best of All Main Quests, and it also utilizes the new heart duplication exploit in Breath of the Wild to skip 20 shrines! Due to this, I had to reroute the entire run a few weeks ago, and this is the best time i've gotten so far!
BotW Leaderboard http://speedrun.com/BotWMaster Sword in under 1 hour - Breath of the Wild Master Sword Speedrun in 56:22 [Heart Duplication]Zant2019-03-24 | The first speedrun of Master Sword in under an hour! Thanks to a new glitch involving Apparatus Terminals in specific shrines, we now have the ability to duplicate heart containers by preserving our number of hearts to previous saves and autosaves.
Traditional Master Sword will continue to be a thing, as the community will likely decide to add it as a subcategory. So expect to see runs of that from me continuing! My next main goal aside from speedruns is to reroute the category of All Main Quests to utilize heart duplication.
Breath of the Wild Leaderboards http://speedrun.com/BotWBreath of the Wild: Master Sword Speedrun in 1:12:49 w/ Heart Duplication - World Record 3/22/19Zant2019-03-23 | Just hours ago as I'm writing this description, it was found that you can use the Shiekah Slate terminals near apparatus puzzles in certain shrines to transfer your number of hearts to previous saves. Doing this, you can use a goddess statue to duplicate Heart Containers, and Stamina Vessels. The ability to do this allows us to obtain the Master Sword faster than ever without the use of any external cheats/setup.
This is the first speedrun that I did with this new glitch, beating the previous standing record by almost 47 minutes! I'm not submitting this to the leaderboards yet, because there will likely be some community discussion surrounding the preservation of our current submitted runs on the leaderboard.
Breath of the Wild Leaderboards http://speedrun.com/BotWSGDQ 2019 Submission - The Legend of Zelda: Breath of the Wild - Master SwordZant2019-03-07 | 2018 was huge for Breath of the Wild. Consecutive glitch discoveries happened all year, and said discoveries finally made their way into speedruns. Impressive movement tech and various clipping methods have become staples of this once vanilla speedgame. In addition, Master Sword features a plethora of more niche strats, preserving a sense of variety throughout. This, and the simplicity of a single goal makes this category a great showcase of BotW's open-aired design in a speedrunning setting.
Breath of the Wild Leaderboards http://speedrun.com/BotWWhistle Sprinting and Throw Sprinting - Zelda: Breath of the Wild Speedrunning TutorialZant2019-03-01 | Breath of the Wild is an amazing speedrun to learn, but can often times be pretty difficult to start out with. In today's tutorial, I'll be covering the most basic and fundamental technique that you must know in order to run this game.
Breath of the Wild Leaderboards http://speedrun.com/BotWBreath of the Wild: Master Sword Speedrun in 2:05:34 (2nd Place 2/22/19)Zant2019-02-22 | Hello everybody! This is my speedrun of The Legend of Zelda: Breath of the Wild - Master Sword - Completed in 2:05:34. The requirements of this speedrun category are very simple: obtain the Master Sword as fast as possible. Obtaining the Master Sword requires Link a total 13 Heart Containers, which we obtain by completing 40 Shrines as fast as possible.
Breath of the Wild Speedrunning had an absolutely insane year in 2018, with the discovery of new glitches such as Super Launches, Bullet Time Bounces, various methods of clipping through walls. These new glitch discoveries lead to major breakthroughs in routing for this game, as our versatility with how we can optimally traverse the overworld is better than ever. The category of Master Sword has not received a full reroute since late 2017, after the release of the Champion's Ballad DLC and the Ancient Saddle. Due to this, until now, Master Sword has not made use of any of these new techniques.
In January 2019 I set out, along with other members of the Breath of the Wild community, to reroute this speedrun using all of these new techniques, and essentially rebuild the run from the ground up. This speedrun is my first Personal Best with this new 2019 route, fully equipped with Bullet Time Bounce, Super Launches, and tons of different clipping methods. In addition to these new glitches, this run also features many niche tricks that you won't likely see elsewhere. My previous personal best was set on January 1st, 2018, which was the World Record for a small amount of time. Today, I beat that that PB by over 10 minutes, obtaining the current second place spot on the leaderboards. This is just the beginning of time running this category again, as I push for a new World Record, and beyond. If you made it this far, put a ¯\_(ツ)_/¯ in your comment.
Breath of the Wild Leaderboards http://speedrun.com/BotWElectric - Black Ops 4 Edit [1440p Re-Upload]Zant2019-02-17 | Re-upload in 1440p, I had an issue exporting previously and was forced to use 720p.
Original Description
"So I never expected to take on this large of a project nowadays, but I had an opportunity from Shawn to edit a teamtage for ioN and I couldn't resist the chance to get to do a teamtage for a team that has quite a few old friends of mine in it. So huge thanks to Shawn and everyone at ioN for having me do this teamtage, I really had a lot of fun with it!.
As far as the edit goes, I tried to simply create a clean edit to show off the clips, but maintain entertainment throughout. It's been a while since i've been active with CoD editing -or any kind of video editing, really- so I didn't really focus on making any wild effects or even attempt to make an impressive edit. I wanted to make the team happy, and I feel that I succeeded at that.
As far as future editing goes, I can't really say for certain that I'll be making any edits for a very long time. I decided to come back for a while at the launch of Black Ops 4 for a bit of nostalgia, and to have fun with some editing once again. However, 2019 is here, and a new chapter of my life is about to start this summer, and I need to spend all the time I can preparing for this. Editing is a hobby of my past, and its something that consumes a ton of time, and I simply can't afford to spend that time editing anymore. I cannot balance streaming, job/internship applications, 3D projects for my portfolio, AND editing on top of a future job. I basically foresee editing existing in my life as a niche hobby for me to re-explore every few years to just have some fun. It'll be interesting to see how much I come back to it in the future, but for now i'm going to have to put it on the shelf. Thanks for reading my essay, if you made it to this point, put a ¯\_(ツ)_/¯ in your comment.
Music Gate 문 - Out Of My Mood (Feat. Brian Mantra) https://open.spotify.com/track/75pbRn...
"Gravity Bounces! We need to figure this out! (Breath of the Wild Speedrunning)Zant2019-01-04 | Gravity Bounces are a trick that the Breath of the Wild speedrunning community has found consistent over the past few months, however the condition for performing it has made this a tough trick to implement into runs. The potential here is huge, leading to optimization of small and medium scale overworld movement.
In this video I talk about the trick and ask for the wider community to help with ideas in figuring this out.
My Twitter: http://twitch.tv/zantNight Drive 2. (BO4)Zant2018-11-19 | Wow... it's been around 2 years since i made my last edit, and it feels great to finally return to an extent. Made this edit for my friends over at Merc, and honestly I had so much fun working on this. Black Ops 4 is an amazing game for editing, and for the first time in years, I actually feel motivation to make edits. That isn't to say i'm fully coming back to editing. Currently I am only doing paid work, and I have no intention to join teams at all. Over the past few years I have built a name for myself in the speedrunning scene, and that is still my main focus, and will likely always be my main focus. Editing is more of a side project for me now, and that's how its going to stay. I simply cannot justify editing for free with how busy my life has become, I can't justify putting that much time into something anymore without being compensated. I'm just happy enough that i'm able to work it into my busy life at all nowadays.
Obviously, this edit isn't as crazy as some of my previous edits, but it's been a whole 2 years, so I've definitely gotten rusty. I just wanted to focus on the basics with this one, and really try to work on solidifying my sync and cinematic game, as those were always strengths of mine I feel. I have plenty of neat ideas for future edits... but I also want to make sure i'm keeping things fresh. This time around with editing, I want to eventually start trying a lot of new things, and not stick with past styles. I'm really excited to continue with editing once again, and I hope y'all are too.
Merc youtube.com/channel/UCR8ipeqIvoE9rcfUm_VJvRw twitter.com/MercTroop youtube.com/watch?v=EzSUUKYaGB4Super Launches/Lag Boosting - Explanation and Tutorial - The Legend of Zelda: Breath of the WildZant2018-08-28 | For viewers watching in 2020: yes this works with Windbombs/Bomb Impact Launches, the only difference is that you don't need to set up a stasis launch, just perform this setup to pull the glider after your windbomb. If you have any questions, feel free to leave a comment or send me a tweet! (i'm more likely to reply on twitter, and i'm always willing to help out :)
Super launching is a brand new speedrunning technique in The Legend of Zelda: Breath of the Wild. In this video I talk about how this trick is changing this game for speedrunning, and I also teach you how to perform a Super Launch.
Connect with me! http://twitch.tv/zant http://twitter.com/zantsHorse Stamina Restoration Tutorial/ExplanationZant2018-01-17 | Stream http://twitch.tv/zant Twitter http://twitter.com/zantsSingularity. - 3D Animated Short.Zant2017-12-14 | Ever since I quit montage editing, it was my goal to eventually make something like this. I have been studying Game Design for the past 4 years in college, focusing in Environment Art, but I never got an opportunity to gear my work more towards rendered video instead of games. This fall semester I took an AVT 3D Design class focused on video and rendering rather than assets for games, with a final project to create a 30-90 second 3D animated video, which is this video that you are watching now. This is my first attempt at anything of this caliber, and I only had about 5 weeks from start to finish to work on this project. I have a lot to improve on, and many skills to progress, but I feel that this project is a great starting point for what's to come with my career in 3D.
Due to the time constraint on this project, I had to make quite a few sacrifices. My original plan was for this to be almost two minutes, and delve deeper into the story presented, however that was just not possible. Additionally I had to render it in 720p instead of something higher, as well as in lower sampling, so some scenes may seem a bit noisy, but this had to be done to ensure the project was finished on time to be turned in for Finals. Finally, I had to seriously cut down on animation, as it is a very time-consuming thing, so some scenes lack a bit in the animation side of things, but that is something I hope to improve on and flesh out more in coming projects.
More about the project though, about 70% of the assets here are original, meaning I modeled and textured them myself. I'm one who prefers making my own assets rather than just downloading ones from different websites and putting them into a video and calling them my own. However, due to the time constraints I had for this project, making 100% of all of the assets myself was simply not possible.
I'm currently going into my last semester of college, then afterwards i'll start applying for jobs and planning to start a career. 3D is my passion, it is what I love to do as it allows me to create my own worlds and tell my own stories, and I hope I can continue to do this for life. Thank you for your time.
Software Maya Substance Painter Redshift Adobe After Effects
Music M83 - Midnight City[BotW] Final Trial Dungeon - Mostly mapless speed route v1Zant2017-12-12 | First 3 rooms with no map, grab the map for the lightning room.
Lightning is the only room that is physically impossible to be completed without the map, the other 3 really don't need it at all, and i don't see how it would make them faster.
For y'all who don't know: IL's are "Individual Level" Speedruns. Basically exactly what the name says, a speedrun of a single level of a game. In the case of Breath of the Wild, Shrines are considered a single level.
Follow me on Twitter. http://twitter.com/zantsKah Okeo Shrine IL - 0:29:80 [WR]Zant2017-11-27 | This strat is so cool
For y'all who don't know: IL's are "Individual Level" Speedruns. Basically exactly what the name says, a speedrun of a single level of a game. In the case of Breath of the Wild, Shrines are considered a single level.
Safer strat out of Kak, new set of trees with shield nearby.Kakariko to Hateno - Rough IdeaZant2017-10-24 | Rough Idea. Lots of Mistakes.
You can clear the cliff on the 3rd launch and not have to climb.Hila Rao Shrine - Cryonis Jump Strat - Zelda BotWZant2017-06-15 | Saves a bit of time, and it's pretty easy. If you're good with Cryonis jumps, this is pretty easy to get consistently. Requires some health though, due to the damage boosting.
Follow Me on Twitter http://twitter.com/zantsThe tree that seeked revenge. Zelda: Breath of the Wild Speedrun BlooperZant2017-06-12 | Probably my best highlight from Breath of the Wild. This clip has gotten quite some attention both on Reddit and Twitch. The original clip has over 30,000 plays, and the clip was even featured in an article on Kotaku. Some crazy stuff man.
Contex:
A stasis launch is a strat in Breath of the Wild that allows players to travel long distances very quickly. Using the Stasis rune to stop the flow of time for an object, and hit it with a weapon repeatedly, building up directional energy. When stasis expires, the energy is unleashed and the object goes flying in the direction of the force. This is used in speedruns, to collide objects with Link, launching him very far distances, and even in situations to allow us to skip the Lost woods entirely by flying over it. In this clip, the tree I launched link with collided with a tree on the ground, and bounced back up into the air. It then came flying directly at link, hitting him midair causing several hearts of damage, and dealing the killing blow with fall damage. This is the most hilarious thing that has happened to me in this game.
Follow me on Twitter: http://twitter.com/zantsShae Mosah Shrine - Stasis Trick - Zelda BotWZant2017-05-30 | Figured i'd upload some random BotW stuff for reference. This skip saves a decent chunk of time and negates the need to spend rupees on Octo Balloons
Follow Me on Twitter http://twitter.com/zantsStranger - Official Intro TrailerZant2017-05-01 | This has been in the works for a long time. Since I quit editing, i've been working over the past 8 months with a group of friends to create this game called Stranger. This video is a small trailer I put together to show off the backstory of the game that our narrative lead wrote. My role in this game is environment art game assets. I modelled, textured, and decorated all of the environments in the game, including those seen in this trailer (except the characters). This game is a major reason I quit editing, so I could put my efforts into this and my education as a game dev student. I can't wait to share more!
Let me know what y'all think.
One of the main reasons I quit editing was to pursue my passion for game design, and 3D Art. Countless people have told me that it was a waste of talent for me to quit CoD editing. I hope this proves that they are wrong.
Thank you to everyone who has supported me over the past year, whether it be with art, my stream, or anything really. Your support means so much to me!
The Team:
Luis B.: Programming, Gameplay Design DJ L.: Narrative Design, Writing, Music, Visual Effects Lucas K.: Environment Art, Asset Creation, Visual Design Keegan H.: Concept Desgin, Gameplay and Level Design Brad W.: Character Design and CreationRoses III. (My Return to Editing.) (April Fools)Zant2017-04-01 | LOL UR ALL MAD U GOT PRANKED
Thank you guys for all of the support over the years, i know a took a break from editing but i'm super hyped to be back! Shawn is an absolute beast and I was super happy to edit this episode for him! Stay tuned for what's to come!
KappaSuper Monkey Ball 2 Story Mode in 42:47 [All Levels]Zant2017-02-26 | My first decent speedrun of Super Monkey Ball 2 Story Mode. I started running this game around a week ago, and i've been absolutely loving it. Speedrunning is something completely new to me but it has been an amazingly fun time. Expect to see more in the future!
Watch live at twitch.tv/zant[Live] Shiny Minior IN ONLY 9 EGGS! (Masuda) Pokemon Sun and Moon.Zant2016-12-11 | Follow me on Twitch for daily Pokemon Streams! http://twitch.tv/zantfalcie
Connect with me! http://twitter.com/zants http://instagram.com/red_zant http://twitch.tv/zantfalcie[Live] BACK TO BACK SHINIES!!! Pokemon Sun and Moon.Zant2016-12-05 | Was going for shiny Exeggcute to evolve into Exeggutor for my Shiny Type Challenge. I get the shiny and evolve it, then go to send it out in battle to check it out.... and you'll see what happened next :)
My most insane highlight so far on Sun/Moon, and possibly my most insane highlight since I started shiny hunting.