(this card is the one you get from Arnice's 2nd request)
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For those that don't know, Death Match Battles have a special twist where both enemies and allies die in one hit.
This is a quick video showing how to cheese Death Match Battles without having Oka or Naotora in your team, so if you're in Setsuna's path this could help since they aren't in it. This weapon set up can also work with any character really, it doesn't have to be Arnice (though she utilizes it the best), but all it does is let you block anything and everything, from every angle. Just block, dodge, attack and repeat. If you have the slots you can add Temporal Shift or Resurrection. You can also use your Musou Rush for invincibility.
Remember that if you need to farm S rarity items, getting lots of kills in Death Match Battles gets you like 20-40 of the rare items in that area and yes Musou Rush counts towards those rewards too.
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This video does not replace Arnice's future Rush Battle video, this was just a bonus.
Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed. --
(this card is the one you get from Arnice's 2nd request)
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For those that don't know, Death Match Battles have a special twist where both enemies and allies die in one hit.
This is a quick video showing how to cheese Death Match Battles without having Oka or Naotora in your team, so if you're in Setsuna's path this could help since they aren't in it. This weapon set up can also work with any character really, it doesn't have to be Arnice (though she utilizes it the best), but all it does is let you block anything and everything, from every angle. Just block, dodge, attack and repeat. If you have the slots you can add Temporal Shift or Resurrection. You can also use your Musou Rush for invincibility.
Remember that if you need to farm S rarity items, getting lots of kills in Death Match Battles gets you like 20-40 of the rare items in that area and yes Musou Rush counts towards those rewards too.
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This video does not replace Arnice's future Rush Battle video, this was just a bonus.
Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed. --
More Arnice Chaos gameplay from my streams: twitch.tv/videos/253303436 twitch.tv/videos/253521391 twitch.tv/videos/253860728Dynasty Warriors 9 - Lu Bu - Level 1 to 100 - Ultimate Difficulty - FINAL EPISODEHellknight102020-10-19 | Equipment Soul Crusher EX (ATK 480 / DEF 144) Gems (Slash) - Musou +50 - Attack +50% with elemental - Musou +8/sec. with elemental - Attack Speed +8% with elemental - Flow Attack +30% - Special Attack Damage +101% - Musou Attack Damage +109% - Assault Damage +70% - Counter Damage +35% - Elemental Attack Damage +8 during an Assault - Elemental Attack Damage +3 during a Counter - Elemental Attack Damage +4 during a Guard break - May drop Hemp if Guard is broken
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Let me start by saying that even though Lu Bu doesn't reach 2000 Attack like some other characters, he can still dish out more damage than most of them and this is because of his Attack Speed. Characters that reach 2000 Attack are usually slow swingers with big weapons, Lu Bu's Attack Speed is incredible for the amount of damage he puts out. Attack stat numbers aren't everything either, Lu Bu's attacks have massive AoE and will eat anything that's in his sights (or off-screen sometimes). His Knock-Down is extremely spammable and is your main tool against animals too. Launch is excellent for getting around the field and going into crowds with, though I am not a big fan of his Air Flow Attacks but most things will die before you even get to do Flow attacks. Special Attack is a grab which deals a ton of damage, the first hit has a fairly large invisible hitbox with AoE too. Both Musous are great, I prefer his Air Musou though just because it gets straight to the point. The mighty Lu Bu is still mighty as ever.
And that's my last video of this series for Dynasty Warriors 9. I'm sure I missed somebody's favorite character, sorry about that but I spent way too much time playing this game to keep going. You can see my (shameful) play time hours briefly when I show the difficulty settings. All the Gems I used are unique to each character, no Gems were re-used, I could have had better set-ups for some characters but the game does have a limit on how many Gems you can carry as well. Anyways I hope you enjoyed, until next time!
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Diaochan - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-18 | Equipment Phoenix Spine EX (ATK 192 / DEF 432) Gems (Fire / Wind / Poison) - Toughness +29 - Musou +85 - Speed +3 - Attack +61% with elemental - Musou +15/sec. with elemental - Attack Speed +7% with elemental - Trigger Attack +57% - Flow Attack +15% - Projectile Damage +81% - Mounted Damage +25% - Special Attack Damage +38% - Musou Attack Damage +124% - May drop Damaged Deer Pelt if an Assault hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
You probably wouldn't guess this weapon only has 192 Attack based on the video alone, Diaochan is really damn good. Knock-Down is your main tool, it doesn't have long range but it has a fully surrounding hitbox that can vacuum enemies into Diaochan's blender of death, super spammable attack. Stun has a lot of reach, use it to poke when you're not diving into people to use your Knock-Down because that works too. Launch is good but the Flow attacks that follow put you in the air for quite some time, make sure to have Air Musou ready if you're going to be in the air while surrounded.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Wang Yuanji - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-17 | Equipment Rain Blades EX (ATK 192 / DEF 432) Gems (Fire / Ice) - Toughness +21 - Speed +5 - Attack +44% with elemental - Defense +18% with elemental - Musou +10/sec. with elemental - Attack Speed +4% with elemental - Trigger Attack +63% - Flow Attack +30% - Projectile Damage +65% - Special Attack Damage +29% - Musou Attack Damage +120% - Assault Damage +22% - Elemental Attack Damage +1 during a Counter - Elemental Attack Damage +4 during a Guard Break
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
The Throwing Knives offer a lot of defense, top it off with Ice element and you're pretty tanky. Wang Yuanji doesn't deal a whole lot of damage at once (outside of Musou) but because you get so tanky you kinda get to attack non-stop without worry, the damage eventually starts to rack up. Air Musou at point blank can be very devastating, and her ground Musou has crazy range (it even hits behind her!). Her Special Attack hits anyone that's up close first then shoots a long range burst of damage, however if you're still surrounded be ready to block or dodge after your recovery. Range for her isn't an issue but if you want even more then her Stun hits very very far, it also lunges her forward if you use it in the air which is good for maintaining momentum.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Yueying - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-16 | Equipment Crimson Fury EX (ATK 312 / DEF 312) Gems (Fire / Lightning) - Strength +41 - Health +17 - Attack +41% with elemental - Defense +12% with elemental - Musou +19/sec. with elemental - Attack Speed +6% with elemental - Trigger Attack +16% - Flow Attack +31% - Mounted Damage +50% - Special Attack Damage +35% - Musou Attack Damage +79% - Assault Damage +110% - Elemental Attack Damage +9 during an Assault
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Koei has had a difficult time deciding on what weapon to give Yueying for a long time it seems, but for this game the weapon is actually really OP. Her Launch Trigger is your main tool, the Flow attacks that follow are really powerful and should be spammed at all times. Knock-Down and Stun Triggers are really good poking tools. Stun Trigger is imbued with Lightning and cannot be overwritten, changing the element through Gems will only affect the Flow Attacks that follow. Ground Musou is freaking dumb, the blender attacks before the cinematic are incredible, use it against any enemy type (even gates) and you'll be good.
PS - Fighting on mountain terrain is stupid.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Zhou Tai - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-15 | Equipment Flame Wrath EX (ATK 384 / DEF 240) Gems (Slash) - Strength +86 - Toughness +14 - Speed +6 - Attack Speed +5 - Attack +21% with elemental - Defense +35% with elemental - Musou +11/sec. with elemental - Attack Speed +18% with elemental - Flow Attack +28% - Special Attack Damage +125% - Musou Attack Damage +69% - Assault Damage +20% - Elemental Attack Damage +3 during a Counter - May drop Glue when Counter hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Zhou Tai's DLC weapon is very fast and hits hard, though it actually has less Attack than his regular Curved Sword but whatever. Some of his attacks leave the enemy suspended in the air, during this time you can start a new Trigger Attack, or dodge, or whatever really, it's very good. Knock-Down Trigger is pretty spammable, especially against animals if you can jump cancel. Special Attack is two hits and they both deal a ton of damage, if they dodge the first hit they might just eat the second.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Cao Cao - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-14 | Equipment Conqueror's Blade EX (ATK 288 / DEF 336) Gems (Ice) - Strength +40 - Health +65 - Attack Speed +4 - Attack +13% with elemental - Musou 8/sec. with elemental - Attack Speed +5% with elemental - Flow Attack +39% - Mounted Damage +42% - Special Attack Damage +88% - Musou Attack Damage +92% - Assault Damage +18% - Elemental Attack Damage +6 during a Counter - Elemental Attack Damage +6 during a Guard Break - Defense +43% with Ice elemental
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Cao Cao was the first character I played in this game and I've never had any issues with him. He doesn't have crazy range but it's not bad by any means. His Special Attack's AoE is really wide, useful against all types of enemies. His Stun Trigger is a good move to use after being airborne because of it's surrounding hitbox, stopping anything that isn't charging a Trigger Attack. Also his mustache is OP.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Xin Xianying - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-14 | Equipment Silken Illusion EX (ATK 576 / DEF 48) Gems (Ice / Wind / Lightning) - Health +45 - Attack Speed +11 - Attack +34% with elemental - Defense +45% with elemental - Musou +6/sec. with elemental - Attack Speed +8% with elemental - Trigger Attack +78% - Flow Attack +70% - Mounted Damage +15% - Special Attack Damage +36% - Musou Attack Damage +67% - Counter Damage +19% - Elemental Attack Damage +7 during a Counter
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Xin Xianying hits like a truck, even with these not so offensive elements, she just needs a little help with the attack speed. Controlling her is a little difficult since she has several moves that have her jump around (Knock-Down, Launch, Special Attack, and Air Musou) but once you get the hang of it you'll be slaughtering everyone in no time. She's also cute af :)
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Guan Yu - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-12 | Equipment Godly Dragon EX (ATK 432 / DEF 192) Gems (Fire / Lightning / Slash) - Strength +40 - Toughness +38 - Attack Speed +5 - Attack +53 with elemental - Defense +23% with elemental - Musou +9/sec. with elemental - Flow Attack +8% - Mounted Damage +19% - Special Attack Damage +30% - Musou Attack Damage +140% - Assault Damage +37% - Counter Damage +50% - Elemental Attack Damage +5 during a Counter - May drop Deer Antler when Stun hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
It's no surprise that Guan Yu, who just so happens to be known as the God of War, is pretty damn good. His only issue is that sometimes his attacks don't pick up downed opponents, you can do a Trigger attack to pick them up again. His Knock-Down Flow Attacks eventually lead him to do multiple quick strikes, you can cancel this with a Trigger Attack (or jump cancel) and the Flow Attacks will continue to hit even though you canceled. It's a safe way to charge your Trigger Attacks or just to re-adjust yourself as they get hit by invisible strikes.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.
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Watch some of Guan Yu's story mode and getting the Platinum trophy from my stream! twitch.tv/hellknight10Dynasty Warriors 9 - Taishi Ci - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-12 | Equipment Demon Rods EX (ATK 384 / DEF 240) Gems (Fire / Wind) - Speed +4 - Attack Speed +9 - Attack +37% with elemental - Musou +8/sec. with elemental - Attack Speed +7% with elemental - Trigger Attack +60% - Flow Attack +47% - Special Attack Damage +72% - Musou Attack Damage +52% - Elemental Attack Damage +21 during an Assault - May drop Sesame Cake when Counter hits - May drop Damaged Tiger Fang if an Assault hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Not much to say about Taishi Ci other than he's a very good character. he's got a bit of an attack speed problem but if you fix that with gems then you get a hard hitting, smooth flowing moveset that has no issues covering its own gaps. His Stun Trigger is a pretty good poking tool due to it's range. Do not use his Air Musou too low to the ground as it will cancel itself.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Zhang Liao - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-10 | Equipment Dragon Axes EX (ATK 312 / DEF 312) Gems (Wind / Lightning / Slash) - Strength +33 - Health +44 - Speed +3 - Attack +23% with elemental - Musou +9/sec. with elemental - Attack Speed +14% with elemental - Trigger Attack +72% - Flow Attack +26% - Special Attack Damage +15% - Musou Attack Damage +109% - Assault Damage +16% - Counter Damage +115% - Elemental Attack Damage +3 during a Guard Break - May drop Damaged Bear Pelt when Launch hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Zhang Liao's Attack Speed leaves much to be desired, luckily his range is pretty nice. His Launch can hit both front and back at the same time, it's pretty good when surrounded. On top of good range, he has a good number of moves that have him run forward while attacking (Stun, EX, Musou) so he really has no issues getting to opponents. Zhang Liao is the only character I have encountered that lets you charge a Trigger Attack when performed in the air. Normally when performing a Trigger Attack in the air, the character will dash down and then do the attack uncharged (Knock-Down will act like an old-school Jump Charge for some characters) but for Zhang Liao's Stun Trigger, after he dashes down, will be able to fully charge the Stun Trigger Attack which is really nice for dealing with powerful officers/bandits after being airborne.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Zhurong - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-09 | Equipment Heaven's Return EX (ATK 384 / DEF 240) Gems (Fire) - Musou +27 - Speed +3 - Attack Speed +3 - Attack +21% with elemental - Defense +37% with elemental - Musou +8/sec. with elemental - Attack Speed +10% with elemental - Flow Attack +5% - Special Attack Damage +8% - Musou Attack Damage +131% - Assault Damage +73% - Elemental Attack Damage +18 during an Assault - Elemental Attack Damage +11 during a Guard Break - Attack +48% with Fire elemental - May drop Bear Pelt when Stun hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Zhurong's Boomerang is pretty basic since it's using the Hand Axe moveset, she doesn't throw it nearly as much as I would have liked. Her range is kinda lacking outside of her Launch and EX, even her Special Attack is short ranged but good if in the middle of a crowd. Both her Musous pack quite a punch, they also set trees on fire like the Explosive Arrows would, this means you can get hurt by them if you're too close so be careful.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Sima Zhao - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-09 | Equipment Emperor's Might EX (ATK 384 / DEF 240) Gems (Fire / Lightning / Wind) - Strength +33 - Health +48 - Speed +7 - Attack Speed +4 - Attack +73% with elemental - Musou +10/sec. with elemental - Attack Speed +17% with elemental - Projectile Damage +16% - Musou Attack Damage +135% - Assault Damage +64% - Elemental Attack Damage +3 during a Counter - May drop Quality Bear Pelt when Launch hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Sima Zhao's sword is nuts, it has massive range on Flow attacks and Triggers, the swings are also very wide which give him massive AoE. His EX is from his Knock-Down Flow attacks and it's hilarious. Careful when using the face surf EX on non-flinching enemies as they will not be launched when it's over and will be ready to attack before you recover. Both Musous are excellent, but don't use the Air Musou too close to the ground, it will cancel itself.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Zuo Ci - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-07 | Equipment Imperial Staff EX (ATK 120 / DEF 504) Gems (Lightning / Slash) - Health +39 - Musou +50 - Attack Speed +5 - Attack +24% with elemental - Defense +52% with elemental - Musou +10/sec. with elemental - Attack Speed +1% with elemental - Trigger Attack +23% - Flow Attack +25% - Special Attack Damage +106% - Musou Attack Damage +114% - Elemental Attack Damage +29 during an Assault - Elemental Attack Damage +5 during a Counter - Elemental Attack Damage +4 during a Guard Break - May drop Prime Red Meat when Stun hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Zuo Ci's EX comes from his Launch Flow attacks, the whirlwind has massive reach and can even delete enemies on the ground. Stun Trigger shoots a shockwave which is good for poking. His Launch Trigger comes with Slash already imbued and cannot be overwritten, adding a different element will only apply to the Flow attacks after the Trigger. Unfortunately the fire attacks from his Knock-Down and Flow attacks do not actually use Fire element, they're just for show. Both Musous are pretty good, the ground version shoots a projectile that goes decently far.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Sun Shangxiang - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-06 | Equipment Radiant Circlet EX (ATK 240 / DEF 384) Gems (Fire / Lightning) - Attack Speed +4 - Attack +46% with elemental - Defense +31% with elemental - Musou +12/sec. with elemental - Attack Speed +16% with elemental - Trigger Attack +29% - Flow Attack +71% - Special Attack Damage +63% - Musou Attack Damage +47% - Assault Damage +50% - Counter Damage +18% - Elemental Attack Damage +6 during an Assault - Elemental Attack Damage +1 during a Counter - Elemental Attack Damage +3 during a Guard Break
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Between throwing her chakrams at the enemy, and her bow in her Special Attack and Air Musou, Sun Shangxiang has range for days. Unfortunately throwing her chakrams does not work like Xiaoqiao's fans, they immediately return to her if you jump cancel. Her Knock-Down Trigger is really useful, the extended range is excellent and spamming it is really good against animals or just poking at a crowd to go in safely. Her Stun Trigger has her chakrams spin around her which makes the attack really safe to use when surrounded. Ground Musou looks like it would be more for single target damage but it clears crowds fairly well, I would have used it more if it wasn't for her Air Musou being so good.
PS - Sun Shangxiang with long hair is super cute and Koei should do it more :)
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Wang Yi - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-05 | Equipment Dark Piercer EX (ATK 528 / DEF 96) Gems (Slash) - Speed +5 - Attack Speed +5 - Attack +33% with elemental - Defense +80% with elemental - Musou +7/sec. with elemental - Attack Speed +9% with elemental - Trigger Attack +20% - Flow Attack +32% - Mounted Damage +27% - Special Attack Damage +87% - Musou Attack Damage +75% - Elemental Attack Damage +3 during a Counter - Elemental Attack Damage +2 during a Guard Break
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Wang Yi with her DLC weapon is an absolute monster. Those tiny piercers shouldn't have much reach but not only is she very mobile during her flow attacks which help with that, but for no reason her Stun Trigger has huge reach. A lot of her Flow attacks have grabs in them, which means that they can ignore enemies charging their Trigger attacks and make you invincible for the duration of the grab attack. Her Knock-Down Trigger is her absolute best tool, it starts with a grab and it's quite fast, which means you get invincibility and the ability to interrupt with a quick and simple button combination, abuse/spam the hell out of this. Her Special Attack is very good against all kinds of crowds, human and animal alike. Her ground Musou is very good (dat laugh), but I found her Air Musou to be quite weak.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Dong Bai - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-04 | Equipment Godly Flail EX (ATK 408 / DEF 216) Gems (Fire / Lightning / Poison) - Toughness +16 - Musou +30 - Attack Speed +5 - Attack +42% with elemental - Defense +29% with elemental - Musou +7/sec. with elemental - Attack Speed +14% with elemental - Trigger Attack +81% - Flow Attack +40% - Special Attack Damage +18% - Musou Attack Damage +70% - Assault Damage +18% - Counter Damage +20% - Elemental Attack Damage +4 during a Counter
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
The flail is a very well-rounded weapon, it's got attack speed, range, mobility and damage. Knock-Down is a very spammable attack, it happens fast, hits twice and it's easy to adjust your positioning while attacking at the same time with it. Her Special Attack is very good at crowd control, but only for what's in front of her, if using it while surrounded then try blocking after it is finished. Her ground Musou has a really long cinematic and good range, but it really doesn't deal too much damage. Her Air Musou deals more damage than the ground version and it has a much better hitbox for both the initial grab and final hit which is a huge ring of fire. The Air Musou is kinda magnetic, even if it may seem you're gonna totally miss, it will usually find a way to somehow land on somebody.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Deng Ai - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-03 | Equipment Light Cleaver EX (ATK 528 / DEF 96) Gems (Fire / Wind / Slash) - Attack Speed +8 - Attack +24% with elemental - Defense +97% with elemental - Musou +10/sec. with elemental - Attack Speed +12% with elemental - Trigger Attack +80% - Flow Attack +30% - Projectile Damage +46% - Mounted Damage +40% - Special Attack Damage +35% - Musou Attack Damage +90% - Elemental Attack Damage +1 during a Guard Break - May drop Fish when Stun hits - May drop Glue if Guard is broken
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Deng Ai hits hard but is also very slow. His Stun Trigger Attack is a really strong tool, it's very safe to use against crowds and powerful officers due to it's surrounding hitbox, so use it. His Special Attack is pretty good, it moves you forward and puts you airborne which lets you chain into your air flow attacks which is nice. As hilariously painful his two Musous look, they're kinda weak, they end with a shockwave to remove the enemies surrounding which is convenient but do not deal a lot of damage.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Guan Ping - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-02 | Equipment Soaring Dragon EX (ATK 528 / DEF 96) Gems (Fire / Wind / Slash) - Toughness +74 - Attack Speed +10 - Attack +40% with elemental - Defense +71% with elemental - Musou +8/sec. with elemental - Attack Speed +6% with elemental - Trigger Attack +33% - Flow Attack +14% - Projectile Damage +35% - Mounted Damage +40% - Special Attack Damage +109% - Musou Attack Damage +80% - Counter Damage +39% - Elemental Attack Damage +4 during a Guard Break - May drop Quality Chicken Meat if Knock-Down hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Guan Ping's attack speed is horrible, the only time that swing speed is decent is during his Knock-Down. His air flow attacks are few but still slow which can be problematic. His EX comes from his Knock-Down flow attacks and luckily it's pretty good. His Air Musou is stellar, great range and hits like a truck. Where Guan Ping really shines is his Special Attack, man that thing shreds, it has range, it's fast, it can hit multiple enemies and it's Slash.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Xiaoqiao - Level 1 to 100 - Ultimate DifficultyHellknight102020-10-01 | Equipment Jubilant Paired Fans (ATK 312 / DEF 312) Gems (Fire / Wind) - Strength +12 - Health +24 - Attack Speed +7 - Attack +52% with elemental - Defense +30% with elemental - Musou +11/sec. with elemental - Attack Speed +7% with elemental - Trigger Attack +15% - Mounted Damage +7% - Musou Attack Damage +42% - Assault Damage +114% - Elemental Attack Damage +2 during a Counter - Elemental Attack Damage +2 during a Guard Break - May drop Tallow when Launch hits - May drop Tallow if an Assault hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Xiaoqiao is a little monster. Her Knock-Down has good AoE and the air attack has lots of invisible reach, but what makes it so crazy is the EX that follows. Her EX throws her fan forward and it stays there attacking, normally you would be stuck there too but if you jump cancel this then you can safely do whatever you want while the fan continues to hit the enemy. I know I mentioned her invisible reach on her Knock-Down, but she kinda has it on all of her Trigger attacks so she doesn't suffer of poor reach despite looking like she would. Her Musous are okay, but her Air Musou is better than the ground one and it's easier to set up since she's airborne so much.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Cao Pi - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-28 | Equipment Azure Storm EX (ATK 240 / DEF 384) Gems (Ice) - Attack Speed +4 - Attack +42% with elemental - Musou +5/sec. with elemental - Attack Speed +14% with elemental - Trigger Attack +29% - Flow Attack +17% - Mounted Damage +7% - Special Attack Damage +56% - Musou Attack Damage +129% - Elemental Attack Damage +11 during a Guard Break - Defense +54% with Ice elemental - May drop Quality Bear Claw when Stun hits - May drop Quality Fish if Knock-Down hits - May drop Spice if Guard is broken
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
The twin swords are actually really strong but because I'm running purely Ice on him, the damage isn't too crazy, but give him some fire gems and he deletes people. His moveset is very responsive, flows really well and it's quite safe. His Knock-Down leads into his EX which has really good AoE coverage. His Special Attack is quick and strong. Air Musou is very strong, paired with a really good Launch and air flow attacks that chain into it, and you got yourself a good character.
This video ended up being a little long due to Ice not being a good offensive element, however its defenses are very good. In the video you can see me tank a lot of damage because of it. Even level 100 at the end I wasn't killing that fast.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.
-- Watch Cao Pi's hypothetical DLC story from my stream! twitch.tv/videos/728218883Dynasty Warriors 9 - Lu Lingqi - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-27 | Equipment Ultimate Collapse EX (ATK 360 / DEF 264) Gems (Slash) - Attack +49% with elemental - Musou +7/sec. with elemental - Attack Speed +11% with elemental - Trigger Attack +68% - Flow Attack +38% - Projectile Damage +77% - Musou Attack Damage +43% - Assault Damage +56% - Counter Damage +85% - Elemental Attack Damage +2 during a Counter - Elemental Attack Damage +6 during a Guard Break - May drop Fish when Stun hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Ah yes, the daughter of Lu Bu, Lu Lingqi. Reach is kinda lacking in her swings, however to make up for this she throws her weapon forward like a projectile which gives her a much bigger reach than most characters. Her Launch and Knock-down throw her weapon immediately so this is super spammable, her Stun does not do this however. Most of her Flow attacks are very long in duration which is good for damage but she is also stationary, this can be bad when surrounded by stronger enemies. If you're fighting non-flinching enemies it can get really dangerous, so be careful.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.
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Watch Lu Lingqi's story from my stream! twitch.tv/videos/726892166Dynasty Warriors 9 - Jia Chong - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-25 | Equipment Jubilation Spear (ATK 408 / DEF 216) Gems (Fire / Lightning / Slash) - Strength +16 - Toughness +62 - Attack Speed +5 - Attack +41% with elemental - Defense +42% with elemental - Musou +6/sec. with elemental - Trigger Attack +43% - Flow Attack +20% - Projectile Damage +38% - Mounted Damage +24% - Special Attack Damage +45% - Musou Attack Damage +53% - Assault Damage +29% - Elemental Attack Damage +17 during an Assault - Elemental Attack Damage +1 during a Counter
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
So obviously I gave Jia Chong the most aesthetically matching weapon for him, in all seriousness it just has more Attack than the EX version. These short spears should have short reach, but surprisingly a lot of its attacks have AoE or invisible reach so it's fine. His Launch flow attacks are very good and deal tons of damage, make sure to air-dash to do another round for more damage. His Special Attack is very good when you're surrounded, especially by animals, and it has Slash on it so that's always nice. Air Musou is good but ground Musou, as cool as it is (and it's cool af), has a weird hitbox and the final hit doesn't do as much damage as I would've liked but the Musou attacks before the cinematic are very useful due to their massive range.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Ma Chao - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-24 | Equipment Emerald Spear EX (ATK 384 / DEF 240) Gems (Fire / Lightning / Wind) - Strength +48 - Health +15 - Attack +34% with elemental - Musou +5/sec. with elemental - Attack Speed +23% with elemental - Trigger Attack +68% - Flow Attack +8% - Mounted Damage +15% - Special Attack Damage +15% - Musou Attack Damage +96% - Assault Damage +42% - Counter Damage +27% - Elemental Attack Damage +26 during an Assault - Elemental Attack Damage +3 during a Guard Break - May drop Quality Flight Feather when Counter hits - May drop Damaged Wolf Pelt if Guard is broken
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Ma Chao is a riot to play, mainly because of that Knock-Down attack haha. His range is pretty good, he and Zhao Yun share the same Launcher and that move is waaay bigger than what it seems. His Knock-Down spam is very good at shredding animals.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Lianshi - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-23 | Equipment Rising Stars EX (ATK 192 / DEF 432) Gems (Fire / Wind) - Musou +10 - Attack +78% with elemental - Defense +33% with elemental - Musou +8/sec. with elemental - Attack Speed +8% with elemental - Trigger Attack +34% - Flow Attack +23% - Special Attack Damage +35% - Musou Attack Damage +40% - Counter Damage +98% - Elemental Attack Damage +1 during a Counter - Elemental Attack Damage +2 during a Guard Break - May drop Sesame Cake when Launch hits - May drop Quality Bear Claw if Knock-Down hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
There's not much to say about Lianshi, she's very good both defensively and offensively. Her range isn't crazy but she shoots shockwaves in some of her attacks to make up for it. Special Attack is not only fun to use but also very good at crowd control, even against powerful officers. Her air Musou leaves much to be desired in regards to damage, but that's probably because of the Wind element.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.
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Watch some of Lianshi's story from my stream! twitch.tv/videos/720859800Dynasty Warriors 9 - Pang De - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-21 | Equipment World Smasher EX (ATK 432 / DEF 192) Gems (Fire / Wind / Slash) - Musou +95 - Attack Speed +5 - Attack +26% with elemental - Defense +133% with elemental - Musou +7/sec. with elemental - Attack Speed +13% with elemental - Trigger Attack +36% - Flow Attack +22% - Mounted Damage +11% - Musou Attack Damage +88% - Counter Damage +91% - Elemental Attack Damage +13 during an Assault - Elemental Attack Damage +6 during a Counter - Elemental Attack Damage +1 during a Guard Break
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Pang De has a lot of openings in his attacks, his attack speed is not the problem, his attacks just put him in strange positions. For example his EX attack string (extension to his Stun flow attacks) is a series of attacks that are very powerful, but also are very stationary and make it awkward to perform a counter during its duration. Launch flow string doesn't have many hits and is kinda slow, so be careful when using around stronger enemies in crowds. Luckily he's got good range and against weaker mobs he absolutely wrecks, his Stun flow attack string moves him forward which is great for momentum.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Hua Xiong - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-19 | Equipment Demonic Club EX (ATK 576 / DEF 48) Gems (Poison / Slash) - Health +20 - Musou +26 - Speed +5 - Attack Speed +17 - Attack +38% with elemental - Defense +27% with elemental - Musou +8/sec. with elemental - Attack Speed +3% with elemental - Trigger Attack +28% - Flow Attack +36% - Projectile Damage +17% - Mounted Damage +39% - Special Attack Damage +119% - Musou Attack Damage +34% - May drop Prime Chicken Meat if Guard is broken
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Hua Xiong is finally playable and he's slow as hell, no wonder Guan Yu killed him lol. Luckily Hua Xiong hits very hard and the club weapon gives him tons of attack, but his defenses are paper thin. Make sure to increase his Attack Speed to help him out. Attack range is not stellar, but where he shines is from his Knock-down flow attack string due to the shockwaves he makes. His Finisher also has a shockwave on the slam. He has no air flow attacks, his Launcher keeps him grounded which would be fine if he were to swing faster to rush the kill, but he stands there for a little too long being susceptible to attacks. His Special Attack is a grab which means he can interrupt any enemy Trigger Attacks which is really nice, unfortunately it has no range. Air Musou is devastating, use it.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Zhang Chunhua - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-17 | Equipment Heaven's Rout EX (ATK 168 / DEF 456) Gems (Ice / Slash) - Attack Speed +14 - Attack +32% with elemental - Defense +26% with elemental - Musou +8/sec. with elemental - Attack Speed +6% with elemental - Trigger Attack +75% - Flow Attack +55% - Special Attack Damage +51% - Musou Attack Damage +98% - Elemental Attack Damage +26 during an Assault - Elemental Attack Damage +3 during a Counter
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Zhang Chunhua has some pretty solid flow strings, however she doesn't really deal a whole lot of damage with her Musou and her Attack Speed is a little low so I bumped it up a bit. She has decent range and her Knock-down is very spammable. Her weapon gives her some pretty nice defense, so she's pretty safe to mash buttons with.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Guan Yinping - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-16 | Equipment Lion Mace EX (ATK 456 / DEF 168) Gems (Fire / Wind / Lightning) - Toughness +24 - Attack Speed +8 - Attack +22% with elemental - Defense +13% with elemental - Musou +9/sec. with elemental - Attack Speed +14% with elemental - Trigger Attack +39% - Flow Attack +33% - Projectile Damage +39% - Special Attack Damage +88% - Musou Attack Damage +85% - Elemental Attack Damage +10 during an Assault - Elemental Attack Damage +8 during a Guard Break - May drop Grain when Stun hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Guan Yinping's DLC weapon has a unique mechanic that let's you charge the last hit of her Flow Attack strings like a Trigger Attack for more damage. They're really easy to use and fairly safe for the most part, except for her Knock-down charge Flow Attack which sometimes the previous hits don't stun the enemies for long enough to let you charge the final attack in time. She's more on the slow side but her Knock-down and Launcher make up for that by being rather fast and easily getting multiple enemies together for combos.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Sun Jian - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-14 | Equipment Crimson Dragonclaw EX (ATK 312 / DEF 312) Gems (Fire) - Defense +48% with elemental - Musou +7/sec. with elemental - Attack Speed +5% with elemental - Trigger Attack +34% - Flow Attack +24% - Musou Attack Damage +109% - Assault Damage +20% - Counter Damage +10% - Elemental Attack Damage +20 during a Guard Break - Attack +78% with Fire elemental - May drop Tiger Pelt when Stun hits - May drop Fermented Milk when Counter hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Sun Jian's DLC weapons are pretty cool. His Trigger attacks create fire balls that can explode at the end of most Flow attack strings; the fire balls are very good for crowd control and for looking cool as hell. His range and attack speed have no issues, he's pretty solid all around. The only issue I came about, and you can see it happen a few times in the video, is if his air finisher is done too close to the ground it will cancel itself.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Zhenji - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-12 | Equipment Azure Flower EX (ATK 264 / DEF 360) Gems (Ice) - Toughness +49 - Musou +12 - Speed +3 - Attack Speed +8 - Attack +17% with elemental - Defense +10% with elemental - Musou +6/sec. with elemental - Attack Speed +16% with elemental - Trigger Attack +60% - Special Attack Damage +20% - Musou Attack Damage +158% - Assault Damage +38% - Counter +42% - May drop Quality Flight Feather if Knock-Down hits - May drop Chicken Meat when Counter hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Zhenji's flute is pretty wild tbh. Most of her Flow attacks have a way to drop these little orbs that activate small shockwaves whenever you're using Trigger attacks and yes, they carry elements. Zhenji only uses Ice in this video but you can use Fire or Slash and it can get quite powerful. Her attacks are on the stationary side of things and her attack range isn't the greatest, but once you get orbs set up it kinda doesn't matter. If there's one thing you want to improve with Gems is her attack speed since it's pretty slow.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.Dynasty Warriors 9 - Zhao Yun - Level 1 to 100 - Ultimate DifficultyHellknight102020-09-11 | Equipment Jubilant Dragon Spear (ATK 424 / DEF 200) Gems (Wind / Lightning) - Attack +31% with elemental - Defense +107% with elemental - Musou +7/sec. with elemental - Attack Speed +8% with elemental - Trigger Attack +63% - Flow Attack +30% - Projectile Damage +31% - Special Attack Damage +42% - Musou Attack Damage +118% - Assault Damage +20% - Counter Damage +40% - Elemental Attack Damage +5 during a Guard Break - May drop Bear Claw when Stun hits
Accessories - Heaven & Earth Gauntlets (w/ Allows you to jump at any time while attacking) - Warrior's Plate (w/ Speed +13) - Warrior's Plate (w/ Speed +19) - Pike of Judgement (w/ Restores +2 Health every 1 sec)
Alright so Zhao Yun really likes being in the air. His Launch, Special and Knock-Down all lead to air Flow attacks. This would have been great if he had Fire element but whatever. His Stun has really good reach and can help you stay on the ground since being in the air sometimes isn't the safest. The only problem I have with him is that he's stationary during his flow attacks which can make him susceptible to interruptions.
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I pick Gem elements based on the character's Musou and Special attacks.
Why not Musou difficulty? Because it's just a grind fest, not actually difficult. You also get the same experience rewards as Ultimate.
-- Watch Zhao Yun's story from my stream! twitch.tv/videos/721851373Fate/Extella - Gilgamesh - Very Hard - EX Rank - FINAL EPISODEHellknight102019-11-21 | vs. Saber (Nero Claudius) - Gilgamesh Arc (Stage 3) Very Hard (Recommended Level: 55)
Archer (Gilgamesh) - Level 60 Install Skills - Str. Boost α+20 (60%) - Bravery α+20 (60%) - Str. Boost α+20 (60%) - Bravery α+20 (60%) ---- - Rcd. Earth α+20 (60%) - Eye o/t Mind α+20 (60%) - Mana Rec. α+20 (60%) - Collector α+63 (60%) (Unique boost for Gilgamesh if used in the last slot)
The King of Heroes is very much worthy of his title. Arguably one of the best characters in the game. His main tool is C1. I use other moves to not make the video boring as hell, but you can totally get away with just spamming C1 on most enemies.
C3 and C6 get a mention in this since I used them. They're absolutely not bad moves. C3 has some really good range and can deal a lot of damage up close. C6 deals some serious damage, if you watch the video you'll agree with me haha. I use it more than C1 since this move is usually ignored for C1.
His J.C can be spammed since it doesn't require Gilgamesh to land, but you will eventually land. If you spam his square attacks, you will find that at the end of his move string he has a very good, if not his best attack. The only problem is that it takes a very long time to get to since he has so many Charge attacks to go through. He also has a boost (L1+T) which increases attack.
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And that's it for my Fate/Extella: The Umbral Star videos. I already own Fate/Extella Link, but idk when I'll actually play it or if I'll even record anything for it. I'm very random when it comes to what games I record. Anyways, thanks for watching, and until next time!Fate/Extella - Saber Venus - Very Hard - EX RankHellknight102019-11-19 | vs. Saber (Altera) - Golden Poem Arc (Chapter 5) Very Hard (Recommended Level: 70)
Saber Venus doesn't have access to a Noble Phantasm or Moon Drive. To make up for this she can flinch super armored enemies (Moon Drive Servants, Hammer Aggressors, etc) as if you were always in Moon Drive. She does not get the defense of Moon Drive however, and what's worse is that she doesn't have ways to raise her bonds (outside of spamming code casts on her) which means only one Install Skill slot!
Because of her Install Skill problem, she has some pretty poor defenses. I settled with a Strength Boost since she can just spam normal attacks on everything. Health Boost or Anti-Hero just don't provide that much defense by themselves.
In terms of attacks, she is exactly like Nero with the big exception of her C4. Instead of throwing her shield she now shoots several projectiles in one swing. Despite it being her only difference between Nero, this is kinda her main tool. It has massive range, can crowd clear, deal with Servants or Plants or whatever, you get the picture haha.
This was originally going to be my last video for this game, but I have one more for you guys :)
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This will be a short series of videos, there is a newer game out as is (Fate/Extella Link). These are here for anyone that wants to see what Very Hard looks like, and what it takes to get an EX rank for trophies and such. I also like to record myself mashing buttons haha.Fate/Extella - Altera - Very Hard - EX Rank - vs. Sephyr - No Damage TakenHellknight102019-11-18 | vs. Sephyr - Dawn Arc (Chapter 8) Very Hard (Recommended Level: 63)
Saber (Altera) - Level 68 Install Skills - Mana Rec. α+20 (60%) - Collector +20 (60%)(forgot to change it to alpha version lol) - Eye of the Mind +20 (60%)(who needs alpha versions anyways) - Mana Rec. α+20 (60%) ---- - Health Boost α+20 (20%) - Anti-Hero α+20 (20%) - Bravery α+20 (20%) - Str. Boost α+31 (20%)(unique boost for Altera if used in the last slot)
Despite this being a boss fight, C5 is still Altera's main tool. It can deal a lot of damage at point blank range, to crazy levels in Moon Drive. C4 is not bad for some quick solid damage. Dash charge is pretty good at combo building. C3 is a little unsafe to use but it does have a chance of freezing. C6 takes some time to get to but does offer a lot of damage in a single hit.
Sadly, despite being one of the 3 main characters, she does not get a unique Moon Drive form. I mean that's still not the worst thing since her moves deal a lot of damage, but just isn't as cool looking haha. She also gets a boost (L1+T) which raises attack.
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This will be a short series of videos, there is a newer game out as is (Fate/Extella Link). These are here for anyone that wants to see what Very Hard looks like, and what it takes to get an EX rank for trophies and such. I also like to record myself mashing buttons haha.Fate/Extella - Elizabeth Bathory - Very Hard - EX RankHellknight102019-11-17 | vs. Saber (Altera) - Elizabeth Bathory Arc (Stage 3) Very Hard (Recommended Level: 55)
Lancer (Elizabeth Bathory) - Level 63 Install Skills - Collector α+20 (20%) - Mana Rec α+20 (20%) ---- - Bravery α+20 (20%) - Str. Boost α+20 (20%) ---- - Eye o/t Mind α+20 (20%) - Rcd. Earth α+20 (20%) ---- - Anti-Hero α+20 (20%) - Health Boost α+43 (20%) (Special boost for Elizabeth Bathory or Cu Chulainn if used in the last slot)
Elizabeth has some very strange moves but they aren't bad once you get used to them. C1 cannot be jump/dash canceled, so you're committing when using it. It's not bad at dealing with hammer Aggressors.
C2, C3 and C4 are your main tools. C2 is a quick way to move around and position yourself but it's surprisingly also not a bad crowd clearer. C3 destroys Plants after you drop them from the sky and is a very good combo builder when you're in the middle of a big crowd. If facing an unflinching enemy (like in the Lu Bu or Medusa video), you can spam this and they'll eat a lot of hits. C4 deals a lot of damage, this is my main tool against aggressors. You can adjust your target after the first tail slam so it has good coverage.
C5 is an interesting move, it deals some good damage but it's too slow for my taste. I'll also mention that her Extella Maneuver hits twice at the final hit, so it actually deals fat damage and it's great for combo/Moon Drive building.
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This will be a short series of videos, there is a newer game out as is (Fate/Extella Link). These are here for anyone that wants to see what Very Hard looks like, and what it takes to get an EX rank for trophies and such. I also like to record myself mashing buttons haha.Fate/Extella - Lu Bu - Very Hard - EX RankHellknight102019-11-16 | vs. Archer (Gilgamesh) - Lu Bu Arc (Stage 3) Very Hard (Recommended Level: 55)
Berserker (Lu Bu) - Level 60 Install Skills - Collector α+20 (60%) - Eye of the Mind +20 (60%) (Forgot to change it to alpha version lol) - Mana Rec. α+20 (60%) - Rcd. Earth α+20 (60%) ---- - Health Boost α+20 (20%) - Anti-Hero α+20 (20%) ---- - Str. Boost α+20 ---- - Bravery α+53 (Unique boost for Lu Bu if used on the last slot)
Ah yes, the mighty Lu Bu. Let's start off by saying that his attacks are slow as hell. At least he has armor at the beginning of his attacks, so interruptions aren't as common as you'd think. His dash doesn't take him very far, so I recommend giving him the Reduced Earth Install Skill if available. For all of his shortcomings, he does make it up by hitting like a truck. He also gets a nasty boost to his Bravery Install Skill if placed on the last slot.
Before getting his extension to his charge attacks, he is kinda weak on the AoE department, so stick to J.C. Once you get your extensions however, C2 and C4 are your best friends. C2 is great for combo building and dealing with slower targets, it's also really easy to get to since it's so early in his move string. C4 has really long range and deals a nice chunk of damage. C5 takes some time to get to but it rewards you with heavy damage and great AoE to boot, and it just looks cool.
I want to give Marvelous Inc. a special shoutout for actually using archery attacks for Lu Bu. His archery skills are usually overlooked despite him being known for specializing in archery, so good job guys. Maybe one day we'll see Lu Bu classified as an Archer or even Rider with Red Hare.
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This will be a short series of videos, there is a newer game out as is (Fate/Extella Link). These are here for anyone that wants to see what Very Hard looks like, and what it takes to get an EX rank for trophies and such. I also like to record myself mashing buttons haha.Fate/Extella - Jeanne DArc - Very Hard - EX RankHellknight102019-11-16 | vs. Caster (Tamamo no Mae) - Jeanne D'Arc (Stage 3) Very Hard (Recommended Level: 55)
Ruler (Jeanne D'Arc) - Level 60 Install Skills - Mana Rec. α+20 (60%) - Collector α+20 (60%) - Eye o/t Mind α+20 (60%) - Mana Rec. α+20 (60%) ---- - Anti-Hero α+20 (20%) - Health Boost α+20 (20%) ---- - Str. Boost α+20 ---- - Bravery α+20
Let me start off by saying that her Noble Phantasm kills you after using it. To get back on your feet, you'll have to use a Command Seal or have the Install Skill Invictus Spiritus equipped.
Jeanne has some really slow regular attacks which have lots of openings. Because of this, I focus on her Dash Charge and her Jump Charge. D.C is good for combo building and her J.C is good for quick damage.
Almost all of her Charge attacks are launchers. C2, C3, C4 (first hit), and C5 can all be followed by a jump cancel into J.C or some square attacks, or both. This is good since her J.C is not bad at all. C3 puts you in the air as well but to continue attacking in the air, you have to jump or dash cancel it otherwise Jeanne will just land.
C5 is a bit slow to get to, but it's a pretty good AoE attack, and can also build combo fairly quickly. She also has a boost (L1+T) which probably raises her attack, but since the game doesn't tell you squat, I actually don't know what it does haha. --
This will be a short series of videos, there is a newer game out as is (Fate/Extella Link). These are here for anyone that wants to see what Very Hard looks like, and what it takes to get an EX rank for trophies and such. I also like to record myself mashing buttons haha.Fate/Extella - Medusa - Very Hard - EX RankHellknight102019-11-14 | vs. Saber (Nero Claudius) - Medusa Arc (Stage 3) Very Hard (Recommended Level: 55)
Rider (Medusa) - Level 49-54 Install Skills - Health Boost α+20 (40%) - Anti-Hero α+20 (40%) - Health Boost α+20 (40%) ---- - Collector α+20 (20%) - Mana Rec. α+20 (20%) ---- - Str. Boost α+20 (20%) - Bravery α+20 (20%) ---- Eye o/t Mind α+20
Dash Charge, C4 and C5 are your main tools.
C4 attacks the enemies in front of you while staying stationary, is multi-hit, and has a unique attribute; it can petrify enemies. Petrification is different from the ice element in that it doesn't break after hitting the petrified enemy.
C5 is also a stationary, multi-hitting attack. This one hits around you and has greater range. Despite it being stationary, it's very safe to use when there are no ranged enemies around. It can tack on a lot of damage against slower/unflinching enemies. Her Dash Charge (Dash Heavy) builds combos very quickly, which in turn builds your EM and Moon Drive gauge fairly quickly.
Her C1 is a command grab but isn't as accurate as it should. C2 is a standard launcher. C3 is a dash attack that is a good ender, but is prone to interruptions.
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This will be a short series of videos, there is a newer game out as is (Fate/Extella Link). These are here for anyone that wants to see what Very Hard looks like, and what it takes to get an EX rank for trophies and such. I also like to record myself mashing buttons haha.Fate/Extella - Gawain - Very Hard - EX RankHellknight102019-11-12 | vs. Ruler (Jeanne d'Arc) - Gawain Arc (Stage 3) Very Hard (Recommended Level: 55)
Gawain's main tools are his C4 and C5. C4 is an excellent way to build combo and despite the fact that it's stationary, it's actually pretty safe against melee based enemies (including Servants). C5 is very similar to C4, it's a multi hitting stationary attack, but this attacks what's in front of you and ends with a very hard hitting attack, very good against aggressors and Servants.
C2 is a quick and effective way to deal damage, not fancy looking, but it gets the job done. If mashing square is your preferred way to play the game, then you'll find that at the end of his square string he has an input mash attack. Just mash square and he'll continue to slash the same target in place.
Gawain also has a boost (L1+Triangle), most of these boosts simply increase your damage output also, I could be wrong, but I feel like Gawain's also gives him slightly increased range on his attacks. --
This will be a short series of videos, there is a newer game out as is (Fate/Extella Link). These are here for anyone that wants to see what Very Hard looks like, and what it takes to get an EX rank for trophies and such. I also like to record myself mashing buttons haha.Fate/Extella - Nero Claudius - Very Hard - EX RankHellknight102019-11-11 | vs. Saber (Altera) - Golden Poem Arc (Chapter 5) Very Hard (Recommended Level: 70)
Saber (Nero Claudius) - Level 78 Install Skills - Health Boost α+20 (40%) - Anti-Hero α+20 (40%) - Health Boost α+20 (40%) ---- - Mana Rec. α+20 (40%) - Eye of the Mind +20 (40%) (Forgot to change it to alpha version lol) - Collector α+20 (40%) ---- - Bravery α+20 (20%) - Str. Boost α+20 (20%)
The first character you get to play as, is not bad at all. She is very well rounded. She has quick square attacks, lots of heavy attacks (I will call them charge attacks like Musou games), fast dash speed, and a unique Moon Drive.
I'm a big fan of her C2 when she gets her full extensions. It's fast to get to, stuns most enemies, and it has range. Her C5 dashes forward while attacking, I like to use this to build combo and to create space. C6 uses the same range attack that C2 has, it's very useful for zoning. C7 deals the most damage in a single hit, it takes the longest to get to but she does attack fast, so it's not a real issue.
In Moon Drive, her moves change. She gets a somewhat limiting moveset but they deal a ton of damage. Dash Charge into Jump Charge works in most situations. Overall just mash buttons and you'll be fine in that form.
--
This will be a short series of videos, there is a newer game out as is (Fate/Extella Link). These are here for anyone that wants to see what Very Hard looks like, and what it takes to get an EX rank for trophies and such. I also like to record myself mashing buttons haha.Warriors All-Stars - Tamaki - Chaos - Rush Battle - S Ranking - FINAL EPISODEHellknight102018-08-30 | Playlist - youtube.com/playlist?list=PLA__-raabj58u5q0vct4U1HJ8uEgtG8_O Twitch - twitch.tv/hellknight10
Warriors all-Stars - Tamaki - Chaos Difficulty - Rush Battle - S Ranking - FINAL EPISODE
TEAM Tamaki Lv.50 - Full Regard with everyone - Marie Rose: Lowers enemy Defense. - Kasumi: Adds the Love attribute to all attacks, increases attack speed and heals per kill. - Rio: Greatly increases Attack - Nobunyaga Oda: Increases Attack and lowers Cooldown Time per kill.
(this is the best card I found that had 4 open slots)
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Tamaki has lots of attribute activation, so Fire works for her. C4 and C5 are your main tools. C4 at point plank does a ridiculous amount of damage, you can also pick up combos from C4 with Dash S or JC and sometimes C1. You can also combo your Musou after C1 and Dash S. C5 pulls enemies towards you, maximizing it's damage and also letting your allies combo with it (C5S).
If you opt for the Love attribute, you will find that it's great with C4. If you fail to pick up your combo, Love will enable you anyways.
My Dash S is one-shotting officers in my video sometimes. This is a combination of Bravery difference, Marie Rose's Hero Skill and my attack buffs from Rio and Nobunyaga. The card's attack increase might have something to do with it as well.
And this concludes my Warriors All-Stars video series. A big thank you to all that watched my videos and offered their support! Hope to see you again in Warriors Orochi 4!
TEAM Arnice Lv.50 - Full Regard with everyone - Yukimura Sanada: Adds Fire Attribute to all attacks and increases damage. - Kasumi: Adds Love Attribute to all attacks, increases attack speed and heals per kill. - Rio: Greatly increases Attack (Bravery 8+) - Nobunyaga Oda: Increases Attack and lowers Cooldown Time per kill.
(this card is the one you get from Arnice's 3rd request)
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For this mode only, C1 is your main tool. For this mode and others C4 and C6 are very good. C1 in this mode, after boosts, one shots peons and adds damage on officers. Use it with dash S and with Yukimura's hero skill and you got yourself lots of damage.
All of Arnice's charge attacks summon Servans, you can dodge cancel the charge attack as soon as you press the button and the Servans will still come out. C4 and C6 become good crowd clears with this method. You can only have one type of Servan out at a time, so if you have C1 active and use C4, the Wood Golem will come out but the Alraune will disappear, so keep that in mind.
Arnice has atrocious attribute activation, which is why I used Kasumi AND Yukimura.
Fun fact, you can mash the charge button on C3 and you will keep summoning Toy Troopers for an extended period of time. I recommend using Tenacity for full effect.
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Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed.
Warriors all-Stars - Wang Yuanji - Chaos Difficulty - Rush Battle - S Ranking - REDONE
TEAM Wang Yuanji Lv.50 - Full Regard with everyone - Yukimura Sanada: Adds Fire element and increases damage. - Tamaki: Increases Attack and Defense. Heals over time. - Rio: Greatly increases Attack (Bravery 8+) - Nobunyaga Oda: Increases Attack and lowers Cooldown Time.
(this card is the one you get from Yuanji's 3rd request)
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Because Yuanji was my first rush battle video, I feel like I didn't do her justice. I attempted again and got much better results, only being bested by 2 characters. There were many interruptions in this run, lots of enemy hero skills (including Oka (UGH)) but still did very well.
Yuanji has Combo Master AND Raging Fury at 9. Combo Master is activated almost all the time with her moveset. Her musou is very powerful but also very slow sadly, so I didn't take advantage of Raging Fury.
She has some of the best crowd clear in the game, C4 and C6 are excellent. C1 and C3 are really good for dueling officers. C2 into JC works as well, it's an easy combo but it gets the job done.
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Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed.
TEAM Shiki Lv.50 - Full Regard with everyone - Kasumi: Adds the Love attribute to all attacks, increases attack speed and heals per kill. - Tamaki: Increases Attack and Defense, heals over time. - Rio: Greatly increases Attack - Nobunyaga Oda: Increases Attack and lowers Cooldown Time per kill.
(this is just a good card I found with 4 open slots)
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Shiki has lots of elemental activation so Fire is an obvious choice. C4 and C5 are your main tools.
Very much like Setsuna, his C4 takes him upwards which lets you combo JS and JC. C5 is actually a better crowd clear (most of the time C4 has that role). C6 is also very good, you can use this more if you have attack speed buffs to get to it faster.
J.C OTGs and can combo into his really good Musou. I didn't use it here because there was honestly no need, he destroys with his C5 alone.
Shiki is good all around.
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Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed.
Warriors all-Stars - Christophorus - Chaos Difficulty - Rush Battle - S Ranking
TEAM Christophorus Lv.50 - Full Regard with everyone - Yukimura Sanada: Adds the Fire attribute to all attacks. - Tamaki: Increases Attack and Defense, heals over time. - Rio: Greatly increases Attack - Nobunyaga Oda: Increases Attack and lowers Cooldown Time per kill.
(this card is the one you get from Christophorus's 3rd request)
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Your main tool for almost everything is C4. C4 is just a simple burst of light but you can add to it.
C1, C2 and C3 summon instruments and use them in their respective attacks, however those instruments also linger after their charge attacks. These instruments can be used with your C4, C5 and C6, making them more powerful.
C1 summons drums that stay in place and launch the enemy. C2 summons 4 violins, they will go in 4 different directions when used with C4 (this is excellent for crowd clear, this is your main tool). C3 summons 4 trumpets that attack forward in unison when used with C4 (this is great for sniping officers).
so C2 into C4 is what you mostly want. I like C3 into C4 to get some burst on officers from afar. If you find yourself using C5, make sure to press square (C5-S) to summon your allies and keep the enemy in place, letting C5 get all hits.
Her musou is not bad actually, it just takes too long to end so I didn't use it here.
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I felt wrong using Lady Crimson for Christophorus's video, so edited in "The Girl of the Opera" from Nights of Azure.
Warriors all-Stars - Lu Bu - Chaos Difficulty - Rush Battle - S Ranking
TEAM Lu Bu Lv.50 - Full Regard with everyone - Kasumi: Adds the Love attribute, increases Attack Speed, heals per kill. - Tamaki: Increases Attack and Defense, heals over time. - Rio: Greatly increases Attack - Nobunyaga Oda: Increases Attack and lowers Cooldown Time per kill.
(this card is the one you get from Lu Bu's 3rd request)
--- Good ol' Lu Bu
Lu Bu has the highest base attack stat and the highest attack friendship gift with Attack +9 (this is shared with Honoka and William) he also has Combo Master at +10 (Increases damage on launched opponents) so I would say he has the highest raw damage, period.
His regular attacks and charge attacks offer pretty good range and AoE. C4 and C6 are his main crowd clears. I used Kasumi to help me get to C6 faster. You can dodge cancel his C6 as soon as you see the tornadoes pop up, they will still go off. C1 is a good way to activate Combo Master, you can follow up with C2 right after.
Lu Bu's weaknesses are his poor attribute activation (not on C1, C2 or even C6) and very slow Musou.
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Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed.
Warriors all-Stars - Sophie - Chaos Difficulty - Rush Battle - S Ranking
TEAM Sophie Lv.50 - Full Regard with everyone - Kasumi: Adds the Love attribute, increases Attack Speed, heals per kill. - Tamaki: Increases Attack and Defense, heals over time. - Rio: Greatly increases Attack - Nobunyaga Oda: Increases Attack and lowers Cooldown Time per kill.
(this card is the one you get from Sophie's 3rd request)
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Sophie has the absolute best Musou in the game, no contest. It has long range, huge AoE, deals massive damage, it's very fast and to top it off she has +10 on Raging Fury (Increases Special Attack damage). ggez.
C4 and C6 are your main crowd clear tools. You can step cancel her C6 as soon as you see the Punis come out, which actually lets you pick up combos with her Dash S (it hits OTG for some reason). With any attack speed increase her C5 becomes pretty fun to use. Sophie kinda needs Tenacity (prevents staggering during charge attacks) to function properly, her attacks are very stationary, but I recommend Tenacity on everyone anyways.
Sophie is a very good character, one of my favorites in this game.
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Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed.
TEAM Setsuna Lv.50 - Full Regard with everyone - Rio: Greatly increases Attack - Naotora Ii: Increases Attack based on your Health, prevents Death. - Zhao Yun: Increases Attack and Attack Speed, attacks the enemy. - Nobunyaga Oda: Increases Attack and lowers Cooldown Time per kill.
- Rio + Naotora: Greatly increases Attack, puts you in danger state and prevents Death.
(this is just a good card I found with 4 open slots)
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I wanted to try something new and I noticed that Setsuna had +10 on Desperation (increases Attack when in low health) so I decided to use the Rio and Naotora combo (Greatly increases Attack, puts you in danger state and prevents Death)
At Bravery 8+, I stopped using the combo and used their hero skills individually since Rio will always increase Attack and Naotora will give me an additional Attack increase. The hero skill wall trick is a little harder to pull off with combo skills. For some reason they will still play the full animation even when you're facing the wall, I used the right walls except for one where I kinda forgot about it and messed up.
Setsuna's crowd clear is kinda meh. C4 is fast but isn't big enough, at least you can do air attacks after it. C5 is decent but it doesn't activate attributes. C6 is probably his best, it has long range and hits hard as hell. C2 and C3 have really good hitboxes but because they are so early in his attack string, you can't call your allies for better crowd clear.
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Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed.
TEAM Ryu Hayabusa Lv.50 - Full Regard with everyone - Yukimura Sanada: Adds Fire Attribute to all attacks. - Tamaki: Increases Attack, Defense and heals. - Marie Rose: Decreases enemy Defense - Nobunyaga Oda: Increases Attack and lowers Cooldown Time per kill.
(this card is the one you get from Ryu's 3rd request)
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Hayabusa doesn't have an evasive cancel with X, instead he has a jump cancel, this allows him to keep momentum since you can attack then JS/JC and keep going. If you want to do a roll with Hayabusa then just L1+X.
C4 and C6 are his best crowd clear tools. His JC has two versions, if you tap it he will do an Izuna Drop and if you hold it he will light up in flames then teleport and attack the nearest officer (I used this a lot in the video). You can also JC at point blank and the Izuna Drop will still connect, the JC has to be inputted as soon as you jump.
Unrelated to this video, if you do C4-S (square), your allies will keep the enemy in the air for a second in which during that time you can JC them for extra cool points.
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Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed.
Warriors all-Stars - Nobunyaga Oda - Chaos Difficulty - Rush Battle - S Ranking
TEAM Nobunyaga Oda Lv.50 - Full Regard with everyone - Kasumi: Increases Attack Speed, adds Love attribute and heals per kill. - Tamaki: Increases Attack, Defense and heals. - Rio: Greatly increases Attack. - Ayane: Casts Frenzy and attacks.
CARD Attack - 24 +16 Card Attribute - Fire +10 Friendship Gift - Speed Up (5) Card Effect: Tenacity / Double-Edge / Temporal Shift / Dragon's Oracle
(this card is the one you get from Nobunyaga's 3rd request)
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Since I am using Nobunyaga, I can't use Nobunyaga's assist so no Cooldown Time reduction. I am using Dragon's Oracle in its place, however his Musou is kinda long and gives the enemy lots of opportunities to use their Hero Skills so I added Ayane to prevent that.
Nobunyaga has crazy crowd clear in C4 and even C2. His C2 is good for extending the fire attribute after a C4. C4 is your main tool as it hits everywhere. Unrelated to this video C6 is really good against monsters.
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Due to lack of free mode and interest, I have decided that all future videos for this game will be Rush Battles. Requests are now closed.