4k Unreal Instanced Animated Mesh Crowd FLOCK control ,now with world collision detection @juaxix
4k Unreal Instanced Animated Mesh Crowd FLOCK control ,now with world collision detection  @juaxix
Uploaded June 2020 | Updated September 2026, 3 weeks ago
Using a single trace for visibility.
Instancing thousands of characters with goals (stimulus), perception of the environment, collision, cohesion, separation, aligment, and rendered using a single UInstancedStaticMeshComponent and baked animations into a texture used from a vertex shader.
Thousands of character spawned but controlled by a single agent
4k Unreal Instanced Animated Mesh Crowd FLOCK control ,now with world collision detectionPhotonCloud 1.6 for Unreal 4.25+ - now using a Game Instance subsystem6 Dimensions - Long gameplay video
juaxix |

4k Unreal Instanced Animated Mesh Crowd FLOCK control ,now with world collision detection

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