periwinkle | (48:37) Cave Story Normal Ending speedrun @periwinkle. | Uploaded August 2022 | Updated October 2024, 13 hours ago.
Personal best as of 2022/08/27.
I've been wondering whether I've been invisibly losing time due to slower-than-usual text mashing, so I setup my autosplitter to track the "in-game time" of how long is spent in control of the player—that way I could see how much time I'm losing or gaining due to differences in text mashing speed. (For example, if I were to save 1 second in-game time but the real-time split shows me losing 2 seconds, then I would know that I had played that segment 1 second faster but then lost 3 seconds to bad text mashing.)
I had intended to do a bunch of runs to gather some data, but instead, my first test run ended up being a PB, so now I don't have enough data to draw any meaningful conclusions. What do I do now?!
Twitch VOD with commentary: twitch.tv/videos/1574539523
Personal best as of 2022/08/27.
I've been wondering whether I've been invisibly losing time due to slower-than-usual text mashing, so I setup my autosplitter to track the "in-game time" of how long is spent in control of the player—that way I could see how much time I'm losing or gaining due to differences in text mashing speed. (For example, if I were to save 1 second in-game time but the real-time split shows me losing 2 seconds, then I would know that I had played that segment 1 second faster but then lost 3 seconds to bad text mashing.)
I had intended to do a bunch of runs to gather some data, but instead, my first test run ended up being a PB, so now I don't have enough data to draw any meaningful conclusions. What do I do now?!
Twitch VOD with commentary: twitch.tv/videos/1574539523