[4.1] Lets Make a Godot Space Shooter: Moving the Player @CodeNMore
[4.1] Lets Make a Godot Space Shooter: Moving the Player  @CodeNMore
Uploaded July 2020 | Updated September 2026, 4 days ago
We move the player around with the keyboard, and use normalized vectors! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!

See my website (source code link available per-episode!): codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore

Teaching to understand all subjects to the fullest extent!

Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/by/3.0/legalcode.
[4.1] Lets Make a Godot Space Shooter: Moving the PlayerBeginner Electronics - 12 - Schematic BasicsBeginner Electronics - 7 - How Much Resistance?Beginner Electronics - 30 - Binary Full AdderGodot Basics: Scene Tree & 2D TransformBeginner Electronics - 16 - Clarify & Power / Wattage[7] Lets Make a Godot Space Shooter: BulletsGodot Basics: Delta3 - Canvas - New Beginner 2D Game ProgrammingBeginner Electronics - 21 - RelaysIntro to Web Development - 12 - CSS Basics[17] Let’s Make a Godot Space Shooter: Meteor Break Effect
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[4.1] Let's Make a Godot Space Shooter: Moving the Player

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