ITS THAT TIME AGAIN. Series is now refreshed for 4.21. Lets hope I can get past episode 4 on this one.How To Make Quests/Dialogues in UE5 - Narrative 3 Tutorialreubs2023-06-05 | Get Narrative 3: bit.ly/getnarrative
0:00 Intro 3:55 Creating our first Dialogue Blueprint 4:38 Customizing Dialogue Speakers 5:23 Adding New Dialogue Lines 5:33 Toggling Dialogue Compiler Warnings 5:51 Adding the Narrative Component to our Player Controller 6:38 Trying out our first Dialogue! 6:58 Adding the Narrative Default UI to the screen 7:38 Adding player replies to a dialogue 8:20 Adding an NPC avatar to the dialogue 11:03 Building out our dialogue more properly 11:40 Dialogue Backlinking 12:45 Modifying the Narrative Default UI 13:58 Multi-NPC Dialogues, Adding a Second Character to our Dialogue 14:58 EXTRA: Using ChatGPT to generate dialogue using AI 16:15 Avatar Linking (Tags Method) 17:45 Multi-NPC Dialogues, Customizing each Avatar 18:45 Avatar Linking (Spawn Method) 20:30 Avatar Linking (Custom Method) 20:45 Cinematic Dialogue Shots How They Work 21:15 Changing the Cinematic Shot for a given line 22:00 Randomized Cinematic Shots for an entire dialogue 22:30 Changing the Cinematic Shot for a given speaker 23:12 Disabling Cinematic Dialogues 23:28 Free Movement Dialogue 23:49 Auto-Select Player Responses 24:29 Changing the Option Text for a response 25:10 Adding Randomization into dialogue lines 25:33 Binding Blueprint Events to Dialogue Lines 26:47 Removing a Bound Blueprints event from a Dialogue Line 27:00 Adding Narrative Events to a dialogue 27:37 Narrative Event Runtime 27:57 Creating Custom Narrative Events 29:45 Hide/Show a Dialogue Line with a Narrative Condition 31:36 Tip: Using Routing Nodes 31:56 Tip: Use Player Nodes for backlinking 32:30 Feature Highlight: Greying out already selected responses 32:40 Conditions and why you should leave the root node empty 33:40 Splitting dialogue into multiple assets to prevent messy dialogue 35:20 Setting the Target for a given dialogue line 36:16 Dialogue Variables injecting the players username into a dialogue line 37:49 Parent Classes Inheriting dialogue behavior from a parent 39:28 Parent Classes Setting the default Dialogue parent class 39:50 Adding a metahuman to the project 41:18 Making our NPC Avatar a metahuman 45:10 Trying out our metahumans 45:30 Setting up the LiveLink app 46:50 Recording our first Facial Animation 48:15 Looking at our first Facial Animation 48:52 Telling Narrative to use our Facial Animation 49:11 Making an AnimBP for our characters face 51:55 Customizing Narrative to play the animation on our face instead of the body 53:05 Trying our Facial animations out! 53:35 Extra Modifications I don't cover in the video 53:58 Modifying the metahumans shirt colour 54:40 Creating our first Quest Blueprint 55:05 Creating our games "Master" Quest Class 55:20 Changing your Quests Name/Description 55:35 The Node-Based Quest Designer 56:15 Quest Branches & Tasks 57:25 Trying our first quest out! 58:00 Failing/Succeeding a quest 59:47 Creating Hidden Quest Tasks 1:00:10 Adding Multiple Quest Tasks that can be completed in any order 1:00:47 Making tasks optional 1:01:27 Autogenerating Task Descriptions, and how to override them 1:01:57 Adding Multiple Quest Tasks 1:02:45 How the State Machine based quest system allows for very complex quests 1:03:29 Quest Node IDs 1:03:56 Explaining Custom Quest Tasks 1:04:30 Adding a Custom Quest Task: "Find Item" 1:08:44 Trying out our Custom Find Item Task 1:08:55 Autogenerating the Task Description 1:09:45 Task Progress 1:11:10 Setting our Branch Description 1:11:24 Adding Pickups that work with our "Find Item" task 1:13:57 Modifying Narrative is so easy (Adding a Quest Reward System) 1:16:11 Modifying our FindItem task to also spawn in the required item 1:18:37 Beginning a Quest from Dialogue (Making Rick give you a quest) 1:21:26 Adding a special dialogue for rick if his quest is active 1:23:00 The PlayDialogueNode Task 1:24:56 Trying out our new Quest! 1:25:25 The IsQuestAtState Condition 1:27:14 Binding a Blueprint event to a quest step 1:27:50 Non-Cinematic Dialogue (Making the player say something when a quest updates) 1:29:00 The IsQuestSucceeded Condition 1:30:30 The Narrative Blueprint API 1:32:05 The Demo Quest Journal 1:33:40 The Narrative Save & Load System 1:35:21 Narrative Data Tasks Tracking the players actions 1:39:40 Using Data Tasks as Quest Tasks 1:40:10 Retroactive Data Tasks 1:41:13 Extra features I missed & upgrading from Narrative 2.X
Discord: discord.gg/meFRZfmMissions Done, What Next? | Remaking Hit & Run #7reubs2022-10-28 | Thanks to HelloFresh for sponsoring today's video. Go to strms.net/ReubsHelloFreshOctoberYT and use code POGREUBSOCT65 for 65% off plus free shipping on your first box!
We're back and in this one we add the first 3 missions to the remake :)The Graphics Just Got 10x Better! | Remaking Hit & Run #5reubs2022-09-13 | In this episode we sort out the graphics, by bringing a new art style into the project. Hope you enjoy 💖
Discord: discord.gg/meFRZfmAI Traffic System Done! | Remaking Hit & Run #4reubs2022-08-09 | In this episode we add an entire AI traffic system including traffic lights, pedestrians, and AI vehicles! We'll have this game done in no time.
Join the Discord: discord.gg/meFRZfmThe Characters Are In! | Remaking Hit & Run #3reubs2022-07-26 | 🌏 Get my Exclusive NordVPN deal here! ➼ nordvpn.com/reubs It's risk-free with Nord's 30-day money-back guarantee! ✌
In this episode we add all of the main characters to game, add a day night cycle, weather patterns, and more!
Business email: contact@reubs.ioRemaking The Simpsons Hit and Run, But its Open World #1reubs2022-06-20 | Try the Narrative Quest and Dialogue Editor: bit.ly/3ztXxpY
0:34 - UI 1:03 - MAKING WEAPONS 2:09 - THE MAP 2:52 - THE GAME FRAMEWORK 3:53 - ZOMBIES 5:23 - ZOMBIE AI 6:39 - PERK MACHINES 8:07 - PACK A PUNCH 8:57 - POWERUPS 9:34 - MYSTERY BOX 10:30 - EASTER EGGS 10:59 - CONCLUSIONHow I Remade The Simpsons Hit and Run in a Weekreubs2021-08-15 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
Today I do my best to teach the basics of networking to you in under 30 minutes. Enjoy! Business Email: contact@reubs.ioUnreal Engine C++ Beginner Tutorial - Assault Riflereubs2020-04-28 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
Today we're going to be using the Slate Framework to do pure C++ UI in Unreal. This gives you more features, and better performance. Business Email: contact@reubs.ioHalf Life Special: How to make the Gravity Gun in C++ with Unreal Engine 4reubs2020-03-27 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
Get ready to listen to me talk incredibly quickly as I try to teach you how to make a super basic Battle Royale game with C++ in Unreal Engine in 30 minutes :) Business Email: contact@reubs.ioHow to make an Inventory System with C++ in Unreal Enginereubs2020-02-04 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
Discord: discord.gg/meFRZfm . Hope this helps a few newcomers to understand the engine a bit better! I try to cover as many different topics in a single hour.
Leave a comment if you want a part 2! Business Email: contact@reubs.ioUE4 VR Gun Pack - Free Asset Packreubs2019-09-11 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
If you release a commercial project with this pack, you must use your own gun models. For any non-commercial stuff feel free to use the gun models provided.
. Learn to make a Online, fully working Battle Royale game in 8 hours: http://bit.ly/uroyale
In this video we'll create a spectral analyzer in C++ which allows us to visualize music in real time! Business Email: contact@reubs.io2019 Unreal Engine C++ Tutorial - Episode 6reubs2019-05-09 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
. Learn to make a Online, fully working Battle Royale game in 8 hours: http://bit.ly/uroyale
We'll add a little bit of polish to our game we made in the last video. Not long now until we'll have a AAA quality title we can sell on steam for 60 bucks ;) Business Email: contact@reubs.io2019 Unreal Engine C++ Tutorial - Episode 5reubs2019-04-24 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
. Learn to make a Online, fully working Battle Royale game in 8 hours: http://bit.ly/uroyale
In this one we'll make a game! Not a very good game mind you... Business Email: contact@reubs.io2019 Unreal Engine C++ Tutorial - Episode 4reubs2019-04-08 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
. Learn to make a Online, fully working Battle Royale game in 8 hours: http://bit.ly/uroyale
SORRY FOR THE DELAYS I PROMISE I WILL KEEP THESE COMING :)
In this video we'll add the ability to shoot bullets to our character. Business Email: contact@reubs.io2019 Ultimate Unreal C++ Guide - Episode 3reubs2019-03-07 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
. Learn to make a Online, fully working Battle Royale game in 8 hours: http://bit.ly/uroyale
Thank you for watching. Every person I can help it means a lot.2019 Ultimate Unreal C++ Guide - Episode 2reubs2019-02-26 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
. Learn to make a Online, fully working Battle Royale game in 8 hours: http://bit.ly/uroyale
I SWEAR if people still make jokes about Pawn/Porn after this intro i'm done with life.The Ultimate Unreal C++ Tutorial Series - #4reubs2018-02-20 | Try my C++ Survival Game Course: http://bit.ly/unrealsurvival
. Thanks to all the subs, love you all :D
Today we're going over the character class. It has networking, collision, swimming, crouching, animation, and more. The best part? We don't have to code any of it ourselves, all these features are built right in!
After my previous unreal tutorial series did pretty well, I decided that the quality wasn't good enough, and am now re-doing everything for version 4.18 of the engine :D