Uploaded January 2017 | Updated September 2026, 4 minutes ago
Masking complex meshes can be difficult. Using the data channel modifier, you can quickly make these tasks easier and procedural. In this case I wanted to make a mask for areas of a terrain to separate the flat areas and the steep slopes so I could apply different textures or even define where vegitation might or might not grow.
Masking complex meshes can be difficult. Using the data channel modifier, you can quickly make these tasks easier and procedural. In this case I wanted to make a mask for areas of a terrain to separate the flat areas and the steep slopes so I could apply different textures or even define where vegitation might or might not grow.









