Uploaded September 2014 | Updated September 2026, 1 week ago
Tishitu explains
How to Print by 3d Printer
Before printing a 3D model from an STL file, it must first be processed by a piece of software called a "slicer" which converts the model into a series of thin layers and produces a G-code file containing instructions tailored to a specific printer. Several open source slicer programs exist, including Skeinforge, Slic3r, KISSlicer, and Cura.
The 3D printer follows the G-code instructions to lay down successive layers of liquid, powder, paper or sheet material to build the model from a series of cross sections. These layers, which correspond to the virtual cross sections from the CAD model, are joined or automatically fused to create the final shape. The primary advantage of this technique is its ability to create almost any shape or geometric feature.
Printer resolution describes layer thickness and X-Y resolution in dots per inch (dpi) or micrometres (µm). Typical layer thickness is around 100 µm (250 DPI), although some machines such as the Objet Connex series and 3D Systems' ProJet series can print layers as thin as 16 µm (1,600 DPI). X-Y resolution is comparable to that of laser printers. The particles (3D dots) are around 50 to 100 µm (510 to 250 DPI) in diameter.
Construction of a model with contemporary methods can take anywhere from several hours to several days, depending on the method used and the size and complexity of the model. Additive systems can typically reduce this time to a few hours, although it varies widely depending on the type of machine used and the size and number of models being produced simultaneously.
Traditional techniques like injection moulding can be less expensive for manufacturing polymer products in high quantities, but additive manufacturing can be faster, more flexible and less expensive when producing relatively small quantities of parts. 3D printers give designers and concept development teams the ability to produce parts and concept models using a desktop size printer.
Fused deposition modelling (FDM) was developed by S. Scott Crump in the late 1980s and was commercialised in 1990 by Stratasys. With the expiration of the patent on this technology there is now a large open-source development community, as well as commercial and DIY variants, which utilise this type of 3D printer. This has led to a two orders of magnitude price drop since this technology's creation.
In fused deposition modelling the model or part is produced by extruding small beads of material which harden immediately to form layers. A thermoplastic filament or metal wire that is wound on a coil is unreeled to supply material to an extrusion nozzle head. The nozzle head heats the material and turns the flow on and off. Typically stepper motors or servo motors are employed to move the extrusion head and adjust the flow and the head can be moved in both horizontal and vertical directions. Control of this mechanism is typically done by a computer-aided manufacturing (CAM) software package running on a microcontroller.
Various polymers are used, including acrylonitrile butadiene styrene (ABS), polycarbonate (PC), polylactic acid (PLA), high density polyethylene (HDPE), PC/ABS, and polyphenylsulfone (PPSU). In general the polymer is in the form of a filament, fabricated from virgin resins. Multiple projects in the open-source community exist that are aimed at processing post-consumer plastic waste into filament. These involve machines to shred and extrude the plastic material into filament.
FDM has some restrictions on the shapes that may be fabricated. For example, FDM usually cannot produce stalactite-like structures, since they would be unsupported during the build. These have to be avoided or a thin support may be designed into the structure which can be broken away during finishing.
Content From Wikipedia
en.wikipedia.org/wiki/3D_printing
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Tishitu explains
How to Print by 3d Printer
Before printing a 3D model from an STL file, it must first be processed by a piece of software called a "slicer" which converts the model into a series of thin layers and produces a G-code file containing instructions tailored to a specific printer. Several open source slicer programs exist, including Skeinforge, Slic3r, KISSlicer, and Cura.
The 3D printer follows the G-code instructions to lay down successive layers of liquid, powder, paper or sheet material to build the model from a series of cross sections. These layers, which correspond to the virtual cross sections from the CAD model, are joined or automatically fused to create the final shape. The primary advantage of this technique is its ability to create almost any shape or geometric feature.
Printer resolution describes layer thickness and X-Y resolution in dots per inch (dpi) or micrometres (µm). Typical layer thickness is around 100 µm (250 DPI), although some machines such as the Objet Connex series and 3D Systems' ProJet series can print layers as thin as 16 µm (1,600 DPI). X-Y resolution is comparable to that of laser printers. The particles (3D dots) are around 50 to 100 µm (510 to 250 DPI) in diameter.
Construction of a model with contemporary methods can take anywhere from several hours to several days, depending on the method used and the size and complexity of the model. Additive systems can typically reduce this time to a few hours, although it varies widely depending on the type of machine used and the size and number of models being produced simultaneously.
Traditional techniques like injection moulding can be less expensive for manufacturing polymer products in high quantities, but additive manufacturing can be faster, more flexible and less expensive when producing relatively small quantities of parts. 3D printers give designers and concept development teams the ability to produce parts and concept models using a desktop size printer.
Fused deposition modelling (FDM) was developed by S. Scott Crump in the late 1980s and was commercialised in 1990 by Stratasys. With the expiration of the patent on this technology there is now a large open-source development community, as well as commercial and DIY variants, which utilise this type of 3D printer. This has led to a two orders of magnitude price drop since this technology's creation.
In fused deposition modelling the model or part is produced by extruding small beads of material which harden immediately to form layers. A thermoplastic filament or metal wire that is wound on a coil is unreeled to supply material to an extrusion nozzle head. The nozzle head heats the material and turns the flow on and off. Typically stepper motors or servo motors are employed to move the extrusion head and adjust the flow and the head can be moved in both horizontal and vertical directions. Control of this mechanism is typically done by a computer-aided manufacturing (CAM) software package running on a microcontroller.
Various polymers are used, including acrylonitrile butadiene styrene (ABS), polycarbonate (PC), polylactic acid (PLA), high density polyethylene (HDPE), PC/ABS, and polyphenylsulfone (PPSU). In general the polymer is in the form of a filament, fabricated from virgin resins. Multiple projects in the open-source community exist that are aimed at processing post-consumer plastic waste into filament. These involve machines to shred and extrude the plastic material into filament.
FDM has some restrictions on the shapes that may be fabricated. For example, FDM usually cannot produce stalactite-like structures, since they would be unsupported during the build. These have to be avoided or a thin support may be designed into the structure which can be broken away during finishing.
Content From Wikipedia
en.wikipedia.org/wiki/3D_printing
TISHITU
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Copyright © All Rights Reserved tishitu.org Reg No.08122629691/SSI
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![Half Wave Rectifier
Half Wave Rectifier
In Half Wave Rectifiertype, only one diode is used. Generally, a step-down transformer is used to provide the required secondary voltage. The transformer isolates the load from the line. This reduces the possibility of electric shock.In the positive half cycle of secondary voltage, the diode is forward biased for voltages greater than the offset voltage. The offset voltage is 0.7 V for silicon diodes and 0.3 V for germanium diodes. This produces a half sine wave of voltage across the load resistor.
In the negative half cycle, the diode is reverse biased. The load current drops to zero.
The load current is always in the same direction. This provides rectification.
Average Voltage = Vdc = Vp/π = 0.318 Vp
Where, Vp = peak value of voltage across secondary. The value of direct current, the diode can handle is called as ‘Current rating of diode’ (Io).
Peak Inverse Voltage – In the negative half – cycle, the diode is reverse-biased. All secondary voltage appears across the diode. The maximum negative (reverse) voltage appearing across the diode is called the ‘Peak Inverse Voltage’ (PIV). To avoid break down, the PIV must be less than PIV rating of the diode.
For half wave rectifier PIV = Vp.
Maximum efficiency of half wave rectifier is 40.6 %.
Advantages and Disadvantages of Half wave rectifier:
A half wave rectifier is rarely used in practice. It is never preferred as the power supply of an audio circuit because of the very high ripple factor. High ripple factor will result in noises in input audio signal, which in turn will affect audio quality.
Advantage of a half wave rectifier is only that its cheap, simple and easy to construct. It is cheap because of the low number of components involved. Simple because of the straight forwardness in circuit design. Apart from this, a half wave rectifier has more number of disadvantages than advantages!
Disadvantages of Half wave rectifier:
1. The output current in the load contains, in addition to dc component, ac components of basic frequency equal to that of the input voltage frequency. Ripple factor is high and an elaborate filtering is, therefore, required to give steady dc output.
2. The power output and, therefore, rectification efficiency is quite low. This is due to the fact that power is delivered only during one half cycle of the input alternating voltage.
3. Transformer utilization factor is low.
4. DC saturation of transformer core resulting in magnetizing current and hysteresis losses and generation of harmonics.
The DC output available from a half-wave rectifier is not satisfactory to make a general power supply. However it can be used for some applications like battery charging.
JJD - Adventure [NCS Release]
this music is provided by NCS, the link to the track is
https://www.youtube.com/watch?v=f2xGx...
Download Files From Link:-
http://www.mediafire.com/file/t5lv7ms3lwzlpf6/half_wave_rectifier.zip
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Copyright © All Rights Reserved www.tishitu.org Reg No.08122629691/SSI
Accreditation No. M3111204IN
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-~-~~-~~~-~~-~- Half Wave Rectifier](https://i.ytimg.com/vi/R-A9EFjzEAg/mqdefault.jpg)
![Led Blinking 8051 Microcontroller
Tishitu explains
A typical stack, storing local data and call information for nested procedure calls (not necessarily nested procedures!). This stack grows downward from its origin. The stack pointer points to the current topmost datum on the stack. A push operation decrements the pointer and copies the data to the stack; a pop operation copies data from the stack and then increments the pointer. Each procedure called in the program stores procedure return information (in yellow) and local data (in other colors) by pushing them onto the stack. This type of stack implementation is extremely common, but it is vulnerable to buffer overflow attacks (see the text).
A typical stack is an area of computer memory with a fixed origin and a variable size. Initially the size of the stack is zero. A stack pointer, usually in the form of a hardware register, points to the most recently referenced location on the stack; when the stack has a size of zero, the stack pointer points to the origin of the stack.
The two operations applicable to all stacks are:
a push operation, in which a data item is placed at the location pointed to by the stack pointer, and the address in the stack pointer is adjusted by the size of the data item;
a pop or pull operation: a data item at the current location pointed to by the stack pointer is removed, and the stack pointer is adjusted by the size of the data item.
In computer science, a stack is a last in, first out (LIFO) abstract data type and linear data structure. A stack can have any abstract data type as an element, but is characterized by only three fundamental operations: push, pop and stack top. The push operation adds a new item to the top of the stack, or initializes the stack if it is empty. If the stack is full and does not contain enough space to accept the given item, the stack is then considered to be in an overflow state. The pop operation removes an item from the top of the stack. A pop either reveals previously concealed items, or results in an empty stack, but if the stack is empty then it goes into underflow state (It means no items are present in stack to be removed). The stack top operation gets the data from the top-most position and returns it to the user without deleting it. The same underflow state can also occur in stack top operation if stack is empty.
A stack is a restricted data structure, because only a small number of operations are performed on it. The nature of the pop and push operations also means that stack elements have a natural order. Elements are removed from the stack in the reverse order to the order of their addition: therefore, the lower elements are those that have been on the stack the longest
Microcontroller have a hardware call stack, which is used to save return addresses. The hardware stack is not software accessible on earlier devices, but this changed with the 18 series devices
Initiate
In modern computer languages, the stack is usually implemented with more operations than just push,pop and Stack Top. Some implementations have a function which returns the current number of items on the stack. Alternatively, some implementations have a function that just returns if the stack is empty. Another typical helper operation stack top[4] (also known as peek) can return the current top element of the stack without removing it.
Implementation
In most high level languages, a stack can be easily implemented either through an array or a linked list. What identifies the data structure as a stack in either case is not the implementation but the interface: the user is only allowed to pop or push items onto the array or linked list, with few other helper operations. The following will demonstrate both implementations, using C.
The array implementation aims to create an array where the first element (usually at the zero-offset) is the bottom. That is, array[0] is the first element pushed onto the stack and the last element popped off. The program must keep track of the size, or the length of the stack. The stack itself can therefore be effectively implemented as a two-element structure in C:
.
Hardware support for a general purpose parameter stack was lacking in early series, but this greatly improved in the 18 series, making the 18 series architecture more friendly to high level language compilers.
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![TISHITU #1 Tutorial Visual Basic 6.0 Introduction
Tishitu explains
isual Basic is a third-generation event-driven programming language and integrated development environment (IDE) from Microsoft for its COM programming model first released in 1991. Visual Basic is designed to be relatively easy to learn and use. Visual Basic was derived from BASIC and enables the rapid application development (RAD) of graphical user interface (GUI) applications, access to databases using Data Access Objects, Remote Data Objects, or ActiveX Data Objects, and creation of ActiveX controls and objects. VBA is effectively the same language as Visual Basic but VBA-code is tied to Microsoft Office and can only run within that environment.[citation needed] The scripting language VBScript is a subset of Visual Basic.[citation needed]
A programmer can create an application using the components provided by the Visual Basic program itself. Programs written in Visual Basic can also use the Windows API, but doing so requires external function declarations. Though the program has received criticism for its perceived faults, version 3 of Visual Basic was a runaway commercial success, and many companies offered third party controls greatly extending its functionality.
The final release was version 6 in 1998. Microsofts extended support ended in March 2008 and the designated successor was Visual Basic .NET (now known simply as Visual Basic).
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![Controller Area Network (CAN) Part-3
What is CAN?
Controller Area Network (CAN) is a serial network that was originally designed for the automotive industry, but has also become a popular bus in industrial automation as well as other applications. The CAN bus is primarily used in embedded systems, and as its name implies, is the network established among microcontrollers. It is a two-wire, half duplex, high-speed network system and is well suited for high speed applications using short messages. Its robustness, reliability and the large following from the semiconductor industry are some of the benefits with CAN.
FullCAN
FullCAN is used in more expensive, high performance CAN controllers and microcontrollers. The FullCAN controller has a set of buffers called mailboxes. On initialization, each mailbox is assigned an identifier and is set to transmit or receive.
When the CAN controller receives a message it checks the mailboxes in order to see is there is a receive mailbox with the same identifier as the message. If such a mailbox is found, the message is stored in it and the host controller is notified. Otherwise the message is discarded.
When transmitting a message the message length and data is written to the transmit mailbox with the correct identifier.
If a remote message is received the controller checks the remote identifier against the transmit mailboxes. If a match is found, the controller automatically sends a message with the identifier and data contained in that mailbox. This means that the microcontroller gets a lower load, and that the software does not have to handle remote messages. However, if the mailbox has not been updated in a long time, the information sent to the network will be old. This have to be considered when writing the software.
With a FullCAN controller it is possible to filter out only the exact message types that are interesting. This type of controller will therefore give a lower load on the host microcontroller. However, the number of mailboxes are limited. The largest number of mailboxes present in a CAN controller today is ???.
With some controllers it is possible to reconfigure the mailboxes dynamically. However, that does not completely solve the problem. Therefore some controllers are mixed CAN controllers, that is they have mailboxes, but also BasicCAN buffers.
FullCAN controllers have support for automatically answering remote frames. This will decrease the load on the host microcontroller or processor, but may also mean that old information is sent. It is very important to take this into consideration when writing your application.
CAN can theoretically link up to 2032 devices (assuming one node with one identifier) on a single network. However, due to the practical limitation of the hardware (transceivers), it can only link up to110 nodes (with 82C250, Philips) on a single network. It offers high-speed communication rate up to 1 Mbits/sec thus allows real-time control. In addition, the error confinement and the error detection feature make it more reliable in noise critical environment.
LInk :- http://hem.bredband.net/stafni/developer/CAN.htm
CAN bus (for controller area network) is a vehicle bus standard designed to allow microcontrollers and devices to communicate with each other within a vehicle without a host computer.
CAN bus is a message-based protocol, designed specifically for automotive applications but now also used in other areas such as industrial automation and medical equipment.
Development of CAN bus started originally in 1983 at Robert Bosch GmbH.[1] The protocol was officially released in 1986 at the Society of Automotive Engineers (SAE) congress in Detroit, Michigan. The first CAN controller chips, produced by Intel and Philips, came on the market in 1987. Bosch published the CAN 2.0 specification in 1991.
CAN bus is one of five protocols used in the OBD-II vehicle diagnostics standard. The OBD-II standard has been mandatory for all cars and light trucks sold in the United States since 1996, and the EOBD standard has been mandatory for all petrol vehicles sold in the European Union since 2001 and all diesel vehicles since 2004.
http://en.wikipedia.org/wiki/CAN_bus
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![TISHITU Time Lapse in LAB Five hour in 1 Min 22 Sec, Evening 5:00 to 9:30 PM India Rajasthan Jaipur
Tishitu explains
Time-lapse photography is a technique whereby the frequency at which film frames are captured (the frame rate) is much lower than that used to view the sequence. When played at normal speed, time appears to be moving faster and thus lapsing. For example, an image of a scene may be captured once every second, then played back at 30 frames per second. The result is an apparent 30-times speed increase. Time-lapse photography can be considered the opposite of high speed photography or slow motion.
Processes that would normally appear subtle to the human eye, e.g. the motion of the sun and stars in the sky, become very pronounced. Time-lapse is the extreme version of the cinematography technique of undercranking, and can be confused with stop motion animation.
Some classic subjects of timelapse photography include:
cloudscapes and celestial motion
plants growing and flowers opening
fruit rotting
evolution of a construction project
people in the city
The technique has been used to photograph crowds, traffic, and even television. The effect of photographing a subject that changes imperceptibly slowly, creates a smooth impression of motion. A subject that changes quickly is transformed into an onslaught of activity.
The first use of time-lapse photography in a feature film was in Georges Méliès motion picture Carrefour De LOpera (1897). Time-lapse photography of biological phenomena was pioneered by Jean Comandon[2] in collaboration with Pathé Frères from 1909, by F. Percy Smith in 1910 and Roman Vishniac from 1915 to 1918. Time-lapse photography was further pioneered in the 1920s via a series of feature films called Bergfilms (Mountain films) by Arnold Fanck, including The Holy Mountain (1926).
From 1929 to 1931, R. R. Rife astonished journalists with early demonstrations of high magnification time-lapse cine-micrography[3][4] but no filmmaker can be credited for popularizing time-lapse more than Dr. John Ott, whose life-work is documented in the DVD-film Exploring the Spectrum.
Otts initial day-job career was that of a banker, with time-lapse movie photography, mostly of plants, initially just a hobby. Starting in the 1930s, Ott bought and built more and more time-lapse equipment, eventually building a large greenhouse full of plants, cameras, and even self-built automated electric motion control systems for moving the cameras to follow the growth of plants as they developed. He time-lapsed his entire greenhouse of plants and cameras as they worked - a virtual symphony of time-lapse movement. His work was featured on a late 1950s episode of the request TV show, You Asked For It.
Ott discovered that the movement of plants could be manipulated by varying the amount of water the plants were given, and varying the color-temperature of the lights in the studio. Some colors caused the plants to flower, and other colors caused the plants to bear fruit. Ott discovered ways to change the sex of plants merely by varying the light source color-temperature.
By using these techniques, Ott time-lapse animated plants dancing up and down in synch to pre-recorded music tracks.
His cinematography of flowers blooming in such classic documentaries as Walt Disneys Secrets of Life (1956), pioneered the modern use of time-lapse on film and television. Ott wrote several books on the history of his time-lapse adventures, My Ivory Cellar (1958), Health and Light (1979), and the film documentary Exploring the Spectrum (DVD 2008).
PBSs NOVA series aired a full episode on time-lapse (and slow motion) photography and systems in 1981 titled Moving Still. Highlights of Oxfords work are slow-motion shots of a dog shaking water off himself, with close ups of drops knocking a bee off a flower, as well as time-lapse of the decay of a dead mouse.
The first major usage of time-lapse in a feature film was Koyaanisqatsi (1983). The non-narrative film, directed by Godfrey Reggio, contained much time-lapse of clouds, crowds, and cities filmed by cinematographer Ron Fricke. Years later, Ron Fricke produced a solo project called Chronos shot on IMAX cameras, which is still frequently played on Discovery HD. Fricke used the technique extensively in the documentary Baraka (1992) which he photographed on Todd-AO (70 mm) film. The most recent film made entirely in time-lapse photography is Nate Norths film Silicon Valley Timelapse, which holds the distinction of being the first feature length film shot almost entirely in 3 frame high dynamic range.
Countless other films, commercials, TV shows and presentations have included time-lapse.
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