3D Objects in JavaScript - No Libraries [Understanding AI - Lesson 11 / 15] @Radu
3D Objects in JavaScript - No Libraries [Understanding AI - Lesson 11 / 15]  @Radu
Uploaded April 2024 | Updated September 2026, 2 weeks ago
PLAYLIST: youtube.com/playlist?list=PLB0Tybl0UNfYbL1vDNrfHoYOKf1Sn0A81

In Lesson 11 of the "Understanding AI" course, I'm thrilled to unveil the magic of 3D extrusions in JavaScript. Today, I'll guide you through the process of making elements pop up in the third dimension, a technique commonly known as extrusion. And when I say everything, I mean it – from buildings and cars to road borders.

But here's where it gets really exciting! I'll demonstrate how to move the camera behind our car, allowing us to see it in action, and share a trick often used in racing games to enhance the feeling of speed. Get ready for an eye-opening experience as I expose you to some really cool techniques that will elevate your game development skills.

Join me in this lesson where we explore 3D extrusions and dynamic camera movement in JavaScript, unlocking a new dimension in your self-driving car project. Like, share, and subscribe for more lessons on AI, game development, and cutting-edge programming concepts!

💻CODE 💻
github.com/gniziemazity/understanding_ai
Follow Along: 6. Camera Part 1
Code After This Lesson: 7. Camera Part 2

💬DISCORD💬
discord.gg/gJFcF5XVn9

⭐LINKS⭐
Self-driving Car Course: youtube.com/playlist?list=PLB0Tybl0UNfYoJE7ZwsBQoDIG4YN9ptyY
Video about Speed: youtu.be/e9OriySqLjQ

#RacingGame #RacingGameJavaScript #3D #Pseudo3D #3DNoLibraries #3DJavaScript #JavaScript Lesson #Extrusion #Speed

⭐TIMESTAMPS⭐
00:00 Introduction
01:05 Extruding Buildings
07:49 Extruding Cars
10:07 Extruding Trees
10:56 Extruding Road Borders
15:17 View from Behind
16:59 The feeling of Speed
19:30 Removing the Other Cars
23:40 Full-Screen
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Radu Mariescu-Istodor |

3D Objects in JavaScript - No Libraries [Understanding AI - Lesson 11 / 15]

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