Uploaded March 2026 | Updated September 2026, 2 weeks ago
It was a little surprising to see the "cut scene" still done in the REengine allowing for smooth transition from gameplay to the cut scent and back in "3D." As captured here as a SBS (which I reencoded for YouTube 3D) it shows how immersive even the 1st gen XRreal glasses can be when playing games like "Resident Evil: Requiem." Sure its not "Half Life: Alyx" immersive, more like playing the game with a picture frame around your eyes, but it is better just watching a flat 2D floating screen. If you enable some form of 3DOF control for your glasses, like XRGaming for the SteamDeck, Bazzite, or any other SteamOS derived build. Or if you are using Windows, there a few open-source variants like "PhoenixHeadTracker" that allow you to rotate your head (tilt/roll/pitch) adding to the immersion level.
Now for real surprise. Unlike Xreal's Real3D feature on the new '1S' and last gen Xreal glasses featuring the 'X1' AI chip, which is limited to 30 fps in 3D. SuperDepth3D uses depth layers already in the game and can produce framerate only limited by GPU hardware in your PC. In the case of the AMD Strix Point with 890M GPU and 8000 MHz DDR5, I was able to push 40-50fps at 3840x1080 (full SBS) with mid to high level graphic effects. Again, the stereo imaging is derived from depth channel already in the game, not AI generated after the fact.
ReFramework - github.com/praydog/REFramework
ReShade - reshade.me (If on Linux use this in Bash or CLI)
curl -LO github.com/kevinlekiller/reshade-linux.sh
chmod u+x reshade-linux.sh
./reshade-linux.sh
SuperDepth3D - github.com/BlueSkyDefender/Depth3D
XRGaming (SteamOS, Bazzite or other SteamOS builds using Decky - github.com/wheaney/decky-XRGaming
PhoenixHeadTracker - github.com/iVideoGameBoss/PhoenixHeadTracker
It was a little surprising to see the "cut scene" still done in the REengine allowing for smooth transition from gameplay to the cut scent and back in "3D." As captured here as a SBS (which I reencoded for YouTube 3D) it shows how immersive even the 1st gen XRreal glasses can be when playing games like "Resident Evil: Requiem." Sure its not "Half Life: Alyx" immersive, more like playing the game with a picture frame around your eyes, but it is better just watching a flat 2D floating screen. If you enable some form of 3DOF control for your glasses, like XRGaming for the SteamDeck, Bazzite, or any other SteamOS derived build. Or if you are using Windows, there a few open-source variants like "PhoenixHeadTracker" that allow you to rotate your head (tilt/roll/pitch) adding to the immersion level.
Now for real surprise. Unlike Xreal's Real3D feature on the new '1S' and last gen Xreal glasses featuring the 'X1' AI chip, which is limited to 30 fps in 3D. SuperDepth3D uses depth layers already in the game and can produce framerate only limited by GPU hardware in your PC. In the case of the AMD Strix Point with 890M GPU and 8000 MHz DDR5, I was able to push 40-50fps at 3840x1080 (full SBS) with mid to high level graphic effects. Again, the stereo imaging is derived from depth channel already in the game, not AI generated after the fact.
ReFramework - github.com/praydog/REFramework
ReShade - reshade.me (If on Linux use this in Bash or CLI)
curl -LO github.com/kevinlekiller/reshade-linux.sh
chmod u+x reshade-linux.sh
./reshade-linux.sh
SuperDepth3D - github.com/BlueSkyDefender/Depth3D
XRGaming (SteamOS, Bazzite or other SteamOS builds using Decky - github.com/wheaney/decky-XRGaming
PhoenixHeadTracker - github.com/iVideoGameBoss/PhoenixHeadTracker










