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RetroCompaqGuy | 3D Acceleration Comparison Ep13: Battle Arena Toshinden on 3DFX / 3D Blaster / Mystique / NV1 @vetzRetro | Uploaded December 2012 | Updated October 2024, 30 minutes ago.
Battle Arena Toshinden PC version. Developed by Takara and released for MS-DOS in 1996 by Playmate Interactive Entertainment. One of the very first (if not the first) PC retail release to include support for 3D accelerators namely the Creative 3D Blaster (VLB version, PCI support as patch later) and the Nvidia NV1, also known as the Diamond Edge 3D. I don't own the VLB version, and it is not tested in the benchmark. All settings are set to their maximum.

Personally I like the 3DFX version best, as you get the smoothest framerate and the best graphics, just make sure to adjust the brightness a tad :) I am still amazed how well the NV1 did in this game on the slower Pentiums, coming second to the 3DFX.

Includes footage from Playstation and Sega Saturn ports (both emulated as I don't own the real hardware).

The demonstrations used in this game are completely random, meaning you have to be lucky and spend alot of time to get get some useful comparisons out of them. This resulted in me having to do all the fighting while capturing, so sorry if I suck.

Captured with Avermedia GameBroadcaster HD on:
Intel Pentium 133mhz
32MB SDRAM
EPOX-EPMVP3E mainboard
Audio Excel 3D CMI8330 soundcard
Windows 98SE

With these cards:
Creative 3D Blaster PCI (CGL)
Orchid Righteous 3DFX Voodoo 1 PCI (Glide)
NV1 2200 2MB PCI (Nvlib)
Matrox Mystique 4MB PCI (MSI and software)
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3D Acceleration Comparison Ep13: Battle Arena Toshinden on 3DFX / 3D Blaster / Mystique / NV1 @vetzRetro

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