Uploaded March 2024 | Updated September 2026, 2 weeks ago
In 3.23, Deli Orb farming and Ultimatum farming is how I made most of my currency with great success as both materials were extremely expensive. I combined both of these farming methods into 1 this league because the atlas tree allows for more guaranteed mechanics.
The goal of this farm is to get 6 deli rewards, then rush the boss for a 7th reward, then finish the deli reward encounter for your deli orb and random loot. Then rush back to the ultimatum encounter you skipped and complete all 10 waves and collect your loot. Any loot outside these 2 activities in inconsequential though you may find some scarabs on your way.
P.S. Make sure to not roll Reduced Max Resistance on map or other scary mods as Ultimatum is scary.
Atlas Tree:
poeplanner.com/atlas-tree/BAAQAIQA29ZfPtlORi94gBK_Yw_RoUsy67skl7L6mVPeokQiiy6GtLGfo51puQh6So3AKqfioxDqeDxZsJ0o55Mtg45x_PI4x8H_dYxBAGVenRVcfVp849PpT_fZW4yRhqHk9xKcHwC3XX2RCnvcad7-qgqINNoU32PN5hChIgWxl5dlaIlPXSTRgS64jfhU1I-HnStx0MbOqvcpyc9tpoKnvccpjVmGa-DkIXTSglE3489Hs8f7setfxIVN3NeaXt_pKN02TZHLFyFMJDI4vzakxB-u7_Z1MIYZlBiLlPmbKAtxOnbl7ALacQtbHmPR20gchBfnv2iJo6BxWCbUbLli-ATkM8vLzvsrt3zCFAAfiwgAAAAAAAADAwAAAAAAAAAAAA==
Spectral Shield Throw POB:
pobb.in/1o663HGd8G3r
In 3.23, Deli Orb farming and Ultimatum farming is how I made most of my currency with great success as both materials were extremely expensive. I combined both of these farming methods into 1 this league because the atlas tree allows for more guaranteed mechanics.
The goal of this farm is to get 6 deli rewards, then rush the boss for a 7th reward, then finish the deli reward encounter for your deli orb and random loot. Then rush back to the ultimatum encounter you skipped and complete all 10 waves and collect your loot. Any loot outside these 2 activities in inconsequential though you may find some scarabs on your way.
P.S. Make sure to not roll Reduced Max Resistance on map or other scary mods as Ultimatum is scary.
Atlas Tree:
poeplanner.com/atlas-tree/BAAQAIQA29ZfPtlORi94gBK_Yw_RoUsy67skl7L6mVPeokQiiy6GtLGfo51puQh6So3AKqfioxDqeDxZsJ0o55Mtg45x_PI4x8H_dYxBAGVenRVcfVp849PpT_fZW4yRhqHk9xKcHwC3XX2RCnvcad7-qgqINNoU32PN5hChIgWxl5dlaIlPXSTRgS64jfhU1I-HnStx0MbOqvcpyc9tpoKnvccpjVmGa-DkIXTSglE3489Hs8f7setfxIVN3NeaXt_pKN02TZHLFyFMJDI4vzakxB-u7_Z1MIYZlBiLlPmbKAtxOnbl7ALacQtbHmPR20gchBfnv2iJo6BxWCbUbLli-ATkM8vLzvsrt3zCFAAfiwgAAAAAAAADAwAAAAAAAAAAAA==
Spectral Shield Throw POB:
pobb.in/1o663HGd8G3r
![[0.3] Lightning Arrow Ritualist - 3k+ Attributes & 95% MS
GGG balance team making 0.3.0 look a lot like 0.1.0. Unlucky
Also, my resistance is 65% due to campaign change. I havent done campaign yet.
I am still working on what I want to use for a weapon swap to apply large shocks.
Im playing Standard in 0.3 because the game isnt fun enough to restart fresh.
Comments are disabled because this channel is meant to showcase my personal findings. [0.3] Lightning Arrow Ritualist - 3k+ Attributes & 95% MS](https://i.ytimg.com/vi/sDKqNniV9t8/mqdefault.jpg)
![[3.24] Too Many Scarabs - 100% Delirium - 1,000+ Scarabs Per Hour
In this video, I showcase what to expect from the newly balanced Scarab Delirium Orbs by running a 100% delirious map.
I use the beyond merg radius scarab x2 since beyond is multiplicative density to all mechanics. I use x1 breach scarab and breach on the map device for additional mobs to be juiced by the beyond. My final sextant is 100% faster deli rewards because I found using x2 of these only increases my rewards by 1-2, which isnt worth more breaches or more beyond mobs.
While the number of total scarabs this farm creates is unmatched by any other farming method, I believe the rewards from the delirium orbs is not affected the the Remarkable Relics atlas node that makes you find more uncommon scarabs, so depending on Delirium Orb prices and the speed at which you can clear 100% delirium, normal scarab farming could be very close to as profitable.
Atlas Tree:
https://poeplanner.com/atlas-tree/BAAQAIQAT-Ym5l8-D4FjD9GhSzLruySXsvqxFXl33qKHKYa0sBCjnRGEXaAIesAqrKvqeDxZ81ukf8SwvVeTLXhmgLlhU26j8jhNwyyljEEAZV6dfWXOWte-CgvZW0Y65PcSnB8AfZEKe2C_qgqxnaY0m3egggf02kRZtGiJJNGe2A7PKl7Uj4ed0MYM9MN5AsXDHhsAgqe9xymNfitZhroAcOOcx4JRiOg3439vvg7PR_CAs8fnrrvi0w7hEPuxotDgDF9KyxchTC-okc42pMQf9nUq7hmU_bU6duXsPn39bXELAzAUF9r6wfvuZEgS1WmpQ_rloHE_CLliQGj4BOQzbzh-60IcHN3O lnFAAfiwgAAAAAAAADAwAAAAAAAAAAAA
Discharge POB:
https://pobb.in/gZAibw64Wk3A [3.24] Too Many Scarabs - 100% Delirium - 1,000+ Scarabs Per Hour](https://i.ytimg.com/vi/sFurLXLwapI/mqdefault.jpg)
![[0.4] Blood Mage Spark - Still Viable after Nerf?
Updates:
1. Pathfinder Spark is only ~1.5x (3x in standard) less dmg than Blood Mage. See updated POBs.
2. Using a 5% life cost Rathpith, 12% cost efficiency in helm, and 25% cost efficiency in gloves makes life cost much smoother, which mitigates some downsides of the build.
POB:
https://pobb.in/aMrjxF9ldpBy
Also, Stormweaver is bad.
Also, on a lower budget, another damage support can be used instead of Mobility.
Pathfinder Spark Guide:
https://youtu.be/I-pEg_94xv4
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [0.4] Blood Mage Spark - Still Viable after Nerf?](https://i.ytimg.com/vi/sIKWej7xQT0/mqdefault.jpg)
![[3.23] Vaal Ground Slam - Newly Buffed Build Vs 1,000+ Mobs Per Minute Farm
In this video, I wanted to showcase my newly buffed Vaal Ground Slam in an extremely juiced 100% delirium map. These 100% maps have on average over 6,000+ mobs in them and can be cleared in 5ish minutes (depending on build), so for all you magic find enjoyers, why have 100% quant on gear when you can just add 100% more mobs to the map?
The 3.23 buffs to this build were pretty substantial with Vaal Ground Slam getting a 13% buff in damage with the new quality and the Warcries getting a 100% cooldown reduction buff, which allows for 4 slams to be done in 4 seconds with each for 50+ million damage. I would estimate overall, the build got a roughly 30% damage increase in 3.23.
Unfortunately, this build is created from some of the most expensive uniques in the game, so a budget option doesnt really exist, but the build is worth saving up for.
POB:
https://pobb.in/lj-5vn2Gw-lE
Timestamps:
0:13 - Atlas Tree & Map [3.23] Vaal Ground Slam - Newly Buffed Build Vs 1,000+ Mobs Per Minute Farm](https://i.ytimg.com/vi/t3wbXbaKgCo/mqdefault.jpg)
![[3.23] 120% Quality Bladestorm - 9 Maximum Blade Storm /w Rage Vortex
In this video, I revisited my 120% Quality Bladestorm build and converted it into physical impale, which scales damage better in the duelist starting area. I have not min-maxed the build, but the build is viable enough to do all content in the game.
DPS:
Bladestorm x9 - 5.8 Million
Rage Vortex - 2.8 Million
POB:
https://pobb.in/-GnkYzh-rp2O [3.23] 120% Quality Bladestorm - 9 Maximum Blade Storm /w Rage Vortex](https://i.ytimg.com/vi/tD-Ft9yavt0/mqdefault.jpg)
![[3.25] Back to Basics 2.0 - Updated - One of Best Atlas Strategy?
In this video, I discuss my thought process behind my updated Back to Basics 2.0 strategy that revolves around killing rogue exiles. I talk about the atlas tree choices and different scarabs you should use depending on how difficult the content is you can handle.
POB: (Legacy)
https://pobb.in/-2e-daLJBxeu [3.25] Back to Basics 2.0 - Updated - One of Best Atlas Strategy?](https://i.ytimg.com/vi/ttaBDJlJb7s/mqdefault.jpg)
![[0.4] Pathfinder Spark - Its MORE OP than I Thought (Build Update)
You can get 5.5k+ mana and 2.5+ million DPS in league if you were wondering.
Pathfinder POB:
https://pobb.in/HNkMJWALlX_K
Blood Mage POB:
https://pobb.in/QXhpDohVS_Wr
Original 0.4 Build Guide:
https://youtu.be/7etQgEgvmAs
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [0.4] Pathfinder Spark - Its MORE OP than I Thought (Build Update)](https://i.ytimg.com/vi/twRAtg8sXRE/mqdefault.jpg)
![[3.29] 3.30 Endgame Overhaul Suggestions (From a 12+ Year Veteran Gamer)
Additional Changes:
1. Rework how loot conversions work. Convert to high level scarabs, currency, or div cards.
2. Remove ascendancy trials from T16 maps.
3. Significantly reduce amount of gear drops as map tiers go higher, while chance at higher quality bases goes up. (10,000 items to 100 in fully juiced T16 map?)
4. Remove loot bonuses from Delirium Orbs. Move difficulty and bonuses to chisels up to 100% on maps. (Im tired of playing the game in grey fog.)
5. Add Kirac map crafting system. Example: 8 Chaos will roll map into 6 mod map. 16 chaos will roll map into 6 mod map with 3 originator modifiers. 20 exalted and 20 vaal orbs will give you 8 mod map with 6 originator modifiers.
6. Add unique crafting system using disenchanting dust. Example: Divine uniques, add 30% quality to uniques, and double corrupt uniques.
7. Add shortcut in scarab tab to 3:1 reroll scarabs.
8. Buff atlas keystone Twist of Fate to be 12 mod map with random modifiers, but unable to use scarabs and extra content cant appear in the map.
9. Change atlas keystone The Paths Not Taken to Gold drops disabled. House of Mirror drop enabled.
10. Change atlas keystone Thorough Exploration to Final Map bosses have a chance of dropping Wisp enchanted map equal to 20% of total mob kills. 50% less Map drops.
11. Remove portal scrolls. Have infinite use.
Timestamps:
0:00 - Introduction
1:28 - Farming Categories
5:42 - General Changes
14:10 - Atlas Changes
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] 3.30 Endgame Overhaul Suggestions (From a 12+ Year Veteran Gamer)](https://i.ytimg.com/vi/uF7etf76fKA/mqdefault.jpg)
![[3.29] 100 Mirrors of Kalandra Vs Endgame Juicing Race
Here is a video comparing my current builds in Standard League. All builds can run all map mods except for charge stealing for Discharge and Flask Effect for Vaal Spark. While Bladefall is the fastest, Discharge and Vaal Spark has more coverage and is able to kill straggler mobs like beyond resulting in more mob kills per map, but those mobs arent very profitable anyway.
These tests were done on T16.5 maps with 50%+ pack size and 100% delirium using Plenty Divination Scarabs.
Vaal Spark:
https://pobb.in/rVg3LbvsoRGB
Guide:
https://youtu.be/nxTBhcx9N7Q
Discharge:
https://pobb.in/_uxXIU5GwvyB
Guide:
https://youtu.be/9hiwlj9zCQE
Bladefall:
https://pobb.in/tyNm5K9GmfBx
Guide:
https://youtu.be/8N0STij1MVI
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] 100 Mirrors of Kalandra Vs Endgame Juicing Race](https://i.ytimg.com/vi/uHQ5LPyQv3E/mqdefault.jpg)
![[3.21] Raider Spectral Shield Throw - Lightning & Energy Shield Version - Build Guide
In this video, I showcase a some gameplay clips of me using my new Raider Spectral Shield Throw. I created this build to see what all the hype is about with SST in Crucible league and while it is a strong build, I dont think it is historically OP broken as many people would suggest it is.
That being said, I created the build for mainly mapping purposes, thus I have a lot of investment into defenses as I dont need more damage, but since the build is strong, it can do all content in the game including Ubers.
POB:
https://pobb.in/gCC4CovUKdwo
Timestamps:
0:00 - 100% Delirium Map
0:26 - Normal Exarch
0:36 - Uber Exarch
0:58 - 600+ Aul
1:47 - Build Intro
2:03 - Rant (Different Version Comparison)
6:58 - Gear
9:46 - Passive Tree
11:36 - Ending Thoughts
Also, if you have currency rotting in Standard, you can support the channel with currency/chase-unique donations (20 Divine Minimum) to fund future build ideas. IGN: Chigurh_Crucible [3.21] Raider Spectral Shield Throw - Lightning & Energy Shield Version - Build Guide](https://i.ytimg.com/vi/uKvMwmsKVEk/mqdefault.jpg)
![[3.29] Comparing FilterBlade Loot Filters - Which is the Best?
Additional Note: The cheaper the farming method, the stricter the loot filter you can run since you do not need to recoup a higher cost per map to profit. In this video, I am assuming 2 div profit per map with very strict and 1 div profit per map for apex strict, but this is not representative of current fortunate farm prices. It is just an example for simplicity. There are better cards to farm at this point than fortunate. Ask Redviles what is best cards since he follows in-league prices.
Loot Compounding Video:
https://youtu.be/N4mSIJFoE9M
Why I hide Headhunter on Filter:
https://youtu.be/T0oEhGEwrEE
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Comparing FilterBlade Loot Filters - Which is the Best?](https://i.ytimg.com/vi/uMhTDIIq3As/mqdefault.jpg)