Uploaded January 2017 | Updated September 2026, 2 days ago
Available Now! store.steampowered.com//app/616560?beta=0
NEW Subreddit: reddit.com/r/UEBS
Twitter: twitter.com/BrilliantGames
This may now be the most powerful real time crowd rendering ever! Performance has been doubled enabling twice the amount of characters on screen! I finally decided to implement CPU threading for the AI system, and boy did it ever pay off. For those who don't know, most game engines run all the code on a single thread on your CPU, meaning the game can only use a small portion of your CPU's power. Threading enables multiple threads which utilize more of the CPU's power, thus giving more processing power to your game. Whats more, is that I was able to have faster and more accurate character avoidance/collision because I dedicated an entire thread to this task. I hope you all enjoy the video, I'm very excited about this breakthrough and I hope it give you an experience like no other.
PC Specs:
GTX 980TI, i7 6700k, 16 gigs ram.
Available Now! store.steampowered.com//app/616560?beta=0
NEW Subreddit: reddit.com/r/UEBS
Twitter: twitter.com/BrilliantGames
This may now be the most powerful real time crowd rendering ever! Performance has been doubled enabling twice the amount of characters on screen! I finally decided to implement CPU threading for the AI system, and boy did it ever pay off. For those who don't know, most game engines run all the code on a single thread on your CPU, meaning the game can only use a small portion of your CPU's power. Threading enables multiple threads which utilize more of the CPU's power, thus giving more processing power to your game. Whats more, is that I was able to have faster and more accurate character avoidance/collision because I dedicated an entire thread to this task. I hope you all enjoy the video, I'm very excited about this breakthrough and I hope it give you an experience like no other.
PC Specs:
GTX 980TI, i7 6700k, 16 gigs ram.










