DaFluffyPotato | 3,000+ Particles with Physics! - Pygame Tutorial @DaFluffyPotato | Uploaded April 2020 | Updated October 2024, 55 seconds ago.
Processing and rendering 1,000+ particles isn't hard to implement. It mostly comes down to optimizing the collision testing process.
Script From Video:
pastebin.com/a6MhiExv
Script Configured for 3,000+ Particles:
pastebin.com/wWSHjrQN
Previous Particles Video:
youtu.be/F69-t33e8tk
Tile Physics Video:
youtu.be/a_YTklVVNoQ
Video Covering Chunks:
youtu.be/s3aYw54R5KY
Discord:
discord.gg/9Qt2GxF
Twitter:
twitter.com/DaFluffyPotato
This video and the code produced in it are released under: CC0 1.0 Universal (CC0 1.0). This puts the video and code produced in it in the public domain, so use it for whatever you want.
#python #gamedevelopment
Processing and rendering 1,000+ particles isn't hard to implement. It mostly comes down to optimizing the collision testing process.
Script From Video:
pastebin.com/a6MhiExv
Script Configured for 3,000+ Particles:
pastebin.com/wWSHjrQN
Previous Particles Video:
youtu.be/F69-t33e8tk
Tile Physics Video:
youtu.be/a_YTklVVNoQ
Video Covering Chunks:
youtu.be/s3aYw54R5KY
Discord:
discord.gg/9Qt2GxF
Twitter:
twitter.com/DaFluffyPotato
This video and the code produced in it are released under: CC0 1.0 Universal (CC0 1.0). This puts the video and code produced in it in the public domain, so use it for whatever you want.
#python #gamedevelopment