Uploaded August 2025 | Updated September 2026, 3 weeks ago
Structuring a Godot project is hard, but over the past 5 years I've figured out a few strategies I’ve liked. Each one has its own pros and cons, so there is no "right way", there is just the way that works best for now.
#gamedev #indiedev #aarimous
Find my Games:
Steam: store.steampowered.com/developer/aarimous
Itch: aarimous.itch.io
My Podcast:
youtube.com/@ScopeCreepers
Social Media:
Discord: discord.gg/qSs4QAsmf9
Twitch: twitch.tv/aarimous
Bluesky: https://bsky.app/profile/aarimous.com
Structuring a Godot project is hard, but over the past 5 years I've figured out a few strategies I’ve liked. Each one has its own pros and cons, so there is no "right way", there is just the way that works best for now.
#gamedev #indiedev #aarimous
Find my Games:
Steam: store.steampowered.com/developer/aarimous
Itch: aarimous.itch.io
My Podcast:
youtube.com/@ScopeCreepers
Social Media:
Discord: discord.gg/qSs4QAsmf9
Twitch: twitch.tv/aarimous
Bluesky: https://bsky.app/profile/aarimous.com










