Ryan ManningThis video covers the core lighting types within Unreal Engine 4, how to integrate these lights into your scene, and covers the most common settings used to adjust your lights for precision control over your final look.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.
UE4 Lighting TypesRyan Manning2019-03-15 | This video covers the core lighting types within Unreal Engine 4, how to integrate these lights into your scene, and covers the most common settings used to adjust your lights for precision control over your final look.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Exporting Custom Render Passes in Unreal Engine 4Ryan Manning2021-06-03 | Need to render out Custom Render Passes such as Base Color, Ambient Occlusion, Opacity, etc in Unreal Engine 4? Did you also know you could export frames as HDR for support with color gamuts like ACES?
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 to UE5 - Impacts & Changes to your workflowRyan Manning2021-05-30 | Unreal Engine 5 is out in Early Access but the pressing question is does it fundamentally change the way you work inside Unreal Engine and do you have to relearn everything?
00:00 - Intro 00:29 - Do you have to relearn the engine? 01:33 - Does it change your workflow? 02:52 - Can you still use RTX (real-time raytracing)? 03:23 - Nanite...unlimited polygons? 08:51 - Impact on Game Development? 10:20 - Impact on ArchViz? 12:36 - Impact on ProductViz? 14:25 - Recap on thoughts
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 High Resolution ScreenshotsRyan Manning2021-05-28 | Got a great scene in Unreal Engine 4 and want to export a High Resolution Screenshot? What about using a custom depth mask?
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 Reflection Captures - How-to UseRyan Manning2021-05-25 | In this video we cover how to place & use reflection captures in Unreal Engine 4.
00:00 - Intro 00:16 - Which reflection capture to use? 02:56 - Planar Reflections 04:03 - Box Reflections 06:48 - Project Reflection Capture Size Setting 08:52 - Sphere Reflection Captures 10:36 - When & Where to place Reflection Captures 14:10 - Placement Recap & Summary 16:12 - Precision Reflection Captures 19:22 - Final Settings & Recap
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About Bad Rhino Studios: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 - Texture OptimizationsRyan Manning2021-02-03 | In this video, we cover all of the settings available to adjust your textures directly in UE4.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 Lightmap UVs - Global AdjustmentsRyan Manning2021-01-27 | In this video, we'll cover how to globally adjust your Lightmap UVs instead of individually changing each and every asset.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 - Lighting Exterior Scenes (The Basics)Ryan Manning2021-01-20 | In this video, you'll learn how to setup and light an exterior scene in UE4 using only the necessary assets to keep performance, high FPS and still achieve a good looking scene.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.Using Collections in UE4 for Asset OrginizationRyan Manning2020-11-23 | Collections are a great way to organize your content in Unreal Engine 4 without having to create an entirely new folder structure. This video covers the process of creating Collections, assigning content, and nesting collections inside collections for even greater efficiency and organization.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.Customizing the Asset Preview Window in UE4Ryan Manning2020-11-20 | Did you know that you can customize the Asset Preview window in UE4? Whether you want to change the default scene to something more neutrally lit viewer, or even go as far as adding your own custom HDRI, changing the lighting, and even rotating the scene. That's what we'll cover in this video.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.Debugging Texture Resolution in Unreal Engine 4Ryan Manning2020-11-18 | Are you authoring your texture too small or too large, or do you even know? In this video, I step through using the Required Texture Resolution Optimization Viewmode to accurately asses your texture sizes in Unreal Engine and adjust for proper texture resolution on screen.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 Using Developers FoldersRyan Manning2020-11-16 | Using the Developer folders in UE4 can help keep your project content segregated from your Developers working content. In this video, I'll show you how to enable the folder and what to keep in mind when integrating it into your project file structure. Suggestions? Have a suggestion or request for future videos or need assistance with a particular topic? Drop a comment and I’ll do what I can to make it happen.
About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 Material Instances...of Material InstancesRyan Manning2020-11-12 | You may not be aware that you can create Material Instances of Materials instances in Unreal Engine 4 for greater efficiency and control over your material workflow.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.UE4 Pixel InspectorRyan Manning2020-11-09 | The Pixel Inspector tool is a Developer Tool that will allow you to diagnose the pixels that make up the colors in your scene. In this video we cover the fundamentals of using the Pixel Inspector and how to use the output information.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.Creating HDRIs Directly in UE4Ryan Manning2020-11-07 | Learn how to capture High Dynamic Range Images (HDRIs) directly in Unreal Engine 4 through the use of a "Scene Capture Cube" and export to HDRIs.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinostudios.com Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.World Machine & Splat Maps to UE4 WorkflowRyan Manning2020-05-22 | If you use an external DCC app to create your content and splat maps and want to use them in UE4 for your terrain, then this video's for you. We'll step through the process of exporting data from World Machine, how to create terrain in UE4, and how to associate your masks to your terrain layers directly in editor.
00:00 - Intro 00:27 - World Machine Setup 08:24 - Creating Terrain in UE4 16:25 - Resizing Masks in Photoshop
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Enabling/Disabling UE4 PluginsRyan Manning2020-05-18 | Whether it's integrated or add-on plugins in UE4, it's important to know how to Enable & Disable (even outside the editors) these plugins. Project won't open b/c of a plugin? This video will show you how to fix that.
00:00 - Intro 01:00 - UE4 Plugins 03:55 - Disabling via Text Editor
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Enabling RTX (Realtime Raytracing) in UE4 4.24+Ryan Manning2020-05-18 | UE4 4.24+ and above now has the ability to use realtime raytracing directly from the project settings. No more code/shortcut hacks to make it all work. This video will quickly show you how to enable realtime raytracing for your UE4 project.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Cinematic Portfolio Masterclass (Teaser)Ryan Manning2020-01-26 | Learn how to create cinematic quality portfolio renders in Unreal Engine 4.
Use discount code "thatryanmanning20" to take an extra 20% off!UE4 - Wireframe Shader 2.0Ryan Manning2019-12-11 | In this video tutorial, I'll cover creating a basic wireframe overlay material that includes vertex masking with a new and improved offset method.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every YouTube video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and supporting my channel.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.THATRYANMANNING | Academy LaunchRyan Manning2019-12-10 | It's officially launched! THATRYANMANNING | Academy is now live. Academy Website: academy.thatryanmanning.com As a special thanks for all your support on this channel, use the "trmalaunch2019" promo code on checkout.UE4 Terrain Generation Master Class - Teaser TrailerRyan Manning2019-12-08 | Available Now! academy.thatryanmanning.com/courses/ue4-terrain-generation-masterclass-1
15-part Master Class Series covering terrain generation in UE4 from start to finish.
The masterclass covers the entire process from start to finish; including generating terrain in external programs (ex: World Machine), exporting splatmaps/masks, terrain generation in UE4, modifying terrain, creating a terrain master material/instance, using the foliage tool, creating auto-generated grass, and pulling everything together for final lighting and post-processing.UE4 Interior Lighting Series (Part 1)Ryan Manning2019-10-07 | In this 4 part series, we'll cover how to light an ArchViz interior scene from start to finish. Through this series, you should gain a much deeper understanding of lighting and lighting principles when working in Unreal Engine 4. The principles taught in this series should apply to any lighting situation in UE4.
In Part 1 we cover the basics of our scene setup; particularly what assets we need to build effective lighting.
00:00 - Intro 00:01 - Preface/What this series entails 00:57 - Setup
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 Interior Lighting Series (Part 3)Ryan Manning2019-10-07 | In this 4 part series, we'll cover how to light an ArchViz interior scene from start to finish. Through this series, you should gain a much deeper understanding of lighting and lighting principles when working in Unreal Engine 4. The principles taught in this series should apply to any lighting situation in UE4.
In Part 3 we cover the how to setup and configure the five most common lighting situations you'll encounter when lighting interiors and how to achieve the look you want with the fewest iterations possible.
Kelvin to RGB Chart: https://andi-siess.de/rgb-to-color-temperature/
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 Interior Lighting Series (Part 4)Ryan Manning2019-10-07 | In this 4 part series, we'll cover how to light an ArchViz interior scene from start to finish. Through this series, you should gain a much deeper understanding of lighting and lighting principles when working in Unreal Engine 4. The principles taught in this series should apply to any lighting situation in UE4.
In Part 4 we finalize our scene by moving our daytime lighting into a Lighting Scenario, build our lighting at Production Quality and finally, add a Post Processing Volume to control the final look of our scene.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 Interior Lighting Series (Part 2)Ryan Manning2019-10-07 | In this 4 part series, we'll cover how to light an ArchViz interior scene from start to finish. Through this series, you should gain a much deeper understanding of lighting and lighting principles when working in Unreal Engine 4. The principles taught in this series should apply to any lighting situation in UE4.
In Part 2 we cover setting up the World Lightmass Settings and the exterior lighting (Sun and Sky lights) for our scene.
00:00 - Intro 00:01 - World Settings 05:22 - Sky Sphere (HDRI & Material Setup) 09:55 - Sun Lighting 19:04 - Sky Light
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 Bulk Editing Multiple Files at OnceRyan Manning2019-09-17 | Have a lot of files you need to edit in UE4? Have you tried the Property Matrix?
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Artist Friendly Diorama Blueprint TutorialRyan Manning2019-09-17 | As an artist, using blueprints may seem daunting or boring; but in this video, we walk through setting up a simple blueprint for testing materials on multiple objects using a simple, straight-forward setup that makes integration easy. Additionally, we'll add parameters for adjusting the lights intensity and color for easy scene integration. I promise it'll be fun!
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.4.22 - Neutrally Lit Scene (Update)Ryan Manning2019-09-17 | Unreal Engine 4.22 brings some awesome new features but also changes the way to create a neutrally lit scene. In this video, you'll see the settings you should change in your post-processing volume to make everything balanced.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Interior Lighting (Basics)Ryan Manning2019-09-17 | In this video we cover the very basics of adding lights to an interior scene and the principles behind effectively establishing your light, adjusting intensity values, and setting indirect intensity to achieve realistic results.
00:00 - Intro 00:17 - Scene Setup 03:35 - Adding Lights 04:48 - Light Setup & First Point of Contact 10:31 - Indirect Lighting Intensity 11:45 - Additional Example
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Getting Started in Unreal Engine 4 - Beginners GuideRyan Manning2019-05-12 | Where do you begin when starting out with Unreal Engine 4? That’s a question I hear a lot! In this video, I’ll walk through downloading and installing the engine, creating your first project, as well as covering the most common and straightforward resources I recommend to people when starting out with Unreal Engine 4.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Introduction to Realtime Raytracing (RTX Overview)Ryan Manning2019-04-22 | With the advent of RTX and Realtime Raytracing in Unreal Engine 4, we'll cover the basics of how to get your projects up and running using Realtime Raytracing as well as the basics for customizing and debugging your scenes.
00:00 - Intro 00:26 - Prerequisites 03:41 - Warning on Upgrading for RTX 05:54 - Scene Global Controls 07:38 - Raytrace Parameters for Lights 15:06 - Debugging Performance 18:57 - Raytrace Materials Setup 23:00 - Summary & Conclusion
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Lighting Interiors in UE4Ryan Manning2019-04-05 | In this video tutorial, we walk through the process of lighting an interior scene, in UE4 from start to finish.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Creating Dioramas in UE4 - Part 3Ryan Manning2019-03-31 | In this Three Part Series we cover creating dioramas for use in portfolios or showcases. In Part-1, we cover the basics of scene setup, creating a diorama from scratch, and crafting your story. In Part-2, we cover lighting your scene and adding accent lighting for area-specific highlighting. And finally, in Part-3 we cover creating cinematics through shot sequences and a finally assembly
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Creating Dioramas in UE4 - Part 2Ryan Manning2019-03-31 | In this Three Part Series we cover creating dioramas for use in portfolios or showcases. In Part-1, we cover the basics of scene setup, creating a diorama from scratch, and crafting your story. In Part-2, we cover lighting your scene and adding accent lighting for area-specific highlighting. And finally, in Part-3 we cover creating cinematics through shot sequences and a finally assembly
Suggestions? Have a suggestion or request for future videos or need assistance with a particular topic? Drop a comment and I’ll do what I can to make it happen.
About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Creating Dioramas in UE4 - Part 1Ryan Manning2019-03-31 | In this Three Part Series we cover creating dioramas for use in portfolios or showcases. In Part-1, we cover the basics of scene setup, creating a diorama from scratch, and crafting your story. In Part-2, we cover lighting your scene and adding accent lighting for area-specific highlighting. And finally, in Part-3 we cover creating cinematics through shot sequences and a finally assembly
Part-1: 00:00 - Intro 02:44 - Crafting your story 10:41 - Blending your base 15:59 - Hand-placed vegetation 18:40 - Vegetation Tool
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 Lighting Types (Quick Tip)Ryan Manning2019-03-15 | This video quickly highlights the settings associated with the various light source types as covered more in-depth from the full length video tutorial (linked below). Use this as a refresher or quick rundown of setup and tweaking your different lighting types in UE4.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.Ten Tips For Better Workflow in UE4Ryan Manning2019-03-08 | In this video, we'll run through ten tips and tricks top help optimize your workflow, troubleshoot issues with projects, and improve your general knowledge of the Unreal Engine 4 Editor.
00:00 - Intro 00:08 - Buffer Visualizations 00:52 - Sneaky Rollups (click the little triangle/carrot) 01:19 - Show Redirectors 01:44 - Using the Foliage Tool for Clutter 02:16 - UE4 Launcher “Learn” Tab 02:45 - Check your Stats 03:12 - CTRL + Shift + , (comma) 03:32 - Disable Unused Plugins for Smaller Package Builds 03:58 - Sending Projects to Other People 04:07 - Working in a Quaded View 04:25 - Bonus! ( r.forceLOD 0 )
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 Height Blended Materials - Part 3Ryan Manning2019-03-01 | This video series is broken into three parts and covers creating a Height Blended Material with four distinct material variations and using vertex painting to blend them.
In Part 3, we create a more complex master material that will allow for blending of not only the original two material variations, but two additional variations of those base materials for a combined total of four different material variations.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 Height Blended Materials - Part 2Ryan Manning2019-03-01 | This video series is broken into three parts and covers creating a Height Blended Material with four distinct material variations and using vertex painting to blend them.
In Part 2, we create a simple master material and the setup for blending two different materials.
00:00 - Intro 05:32 - Master Material (Base Setup) 12:51 - Master Material (Height Blend) 20:52 - Master Material (Vertex Painting & Blending) 26:33 - Master Material (Recap)
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 Height Blended Materials - Part 1Ryan Manning2019-03-01 | This video series is broken into three parts and covers creating a Height Blended Material with four distinct material variations and using vertex painting to blend them.
In Part 1, we cover the basics of Height Blended Materials, authoring meshes, and the materials and textures you’ll need for this setup.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Creating a Swarm FarmRyan Manning2019-02-22 | In this video tutorial, we step through setting up SWARM Farm which utilizes PCs on your network for additional rendering power when baking lighting. This is helpful if you have other PCs nearby and wish to leverage their CPUs to speed up rendering times when baking lighting in Unreal Engine 4.
00:00 - Intro 00:22 - What's a Swarm Farm, Agent, and Coordinator? 02:17 - Copying files to Networked PCs 05:57 - Launching Swarm Locally and on Networked PCs 12:06 - Coordinating a Distributed Render
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Generating LODs & Creating Custom LOD GroupsRyan Manning2019-02-15 | In this video tutorial, we step through generating LODs using engine preset as well as creating custom LOD Groups for use across an entire project.
00:00 - Intro 00:20 - Why use LODs? 02:55 - UE4 LOD Presets 10:00 - Creating Custom LOD Groups (BaseEngine.ini)
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Creating & Modifying Custom CollisionRyan Manning2019-02-08 | In this video tutorial, we step through setting up collision directly in UE4, modifying automatic collision, as well as creating custom collision in Maya.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Using Color Lookup Tables (LUTs)Ryan Manning2019-02-01 | In this video tutorial, we step through the process of creating a custom Color Lookup Table (LUT), export the results and setup our custom LUT in UE4.
00:00 - Intro 00:17 - What are LUTs? 04:24 - Nesting Material Functions 03:33 - Photoshop Adjustment Layers 06:14 - Using LUTs with PPVs 08:11 - Quick Summary 08:47 - Other Use Cases
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - ArchViz Rendering (Exteriors) Walk-throughRyan Manning2019-01-27 | In this video tutorial, we walk through setting up a scene to support ArchViz rendering in UE4. It’s assumed that your end goal is high quality, realistic visuals and good performance; although visuals are more important than performance.
00:00 - Intro 00:34 - Base Content 04:47 - Adding Scene Components 15:01 - Customizing Lighting 21:42 - Lightmass Settings 27:58 - Rendering Your Scene 34:48 - Improving Renderings 43:35 - Wrap-up
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every YouTube video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and support my channel.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.RGBA Combiner (Free) Substance Painter ToolRyan Manning2019-01-17 | 00:00 - Intro 00:44 - RGBA Combiner 02:29 - RGBA Split Export
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every YouTube video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and supporting my channel.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Project File ManagementRyan Manning2018-12-04 | While not the most exciting topics to discuss, having good file management can mean the difference between a project/team that functions smoothly and hours of headache tracking down files or assets. In this quick tip video tip, I cover the folder structure I use most for UE4 projects and my personal working files.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every YouTube video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and supporting my channel.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Asset MigrationRyan Manning2018-12-04 | In this tutorial, we'll step through the process of migrating individual assets from one project to another in UE4 as well as migrating entire maps or folders.
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every YouTube video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and supporting my channel.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.UE4 - Wireframe Shader & Vertex MaskingRyan Manning2018-12-03 | Adding vertex masking to a material allows for some unique, per-asset masking capabilities. In this video tutorial, I'll cover creating a basic wireframe overlay material that includes vertex masking.
00:00 - Intro 00:16 - Basic Setup 06:10 - World Position Offset 10:22 - Basic Material Summary 11:03 - Advance Setup 20:34 - Material Instance Variations 24:13 - Tutorial Recap
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About this channel: If you’re like me, you hate endless plugs for “Like & Subscribe” for every YouTube video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and supporting my channel.
About my studio: badrhinogames.com Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.