Uploaded August 2026 | Updated September 2026, 3 weeks ago
The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B.
You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through.
When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze.
Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too.
Key Features:
Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react.
Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate.
Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds.
Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.
Streamlined Experience: No cluttered menus or resource management to break the tension. 2nd EVE keeps the interface minimal and purposeful, stripping away inventory screens so nothing pulls you out of the moment. The story lives in the environment itself, told through the ship's decaying corridors, scattered crew logs, and the silent evidence of what ARGOS has done to the people left behind. When the horror speaks, you are already inside it.
The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B.
You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through.
When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze.
Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too.
Key Features:
Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react.
Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate.
Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds.
Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.
Streamlined Experience: No cluttered menus or resource management to break the tension. 2nd EVE keeps the interface minimal and purposeful, stripping away inventory screens so nothing pulls you out of the moment. The story lives in the environment itself, told through the ship's decaying corridors, scattered crew logs, and the silent evidence of what ARGOS has done to the people left behind. When the horror speaks, you are already inside it.

![Photomaly | Full Walkthrough | Gameplay PC
Photomaly is PSX-style first-person horror game where you take over the photography studio your father left behind. Process orders from strange customers, decorate your studio and keep an eye out for things that don’t seem quite right...
Photography isn’t always as simple as pressing the shutter. Find the perfect angle, develop film under the right conditions, prepare the final photos, and make sure they end up in the right hands.
Greet and serve the local community. Each customer comes with their own unique requests, quirks, and stories. Get to know your patrons and fulfil their orders. Just make sure not to pry too deep…
When business is slow, customise and decorate your workspace. Hang your favourite prints on the wall or create the perfect wallpaper for your PC. Use your profits to unlock and purchase studio upgrades – better equipment, better setups, better results.
Developing films pays the bills, but something isn’t quite right. With every photo taken, you get a little bit closer to [REDACTED]. The [REDACTED] seems to know some things as well… Photomaly | Full Walkthrough | Gameplay PC](https://i.ytimg.com/vi/vXSf6MCndVY/mqdefault.jpg)








