Uploaded March 2016 | Updated September 2026, 3 weeks ago
This video explains the various methods of using textures or maps for wrinkling, bump, normals, or displacement to add fine detail to a face and link those maps in with the actions and animation of the rig.
This video explains the various methods of using textures or maps for wrinkling, bump, normals, or displacement to add fine detail to a face and link those maps in with the actions and animation of the rig.










