2.8 - Day night roll demo (Phong sun lamp) @MariusOberholster
2.8 - Day night roll demo (Phong sun lamp)  @MariusOberholster
Uploaded December 2017 | Updated September 2026, 2 weeks ago
Hey all!

The demo for the Phong sun lamp! Whoohoo! Progress!
This was the first model and second lamp that was on the to-do list and it went so well.

There are some limitations to the sun lamp in general:
- Normals don't stay clear, because of the directionality
- Environment lighting does affect the shader (doesn't with the point lamp), revealing the specularity in the shadows. Does happen with some shiney or metallic materials, but not with diffuse materials in general. They don't get specularity in the shadows, haha. This has to be fixed on a deeper level than I can get to atm.
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Marius Oberholster |

2.8 - Day night roll demo (Phong sun lamp)

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