Uploaded August 2024 | Updated September 2026, 3 weeks ago
Aaron Mcleran is the Head of Audio for Unreal Engine at Epic Games. We discuss the similarities and differences between pro audio (VSTs & DAWs) and game audio, how to help developers learn more about audio programming through the SIGGRAPH conference, and the future of interactive media through the eyes of Unreal Engine.
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đ Learn Audio Programming
theaudioprogrammer.com/books
đ Join our Community
theaudioprogrammer.com/community
đ¤đť Hire Audio Programmers & Music Tech Professionals
theaudioprogrammer.com/recruitment
đď¸ Create Your Own Audio Plug-in with Our Experienced Team
theaudioprogrammer.com/development
Instagram: instagram.com/theaudioprogrammer
Facebook: facebook.com/theaudioprogrammer
Twitter: twitter.com/audioprogrammer
Aaron Mcleran is the Head of Audio for Unreal Engine at Epic Games. We discuss the similarities and differences between pro audio (VSTs & DAWs) and game audio, how to help developers learn more about audio programming through the SIGGRAPH conference, and the future of interactive media through the eyes of Unreal Engine.
======
đ Learn Audio Programming
theaudioprogrammer.com/books
đ Join our Community
theaudioprogrammer.com/community
đ¤đť Hire Audio Programmers & Music Tech Professionals
theaudioprogrammer.com/recruitment
đď¸ Create Your Own Audio Plug-in with Our Experienced Team
theaudioprogrammer.com/development
Instagram: instagram.com/theaudioprogrammer
Facebook: facebook.com/theaudioprogrammer
Twitter: twitter.com/audioprogrammer










