Uploaded September 2018 | Updated September 2026, 1 day ago
A very, very hard demon level that I wanted to beat for a while now.
I admire the gameplay of this level because it's skill-based for the most part. The level has almost no unfair timings (and come on, what level doesn't have unfair timings? They all have some.) and that made up for this level. Sure - some people can complain the gameplay is bad but just step up your skill game a bit. I really enjoyed playing this as I could rely on my skill a lot which made me feel like a good player. Heading off to ICDX and it's unfair timings again, wee, I'm so bad at this game.
Looking at the design, you'll notice it's a good style taken from Rafer. The guy makes his levels fairly intresting with odd colours, pulsing and a various mixture of block design. Though the two creators of this level did try to copy his style, looking at levels like Slam and Flight, you see they're still a long way to go before reaching that amazing style Rafer usually pulls off. Either way, good job on this level.
It's difficult timings, tight waves and narrow spider parts make this a good medium demon. Maybe even a hard demon? Not sure.
ID; 48577054
Song; Azazel - Scratch (784865).
A very, very hard demon level that I wanted to beat for a while now.
I admire the gameplay of this level because it's skill-based for the most part. The level has almost no unfair timings (and come on, what level doesn't have unfair timings? They all have some.) and that made up for this level. Sure - some people can complain the gameplay is bad but just step up your skill game a bit. I really enjoyed playing this as I could rely on my skill a lot which made me feel like a good player. Heading off to ICDX and it's unfair timings again, wee, I'm so bad at this game.
Looking at the design, you'll notice it's a good style taken from Rafer. The guy makes his levels fairly intresting with odd colours, pulsing and a various mixture of block design. Though the two creators of this level did try to copy his style, looking at levels like Slam and Flight, you see they're still a long way to go before reaching that amazing style Rafer usually pulls off. Either way, good job on this level.
It's difficult timings, tight waves and narrow spider parts make this a good medium demon. Maybe even a hard demon? Not sure.
ID; 48577054
Song; Azazel - Scratch (784865).

![[Geometry Dash 2.11] Bismuth by Anya21
A level I stumbled across in the magic section. Decided to record it.
I often see rainbow-oriented levels released. Is that a good thing? Dont know. The issue, however, is that the colors can be too vibrant, too pure, or not saturated enough.
This level is NOT one of those levels. The colors are put together nicely. The designs are solid, simple but perhaps a little too repetitive. This is mainly due to the rainbow color present in the entire level.
The gameplay is fine and readable. It did require a quick practice run to learn, as there were tiny hiccups here and there. But nothing too major.
The only thing Id like to complain about is the ship gameplay. Its mostly straight-line flying, which can be boring for avid players that play a lot of levels. Spicing up your gameplay by adding more Y movement to your ship would improve your level greatly. [Geometry Dash 2.11] Bismuth by Anya21](https://i.ytimg.com/vi/BEqF9Y6c6cA/mqdefault.jpg)

![[Geometry Dash 2.11] Happy Day by AngelGDLM979
Personal rating: 6*
Solid colorful level. Recorded it as I enjoyed the gameplay, and the visuals were fine by todays standards.
The drop was a bit empty in comparison to the first part, so my main tip to the creator is to stick to consistency in the level. Well done, and Ill be there for your future projects. [Geometry Dash 2.11] Happy Day by AngelGDLM979](https://i.ytimg.com/vi/BJ02XRI3Cto/mqdefault.jpg)

![[2.11] Red by Pauze
A somewhat interesting gameplay level that ironically barely has any red colours in it.
Im still perplexed on how I managed to do the drop in one single attempt. I didnt overpractise it or anything, I just got REALLY lucky.
This easy demon is slightly underwhelming in terms of decoration and design. Slighty. Its not bad or anything. It reminds me off the very early days of 2.0, because of its gameplay and style. But its more polished and much smoother, with less inconsistencies in the gameplay. I want to say its a nice little throwback to the good old times but I think lots of people will disagree with me on that statement.
The level has three coins, only did I not bother to find them. Im sorry for that.
ID; 48149517
Song; {Rose} Remastered, by Cornandbeans.
Difficulty; Easy Demon (10*) [2.11] Red by Pauze](https://i.ytimg.com/vi/C1IrHZG1Ggk/mqdefault.jpg)




