Uploaded July 2018 | Updated September 2026, 9 hours ago
A neat design level that really focuses on good gameplay and enjoying the song. The level is made by RobZombiGD, a creator with 43CP as I post this video online.
Throughout the level, you as a player can notice that RobZombiGD tried his best to make the gameplay as non-buggy and enjoyable as possible. Smooth transitions and easy-to-time jumps are present in the level nearly everywhere.
The only problem was the ship at around 73%. That thing had me killed once. It comes sudden and the player has to hold as soon as they enter the ship portal. But apart from that, the gameplay was fine as it is and I suggest you to play it.
The level has only one coin at the end, which is free. Not a big issue since this is just a regular design level. Still, a collectible would've been nice and appreciated much more.
The design in every part isn't lacking anywhere. Though it's not very complicated, I can't say it's ugly, bland or bad. It's this little grey area between 'very good' and 'bad' and that's where this level stands, in between the two.
HOWEVER, there are things to be fixed;
Some parts in the level look unfinished. And I'm talking about design. So if you read this, dear RobZombiGD, please try to finish the parts. They're not neccesarily unfinished, but at some places, if the player tries hard to notice, there are some empty spaces.
The last ship has some sloppy movement triggers and not so fantastic design. It seems that the quality has gone downwards there, but nothing crucial for this to be rated.
The predictable gameplay, paired with the short length of the level, makes me convinced this level is either Hard 5🌟 or Harder 6🌟.
I expect this level to be rated, and maybe featured. If it were to be one of the two, I'd say this would get a feature considering RobTop doesn't give that many rates these days.
=-=-=
Music used in the video is not mine, and all rights go to their creator of course... :)
A neat design level that really focuses on good gameplay and enjoying the song. The level is made by RobZombiGD, a creator with 43CP as I post this video online.
Throughout the level, you as a player can notice that RobZombiGD tried his best to make the gameplay as non-buggy and enjoyable as possible. Smooth transitions and easy-to-time jumps are present in the level nearly everywhere.
The only problem was the ship at around 73%. That thing had me killed once. It comes sudden and the player has to hold as soon as they enter the ship portal. But apart from that, the gameplay was fine as it is and I suggest you to play it.
The level has only one coin at the end, which is free. Not a big issue since this is just a regular design level. Still, a collectible would've been nice and appreciated much more.
The design in every part isn't lacking anywhere. Though it's not very complicated, I can't say it's ugly, bland or bad. It's this little grey area between 'very good' and 'bad' and that's where this level stands, in between the two.
HOWEVER, there are things to be fixed;
Some parts in the level look unfinished. And I'm talking about design. So if you read this, dear RobZombiGD, please try to finish the parts. They're not neccesarily unfinished, but at some places, if the player tries hard to notice, there are some empty spaces.
The last ship has some sloppy movement triggers and not so fantastic design. It seems that the quality has gone downwards there, but nothing crucial for this to be rated.
The predictable gameplay, paired with the short length of the level, makes me convinced this level is either Hard 5🌟 or Harder 6🌟.
I expect this level to be rated, and maybe featured. If it were to be one of the two, I'd say this would get a feature considering RobTop doesn't give that many rates these days.
=-=-=
Music used in the video is not mine, and all rights go to their creator of course... :)
![[2.11] Sheikah by Ethrakk
A gameplay and design level made by a known creator, Ethrakk.
This level is supposed to be a fun level, so Ethrakk stated in the description of the level. And I must say that he does not dissapoint; This level has nice sync, very predictable gameplay and (as far as my opinion goes) a decent yet catchy song to go with it.
The colours in this level are done extremely well, to a point where it makes the gameplay more fun. Its flashy flashes and colourful enviroment make for a fun few minutes beating this level.
Although I sound skeptical about everything this level focuses on, which is gameplay and design, I and few others agree that the block design is very repetitive. Of course, every block has its own minimalistic pattern hidden inside, but the fast-paced gameplay forces the player to focus on the gameplay only, not being able to get a good sight of the block design. What you do see then, however, is a repetitive block design everywhere.
If Ethrakk ever reads this, then I applaud you for the gameplay. Keep it going. But for future levels and collab parts, try to get more variety in the block design as in some parts it looks too bland.
In my personal opinion, Id give this level 5🌟, although some mobile users might agree on a 6🌟 rating.
ID; 47915091 [2.11] Sheikah by Ethrakk](https://i.ytimg.com/vi/j4tur0nEofU/mqdefault.jpg)

![[2.11] Vibrant Victory by Jeady
A simple, RobTop-styled level by one of my good friends, Jeady.
Theres been a great wave of Robtop styled levels after the release of Geometry Dash Meltdown. Ever since, the levels have just completely dissapeared, especially after the release of 2.1 and its new ways of creating levels, generic levels overtaking the Featured section entirely.
The level has fun gameplay, especially the ball and spider part were something I enjoyed going through. The sync is on point and has not many bugs in it. Its a hard 5* level in my opinion, so making its gameplay cant go that bad. Doesnt mean Jeady did a bad job.
Another thing I noticed were the colours, which are over the top perfect. Especially the changes of colour throughout the first part really caught my attention.
The design is a good reminder to earlier updates in many parts, and Jeady used these designs very well. Again a nice thing that adds more simplicity to the level.
ID; 48438386
Song; Canonblade - The Edge (769110) [2.11] Vibrant Victory by Jeady](https://i.ytimg.com/vi/jPDaURg6Hlo/mqdefault.jpg)







