Uploaded December 2023 | Updated September 2026, 1 week ago
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
0:47 Knowledge is power
3:04 Publishers speak in hyperbole
4:25 The purpose of a pitch meeting is to build a relationship
5:43 Physical prototypes beat TTS mods
7:20 Journal your playtests
9:16 Think about expansions but don’t design them yet
10:21 Your prototype must be functional
11:44 Don’t design to trends
13:26 Your first design probably should not be published
15:22 The market is saturated. Add something of value.
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
0:47 Knowledge is power
3:04 Publishers speak in hyperbole
4:25 The purpose of a pitch meeting is to build a relationship
5:43 Physical prototypes beat TTS mods
7:20 Journal your playtests
9:16 Think about expansions but don’t design them yet
10:21 Your prototype must be functional
11:44 Don’t design to trends
13:26 Your first design probably should not be published
15:22 The market is saturated. Add something of value.










