20-11: A Decade of Game Design Wisdom @AdaminWales
20-11: A Decade of Game Design Wisdom  @AdaminWales
Uploaded December 2023 | Updated September 2026, 1 week ago
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.

0:00 Introduction
0:47 Knowledge is power
3:04 Publishers speak in hyperbole
4:25 The purpose of a pitch meeting is to build a relationship
5:43 Physical prototypes beat TTS mods
7:20 Journal your playtests
9:16 Think about expansions but don’t design them yet
10:21 Your prototype must be functional
11:44 Don’t design to trends
13:26 Your first design probably should not be published
15:22 The market is saturated. Add something of value.
20-11: A Decade of Game Design Wisdom2025: My Year in Games | Top 10 Board GamesHow to Design a MEMORY Board GameHow to design a PARTY game *Board Game Design*Mastering the Art of Board Game Video ReelsExpert Tips for Pitching Board Games to PublishersTop 100 FILLER games - Part 2 (90-81)Two simple card games from Zoch: All in All & Mana Mana *Board Game Review*When does INTRIGUING become MISLEADING?How to design a FLICKING board game! *Top 10 Mechanisms*Getting the MOST from your playtests90-81: A Decade of Game Design Wisdom
Adam in Wales - Board Game Design |

20-11: A Decade of Game Design Wisdom

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