Noxop
La Llorona raw footage
updated
Watching AeonAir’s streams of this level made me want to play it, and since I needed a little break from Zodiac, I decided to go for it! After 5 days and 19,017 attempts, I now have a new third hardest demon :)
This level felt absolutely impossible at first, I poured nearly ten thousand attempts into it in my first day of playing. Learning and getting consistent at this level was really intimidating and difficult, but it did get extremely consistent afterwards. Over the next few days, I gradually got more consistent at everything, which was really satisfying. Constantly getting far from 0% is incredibly satisfying, not to mention the gameplay itself is really fun. However, my last two days on this level were a bit frustrating, as I got consistent at nearly everything except for a few problematic parts. As a result, I kept dying to the same timings, and the level simply felt luck based at that point. This was made worse by my poor luck overall, as I died in the last few seconds (past 80%) 12 times.
Let’s move on to the level itself! It starts off with the infamous 0% green orb, a 144fps frame perfect that obviously never got fully consistent, although it surprisingly wasn’t that annoying. The black orb at 4% however is another story, it’s incredibly easy to start dying there over and over again for seemingly no reason. The level then becomes relatively easy (although I died at an invisible hitbox at 19% quite often) until 26%, the ship part. This part is definitely a step up in terms of difficulty, simply because you have to slightly adjust your click pattern every time you get there, whereas other parts are infinitely more consistent. The fact that you basically cannot see anything doesn’t help. It is immediately followed by a massive chokepoint, the 31% dash orb, which I absolutely never got good at. The slow part, starting at 33%, is pretty difficult as well but somewhat consistent after a while, although the ball timings at 37% and 38% are ridiculously hard. The rest of the predrop is fine, but it is frustratingly easy to die at the ship part right before the drop.
The drop is by far the hardest section in the level, the timings suddenly become a lot tighter and hard to execute consistently. The wave at 61% in particular is insanely difficult, mostly because of the little spikes jutting out of the slopes, it eventually got easier though. The next few timings (65-67%) are also really easy to die to, even though they aren’t that hard. 68-80% is what I consider to be a bit of a break in the drop. The timings are actually really tight, but they somehow become extremely consistent, and I rarely died to them from 0%. 81-88% is a completely different story. This part is full of awkward and ludicrously tight timings (the ship at 81%, the wave at 85%, and the blue orb at 88%) which caused a lot of unfortunate fails. After that, the level finally becomes easier, but I still managed to die at 91%, somehow…
Overall, I had a good time with this level, even if it got very frustrating at times. In terms of difficulty, I think this is very similar to Plasma Pulse Finale, only being slightly harder. In fact, I think this level is basically Plasma Pulse Finale if it was a lot shorter: the balancing is essentially the same, and the difficulty mostly comes from timings (kowareta is just much more fast-paced) and a few annoying chokepoints. I would definitely recommend this level!
Attempts: 19,017
Worst fails: 81 x2, 82, 83, 84, 85, 86 x2, 87, 88 x2, 91
Runs: 55-100 x17, 45-100 x3, 32-100, 23-100
Enjoyment: 9/10
Easiest parts: 1-25%, 68-80%, 89-100%
Hardest parts: 0%, 26-43%, 58-67%, 81-88%
Difficulty: Extreme Demon (harder than Plasma Pulse Finale, easier than RUST & Bloodlust)
Song: youtu.be/QvVCqYqa_-4
Another amazing level by cherryteam, the decoration is overall really nice and the gameplay is extremely fun. Some timings in the predrop can be a bit annoying, but the drop (50-100%) might just be the most fun part I’ve ever played! I highly recommend playing this.
Attempts: 788
Enjoyment: 10/10
Difficulty: Insane/Extreme Demon
Song: newgrounds.com/audio/listen/668397
Finally a new best run! If you’re wondering why I decided to go from Osiris (one of the easiest parts), it was to get better at Shock’s part (39%) since practicing from Shock directly doesn’t really improve your consistency from 0%. Seems like that was a good idea, as I got 45%, 50% x2, 51% x3, 53% and 59% today! That 59% run is also my new best from 0% without using the TPS bypass (240tps makes this level harder for me, somehow).
Attempts: 18,877
Song: newgrounds.com/audio/listen/739991
#zodiac #mobile #geometrydash
Not a whole lot to say, I think this level is nearly perfect in every way! I highly recommend it (this is the ULDM by the way). Time to play Zodiac now :)
Enjoyment: 10/10
Attempts: 1,229
Easiest parts: 0-6%, 57-100%
Hardest parts: 6-24%, 30%
Difficulty: Extreme Demon (harder than Retention, easier than Acu)
Song: youtu.be/WNadEfGnV04
Raw footage: youtube.com/playlist?list=PLRRaPafHqwstkfS9Z4ltBRdlfOOxZQ_ki (18th video)
That was a very unexpected fluke, since 58-77% includes the wave release at 59% and the ball timing at 62%. Very happy to make more progress, it’s probably going to take a while to get back there though. I think this run alone is comparable to Bloodlust in terms of difficulty. By the way, I am using the TPS bypass, which is allowed on Pointercrate and the HRR Mobile List (up to 240 tps).
Attempts: 14,622
#zodiac #mobile #geometrydash
Probably the best run I’m going to get on a copy, since there is no point in going from anywhere before Shock’s part. Definitely getting more and more consistent, also got 51% and 52% today :D
Attempts: 10,340
Song: newgrounds.com/audio/listen/739991
I know this is only 5% progress but this is list % and I got to TMN so I felt like uploading it too!! definitely expecting things to slow down now since I’ve reached the hardest part of the level, next video will be either 38-100% (if I somehow do that) or 66%+
Attempts: 7,496
Song: newgrounds.com/audio/listen/739991
wanted to wait until I got to TMN (list %) before uploading but whatever I'm super happy with this run :) fluked from 41% so this was kind of unexpected
Attempts: 5,575
Song: newgrounds.com/audio/listen/739991
Died at Enlex 5 times before doing the run :(
This is surprisingly consistent and extremely fun! really scared of Shock though
Attempts: 2,779
Song: youtu.be/0ZUoFPLlVQU
Honestly, this level is really poorly made. All of the difficulty comes from massive chokepoints like 47% or weird bugs while the rest of the level is extremely consistent. As a result, this level feels incredibly easy in runs but getting past every single stupidly hard timing from 0 is quite difficult. The easier parts are actually really fun though. I wouldn't recommend playing this level unless you know you can beat it relatively fast.
Enjoyment: 6/10
Attempts: 1,178
Easiest parts: 23-34%, 48-76%
Hardest parts: 1%, 22%, 47%, 77%, 80%
Difficulty: Extreme Demon (harder than The Flawless, easier than Cataclysm)
Song: youtu.be/bR-s4ReIxJo
Thumbnail by @Karthik592
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsudYXbQfIFI5LXuv6Rrj67P
Man, I don't even know what to say. I started playing this level over 10 months ago, but eventually gave up because I thought it was simply too hard for me. However, after completing RUST, I wanted to see if I had gotten any better at the level, and for the first time, I thought it was within reach. The grind truly started on March 1st, and I've been playing this level ever since. I honestly expected this level to take me a lot more time, but I luckily fluked it from 74%. This is simply a dream come true, I've always seen this level as something I could never realistically do, so this just feels unreal.
As for the level itself, I absolutely loved it, surprisingly enough. Ship is by far my worst gamemode, so it took me a very long time to get good enough at Namtar or the first 20%, but like everything else in this level, it eventually clicked. This is one of the most consistent levels I have ever played, especially the extension, which makes it really satisfying to play. The balancing is also fantastic, much better than the one in Bloodbath, so this level feels very fair, which I love. In terms of difficulty, this is undoubtedly harder than RUST on my device and with my skillset, making it my new hardest demon. I would highly recommend this level! Lastly, make sure to check out Surpl3x and DashY, they both got insane runs on this level and inspired me to go for this.
Enjoyment: 10/10
Attempts: 25,374 (including 10,561 old attempts)
Easiest parts: Pan, Nikrodox, TMN
Hardest parts: Evasium, Namtar, Etzer
Difficulty: Extreme Demon (harder than RUST); this has been placed at #1 on the HRR mobile list.
Song: youtu.be/EHM68FO-gE0
#bloodlust #mobile #geometrydash
First of all I absolutely love how this level looks, the style is executed really nicely and I particularly appreciate the pulses, especially in Sley's and Renn's parts. My favorite thing about this level has to be the gameplay though. I usually dislike skill-based gameplay but I thought it was insanely satisfying to pull off here, especially the wave parts. Just about everything gets really consistent and it all feels very fair, which is awesome. I highly recommend playing this level, genuinely one of the most fun extremes I've ever played!
Enjoyment: 10/10
Attempts: 1,399
Easiest parts: 35-59%, 80-100%
Hardest parts: 0-34%, 59%, 76-79%
Difficulty: Extreme Demon (harder than Cataclysm, easier than Artificial Dream)
Song: [Phobos]*
Artist: Solkrieg
Link: newgrounds.com/audio/listen/436814
This is only 32% of the level but it's almost three minutes long and it's definitely harder than Phobos or Carcano so I thought I'd upload it. This level is obviously way harder than anything I've completed but it's extremely fun so far!
Attempts: 2,148
Song: The Spark of the Archon
Artist: Native Construct
Link: youtu.be/rfo4fFLKfdo
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsvkkfYiItmV5zA1Cpdv6TZI
Man, I can’t believe I actually beat this. At first, I simply wanted to see how hard the last cube actually was. It took me over 700 attempts to do once, but I somehow managed to do 50-100% the same day, which encouraged me to keep playing the level. The next session would convince me to go for this level, since I got 24-100% out of absolutely nowhere, fluking the run from 63%. I knew this run didn’t mean much because of the insane difficulty of the first 18%, but I kept going and eventually reached the last cube after a week and about 10 thousand attempts. It took 34 days, 32 fails past 70% and 26,489 attempts to beat the level, but I finally did it. Here is how I feel about each part:
- The predrop is by far the hardest part of the level, it isn’t even close. I thought it would get quite consistent after a while but I was definitely wrong, I genuinely never got good at it. The main killers are the green orb at 4%, the jump at 9%, the double click at 13%, the blue orb at 14% and the jump at 16%. This part absolutely destroys your consistency from 0% and made me feel like I would never beat the level.
- The first part of the drop (18-28%) is most likely the second hardest part of the level. The ship gets consistent enough but I still died there all the time. My issue with this part is the blue orb at 28%, which is possibly the hardest timing in the entire level. This timing drove me insane, it is stupidly difficult and basically impossible to get consistent at. The dash orb at 26% is also quite ridiculous but I got used to it after a while.
- The ball part at 31% was pretty annoying at first but it quickly got consistent, although the yellow orb at 35% is very difficult.
- The wave part at 38% is insanely hard. No matter how much I practiced it, I could not stop dying there from 0%. It is extremely satisfying to pull off though.
- The ship part at 44% takes an unbelievably long time to get good at, but it isn’t that hard after a while. I still died there pretty often from 0% for some reason.
- The rest of the drop is by far the easiest section of the level, but you can definitely die there because of nerves.
- As you can probably tell by the amount of times I died there (32), the last cube is one of the hardest parts of the level. Almost every single timing is difficult and the fact that they’re all spaced out makes it incredibly hard to develop any sort of consistency. Not only is this part difficult by itself, but nerves make it significantly harder.
Overall, this is an incredible level, especially in terms of decoration. I think the gameplay is also close to perfection, but some timings like 13% or 28% got on my nerves after a while. This was also a pretty stressful experience because of how hard the level is, taking me twice as long as my previous hardest demon. I still enjoyed it though, and I definitely recommend it!
Enjoyment: 8/10
Fails past 70%: 71, 72 x5, 73 x5, 74 x3, 77 x5, 78, 80 x3, 82 x2, 85, 88, 90, 93 x2, 95 x2
Attempts: 26,489
Easiest parts: 31-38%, 43-70%
Hardest parts: 0-28%, 38-42%, 71-100%
Difficulty: Extreme Demon (new hardest)
Song: Outlaw
Artist: Creo
Link: newgrounds.com/audio/listen/823812
Raw footage: youtube.com/playlist?list=PLRRaPafHqwstUcQQ_9RfinN3uBrwGPqYQ
This is easily one of the best levels I’ve ever played in terms of gameplay. It has tons of glaring issues, but I don’t think they even matter that much because of how satisfying and consistent the level is. I’ll mention them nonetheless:
- The slopes at 2% are quite buggy and don’t launch you the same way every time.
- The waves at 13% and 21% are massive difficulty spikes.
- The transition at 25% is too sudden.
- Bugs can (very rarely) occur at 36% and 56%.
- The blue orb timing at 60% is too hard and not very intuitive.
- The transition at 67% is incredibly unfair, you basically have to do 3 blind timings. Since you can’t see anything, you can only rely on muscle memory, which makes it completely luck based. Consequently, I think this is the hardest part of the level.
- The transitions at 74% and 85% are also way too sudden but they get surprisingly consistent, I somehow didn’t die there at all from 0%.
Even though this level is far from perfect, it is unimaginably fun to play and I highly recommend it.
Enjoyment: 10/10
Worst fail: 88%
Attempts: 4,035
Easiest parts: MRL, Auntex, Stormy, Zafkiel
Hardest parts: JustBasic, Xyriak, Elayad, Hoshikido
Difficulty: Extreme Demon (harder than ErebuS, easier than Bloodbath)
Song: Let’s Stomp!
Artist: F-777
Link: newgrounds.com/audio/listen/726455
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsvHfjtY4PXhoiC6SOstiGnf
This level is amazing. The song is fantastic, the decoration is really cool, and the gameplay is incredible. I have a few minor issues with it though:
- The first part can be a bit frustrating but it gets consistent after a while since it is at the very beginning of the level.
- The rest of the predrop is definitely my least favorite part, some timings such as the blue orb at 25% are extremely unintuitive and annoying.
- The first part of the drop is really fun although the wave at 36% feels way too hard compared to the rest of the level.
- I dislike the wave at 52%, I kept dying there from 0%.
- I wish the ending was a bit easier but I guess it does not matter since I luckily fluked it.
Despite these flaws, I absolutely love this level and highly recommend playing it.
Enjoyment: 10/10
Worst fail: 74%
Attempts: 5,659
Easiest parts: 41-51%, 53-85%
Hardest parts: 16-30%, 36-40%, 52%, 86-100%
Difficulty: Extreme Demon (harder than Infernal Abyss, easier than Quantum Processing)
Song: [Silent Hill Dubstep]*
Artist: Solkrieg
Link: newgrounds.com/audio/listen/509014
I absolutely love how this level looks and the atmosphere is just as cool, mainly because of the incredible song. The gameplay however is something else, this level is full of ridiculously hard chokepoints and inconsistent timings:
- The blue orb at 4% and the timing at 7% are extremely difficult.
- The transition at 25% is incredibly annoying because of the invisible speed change and the spikes above the UFO portal. It gets consistent though.
- The ship part at 40% is brutal. I don’t know why I had such a hard time with it since other victors rarely mention it but my consistency with it was atrocious.
- The straight fly at 54% is insanely difficult, I died there all the time.
- The gap at 58% is extremely annoying.
- The ball part at 60% is one of the hardest parts but it gets somewhat consistent after a while.
- The UFO part at 66% is undoubtedly the hardest part of the level. The timings (especially the UFO jump at 68%) are so ridiculously hard that the part just feels luck-based. Surprisingly, it actually got (slightly) consistent right before beating the level.
- The wave at 70% is annoying at first but it isn’t very hard once you practice it enough.
- The pink orb at 77% is the hardest timing in the level (with the UFO jump at 68%), I died there 5 times and only passed it twice.
- The ending (86-90%) doesn’t really get consistent so you just have to pray once you get there. Thankfully, I only died there once.
Even though this level has tons of issues in terms of gameplay, I actually enjoyed it and I have no idea why.
Enjoyment: 8/10
Worst fail: 87%
Attempts: 5,889
Easiest part: 8-39%
Hardest parts: 4-7%, 40-45%, 54%, 60-70%, 77%, 86-90%
Difficulty: Extreme Demon (harder than Digital Descent, easier than Quantum Processing)
Song: Dark Dragon Fire
Artist: F-777
Link: newgrounds.com/audio/listen/91656
This is without a doubt one of the best extreme demons I have ever played, the drop is unbelievably fun and consistent. The predrop and the last part are quite a bit harder than the rest of the level but I honestly don’t mind that at all since those parts are also really fun to play. I have nothing else to say, I highly recommend playing this level.
Enjoyment: 10/10
Worst fail: 78%
Attempts: 3,448
Easiest parts: 24-41%, 51-86%
Hardest parts: 9-23%, 42-50%, 87-100%
Difficulty: Extreme Demon (harder than Prisma, easier than Audio Expulsion)
Song: Deception
Artist: Spaze
Link: newgrounds.com/audio/listen/723164
Had to beat this on an external LDM because the level unfortunately does not have a LDM and the drop was too laggy from 0%. I honestly did not enjoy playing this, most of the difficulty comes from incredibly inconsistent and annoying chokepoints (especially the waves at 40% and 50%), and the fact that you die there every attempt (the first 40% being incredibly easy) makes this level very boring and frustrating. I wish the balancing was better because the base gameplay is honestly really good, I absolutely love the drop in particular. I also really like how this level looks (in full detail, of course).
Enjoyment: 2/10
Worst fail: 78%
Attempts: 2,148
Easiest parts: 0-37%, 81-100%
Hardest parts: 38-41%, 50%, 58-64%
Difficulty: Extreme Demon (harder than Castling, easier than aftermath)
Song: Dark Matter Suite
Artists: 1f1n1ty & LOrbSheddy
Link: newgrounds.com/audio/listen/693041
One of my favorite extreme demons in terms of gameplay. I absolutely love how this level flows, it gets incredibly consistent and it is SO satisfying to play. Additionally, this level is genuinely perfect for my skillset; fast-paced, timing gameplay is what I’m best at (and what I like the most, which is why EXPLICIT is also one of my favorite extreme demons), so I managed to beat this in a day after a lot of grinding. I highly recommend playing this level, it is unbelievably fun.
Enjoyment: 10/10
Worst fail: 93%
Attempts: 2,684
Easiest part: 0-40%
Hardest part: 68-100%
Difficulty: Extreme Demon (harder than Phobos, easier than Betrayal of Fate)
Song: Ahead of the Curve
Artist: Creo
Link: newgrounds.com/audio/listen/742681
I’m so happy to have this done. Even though I love the song and how the level looks, this may be my least favorite extreme demon because of its gameplay. Everything about this level drove me insane, especially the one block wave gaps and the ball part at 31%. There are a LOT more things I dislike about this level but I don’t feel like listing all of them because it would take too long.
Enjoyment: 0/10
Worst fail: 84% (x2)
Attempts: 6,751
Easiest parts: 0-22%, 57-64%
Hardest parts: 22%, 24%, 31-35%, 47%, 65-66%, 72-75%, 84%
Difficulty: Extreme Demon (harder than Digital Descent, easier than Sunset Sandstorm)
Song: -BlastProcess-
Artist: Waterflame
Link: newgrounds.com/audio/listen/507560
First verification! I had a lot of fun playing this level although it took me a while and a lot of attempts. Here is how I feel about each part, individually:
- The first ship is one of, if not the hardest part of the level. As a result, this level grinds attempts extremely fast, explaining my high attempt count. That being said, I find this ship part incredibly satisfying to pull off.
- The wave at 4% is pretty hard at first but it becomes relatively easy after a while.
- The cube part at 10% is one of the easier parts, I think it’s quite fun to play as well.
- The ship part at 20% is insanely difficult (and ship being my worst gamemode doesn’t help), I never really got consistent at it. I did nerf one thing (adjusted the placement of some portals) that made it much more fun and consistent and buffed the rest of the part to compensate, so even though it’s hard, I also find this part fun.
- The cube at 27% is also extremely difficult, mostly because of the first few clicks, but it’s really satisfying to play.
- The wave part at 35% is one of the most consistent parts in the first half despite its difficulty. It takes a long time to get good at it, but once you do, it feels very fair.
- The second half (47-100%) is much, much easier than the first. It’s all about handling nerves once you get there, and it’s surprisingly easy to mess up the memory with nerves, resulting in many deaths from 0% (especially at the cube). I couldn’t really buff this section to make the level more balanced because buffs just made it very frustrating and awkward to play, so I just let it be way easier than the first half. I personally prefer first half heavy levels so I don’t really mind it.
Overall, I think this is a really fun level and I would definitely recommend it if you enjoy first half heavy levels. In terms of difficulty, I’m not sure how hard it is exactly but it felt harder than Digital Descent, curious to see what other people think though.
Enjoyment: 8/10
Worst fail: 67%
Attempts: 10,873
Easiest part: 47-100%
Hardest parts: 0-9%, 20-46%
Difficulty: Extreme Demon (probably harder than Digital Descent)
Song: Project Zero
Artist: Djjaner
Link: newgrounds.com/audio/listen/766575
Before playing this level, I actually disliked it, but I absolutely love it now. Almost every single part is incredibly fun to play and everything gets relatively consistent. Some parts are noticeably harder than the rest of the level though: Loogiah, G4lvatron and KrmaL. As a result, this level feels quite second half heavy but I don’t really mind it. I was quite scared of TheDevon and Etzer when I started playing this, but those parts aren’t actually that hard in my opinion (compared to G4lvatron at least), and they’re insanely satisfying to play. I think the first 40% is the most frustrating section of the level despite being the easiest. I especially dislike the straight fly at 27% and the ship gap at 37%, although the latter got consistent after a while. 40-100% is very fun for the most part but I do have a few issues with it: the ship at 58% is way too difficult and inconsistent, the transition at 61% is extremely annoying, 72% is too hard and so is KrmaL’s wave part. I still had a lot of fun playing this level and I definitely recommend it!
Enjoyment: 10/10
Worst fail: 91%
Attempts: 4,680
Easiest parts: Terron, LazerBlitz, Codex
Hardest parts: G4lvatron, KrmaL, Loogiah
Difficulty: Extreme Demon (harder than Auditory Breaker, easier than Sunset Sandstorm)
Song: Carnivores
Artist: Creo
Link: newgrounds.com/audio/listen/690265
Song: mines.ogg (unused)
Artist: NoveDeht
Link: newgrounds.com/audio/listen/900335
Not a bad level, the first 25% is really annoying though. I also dislike how hard it is to see the spikes at 45%. The drop is extremely fun, but I’m not a fan of the ball part at 80%. I would recommend this level if you enjoy skill-based gameplay.
Attempts: 768
Worst fail: 82%
Enjoyment: 7/10
Easiest part: 49-100%
Hardest part: 0-32%
Difficulty: Insane/Extreme Demon
Song: -Cannibal-
Artist: WaterFlame
Link: newgrounds.com/audio/listen/337559
Amazing level! Even though it's pretty old now, it still looks great. The gameplay is incredibly fun, I absolutely love 48-56% in particular. The only thing I'm not a fan of is the transition at 23%, but I have nothing else to say. I definitely recommend this level!
Attempts: 862
Worst fail: 74%
Enjoyment: 10/10
Easiest parts: 46-72%, 77-100%
Hardest parts: 0-25%, 45%, 73-76%
Difficulty: Insane/Extreme Demon
Song: Ahead of the Curve
Artist: Creo
Link: newgrounds.com/audio/listen/742681
Extremely fun level, every single part is very satisfying to play and it gets incredibly consistent. The only issue is the ship transition at 21% being quite buggy but other than that it's pretty much perfect in my opinion. The waves are significantly harder than the rest of the level but I don't really mind it. I highly recommend this level if you're looking for an entry extreme demon.
Attempts: 901
Worst fail: 80%
Enjoyment: 10/10
Easiest parts: 47-59%, 66-79%, 82-100%
Hardest parts: 21%, 25-32%, 59-65%, 80%
Difficulty: Insane/Extreme Demon
Song: Skystrike
Artist: Hinkik
Link: newgrounds.com/audio/listen/700355
incredibly fun so far! could be a new hardest, I have to play it more
Attempts: 3,796
Song: Milky Ways
Artist: Bossfight
Link: newgrounds.com/audio/listen/623104
I don't have a lot to say about this level. Visually, it's just another Nine Circles level with boring colors and very little variation so I can't say I'm the biggest fan. That being said, the gameplay is absolutely fantastic. There aren't any major chokepoints, almost everything gets consistent and it's incredibly satisfying to play, especially the first 30% and 65-68%. I have a few issues with it though: 31-34% is a bit awkward to play (the release at 34% is extremely unintuitive), 54% is annoying, the effects at 55-58% make it very hard to see your wave which is frustrating, and I don't like the fact that the hardest and most inconsistent part of the level (72-92%) is at the end. I also dislike how hard it is to see the saws in this level.
I still think this is a very fun level and I definitely recommend it if you want to get better at wave.
Attempts: 3,616
Worst fail: 91%
Enjoyment: 9/10
Easiest part: 0-30%
Hardest parts: 32-41%, 44%, 52-58%, 72-92%
Difficulty: Extreme Demon (harder than Annihilation Nation, easier than Athanatos)
Song: Cry
Artist: Xtrullor
Link: newgrounds.com/audio/listen/584324
Here are two really cool insane demons I beat recently!
Gotts:
What I really like about this level is the drop, in terms of decoration AND gameplay. I absolutely love how DreamTide used move triggers here — not only are the movements extremely smooth, but they really make the level feel alive, which is perfect for this part of the song. I’m also quite a fan of the color combinations as they are very unique while still looking good. As I said, 45-100% is also fantastic in terms of gameplay, everything flows marvelously well. I especially like 66-89% because of how satisfying it is to pull off. The drop does have an annoying difficulty spike though, between 75% and 82%.
Even though I think it’s pretty cool, I can’t say I like the predrop as much. In terms of decoration, I think it lacks a lot of cohesion and I’m not really a fan of the colors. I found the gameplay to be quite frustrating: the orbs at 3% are very inconsistent, the double click at 9% is too hard, the blue orb at 11% feels a bit unfair, the UFO at 17% is incredibly inconsistent and awkward to play and the blue orb at 39% is too hard. Moreover, the second coin (which I took) requires you to do a ridiculously difficult jump at 40%. From what I’ve played, this jump is actually very easy on 60hz while it is by far the hardest timing in the level on 144hz. It felt completely luck based and I died there about 70% of the times I got there from 0% which got incredibly annoying after a while.
Overall, this is an amazing level but I think the predrop could definitely be better. Moreover, I unfortunately got very unlucky, dying many times past 75%, with a fail at 98%.
Enjoyment: 6/10
Worst fail: 98%
Attempts: 1,438
Hardest part: 0-41%
Easiest parts: 42-74%, 83-100%
Difficulty: High-end Insane Demon
Song: Flirt Flirt Oh It Hurts
Artist: Bossfight
Link: newgrounds.com/audio/listen/504114
Fast Forward:
This level uses 2.0 limitations and I honestly find that quite impressive considering how clean and modern it looks, while still capturing the 2.0 vibe. It is pretty obviously inspired by Hinds, but you can definitely tell it was made by Sley because of the color combinations (which are amazing, by the way). My favorite thing about this level has to be the gameplay though, it flows incredibly well and features some pretty unique sections (47-49% for instance). I have very few issues with this level gameplay-wise: the robot jumps at 4% are a bit annoying, the transition at 35% is too sudden and 40% is kind of frustrating since you have to do a decently hard timing right after a dual wave spam, making things a lot harder.
Overall, this is one of the most fun insane demons I’ve ever played and I love the decoration as well.
Enjoyment: 10/10
Worst fail: 90%
Attempts: 902
Easiest parts: 9-34%, 44-100%
Hardest parts: 0-8%, 35-43%
Difficulty: Mid-end Insane Demon
Song: Spiders
Artist: Acid-Notation
Link: youtu.be/KS56-0bnA80
This is a level I've always wanted to beat for two reasons. Firstly, I absolutely love how it looks; Zylenox's style is incredibly unique and the execution in this level is fantastic. It fits the song extremely well and the second half has got to be one of my favorite parts in any level, thanks to the fantastic backgrounds and foreground elements that give a sense of depth to the level. I unfortunately had to use the ULDM to avoid lag so I recommend watching a full detail showcase if you haven't done that already.
Secondly, I felt like this would be the perfect level to go out of my comfort zone, as it goes against my skill set in every single way. The first part may just be the hardest part of the level: it requires about 34 inputs in just over 6 seconds, and I am incredibly bad at high CPS gameplay. What really makes it difficult is the fact that you can't aimlessly spam, you actually have to time most of these orbs. The spider part 13% tests another thing I can't do: tapping consistently. I was awful at 42-45% in Sonic Wave and I was just as bad at this spider part. My worst gamemode is undoubtedly ship, especially when it comes to straight fly sections, and the next part is exactly that. On top of that, this section uses dual ship physics, making things even harder. The wave part at 34% wasn't that hard but the spam at 43% is a massive chokepoint that got on my nerves after a while, especially considering the fact that it is immediately followed by the easiest part. This "blind" ship part may look difficult but it is actually very easy once you learn where the obstacles are since the gaps aren't tight at all. After that, we get to the infamous wave part at 61%. This part is the reason I gave up so many times on this level: I actually tried to beat this over a year ago and it took me 2,500 attempts to do 61-100% for the first time. It is purely skill based and you don't really get consistent with it for a while, although I did end up gaining a bit of consistency (~5% pass rate at best) before beating the level. After this ridiculous difficulty spike, you'd expect the ending to be quite easy (and that is probably the case for most people), but I actually had a very hard time doing the last ship part. This ship part is extremely unintuitive and easy to mess up; I'm actually quite surprised I only died there 3 times.
Visually, this is a fantastic level. Unfortunately, I didn't enjoy playing it because of how bad I am at this type of gameplay. It took me an incredibly long time to build up consistency with the first half and it felt a bit unfair and luck-based at times. That being said, I definitely recommend this level if you're good at skill-based gameplay.
Attempts: 3,238 (+3,327 old attempts)
Worst fail: 83% (x3)
Enjoyment: 2/10
Easiest part: 44-62%
Hardest parts: 0-43%, 63-100%
Difficulty: Extreme Demon (harder than Carnage Mode, easier than Athanatos)
Song: -Pain Engine-
Artist: Waterflame
Link: newgrounds.com/audio/listen/797578
This is by far the luckiest experience I've ever had with a level. I started playing this less than a day ago and somehow beat it with only 2 fails past 50%, despite being very inconsistent at the second half. I never even died at iBlade's part, which is notoriously awkward and easy to mess up. Honestly, I still cannot believe this happened, I do not deserve this completion.
I think this level is quite fun for the most part. It feels extremely inconsistent at first, but once you develop strategies and click patterns for the weirdest parts (Sean, iBlade, Skitten, Caernarvon, Razur), most of it gets incredibly consistent. This level gets a lot of its difficulty from a few chokepoints that do not get consistent no matter how much you practice them: the portal at 22%, the ship part at 50%, the ship part at 69% and the pink orb at 77%. The length of this level also plays a major role in its difficulty.
Overall, I think this is a decent level with a few issues that bring it down, but I still enjoyed it thanks to my very lucky experience. I definitely recommend this level, but I would avoid doing it as a new hardest demon because I feel like it would get annoying very fast.
Attempts: 2,469
Worst fail: 82%
Enjoyment: 9/10
Easiest parts: 0-21%, 45-49%, 83-100%
Hardest parts: 22-26%, 50%, 69%, 75-78%
Difficulty: Extreme Demon (harder than aftermath, easier than Betrayal of Fate)
Song: [Phobos]*
Artist: Solkrieg
Link: newgrounds.com/audio/listen/436814
xo is one of my favorite extreme demons and it is easily KrmaL’s best level in my eyes. I have always loved the song and how well the level represents it, through interesting structuring (the dual at 32% being the prime example) and creative decoration (the air deco at 18% and 49% for instance, as well as the "sync parts" at 33% and 78%). KrmaL never fails to come up with innovative gameplay, and I feel like xo demonstrates that beautifully; I especially like 61-78%, as it features gameplay you’d never expect to see in your average extreme demon while being exceptionally fun. I firmly believe that all a level needs to be amazing is a good song, great song representation, and decent execution. This level checks all three boxes, and I do not think the simplistic decoration makes it any worse.
I’ve always been scared to play this level because of how intimidating the first third is. That being said, I decided to give it a solid go over three weeks ago, and progress was very slow: I was having a really hard time getting 61-100%, which is the easiest part of the level by a long shot, and things didn’t get any better afterwards. It took me an unbelievably long time to do 41-100% for the first time, a run I’d end up doing 35 times before beating the level. Basically, 41-100% gets all of its difficulty from the unorthodox gameplay (which you get used to over time) and a few chokepoints: the cube portal at 45%, the straight fly at 48%, the jump at 58%, the straight fly at 73% and the dash orb release at 76%. Since most of these get very consistent, 41-100% naturally gets extremely consistent as well, but it requires a lot of practice to say the least.
0-32% however is a completely different story. No matter how much you practice this part, it does not get consistent — I would usually get past it 3 or 4 times per hour at best. The first 10% is honestly not very difficult; the dash orb at 3% is hard at first, but it is actually much easier if you enter the cube portal with downwards momentum. 10-18% is by far the hardest part of the level, and it is one of the brutal and inconsistent parts I’ve encountered in an extreme demon. I could spend hours explaining how ridiculously difficult the ship gap at 13% is, but I think you have to play this level for yourself to truly understand how hard it is. Not only is the gap itself absurdly tight, but the transition into the ship portal being ever so slightly different each time is the cherry on top. Do not expect to ever get consistent at 13% as it is by far biggest chokepoint in the level, and when you miraculously get past it, you still have to go through a very difficult ship part: 17-18% is much harder than it looks. After that, you get to enjoy a small break: 18-29% is relatively easy although you can definitely die at the wave if you’re not careful. Unfortunately, this section is immediately followed by an incredibly hard and unintuitive ship part. There are many ways to enter the ship portal at 30% depending on when you jumped as the cube, and you have very little time to change your click pattern accordingly, which makes this little ship corridor extremely inconsistent and frustrating. The dual at 32% is perhaps even worse: you have to suffer through dual ship physics, it is incredibly easy to accidentally hit a block, and the click pattern as a whole is insanely unintuitive and easy to mess up. Of course, once you somehow get past the first 32% of this level, you have to deal with nerves because of how rare drop attempts are, and that makes 32-100 significantly harder from 0%.
Overall, this is one of the most stressful and mentally draining levels I’ve ever played. That being said, it was still a lot more enjoyable than expected and I had tons of fun practicing 41-100%, which is absolutely fantastic in terms of gameplay. I’m not sure I can recommend this level, but if you’re mentally prepared and truly love the level like I do, go for it.
Attempts: 10,958
Worst fail: 73% (x2)
Enjoyment: 6/10
Easiest parts: 33-44%, 49-100%
Hardest parts: 13-18%, 30-32%, 45%, 48%
Difficulty: Extreme Demon (harder than Dark Flare, easier than Yatagarasu)
Song: xo
Artist: EDEN
Link: youtu.be/tWHBaJHo5og
This is a pretty cool extreme demon created and verified by mobile players. While the decoration is not spectacular or anything, I think this is a solid level and it is quite consistent in terms of quality.
The gameplay is also good, it took me a long time to learn and most of the difficulty comes from trying to get consistent at every single part, as some of them require tons of practice, Chaz’s part (26-32%) being the prime example. Playing from 0% can be a bit frustrating at first since you keep dying to the same chokepoints (UFO timing at 19%, red orb at 25%, green orb at 27%, wave at 27%, ship part at 43%…) but all of these get consistent after a while, which allows you to get to the drop very often. The drop is incredibly fun and consistent, but the post drop (especially 75-100%) is by FAR the hardest part of the level. Almost everything single input is a difficult timing that you can realistically die to. As a result, the ending of this level is incredibly stressful and it requires a lot of focus, which is especially true for the last ship.
Overall, this is a really fun level. I also got pretty lucky, with about 10 deaths in the 70-100% range. I definitely recommend it!
Attempts: 3,136
Worst fail: 95%
Enjoyment: 8/10
Easiest part: 49-75%
Hardest part: 75-100%
Difficulty: Extreme Demon (harder than Conical Depression, easier than Audio Expulsion)
Song: Through the Eye of a Prism
Artists: Deathro (original) & csx42 (remix)
Link: newgrounds.com/audio/listen/781202
This is a level I’ve wanted to do for a while now, very happy to have it done. When I started playing it, I was having tons of fun playing the drop and progress was going well. Once I got consistent enough at 39-100%, I started practicing the first 39% and realized that it was absurdly difficult. The ship at 32% eventually got extremely consistent, but the first cube never did. I don’t think I’ve ever struggled this much on a part, I basically had to rely on luck to get past it once in a while from 0%.
Here are the hardest things about this level for me:
- The red orb at 9% is the hardest timing in the level by a long shot in my opinion. You have to hit the green and pink orbs in such a specific way for it to even be possible.
- The blind timings at 11% are quite difficult but they somehow got extremely consistent.
- 14% is incredibly difficult and inconsistent, died there all the time.
- The release at 15% is possibly the most unintuitive timing I’ve ever encountered.
- 16-19% is not that hard but I kept messing up the black orb timings for some reason.
- The blind timings at 21% are very difficult, but they feel really intuitive and the black orb timings are slightly nerfed so this section got consistent after a while.
- 25% is not hard at all but I kept dying there because of nerves.
- The yellow orb at 35% is definitely the hardest timing past 32%, hitting it as early as possible is very difficult.
- The robot staircase at 56% is way harder than it looks, died there a few times from 0%.
- 58-66% is the last hard part of the level in my opinion, especially the wave spam at 66%.
Overall, I had a pretty good time with this level, even though going from 0% was quite frustrating at times. I definitely recommend this level!
Attempts: 8,102
Worst fail: 66%
Enjoyment: 8/10
Easiest parts: 37-52%, 67-100%
Hardest part: 0-32%
Difficulty: Extreme Demon (harder than Auditory Breaker, easier than Erebus — much closer to Erebus though)
Sont: Outlaw
Artist: Creo
Link: newgrounds.com/audio/listen/823812
I absolutely love this level. Visually, it is incredibly well made and the colors are some of the best I’ve seen in an extreme demon. I also love how varied it is and how alive it feels. In my opinion, this level is simply perfect in terms of decoration, I love everything about it.
The gameplay is also incredible. Almost every single part is incredibly fun, fair and consistent. The predrop is definitely the hardest part of the level, especially the jump at 1%, the pink orb at 6%, and the yellow orb at 13%. The wave at 15% is insanely fun and consistent, definitely one of my favorite parts. The part at 22% features some of the best ship gameplay I’ve ever seen; I usually hate how inconsistent and awkward ship sections are, but this is the exact opposite. Just like the wave part, I found it to be extremely consistent and satisfying to play. The level gets a bit easier at 29%, with the ball part being a small break other than the pink orb at 30% which is quite difficult. The part at 34% is incredibly easy to die to since the jump at 34%, the blue orb at 37% and the ship section at 38% are all really hard. The UFO at 42% is significantly harder than it looks, the first few timings are surprisingly difficult because of the moving objects. After that, the level gets a lot easier until 57%. This ship part is very challenging, especially the gap at 61% which I died to many times. At 62%, the level gets even easier, with 62-72% being the easiest part of the level in my opinion. The robot section at 72% is really difficult at first but it gets quite consistent after a while. Finally, the last 20% of this level is extremely hard, but pretty much everything gets consistent, excluding the beginning of the ship part at 81% and the transition at 93%.
Overall, this is a fantastic level. I really enjoyed playing it even though I got a bit unlucky. I definitely recommend it!
Attempts: 5,609
Enjoyment: 10/10
Easiest parts: 44-57%, 62-72%
Hardest part: 0-37%
Difficulty: Extreme Demon (harder than Bloodbath, easier than Artificial Ascent)
Song: -Control: Damage-
Artist: Waterflame
Link: newgrounds.com/audio/listen/129910
This level is absolutely amazing, definitely one of the most enjoyable extreme demons I’ve played. The gameplay is straightforward and incredibly easy to learn which I really like.
The predrop is quite difficult because of the ship part at 6% but it gets somewhat consistent after a while so it isn’t a major issue. The first drop is incredibly consistent, although it is pretty easy to die at the cube (21%) and Speed’s part (31%). The part at 36% is incredibly satisfying to play and the timings are very fair and consistent. The second drop is probably my favorite part of the level, the ship at 51% was really hard at first but it eventually got consistent. "Breaktime" is actually decently hard, triple spikes are quite difficult with nerves. The ending (71-100%) is probably the least consistent part of the level but it is fun nonetheless. Finally, the last ship part is extremely easy to mess up, I’m surprised I only died there once.
Overall, this level is fantastic. It seems like many people find it boring to play, which is definitely not the case for me. You get far very often because of how consistent this level is and I love that. Finally, I think this level is balanced incredibly well, I cannot tell which half is harder and I don’t even know what the easiest part is. I definitely recommend it!
Attempts: 3,475
Enjoyment: 10/10
Easiest part: —
Hardest parts: 6-9%, 98%
Difficulty: Extreme Demon (harder than Blade of Justice, easier than Athanatos)
Song: Carnage
Artist: DuoCore
Link: newgrounds.com/audio/listen/564162
This is actually one of my favorite extreme demons, but I did not enjoy playing it at all. I started playing it because I found the gameplay to be hilarious (questionable balancing, invisible portals, bad transitions, and even a remake of ViPriN’s part in HyperSonic), but after a week of playing the level, it drove me insane. Here is everything that got on my nerves:
- The spider click at 16% is not that hard but I kept dying there for some reason.
- The straight fly at 19% is incredibly awkward and easy to mess up.
- The portal spam at 20% is quite inconsistent at first but it becomes very easy after a while. However, the wave part at 21% is insanely annoying, mainly because of the transition into it.
- I don’t know why, but I kept messing up the ship part at 35%, even though I never died there in runs.
- 37-38%…There is A LOT to say here. The transition into the ship portal is incredibly inconsistent and awkward. It is immediately followed by a ship to wave transition (which never ends well) and a wave to ship transition (which is even worse). Definitely the biggest chokepoint in the level for me.
- The gap at 43% is unbelievably awkward and dying there is one of the most frustrating things about this level.
- The gap at 45% is way too difficult and quite unintuitive.
- Dotory’s part was actually much easier than expected. I don’t even think it is the hardest part, although the ship section at 54% is undeniably a massive chokepoint.
- The wave at 60% is already quite difficult, but 61% is honestly one of the worst transitions I’ve encountered in an extreme demon. Words cannot describe how inconsistent and frustrating it is.
- The fixed hitboxes at 63% make this straight fly way harder than it looks, it is incredibly easy to die there.
- The transition at 76% is insanely inconsistent, you sometimes have to do an extra click to avoid a spike and the level leaves you very little time to react to that.
- 80% is not hard but it is easy to mess up with nerves.
- 87% is annoying because of invisible hitboxes and another inconsistent ship to wave transition.
- 93% is beyond unfair, the straight fly is quite difficult with nerves but the transition leaves you no time to react to it, making it significantly harder.
In terms of difficulty, this felt very similar to Artificial Ascent when I first started playing it. Unfortunately, the more you play this level, the harder it gets — I now think it is harder than Erebus. I’m not sure I can recommend this level, but I can see why some people enjoy playing it.
Attempts: 6,418
Enjoyment: 1/10
Easiest parts: 0-18%, 22-33%, 64-75%, 81-86%
Hardest parts: 18-22%, 38%, 45%, 54%, 60-63%
Difficulty: Extreme Demon (harder than Erebus, easier than Yatagarasu)
Song: Disordered worlds
Artist: Xtrullor
Link: newgrounds.com/audio/listen/486539
Visually, I think this is one of the best extreme demons in the game. The decoration looks absolutely phenomenal throughout the entire level, the second drop in particular looks insanely good. Every single part captures the song’s intensity extremely well and that is mostly why I love this level so much. I recommend checking out this level in full detail as I had to use the LDM: youtu.be/qXEGWphrfxg
In terms of gameplay, this level is relatively good but it definitely isn’t perfect. First of all, the balancing is quite weird; 40-100% is incredibly consistent and easy after learning it while the first 40% is quite difficult and inconsistent — I only got past 40% 3 times from 0% and fluked the level from 57%. Moreover, the duals are unimaginably hard to learn and they never get 100% consistent which can get annoying from 0%. The predrop is also full of awkward and inconsistent timings that get a bit frustrating after a while. Lastly, I’d like to mention how learny this level is: I spent about 5 hours learning the whole thing, it honestly felt like I was playing memory demon and that’s where most of the difficulty comes from. This isn’t necessarily a bad thing but it isn’t the type of gameplay I enjoy the most personally. I still had a good time playing this level and I definitely recommend it.
Attempts: 1,597
Enjoyment: 8/10
Easiest part: The second half
Hardest part: The duals
Difficulty: Extreme Demon (harder than Myocardia, easier than Cataclysm)
Song: Reanimate
Artist: Warak
Link: youtu.be/zKCe1cA9Eb8
took me a while, this is leagues above plasma pulse finale in terms of difficulty. kept dying past 85%, 85-92 is super inconsistent for some reason. will try to learn the first half but it seems way harder than the second one
(and 96% isn’t noclip it’s a skip)
Attempts: 5,810
Song: At the Speed of Light
Artist: Dimrain47
Link: newgrounds.com/audio/listen/467339
This level is fascinating to say the least. Levels known to be poorly made tend to pique my interest, which is why I’ve beaten Sword Dance, Galatic Fragility and Death Note. Although these generally loathed levels can sometimes be strangely fun (Sword Dance being the prime example), I unfortunately didn’t have the best time playing Castling. Obviously, I never expected to have fun with this level, which made the experience slightly more bearable — I knew what I was getting myself into.
Let’s move on to the actual level, shall we? In a nutshell, Castling is a medium demon with a dozen chokepoints that bump it up to extreme demon difficulty. These chokepoints are frustrating enough on their own, but the fact that the hardest ones are located in the second half of the level is the cherry on top. Second half heavy levels tend to have one major issue: playing from 0% is exceptionally boring. Ironically, this poor balancing also comes with a quality: the illusion of consistency — getting far all the time can be somewhat fun, especially if the level is fast-paced.
Moreover, I’d like to explain what makes each of the aforementioned chokepoints so difficult:
- Luckily, the hardest timing of the level is located at 4%, which makes it tolerable — it is quite annoying nonetheless. While it may not seem hard at all on a video, this jump is actually frame perfect on 144fps due to an invisible spike making it absurdly hard.
- The blue orb timing at 24% is insanely difficult, partly because you cannot see the orb until you have to hit it. That being said, it gets incredibly consistent over time.
- The ball timing at 35% however does not get consistent in the slightest.
- The dual ship at 39% is quite janky and confusing, which makes it very easy to mess up despite the timings themselves being relatively easy.
- The wave timing at 63% is already very difficult on its own, but the fact that it is located in a click-dense part makes it completely reliant on muscle memory.
- The timing at 69% is incredibly unintuitive.
- The blue orb spam at 70% is significantly harder than it looks since you also have to avoid some invisible saws. As a result, the click pattern required to get past this part is insanely awkward and hard to get used to.
- The wave input at 74% is extremely difficult to time properly because of the placement of the spikes.
- The yellow orb timing at 78% is straight up too precise.
- The jump at 91% is a nightmare. Not only is it absurdly difficult, but you can barely see it coming, which makes it mostly luck-based.
- The last wave is extremely awkward. It may not look too hard on a video, but it is full of invisible hitboxes that makes it very easy to die.
- The last jump is not intuitive at all, I unfortunately died there once.
Despite all of these chokepoints, this level is definitely not the worst thing in the world — it was actually quite fun from time to time, and I absolutely adore the song. I’m not sure I would recommend playing Castling, but I can see why some people enjoy playing it.
Lastly, I think this level is alright in terms of decoration, although it is inconsistent quality-wise. For instance, I think the last wave looks quite nice while the ship part at 79% could use a lot of work. I appreciate the unique structuring in some parts, as well as the fade and enter effects. I have nothing else to say though, as this isn’t the most creative level visually.
Attempts: 2,717
Enjoyment: 3/10
Easiest part: 0-58 (excluding 4%)
Hardest parts: 4%, 58-100%
Difficulty: Extreme Demon (harder than Uprise, easier than aftermath)
Song: Europa
Artist: Blackhole12
Link: newgrounds.com/audio/listen/600642
I can’t believe I’m finally writing this description. This is by far the unluckiest experience I’ve had with a level, with 303 fails past 56%. Consequently, I had a pretty bad time playing this level, even though it is honestly pretty good. I do have a lot of issues with it though:
- The spider at 7% is by far the worst part of the level, it is insanely frustrating and quite inconsistent.
- The blue orb at 9% is incredibly awkward and somewhat luck based.
- Almost every single input in the ball part at 10% is annoying and unintuitive.
- The jump at 13% is annoying, mainly because it’s invisible.
- The transition at 23% is not good at all.
- The 2 robot jumps at 34% are insanely weird and somewhat buggy. This part got extremely consistent after a while though.
- The jump at 43% is way too difficult but it gets decently consistent after a while.
- The release at 50% is extremely awkward. I have no idea why, but it is much harder than it looks.
- 53-56% is full of annoying timings and dying right before the slow part is very frustrating.
- 58% is a massive chokepoint, it doesn’t seem that hard but it is incredibly easy to mess up from 0%.
- 59% is by far the biggest chokepoint in the level. The triple spike is quite difficult but the red orb is absurdly hard; it doesn’t look that hard on a video but it is significantly harder than it looks.
- 62% is another massive chokepoint.
- The ship part at 69% is surprisingly difficult and incredibly stressful from 0%. The fact that you can’t see anything is really annoying.
- The wave part at 72% is actually really easy but it apparently becomes impossible from 0%.
- The ball part at 75% is a massive wall from 0%. First of all, it is full of double and triple clicks that are insanely easy to mess up with nerves. It also has a stupidly hard timing at 76%, and the other inputs are all decently difficult.
- 85% and 87% are way too difficult.
- 89% is completely luck based. It is a massive chokepoint that doesn’t get consistent at all.
In terms of difficulty, this is undoubtedly harder than Sonic Wave Rebirth, making it my new hardest demon.
Fails past 56% (list requirement):
57 x13, 58 x47, 59 x72, 60 x5, 61 x7, 62 x29, 64 x14, 65 x4, 66 x18, 67 x6, 69 x13, 70 x11, 71 x10, 72 x3, 73 x6, 74 x6, 75 x2, 76 x12, 78 x4, 85 x4, 87 x5, 89 x8, 94, 96, 98 x2
Total: 303 fails past 56%
Attempts: 13,137
Enjoyment: 1/10
Easiest parts: 35-48%, 78-86%
Hardest parts: 6-12%, 49-64%, 69-78%, 89%
Song: 1077
Artist: BoomKitty
Link: newgrounds.com/audio/listen/566004
Relatively fun after beating Erebus. Most of the issues the original had were fixed but unfortunately this level also adds a few chokepoints and the balancing isn’t very good. This level is extremely second half heavy and the straight fly at 69% drove me insane. I have no idea why it was buffed this much, it is absurdly difficult compared to the one in Erebus. I also dislike the slow ship part at 85%, the structures are incredibly hard to see with the LDM which resulted in 3 fails at 88%.
Attempts: 1,620
Enjoyment: 6/10
Easiest part: 0-29%
Hardest part: 61-100%
Song: Event Horizon
Artist: xKore
Link: newgrounds.com/audio/listen/462681
This level felt absolutely impossible when I first started playing it, but it got incredibly consistent after a while. I somehow fluked the level from 70% which was quite unexpected but I'm really glad it happened because I could've died at the drop a million times.
The level is quite fun for the most part, but it gets its difficulty from a few annoying chokepoints:
- The wave click at 5% is insanely hard, potentially the hardest timing in the level.
- The wave at 15% was very inconsistent to begin with but it somehow started to feel weirdly intuitive after a while.
- I hate the pink orbs at 22%. I legitimately could not do them from 0%.
- The straight fly at 30% is incredibly annoying for many different reasons. Dying right before the buildup is obviously very frustrating, but the fact that you can't really see the spikes makes it even worse.
- The blue orb at 60% is quite unfair, I died there over 15 times from 0%. Every single fail at 60% felt like a wasted drop attempt.
- 70% is simply too hard. I thought it would get consistent but it didn't, died there twice from 0%.
Despite those chokepoints, I found most of the level to be incredibly fun, especially the buildup (40%-61%), which is by far the most consistent and enjoyable part once you get used to it. I also love the drop, it is extremely satisfying to play. In terms of difficulty, I think this is undoubtedly the easiest level in the RGB trilogy. I would definitely recommend this level!
Attempts: 9,931
Enjoyment: 8/10
Easiest part: 39-59%
Hardest part: 0-32%
Song: Event Horizon
Artist: xKore
Link: newgrounds.com/audio/listen/462681
In terms of decoration, I think this level looks pretty good in the first half but it unfortunately gets quite messy after 54%. I absolutely love the song though, it definitely adds a lot to the level. I honestly think this is one of the best levels in the game in terms of atmosphere.
Unfortunately, the gameplay drove me insane, and this is one of the worst experiences I’ve had with an extreme demon:
- The first few clicks are quite unintuitive and inconsistent.
- The ship part at 14% is absolutely ridiculous. The straight fly at 16% is potentially the hardest straight fly I’ve come across in an extreme demon, mainly because of the transition into it. 17% is also insanely difficult, the yellow orb is surprisingly hard to hit and there are many different ways you can enter the ClubStep monster, which makes it incredibly inconsistent. 20-23% is also quite awkward to play.
- The UFO part, especially 29-32%, is very annoying as it doesn’t get completely consistent.
- 38-40% is incredibly awkward to play.
- The green orb at 43% is one of the hardest clicks in the level, it is such a hard timing and you can’t even see it because of the mirror portal.
- The jump at 47% is very unintuitive.
- 49-52% drove me insane, the amount of times I died right before the drop is absolutely ridiculous.
- 54% is by far the biggest chokepoint in the level. I basically never got past it. It is an absurdly tight moving straight fly that you can hardly see.
- The ship part at 60% is annoying because you cannot see anything.
- The blue orb at 66% is a massive chokepoint. It isn’t that difficult but it’s incredibly easy to mess up from 0.
- 68-73 is way too difficult. I died there so many times, especially at the dual wave.
- 83-86 is actually quite consistent but it is still really awkward and annoying from 0.
- 92% is incredibly unintuitive and dying there is so painful.
I do not recommend this level. I’m very happy to have it done since it is such a classic extreme demon, but unfortunately I did not enjoy playing it at all. Difficulty-wise, I think this is harder than SubSonic and easier than Bloodbath.
Attempts: 4,582
Enjoyment: 0/10
Easiest parts: 4-14, 74-100
Hardest parts: 14-23, 42-54, 68-73
Song: The Falling Mysts
Artist: Dimrain47
Link: newgrounds.com/audio/listen/508568
This level is not that bad but it just isn’t fun or satisfying to play in the slightest. The first 20% being the easiest part results in a very boring experience. Moreover, the second half is very weird and a bit annoying, especially 65-77%, which consists of very hard timings that never get consistent. In terms of decoration, this level definitely shows its age, but it isn’t all that bad for its time.
Attempts: 1,008
Enjoyment: 3/10
Easiest part: 4-22%
Hardest part: 65-77%
Song: Flawless Wings of Yatagarasu
Artist: Gls
Link: newgrounds.com/audio/listen/490479
The best extreme demon I have ever played in terms of gameplay. The balancing is surprisingly good considering how short the level is, and overall it is just incredibly fun and satisfying to play. I don’t know what else I can say, this is just way too fun. My experience with this level was also fantastic since I somehow fluked it from 78%, which I wasn’t expecting at all, the ending being very difficult. I also really the decoration, I think it matches the song’s intensity quite well. Difficulty-wise, I think it’s harder than Ecstasy and easier than Blade of Justice. I definitely recommend this level!
Attempts: 3,704
Enjoyment: 10/10
Easiest part: 44-63%
Hardest part: 29%
Song: the beast i worship
Artist: siximpala
Link: newgrounds.com/audio/listen/842969
This level looks fine for its time, although some parts look much better than others. I really love the song though, definitely adds a lot to the level in my opinion.
In terms of gameplay, this could have been awesome but it doesn't feel playtested at all, which kind of ruins it. Here are all the issues I have with it:
- The ship at 5% is quite annoying, some clicks don't feel intuitive at all.
- 14% is by far the biggest chokepoint in the level, the first four clicks of the spam are fine but the last one is almost completely luck-based and never gets consistent.
- The blue orb at 16% is annoying.
- The robot jumps at 20% feel quite unfair and the slopes can be slightly buggy.
- The spam at 23% is very frustrating, there's not much you can do to avoid dying there although it isn't that bad.
- 48% should speak for itself. It actually gets surprisingly consistent and it is definitely pretty satisfying to pull off though.
- The ball timing at 58% is too hard.
- 59-62% is super awkward and pretty inconsistent.
The rest of the level is actually really fun. In terms of difficulty, I think this is almost identical to SubSonic, probably slightly easier.
Attempts: 4,876
Enjoyment: 4/10
Easiest parts: 30-47%, 62-100%
Hardest parts: 14%, 48%
Song: *In Her Eyes*
Artist: ZeRo BaSs
Link: newgrounds.com/audio/listen/410082
This level looks awesome, definitely one of my favorite extremes. The gameplay is also quite good, I honestly can't tell which half is harder and I guess that's a good thing.
The first 20% gets extremely consistent, especially the wave. The following ship part is surprisingly hard, especially the clubstep monster at 25%. 25-45% isn't too hard but it definitely isn't easy, I died there relatively often. By the way, I paused the game at 38% because this transition is extremely unfair and pausing makes it significantly easier. The dual part is incredibly consistent and satisfying to play although it takes some time to get used to the ship sections. 55-58% is very easy to mess up, especially the green orb at 58%, that killed me several times. Then we have the hardest part of the level, the UFO: this section didn't seem that hard when I was learning it, but it just never got consistent. Some timings are almost completely luck based, especially the one at 65%. Everything after the UFO is incredibly consistent and it is probably the best section of the level in terms of gameplay. This is a really fun level overall, I definitely recommend it.
Attempts: 5,005
Enjoyment: 9/10
Easiest parts: 11-21%, 45-55%
Hardest part: 63-75%
Song: Betrayal of Fear
Artist: Goukisan
Link: newgrounds.com/audio/listen/167229
This is another level I thought I would never beat, and I’m really happy to be the first mobile victor. Overall, I think this is a good level for its time but it definitely isn’t perfect. Here are all the issues I have with this level in terms of gameplay:
- The microclick at 5% was annoying at first although it got better with time.
- The invisible straight fly at 7% is quite unfair although it gets consistent.
- There is not enough time to react to the first click of Jeyzor’s wave.
- The ship at 14% and the wave right after are both incredibly frustrating.
- The ship at 17% is quite annoying because of the invisible portals and super dark gears.
- Rek3dge’s part is by far the hardest and most inconsistent part in the level. Dying to the last few clicks of it is infuriating, I hate how all the spikes are invisible in the cube section.
- The straight fly at 22% is annoying since you have to do it after a long auto part, which makes it quite awkward.
- The yellow orb at 25% is a bit unintuitive.
- The transition at 33% is pretty annoying although it isn’t that hard.
- Cosine’s ship is a massive chokepoint. The size portal at 39% is extremely unfair.
- The transition at 40% is buggy.
- The straight fly at 47% is rather annoying.
- The wave to ship transition at 56% is super awkward and easy to mess up, although it is quite satisfying to pull off.
- The blue orb at 58% isn’t placed very well, you can somehow miss it.
- The ship part at 66% is another massive chokepoint, it doesn’t feel intuitive at all.
- Evasium’s part being invisible half the time is infuriating, I used to die there a lot but it got quite consistent after a while.
- 76% may just be the biggest chokepoint in the level. The dual ship straight fly, the ship to wave transition, and the wave itself are all extremely easy to mess up.
- The invisible hitboxes at 81% make this ship to wave transition incredibly unfair. I died there 5 times.
- The ship at 84% is awkward and so is the gap at 85%.
- 88% is pretty unintuitive.
- The jumps at 93% and 94% are frustratingly difficult considering they’re so far into the level.
Despite all this, the level is relatively fun most of the time and the balancing is quite good. Unfortunately, my luck with this level was absolutely horrible, with over 50 fails past Michigun’s part, including 93% twice, 94% three times and 97%. Consequently, I had a pretty bad time with this level. In terms of difficulty, I think this is incredibly close to Sonic Wave although it feels slightly easier.
Attempts: 14,540
Enjoyment: 4/10
Easiest parts: 26-37%, 58-63%
Hardest parts: 12-21%, 39%, 66%, 76%
Song: Flawless Wings of Yatagarasu
Artist: Gls
Link: newgrounds.com/audio/listen/490479


