Uploaded December 2016 | Updated September 2026, 7 minutes ago
Here we have a 1978 Williams Pokerino pinball machine. This game was designed by Steve Kordek with art by Constantino Mitchell and Jeanine Mitchell. Sound and software were designed by Paul Dussault.
Honestly, this has got to be one of the more hideous pinball machines in history. It's BIG and wide open with pretty gross/dated artwork. In fairness, i suppose it marks a period it pop culture history, and there are some interesting innovations on this game, but it's not much to look at.
The captive four ball feature is pretty cool and everyone likes drop targets. Each feature on the game represents a different four-of-a-kind suit and completing all of them lights specials and whatnot. There's the four captive balls, four rollovers, four individual drops on the lower part of the playfield and another four on the top right of the playfield. The individual drop in the playfield's middle represents the joker.
The two-stage four flipper configuration drives me nuts. I have no problem with unusual flipper designs (like Space Station or Star Gazer or even Totem), but the way Williams did this on Pokerino and Contact just takes a lot of the fun away. The way this type of thing was done on games like Laser Cue is much better, in my opinion, because at least you can't lose the ball between the flippers and ball control is much better.
Anyway, it's ok for a few flips. Not a ton of fun. It's better than Hi-Lo Ace, I guess.
For more information about Pokerino, see here: ipdb.org/machine.cgi?id=1414
Here we have a 1978 Williams Pokerino pinball machine. This game was designed by Steve Kordek with art by Constantino Mitchell and Jeanine Mitchell. Sound and software were designed by Paul Dussault.
Honestly, this has got to be one of the more hideous pinball machines in history. It's BIG and wide open with pretty gross/dated artwork. In fairness, i suppose it marks a period it pop culture history, and there are some interesting innovations on this game, but it's not much to look at.
The captive four ball feature is pretty cool and everyone likes drop targets. Each feature on the game represents a different four-of-a-kind suit and completing all of them lights specials and whatnot. There's the four captive balls, four rollovers, four individual drops on the lower part of the playfield and another four on the top right of the playfield. The individual drop in the playfield's middle represents the joker.
The two-stage four flipper configuration drives me nuts. I have no problem with unusual flipper designs (like Space Station or Star Gazer or even Totem), but the way Williams did this on Pokerino and Contact just takes a lot of the fun away. The way this type of thing was done on games like Laser Cue is much better, in my opinion, because at least you can't lose the ball between the flippers and ball control is much better.
Anyway, it's ok for a few flips. Not a ton of fun. It's better than Hi-Lo Ace, I guess.
For more information about Pokerino, see here: ipdb.org/machine.cgi?id=1414










