Uploaded February 2019 | Updated September 2026, 2 weeks ago
Creators are familiar with two different types of problem-solving: there's the careful, deliberate kind...and there's hacks.
-Links for the Curious-“Design Principles” Blog - principles.adactio.com
“DontRepeatYourself” on the C2 programming wiki - wiki.c2.com/?DontRepeatYourself
“Creating Design Principles” by Jared M. Spool - articles.uie.com/creating-design-principles
“What makes a good design principle?” by Matt Strom - matthewstrom.com/writing/principles.html
“What Makes Good Code Good at INTECOL13” by Mike Jackson - software-carpentry.org/blog/2013/08/intecol13-good-code.html
reddit.com/r/redneckengineering/comments/7g8hyr/shelf_level
“List of System Quality Attributes” (or “-ities”), Wikipedia - en.wikipedia.org/wiki/List_of_system_quality_attributes
“Software Architecture 101: What Makes it Good?” by Stephen - codementor.io/learn-development/what-makes-good-software-architecture-101
Pumpkin Pie AK-47 Torture Test - youtube.com/watch?v=hEUfkMNsqmA
Work-arounds, Make-work, and Kludges (Koopman, 2003) - pdfs.semanticscholar.org/8ab1/4e0c34a326e0202ddd11ab28b8cb3f7b6b1d.pdf
“How an accountant created an entire RPG inside an Excel spreadsheet” by Casey Johnston - arstechnica.com/gaming/2013/04/how-an-accountant-created-an-entire-rpg-inside-an-excel-spreadsheet
Dieter Rams Art/Architecture - youtube.com/watch?v=nXwpn90Gdec
“The Invisible Bunnies That Power World of Warcraft” by Nathan Grayston - kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630
Making Knowledge in Synthetic Biology:
Design Meets Kludge (O’Malley, 2009) - maureenomalley.org/downloads/OMalley-BioTheo-Design-Kludge.pdf
Creators are familiar with two different types of problem-solving: there's the careful, deliberate kind...and there's hacks.
-Links for the Curious-“Design Principles” Blog - principles.adactio.com
“DontRepeatYourself” on the C2 programming wiki - wiki.c2.com/?DontRepeatYourself
“Creating Design Principles” by Jared M. Spool - articles.uie.com/creating-design-principles
“What makes a good design principle?” by Matt Strom - matthewstrom.com/writing/principles.html
“What Makes Good Code Good at INTECOL13” by Mike Jackson - software-carpentry.org/blog/2013/08/intecol13-good-code.html
reddit.com/r/redneckengineering/comments/7g8hyr/shelf_level
“List of System Quality Attributes” (or “-ities”), Wikipedia - en.wikipedia.org/wiki/List_of_system_quality_attributes
“Software Architecture 101: What Makes it Good?” by Stephen - codementor.io/learn-development/what-makes-good-software-architecture-101
Pumpkin Pie AK-47 Torture Test - youtube.com/watch?v=hEUfkMNsqmA
Work-arounds, Make-work, and Kludges (Koopman, 2003) - pdfs.semanticscholar.org/8ab1/4e0c34a326e0202ddd11ab28b8cb3f7b6b1d.pdf
“How an accountant created an entire RPG inside an Excel spreadsheet” by Casey Johnston - arstechnica.com/gaming/2013/04/how-an-accountant-created-an-entire-rpg-inside-an-excel-spreadsheet
Dieter Rams Art/Architecture - youtube.com/watch?v=nXwpn90Gdec
“The Invisible Bunnies That Power World of Warcraft” by Nathan Grayston - kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630
Making Knowledge in Synthetic Biology:
Design Meets Kludge (O’Malley, 2009) - maureenomalley.org/downloads/OMalley-BioTheo-Design-Kludge.pdf










