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The Coding Train | 1.6 Acceleration Vector - The Nature of Code @TheCodingTrain | Uploaded 4 years ago | Updated 8 hours ago
In this video, I add an β€œacceleration” vector to the Mover object and create an example where the object accelerates towards the mouse location. This is the foundation on which I will build for implementing forces in the next chapter! Code: thecodingtrain.com/tracks/the-nature-of-code-2/noc/1-vectors/6-acceleration-vector

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Timestamps:
0:00 Welcome to the last video in Chapter 1!
0:47 Acceleration is the change in velocity
2:34 Motion 101 algorithm
4:38 Limit function
6:57 The 3 step process to add acceleration
9:50 Suggested exercises

Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound

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1.6 Acceleration Vector - The Nature of CodeSide Project Sunday?#genuary16 10,000 snowflakesApple ][ Coding Challenge: Fractal Treeml5.js: Train a Neural Network with Pixels as Input2.1 Simulating Forces: Gravity and Wind - The Nature of CodeCoding Challenge #48: White House Social Media Data VisualizationCoding Train Live: Processing Community CatalogCoding Train Live: Live from the Attic 2!2.3 Friction Force - The Nature of Codei like pinkITP and IMA Spring Show 2020 (Its virtual, link in description to attend yourself!)

1.6 Acceleration Vector - The Nature of Code @TheCodingTrain

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