GamingBolt | 15 UPCOMING Post-Apocalyptic Games of 2024 And Beyond That Are Going To Be All The Rage @GamingBolt | Uploaded August 2024 | Updated October 2024, 4 minutes ago.
Games set after a devastating cataclysm certainly aren’t scarce to come by these days. In 2024 alone, we’ve seen numerous such games across various styles such as Once Human. Well, surprise, surprise, there’s even more post- apocalyptic games to forage and fight through at the tail-end of 2024.
Join us as we examine 15 upcoming post-apocalyptic games in 2024 and beyond. Thankfully, players don’t have to wait too long to experience some of the games on this list. Frostpunk 2 releases on September 20th followed by two licensed post- apocalyptic games that you may recognize by their film counterparts.
And then, there’s a handful of titles on this list that are still fairly early in development such as Gears of War E-Day. One of the most common trends among this list of post-apocalyptic games is their open-world format. With the advent of lossless rendering and automated processes, large, complex open worlds are more accessible to make than ever for indie developers.
Correction: Author is Matthew Carmosino
Games set after a devastating cataclysm certainly aren’t scarce to come by these days. In 2024 alone, we’ve seen numerous such games across various styles such as Once Human. Well, surprise, surprise, there’s even more post- apocalyptic games to forage and fight through at the tail-end of 2024.
Join us as we examine 15 upcoming post-apocalyptic games in 2024 and beyond. Thankfully, players don’t have to wait too long to experience some of the games on this list. Frostpunk 2 releases on September 20th followed by two licensed post- apocalyptic games that you may recognize by their film counterparts.
And then, there’s a handful of titles on this list that are still fairly early in development such as Gears of War E-Day. One of the most common trends among this list of post-apocalyptic games is their open-world format. With the advent of lossless rendering and automated processes, large, complex open worlds are more accessible to make than ever for indie developers.
Correction: Author is Matthew Carmosino