Fallen_Breath | [1.12+] 72k Poorman's Ice Farm @FallenBreath | Uploaded 2 years ago | Updated 6 hours ago
A project by Fallen_Breath & acaciachan
A 72k flying machined based ice farm with very low material cost. This farm eliminates the need to place redstone components for each ice forming area in traditional ice farm by the use of flying machine, which greatly reduces the amount of redstone component, and makes it possible to increase the farm size without increasing too much material cost. In terms of building material data, this farm requires only 916 normal and sticky pistons and less than 2000 observers.
The farm's ice conveyor uses a single sticky piston to push and pull a slimeblock, and ice farm modules on both sides sharing a single conveyor. This not only reduces the amount of redstone components, but also eliminates the need for pre-filling ice in all places in the entire ice farm, except for those ice used to prevent water leakage in the ice mining chamber. (The file name ends with "no prefilled ice" in the wdl contains the farm without prefilled ice)
Mining chamber layout, TNT chamber and pigman farms use the same design in the previous 72k ice farm youtu.be/_JwjsohJfxU (low EQ: too lazy to make a new one)
[Attributes]
Total ice spawning area: 7560 (water tank length 63m * 24 water tank per module * 5 modules per farm)
Clock cycle: 1440gt
Rate: 71999.925 ice/h, misses 1 ice every ~13 hours (tested for 1500 hours)
Shutdown time: 2.3 minutes
Due to the use of flying machines, it's hard to spawn-proof this farm, so it's highly recommended to run the farm with mob switch off
[Lag]
Ice farm only: 5.3mspt avg
With pigman farm (mob switch off): 6.3mspt avg
E-2288G @ 4.65Ghz 1.15.2 + lithium
Thanks TerraVoxel for the idea of using flying machine to collect ice (youtube.com/c/TerraVoxel)
Thanks redberd for the theoretical ice missing rate analysis
Ice farms mentioned in the video:
- Dye_15's design: bilibili.com/video/BV1FZ4y1M7Ae
- Mechanists v3: youtu.be/4Lu3_Re6Z78
- Fallen_Breath & acaciachan's design: youtu.be/_JwjsohJfxU
- ANDONGmeng's design: bilibili.com/video/BV1pB4y1M79A
WDL(1.13.2): mediafire.com/folder/26zd0pzleuwxc/72k_POORMAN_ICE
Shader: ComplementaryShaders_v4.5.1
Mods: Optifine, G4mespeed, Replay
Music: Solaria - Nevan Alexanian (NAVIKMusic)
Bilibili: bilibili.com/video/BV1Qd4y1D7xn
TIS Discord: http://discord.gg/G52vRRb
A project by Fallen_Breath & acaciachan
A 72k flying machined based ice farm with very low material cost. This farm eliminates the need to place redstone components for each ice forming area in traditional ice farm by the use of flying machine, which greatly reduces the amount of redstone component, and makes it possible to increase the farm size without increasing too much material cost. In terms of building material data, this farm requires only 916 normal and sticky pistons and less than 2000 observers.
The farm's ice conveyor uses a single sticky piston to push and pull a slimeblock, and ice farm modules on both sides sharing a single conveyor. This not only reduces the amount of redstone components, but also eliminates the need for pre-filling ice in all places in the entire ice farm, except for those ice used to prevent water leakage in the ice mining chamber. (The file name ends with "no prefilled ice" in the wdl contains the farm without prefilled ice)
Mining chamber layout, TNT chamber and pigman farms use the same design in the previous 72k ice farm youtu.be/_JwjsohJfxU (low EQ: too lazy to make a new one)
[Attributes]
Total ice spawning area: 7560 (water tank length 63m * 24 water tank per module * 5 modules per farm)
Clock cycle: 1440gt
Rate: 71999.925 ice/h, misses 1 ice every ~13 hours (tested for 1500 hours)
Shutdown time: 2.3 minutes
Due to the use of flying machines, it's hard to spawn-proof this farm, so it's highly recommended to run the farm with mob switch off
[Lag]
Ice farm only: 5.3mspt avg
With pigman farm (mob switch off): 6.3mspt avg
E-2288G @ 4.65Ghz 1.15.2 + lithium
Thanks TerraVoxel for the idea of using flying machine to collect ice (youtube.com/c/TerraVoxel)
Thanks redberd for the theoretical ice missing rate analysis
Ice farms mentioned in the video:
- Dye_15's design: bilibili.com/video/BV1FZ4y1M7Ae
- Mechanists v3: youtu.be/4Lu3_Re6Z78
- Fallen_Breath & acaciachan's design: youtu.be/_JwjsohJfxU
- ANDONGmeng's design: bilibili.com/video/BV1pB4y1M79A
WDL(1.13.2): mediafire.com/folder/26zd0pzleuwxc/72k_POORMAN_ICE
Shader: ComplementaryShaders_v4.5.1
Mods: Optifine, G4mespeed, Replay
Music: Solaria - Nevan Alexanian (NAVIKMusic)
Bilibili: bilibili.com/video/BV1Qd4y1D7xn
TIS Discord: http://discord.gg/G52vRRb