Uploaded September 2015 | Updated September 2026, 2 weeks ago
An eclectic collection of games for the Commodore's lesser known TED range of computers. These are just the 16 KB ones (with the exception of Karate King, which requires a 32K RAM expansion).
The 64 KB ones will come later.
Musics: P.O.D. , Dingbat, someone's cover of a Rob Hubbard song, Emerald Mines
An eclectic collection of games for the Commodore's lesser known TED range of computers. These are just the 16 KB ones (with the exception of Karate King, which requires a 32K RAM expansion).
The 64 KB ones will come later.
Musics: P.O.D. , Dingbat, someone's cover of a Rob Hubbard song, Emerald Mines
![Prince of Persia [Commodore Plus/4 game preview]
An unfinished Prince of Persia demo. Five monochrome screens, no sound.
The game intro: https://youtu.be/olG3cuZ32VM
Hmm, Guys From West... lol, még hogy nyugatról. Prince of Persia [Commodore Plus/4 game preview]](https://i.ytimg.com/vi/XzTKgvL7Klg/mqdefault.jpg)
![Ghosts N Goblins [Commodore 16 game] (almost longplay :D)
Okay, this version I am playing here is technically called Inferno, but there is like 1% difference to 16k GNG. While checking out this, I discovered a bug with the first level boss that made it easier to reach the second level (which is the last one here). Other than that, the bosses are impossible to get around. Ghosts N Goblins [Commodore 16 game] (almost longplay :D)](https://i.ytimg.com/vi/YRkN4Rl36ek/mqdefault.jpg)
![A-07 [Commodore Plus/4 game]
Some interesting platforming stuff heavily inspired by the C64 classic Impossible Mission, featuring some Kraftwerk-wannabe intro music, two speed power walking (slow and bloodyhellslow), NO jumping (because jumping is for wimps!), a little digitized speech, Atari 2600 reminiscent sprites, some whimsical bugs, and a mouthful of unplayablyness.
POWER WALK UNIT A-37, POWER WALK FOR YOUR LIFE OR ELSE HIS ROBOTS GET YOU SO HARD YOU CANNOT QUITE!!! A-07 [Commodore Plus/4 game]](https://i.ytimg.com/vi/ZOr7XPTkji8/mqdefault.jpg)
![Total Eclipse [Commodore Plus/4 game]
Yet another Freescape-engine game, this time set in Egypt. With pyramids. And mummies. And treasure to loot. And an ancient world-destroying curse to lift.
Original C64 game by Incentive in 1989.
Plus/4 conversion by SF in 1990. Total Eclipse [Commodore Plus/4 game]](https://i.ytimg.com/vi/ZcnVFNtxTUA/mqdefault.jpg)
![Bridge Head [Commodore 16 | Plus/4 game]
Kingsofts try at a Green Beret-like game in 1986. Much better than the official conversion, but its slow as molasses. Bridge Head [Commodore 16 | Plus/4 game]](https://i.ytimg.com/vi/Zm-avzMvrZw/mqdefault.jpg)
![Reaxion [Commodore Plus/4 game]
A logic game for a change.
Made by Cosine somewhen in the 2000s. Reaxion [Commodore Plus/4 game]](https://i.ytimg.com/vi/ZyxWRQcAoDI/mqdefault.jpg)
![The Goonies [Commodore Plus/4 game]
First there was the Steven Spielberg movie, then there was the Atari800/C64 puzzle platformer game by Datasoft (beside the probably more famous MSX/NES game from Konami), now its on the Plus/4.
Converted by Mucsi in 1991. The Goonies [Commodore Plus/4 game]](https://i.ytimg.com/vi/_l5uzsAlMEQ/mqdefault.jpg)
![Commando [Commodore Plus/4 game]
Let off some steam, Benneth!
After the disappointing official C16 version of the Capcom arcade has been made by Elite Systems, here is the Plus/4 recreation of Commando using much of the graphic assets of the C64 version, and a great TED rendiion of Rob Hubbards song.
Coded by TCFS design in 1992. Commando [Commodore Plus/4 game]](https://i.ytimg.com/vi/_rDXSGP-V9Q/mqdefault.jpg)
![Choplifter [Commodore Plus/4 game]
Choplifter is where you save little Lode Runner people from enemy territory with you chopper. WHAT ON EARTH IS WITH THE HELICOPTER SOUND GEEZ DX
Original game by Broderbund in 1983.
Plus4 conversion by Mucsi 1990. Choplifter [Commodore Plus/4 game]](https://i.ytimg.com/vi/ai0l4EnoC6Y/mqdefault.jpg)
![Project Nova [Commodore 16 | Plus/4 game]
This is one primitive tactical space FPS. In fact, it is a clone of Ataris Star Raiders. You have to clear all space quadrants and defend the star bases/refuelling stations from enemy ships, while you have to watch over your energy consumption. It can be rather boring if you are not a in a roleplaying mood. For what it is, its actually well conceived for a C16. Project Nova [Commodore 16 | Plus/4 game]](https://i.ytimg.com/vi/at_Pfb5TWQk/mqdefault.jpg)
![Uwol [Commodore 16 | Plus/4 game]
A minimalist but neatly done platformer game in 16K.
Spectrum original by the Mojon Twins, C16 conversion by the Assassin Crew in 2010. Uwol [Commodore 16 | Plus/4 game]](https://i.ytimg.com/vi/avYRRF41aOE/mqdefault.jpg)